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The Knight
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Posted - 2006.02.16 15:44:00 -
[1]
I've seen a lot of threads regarding this issue, about going down to the planets, but it seems like such a huge change in game play and such a vast amount of CCP resources to make it happen that I never though it viable.
Then it dawned on me, why not just use what is already there and capitalize on it? Not only that, why not rely on a proven winner of a theme or genre that takes away some of the risk of putting so much CCP time and risk into a project this big?
So what is it...what genre of game has proven to be successful that could be applied to EVE?
Mechs.
Yeah thatÆs right...Mechs. Essentially we already have one of the key elements that made the Mech Warrior series such a popular game and that is the ability to fit ships in a huge variety ways for a huge variety of roles. ItÆs the thought that there are literally thousands of permutations to fitting a ship that really provides one of the top quality aspects of Eve. Eve is essentially a Mech Warrior game but instead of giant robotic warriors walking around over terrain, we fly around in three dimensional space. I remember spending so much time trying to fit my Mech with the proper equipment, just like I do now trying to fit my EVE ships. When you add in the PvP of EVE and the incredible market system its obvious why so many of us play.
Now the nice thing about using Mechs on the planets is that virtually nothing has to change in our existing interface. We can still fit Mechs in the same fashion we fit the ships and all of other tools will still be used, like the wallet, EVEmail, character info, and so on. Mechs have shields and armor and hulls so nothing has to change there either. The hard part about creating an add-on like this would be making the transition from space to planetary game play as smooth as possible and with decent enough EVE style realism. IÆm not sure if EVE Mechs would walk or ride on tracks because of computer system resources eaters like animated legs on a gaggle of Mechs, but there is already quite a bit of animation in EVE so IÆm sure it could be pulled off.
Not every planet can be populated, as we know. There are several that are volcanic and several that are always in some sort of an electron storm quagmire. Once the planets are selected for planetary population and game play we'll need our transition station, the station will of course have to new ships that serve only one function - to get to and from the planets. These ships should have a skill tree so you can fly different types. Obviously we'll need larger ships for the transition between the planets and the planetary station because the purpose of going to the planet in the first place will be much like it is in EVE space....to acquire wealth, modules, minerals, missions, or simply to PvP. The pod will serve a very useful purpose for this since pod technology will be a major factor in the Mechs as it is in space. If you plan on going down to the planet to talk to an agent or buy a single item, then obviously you wonÆt need a ôhaulerö transition ship.
Once on the ground the interface can remain the same, with the stations looking much like they do in space and in high security areas, Concord can walk around in some fancy faction Mechs that everyone will want to have. The market and all of our other functions will work just as they already do but to keep from adding a bigger burden to an already heavily used ôspaceö market, Planets should probably have their own internal market, but it would be cool to use the same modules we uses in space on the planet.
An armor hardener will work just as well as it does in space and Minmatar Artillery should work the same. The only change made to weaponry will be to add gravity penalties, and when you think about it, this will be a good thing because you donÆt want to have to walk your Mech 30km to get into arty range. Some additional planetary modules would really fun like landmines or maybe some mortars.
-Continued-
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The Knight
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Posted - 2006.02.16 15:45:00 -
[2]
Edited by: The Knight on 16/02/2006 15:47:47 Now the Mechs themselves will take some thought and creativity to get them just right. We can still have ôshipö class Mechs where tiny little Mechs act as frigates and can be used to get under the range of larger ôbattleshipö sized Mechs, but even more creativity is needed to figure out what to when someone loses their ship. ThatÆs where the pod comes back into play and it can be used the same way it is in space except on the planet the pod should eject straight up in the air about 200 yards and then begin to extend itÆs planetary fitted wings and fly back to safety. The planetary wing-pack should be fitted automatically when you board the Mech.
Game play on the planets will also require some creativity and some tweaking but perhaps because of some Jove technology we have a device that breaks matter down to a molecular level and fires it, much like a jump gate, to transmitters scattered across the planet. The molecular transporters are expensive so they should have sentry Mechs guarding them. The range on these molecular transporters will be fairly short, maybe in the 1000 km range. Some older technology molecular transporters can be used to transport Mechs into desolate areas that are infested by Mech drones and certain factions in Empire can pay good money for pod pilots willing to fly into these desolate areas.
