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Selina Moel
Bastion of Arganauts
0
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Posted - 2013.11.13 16:41:00 -
[1] - Quote
They have implants for just about about everything in the game. Why not for helping with Planetary Infrastucture? Power, CPU, more output, there are lots of things that could be improved. |

Abdiel Kavash
Paladin Order Fidelas Constans
1709
|
Posted - 2013.11.13 16:49:00 -
[2] - Quote
What happens if you build a facility using the PG/CPU increased by an implant, and then get podded? |

Gizznitt Malikite
Agony Unleashed Agony Empire
2832
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Posted - 2013.11.13 17:04:00 -
[3] - Quote
Selina Moel wrote:They have implants for just about about everything in the game. Why not for helping with Planetary Infrastucture? Power, CPU, more output, there are lots of things that could be improved.
Implants to boost your attributes, change your current training rate until you leave that implanted clone. When you get podded, your training rate is automatically adjusted to match your new attributes (although the timers dont' always show that right away).
Implants to boost your ship's attributes, change your ships attributes until you leave that implanted clone (which also involves leaving the ship). You can overfit a ship with implants, swap clones, and reboard the ship to find some of your modules automatically go offline because your ship's attributes changed with the loss of implants.
Implants that boost your activities (MFG, Invention, Scanning, etc) have the effect the moment you start the job, hit scan, etc.
If there were implants to alter PI activities, swapping between an implanted and unimplanted clone needs to function smoothly.
Potential Attributes you could alter: (Adv) Planetology level (the higher these skills, the closer the Predicted output matches the actual output of your extractors).
Remote Sensing (An implant that allows you to control Planets from farther away).
Problematic Attributes you probably shouldn't Alter: There are no "offline" structures in PI, so PI implants for Grid or CPU are very problematic.
NPC customs tax (There aren't implants to improve mission rewards, etc, and setting this precedent needs to be fully considered).
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Selina Moel
Bastion of Arganauts
0
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Posted - 2013.11.13 20:33:00 -
[4] - Quote
You'd have to have the right implant in everytime you interacted with the customs office. or else it would revert. But yeah, I can see some of the problems. But I'd think it's the same for building stuff. You only need em in for when you start the order. |

Nevyn Auscent
Broke Sauce
525
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Posted - 2013.11.13 21:22:00 -
[5] - Quote
Does it make sense to have an implant boosting PG on a planet half the universe away? Implants normally affect things that you do personally, such as any aspect of ship commanding, or manufacturing where you have to be there. While PI can be done from anywhere because you personally don't do it all. |

Lena Lazair
Ministry of War Amarr Empire
44
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Posted - 2013.11.13 23:07:00 -
[6] - Quote
I don't think it would be OP to have a PI implant line that improved extraction rates 3/5/8%. As for clone issues, that actually seems like the simplest to go with as it can be checked every time you "Install Program" on an ECU and is effective for the duration of that program. Very much like how the existing implants affecting research work. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2834
|
Posted - 2013.11.13 23:48:00 -
[7] - Quote
Lena Lazair wrote:I don't think it would be OP to have a PI implant line that improved extraction rates 3/5/8%. As for clone issues, that actually seems like the simplest to go with as it can be checked every time you "Install Program" on an ECU and is effective for the duration of that program. Very much like how the existing implants affecting research work.
Many PI setups don't actually extract resources, but simply process them (meaning there are no ECU heads to shut off).
You can't have implants to increase PG/CPU unless you can have PI Structures that can go offline. |

Dr0000 Maulerant
Union Nanide and Tooling
78
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Posted - 2013.11.14 01:50:00 -
[8] - Quote
Nevyn Auscent wrote:Does it make sense to have an implant boosting PG on a planet half the universe away? Implants normally affect things that you do personally, such as any aspect of ship commanding, or manufacturing where you have to be there. While PI can be done from anywhere because you personally don't do it all.
Actually you can manufacture from anywhere in the universe, even start remote jobs 9-10ly away.
An implant that boosts extractor output might be doable. Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur.-á |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
154
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Posted - 2013.11.14 02:29:00 -
[9] - Quote
Gizznitt Malikite wrote:Lena Lazair wrote:I don't think it would be OP to have a PI implant line that improved extraction rates 3/5/8%. As for clone issues, that actually seems like the simplest to go with as it can be checked every time you "Install Program" on an ECU and is effective for the duration of that program. Very much like how the existing implants affecting research work. Many PI setups don't actually extract resources, but simply process them (meaning there are no ECU heads to shut off). You can't have implants to increase PG/CPU unless you can have PI Structures that can go offline. How about an Implant that reduces the Cycle time on Structures buy 1%/2%/3% ? This would effect all items of PI, including extracting and factory planets. Given that the processes on PI take a long time keeping the percentages low will still have a Large effect. And the implants could take effect every time that you interact with the planet, or every time that you submit a change. Both have their advantages and disadvantages. |
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