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E man Industries
SeaChell Productions
131
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Posted - 2011.11.16 18:26:00 -
[1] - Quote
In null sec I find there is a lack of PvP that is quick to access.
I was part of the delve thunderdome and had fun but even then most roams where 30+ jumps from home and logging off early meant you hade to make that trip solo when you logged back on. So much time was spent.
Jumping to get to an area Jumping looking for a fight Jumping to get to a fight Sitting waiting for them to jump Jumping home thatGÇÖs assuming the moment I happen to log on the fleet was leaving.
I do not schedule my life around EvE...I play once my kids go to bed and stop when my wife goes to bed.
So even with a good alliance running lots of fleets in my time zone I would have to wait for a roaming fleet to form up or I would have missed the fleet and be resigned to running complexes. Not exactly something that makes me eager to log in and play EvE.(could complexes be any more boring?)
Then IF I did get a fleet we would spend the night jumping aroundGǪ.only for me to log out far from home. Next night attempt to make it back home alone or join a roaming fleet that may be closer. When atlas came to town it got even worse. Really long ops, with really long form ups, many jumps from home(multiple titan bridges), starting at highly specific times, all to get blue balled.
0.0 needs quicker PvP that is more accessible. If I play eve for 1-2h a night I should be able to shoot someone in the faceGǪor get shot. Requiring 4h of game time starting at a certain time to make a given fleet is simply not possible for most players.
So is there any drive behind the CSM to have quicker PvP in 0.0? Not all 0.0 players are from huge alliances and love the huge alliance ops.
Big fights are great and alliances need to have them, but day to day smaller scale skirmishes need to be taking place. These skirmishes need to be accessible in a 1-2h play slot. 0.0 needs to be fun!
Thanks I hope to shoot you soon.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

E man Industries
SeaChell Productions
131
|
Posted - 2011.11.16 18:31:00 -
[2] - Quote
Quote:In general, risk and reward should scale accordingly. Right now there is virtually no risk in hisec from missions and barely any in incursions, and they absolutely vomit forth reward. This is the fundamental imbalance of EVE; low and null should be buffed to a place where their rewards actually justify the risks.
Buffing null may only be part of the solution. Introducing risk to mission runners would be great. More rats that tackle, smarter AI, and mission that require something diffrent.
This would also make these missions more intresting and fun. More challenging and intresting missions would vastly improve the game. Currently once you can do the blockade you may as well auto pilot through your missions because your safe. This is wrong and boring. I could not do level 4 missions because they are soul crushingly boring.
We need more to do, not more to wear. Let me know when-áCCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. |

E man Industries
SeaChell Productions
140
|
Posted - 2011.11.21 16:07:00 -
[3] - Quote
The CSM pushed hard for Time Dialation.
What sort of projects would be for the next "psuh"
Sleeper AI to PvE content and more intresting PvE content in both empire and Null would make grinding at least nto so boring between roams.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
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