The terrain itself can be constructed in such a way that certain parts of the planet have high concentrations of materials that people seem to pay a very high price for. A properly fitted Mech can go to these areas and mine this stuff, but sometimes this is dangerous because Pirates like to patrol these areas.
Eagle eye drones, drones that fly in an orbit around the drone user at an altitude of 4000 meters, can help to keep an eye out for pirates and if some pirates are spotted the Mech can deploy some traditional drones specially modified for planetary flight to try and dispatch the pirates.
The pirates can fit some special equipment on their Mechs also, like molecular disruptors, which prevent Mechs from transporting to safe areas.
Of course, if a pod pilot really wants to feel safe and secure he can always train up some planetary capital ship skills, which can be purchased at any schoolhouse station, and then buy himself a Goliath Mech. A Mech that stands 40 stories tall and can crush a small ôfrigö Mech if it happens to be in the wrong place at the wrong time.
So anyway, IÆm just tossing a few ideas around and these ideas need a lot of tweaking, but I just figured IÆd get CCP rolling so we can get this started right away.
IÆd like to be able to get into my Gallente Issue Cruiser Mech by Christmas and start fitting it with my tech2 fragmentation mortars shortly after that. 
-END
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SengH
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Posted - 2006.02.16 15:47:00 -
[3]
I dont know but something scares me about this post... esp since it sounds alot like planetsides BFRs. We know how well that turned out...
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Alexis DeTocqueville
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Posted - 2006.02.16 15:51:00 -
[4]
Edited by: Alexis DeTocqueville on 16/02/2006 15:51:49 Uh, that's TWO games in ONE post.
EDIT: What Tedeski said at THE EXACT SAME DAMN TIME.
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Tedeski
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Posted - 2006.02.16 15:51:00 -
[5]
No because then CCP has to work on 2 games at once. The land based one and the space one. The system needs to be far simpler, at tops selecting what buildings to put in planet 'slots'.
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Swethren
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Posted - 2006.02.16 15:51:00 -
[6]
Robotech !
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Failin Zhar
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Posted - 2006.02.16 15:53:00 -
[7]
Originally by: SengH I dont know but something scares me about this post... esp since it sounds alot like planetsides BFRs. We know how well that turned out...
BFRs were a huge mistake. I enjoyed PS greatly till they broke the game with those dumbass mechs. I didn't like mechs to begin with but since the BFRs I hate them.
To the OP, what you need is an entirely different game. EVE is a space simluator and if you don't find that enough try other games. I don't want planetery surface action and, even though this is a guess, I'm fairly certain most people playing EVE agrees with me on this. ----------------------------------------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

The Knight
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Posted - 2006.02.16 15:53:00 -
[8]
Originally by: Tedeski No because then CCP has to work on 2 games at once. The land based one and the space one. The system needs to be far simpler, at tops selecting what buildings to put in planet 'slots'.
OMG...you are a roller coaster tycoon fan!

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Swethren
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Posted - 2006.02.16 15:53:00 -
[9]
IIRC, planetary play has been planned for a while and there was rumour a while back that it was going to be in Kali, but I don't think it is. We'll see what happens
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Failin Zhar
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Posted - 2006.02.16 15:55:00 -
[10]
Originally by: Swethren IIRC, planetary play has been planned for a while and there was rumour a while back that it was going to be in Kali, but I don't think it is. We'll see what happens
CCP has made plans for planetary play? Where is that mentioned? ----------------------------------------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

The Knight
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Posted - 2006.02.16 15:56:00 -
[11]
Edited by: The Knight on 16/02/2006 15:59:55
Originally by: Failin Zhar
Originally by: SengH I dont know but something scares me about this post... esp since it sounds alot like planetsides BFRs. We know how well that turned out...
BFRs were a huge mistake. I enjoyed PS greatly till they broke the game with those dumbass mechs. I didn't like mechs to begin with but since the BFRs I hate them.
