|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Abdiel Kavash
Paladin Order Fidelas Constans
110
|
Posted - 2011.11.05 08:12:00 -
[1] - Quote
There is currently a rather large imbalance between the effort needed (manpower + coordination + logistics + skills + money + etc.) and profits to be made in manufacturing common items (not talking about caps/supers) locally in 0.0, and the effort needed and profits to be made in simply importing them via freighters/JFs from Jita. Do you think this is an issue? If so, do you have an idea of a solution?
What would you think of a hypothetical scenario where 0.0 is still mostly dependant on highsec import for supply of low-level materials (minerals, datacores, decryptors, TI mods...), but most of high-level construction happens locally? What game mechanics could be changed, added, or removed to make this happen?
How do you like the new cyno effects? |

Abdiel Kavash
Paladin Order Fidelas Constans
110
|
Posted - 2011.11.06 01:17:00 -
[2] - Quote
The Mittani wrote:Nullsec will always need a strong representative on the CSM. CSM5 only had Vuk, and Vuk was away when a gaggle of people who have never used a jump bridge in their life told Greyscale that removing bridges would be peachy. Null said 'never again', and here we are.
To follow up, what is your opinion on the actual JB change that hit TQ? Specifically a) only one bridge per system, b) jump-capable ships not being able to use JBs. |

Abdiel Kavash
Paladin Order Fidelas Constans
152
|
Posted - 2011.11.22 20:38:00 -
[3] - Quote
Zyrbalax III wrote:The Mittani wrote:Any time you say 'my uninformed opinion' and then deliver it, your opinion is highly likely to be laughed at by folks with actual experience in that area. If you'd lived in null and had all your **** trapped in a station, lost forever save for recapture or spies, you'd have a different view. Hell, some places in lowsec have /multiple stations/ in a single system! Wow!
TL;DR: balance risk / reward for individual activities based on where those activities themselves are most risky; but find a separate mechanism for rewarding the distinct longer term risks faced by null sov-holders.
It's not just about risk.
What's more risky, running level 4s in a CNR or in a frigate? Should therefore the frigate be able to run them faster and/or get more rewards?
What's more risky, hauling ammo to sell in a 0.0 hub, or trading 10b worth of stable items with decent spread in Jita? Should the trader not be rewarded for their investment?
Risk is only one factor of profit. The other include initial investment costs, time spent (time spent logged in and time spent waiting for timers), skills required (in-game and out of game), number of people you need to deal with, number of people who will be using your service, and many more.
Being able to run 0.0 PvE content comes with either the incredible risk of stealing the anoms/complexes from someone else's space, or the huge initial investment of your alliance as a whole conquering the system. No other activity in EVE (maybe aside from supercapital building) requires a coordination of so many people over such long periods of time. After you own the space, it is reasonably safe, yes - but you have already paid the initial investment which should yield you profit. |

Abdiel Kavash
Paladin Order Fidelas Constans
178
|
Posted - 2011.11.25 13:58:00 -
[4] - Quote
Yeep wrote:Hi The Mittani
I know you are in favour of a WoW style customizable UI in EvE but I'd be interested in hearing your views on how it would affect the balance of power between the haves and have nots. A well organised group like GoonSwarm would have the resources and skills to create a UI that potentially gives them a huge advantage. Not to mention the risk of ending up with "Must Have" UI mods which provide so much of an advantage you're completely unable to compete without them (stuff like gladius and decursive).
Would you say that this is the case already with API enabled applications? |

Abdiel Kavash
Paladin Order Fidelas Constans
197
|
Posted - 2011.12.02 00:57:00 -
[5] - Quote
Krios Ahzek wrote:As a newbie I'm currently at the point where I can either: -Train skills ludicrously slower than everyone else -Get podded with millions in learning implants every day (something which I can't afford forever) -Not play this game except to change skills for the next six months
A game is forcing me to make choices, and not just take the single minmaxed optimal path! Oh, the HORRORS! |

Abdiel Kavash
Paladin Order Fidelas Constans
198
|
Posted - 2011.12.03 01:49:00 -
[6] - Quote
Takara Mora wrote:Oh heck, if CCP decided it was worthwhile, they could do much better than "Arena" combat .... they could create new "Player Incursions" or "PvP Missions" and repurpose some of the faction warfare mechanics perhaps ... all kinds of options, and they wouldn't necessarily have to break the current game system that much IMO.
Far from discouraging PVP, I think it would actually encourage it by providing a bridge into PvP for carebears, but I'm not a psychologist or game designer, nor do I have behavioral statistiics at my disposal (like CCP should) to tell whether this would really be the case or not.
How about... allow players to control systems, and allow them to challenge the system's owner to take over the system? There could be a designated structure that the defending team has to protect and the attackers have to destroy in order to take control.
Oh. Wait. |

Abdiel Kavash
Paladin Order Fidelas Constans
200
|
Posted - 2011.12.03 22:10:00 -
[7] - Quote
Marlona Sky wrote:Would you advocate null power blocks to participate in player events? Could you expand a bit on how you feel about player events? Player events are the daily life in 0.0. Perhaps you mean CCP events? |

Abdiel Kavash
Paladin Order Fidelas Constans
204
|
Posted - 2011.12.07 17:10:00 -
[8] - Quote
Lord Zim wrote:There's absolutely no problem of having arenas where people can match skills against others in controlled circumstances. Hell, CCP could allow people to even place bets on who would win, once they finish off WiS. Imagine having a hall of people watching a large viewscreen showing the 1v1, 2v2, 4v4 arena action. All this would do is make EVE as a universe deeper, and I see absolutely no problem with that.
There is one such arena already, it's called Sisi. |

Abdiel Kavash
Paladin Order Fidelas Constans
224
|
Posted - 2011.12.20 05:08:00 -
[9] - Quote
Temba Ronin wrote:Dear CSM Chairman since many profess to want more combat activities an opportunities in nullsec I am wondering if you would support a change in the Faction War mechanics that would enable Empire factions to declare war on player owned sov systems in nullsec that would become mission targets for players as individuals or as an incursion type fleet.
One, you don't need to declare a war on anyone to shoot them in nullsec.
Two, what's stopping you from getting a few friends together and going on an "incursion" into any alliance owned space right now?
Do you people seriously need an NPC to tell you everything to do step by step? |

Abdiel Kavash
Paladin Order Fidelas Constans
294
|
Posted - 2012.01.09 15:57:00 -
[10] - Quote
Welcome back!
Since it's an idea thrown around quite a lot recently, what do you / the CSM / CCP think about redistributing moon resources, and potentially an ongoing dynamic redistribution and/or depletion?
I don't think it's appropriate for 0.0, as it would give less incentive to conquer regions and moons - as you would be forced to just grab as much as you can hoping you get a good random spawn. But I think it could work in lowsec, to give smaller corps/alliances an extra income boost before they get discovered and blown up by the big boys.
Feel free to disagree. |
|
|
|
|