To the OP, what you need is an entirely different game. EVE is a space simluator and if you don't find that enough try other games. I don't want planetery surface action and, even though this is a guess, I'm fairly certain most people playing EVE agrees with me on this.
Don't read too much into what I wrote or assume I feel a certain way, EVE is plenty of game for me. I've just seen a few threads in the past about planetary play and thought this would be a cool way to do it.
I'll take your word about how the rest of EVE feels though.
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BoinKlasik
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Posted - 2006.02.16 16:01:00 -
[12]
Originally by: Failin Zhar
Originally by: Swethren IIRC, planetary play has been planned for a while and there was rumour a while back that it was going to be in Kali, but I don't think it is. We'll see what happens
CCP has made plans for planetary play? Where is that mentioned?
the indevelopment pages, but last i checked those were broken and hadnt been updated recently.
*doh, I broke my edited sig :/* *cries* Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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BoinKlasik
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Posted - 2006.02.16 16:05:00 -
[13]
Originally by: ToxicFire If and when planetry play comes about we can make the assumption that its not going to redefine the majority of eve ie if you don't want to deal with it you don't have to, its more likely to come in as a expanded sovereingty control system. Mech idea is good but tbh, planetside is the best style of ground combat system to mount onto an existing space combat system.
like you couldnt fly through planets anymore :P
*doh, I broke my edited sig :/* *cries* Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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ToxicFire
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Posted - 2006.02.16 16:05:00 -
[14]
If and when planetry play comes about we can make the assumption that its not going to redefine the majority of eve ie if you don't want to deal with it you don't have to, its more likely to come in as a expanded sovereingty control system. Mech idea is good but tbh, planetside is the best style of ground combat system to mount onto an existing space combat system.
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Grouchtor
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Posted - 2006.02.16 16:07:00 -
[15]
Cool idea. I'd be all over that like Ted Kennedy on a bottle of Chivas.
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The Knight
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Posted - 2006.02.16 16:10:00 -
[16]
Originally by: Grouchtor Cool idea. I'd be all over that like Ted Kennedy on a bottle of Chivas.
You've just given me an idea for my first mech's ship name!
The USS Fat and Drunk
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Grouchtor
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Posted - 2006.02.16 16:13:00 -
[17]
Originally by: The Knight
Originally by: Grouchtor Cool idea. I'd be all over that like Ted Kennedy on a bottle of Chivas.
You've just given me an idea for my first mech's ship name!
The USS Fat and Drunk
Is it amphibious?
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Wild Rho
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Posted - 2006.02.16 16:13:00 -
[18]
One big advantage the devs have if they ever wanted to expand into a new play style attached to the eve universe is that they already have a full cluster hardware sorted (i.e the old tranquility that's about to be replaced with the new server hardware).
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Kapt Krunch
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Posted - 2006.02.16 16:15:00 -
[19]
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Sadayiel
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Posted - 2006.02.16 16:17:00 -
[20]
i read and saw a demonstration video about planetary atmosphere environment, so u can warp into planets and fight over his surface (think they come from last fanfest) Just that no idea about populate planets.
Anyway i find the idea quite interesant, with current game mechanics u can develop a planet Pos fitted for some special mineral harvest, the fact will come with special mobility disadvantages for most ships, so that would end like a current normal fliying combat where big planes are slow but smaller, are the real job in there.
Also most of those planetPos would be controlled with some men delivery as slaves or workers. -------------------Sig----------------------- S.S.E. currently recruiting new players. Acces to low sec, minning contracts and crazy girls*
(*contact me via ingame)
Suicide it's man way to te |

Skunkus Maximus
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Posted - 2006.02.16 16:18:00 -
[21]
I think it's an ingenius idea, Knight. I believe that it is possibly one of the most seemless ways CCP could incorperate Planet Side play, without building a whole new Game engine.
Although it would be an absolute pig to implement, it does seem doable.
However, if all else fails, I would like to Open a Pizza stand and a Whoa-Belly on a moon in Rens.
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Sadayiel
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Posted - 2006.02.16 16:18:00 -
[22]
Originally by: Sadayiel i read and saw a demonstration video about planetary atmosphere environment, so u can warp into planets and fight over his surface (think they come from last fanfest) Just that no idea about populate planets.
Anyway i find the idea quite interesting, whit current game mechanics u can develop a planet Pos fitted for some special mineral harvest, the fact will come with special mobility disadvantages for most ships, so that would end like a current normal fliying combat where big planes are slow but smaller, are the real job in there.
Also most of those planetPos would be controlled with some men delivery as slaves or workers.
-------------------Sig----------------------- S.S.E. currently recruiting new players. Acces to low sec, minning contracts and crazy girls*
(*contact me via ingame)
Suicide it's man way to te |

IDesert FoxI
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Posted - 2006.02.16 16:19:00 -
[23]
Originally by: Failin Zhar CCP has made plans for planetary play? Where is that mentioned?
I know theres a video somewhere of a crow warping into a planets atmosphere or something similar.
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Tachy
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Posted - 2006.02.16 17:02:00 -
[24]
ccp has done some demonstration of planetary flight back at the fanfest04. The devs stated that the planetary stuff wasn't finished yet.
They stated also that they'd never release stuff into the game that isn't finished.
Now, the last statement has been proven dead wrong a few times since then, so ... --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Winter Star
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Posted - 2006.02.16 17:34:00 -
[25]
It is my understanding that only planetary flight was to be developed, not an entire ground based game. 
^thinks of children, dunno with who -eris
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Nev Clavain
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Posted - 2006.02.16 17:48:00 -
[26]
Planetary environment fighting, all it need is a system whereby you can warp to a planet and then warp to cities and fight above them like you could have battles in elite frontier. Would be good also if you could dock at cities, doesnt have to be a flashy animation or anything, just the ability to go there and trade at ground level would make the game feel alot more realistic to me; in a way that elite frontier was.
Obviously opens up interesting ideas for soveriegnty aswell and player built structures in cities and where there are POS you need nice defences too. IF atmospheric flight is in development it cant be so much work to have a few dockable cities you can see while fighting above or docking?
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Karash Amerius
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Posted - 2006.02.16 17:52:00 -
[27]
I would much rather see a system of planetary management / conquest (ala Master of Orion) in the game other than tactical planetary combat. Don't get me wrong...I have been a BT player since the mid 80s...but probably a bad fit here in Eve.
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Dusteppa
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Posted - 2006.02.16 17:59:00 -
[28]
We don't need planetary flight or anything resembling what the OP wants. What would fit far more into Eve would be something like a version of Masters Of Orion writ large. In that, I mean that with all the huge number of planets and moons, what we need is just an interface that allows us to place various (and I mean VARIOUS, as in huge number of) types of structures on a planet.
Further, planets of varying sizes would have more or less "sectors" that could be owned by different people, allowing for co-habitation or, indeed, territorial conflict on the surface of the planet (done abstractly, most likely).
Let's assume up front that planetary defenses are magnitudes stronger than a ship's offensive or defensive capabilities. Thus, even might dreadnaughts in siege mode would have a helluva time dropping shields or inflicting damage on planetary structures. Conversely, the size and power of land-based weapon batteries would most likely be able to blink orbital targets out of the sky. Therefore, the only way to reasonably conquer (at current) would be to invade and capture from the ground.
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HippoKing
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Posted - 2006.02.16 18:23:00 -
[29]
the idea was planetry FLIGHT, not planetry walking and it won't be here before 2007 at least
might be interesting, but i don't want it to detract from space based pleasures
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault |

Gybson
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Posted - 2006.02.16 18:24:00 -
[30]
Since this seems like a fun - what if - type thread on how to make use of planets, here's my quick (not fully thought out) take on it.
Planets, like moons, have resources to exploit, or strategic value based on location. Planets, unlike moons, have flora and funa, and may have a populations that have developed to some level (i.e. stone age, iron age, etc) all the way up to some decent planetary defenses. To extract the planet's resources, you can take various approaches (carpet bomb their cities and enslave the population to do your bidding, negotiate with planetary leaders, engage in planetary politics if planetary factions are at war, or amaze the natives with shiney things). Then you can engage in whatever type of planetary exploration, politics or war you want and managing and/or subduing large populations of people would be the cost of doing business.
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