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passey
BroSquad Corporation
2
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Posted - 2013.11.15 07:55:00 -
[1] - Quote
Just messing around on eft with a rubicon kronos fit looking at something like this what do u think
highs 1 bastion 4 x 425mm rails
mids 1 x cap recharger 1 x pwnage 1 x eccm mag 1 tracking comp
lows 1 x cap power relay 3 x mag field stabs 1 x eanm 1 x exp hardener 1 x lar
rigs 1 x ccc 1 x hybrid collision accel
deals 952 dps with 5 medium drones tanks 952dps
cap stable with 1 gun off |
Corben Medeu
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2013.11.15 09:20:00 -
[2] - Quote
In my opinion you dont need the CCC rig or the cap module in the low slot . For level 4 missions your ship does not need to be cap stable . Gank = Tank |
passey
BroSquad Corporation
2
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Posted - 2013.11.15 09:39:00 -
[3] - Quote
Ok swap the cap power relay for another mag stab.
what would you put in the rig slots them as its gonna have massive stacking penalties? |
DTson Gauur
Underground-Operators Illuminantur Dominium Sicarioum
48
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Posted - 2013.11.15 10:33:00 -
[4] - Quote
4x T2 425mm 1x Bastion
1x MJD 1x 100MN MWD (pick your favorite flavor) 2x Tracking Computer (again pick your favorite flavor)
1x Damage Control 2 2x EANM (again pick your favorite flavor) 3x Faction MFS 1x LAR (again pick your favorite flavor)
2x T2 Semiconductor rig
Yeah, it might be somewhat overtanked on certain resists, but it's an omni-tank, so you can go into any mission room and get full aggro without a bother.
Mind you, the rigs aren't as daft idea as you might think, I urge you to check it out :)
The above works even better with Paladin, the damn thing gets just so much base capacitor...
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Corben Medeu
Wildly Inappropriate Goonswarm Federation
0
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Posted - 2013.11.15 11:31:00 -
[5] - Quote
You might want to try a blaster fit after the expansion. With the range bonus in bastion and the natural high tracking of blasters you can shoot and hit up to some incredible ranges.If i remember correctly with null ammo and the propper fit you can hit up to 50km + for around 1100 dps (depending on mods and implants ) . If they do happen to be out of range you can just MJD into range . |
passey
BroSquad Corporation
2
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Posted - 2013.11.15 11:54:00 -
[6] - Quote
I was just toying with a neutron blaster fit 1400dps at about 30km max |
Corben Medeu
Wildly Inappropriate Goonswarm Federation
0
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Posted - 2013.11.15 12:55:00 -
[7] - Quote
Shield tank it and put some tracking enhancers in lows. |
passey
BroSquad Corporation
2
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Posted - 2013.11.15 13:55:00 -
[8] - Quote
Lmao but tht not a bad idea |
Temuken Radzu
Bendebeukers Northern Associates.
58
|
Posted - 2013.11.15 16:35:00 -
[9] - Quote
[Rubicon Kronos, El Destructo] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Core B-Type Armor Kinetic Hardener Core B-Type Armor Thermic Hardener Core A-Type Large Armor Repairer Expanded Cargohold II
Large Micro Jump Drive Core X-Type 100MN Microwarpdrive Heavy Capacitor Booster II, Cap Booster 25 Federation Navy Tracking Computer, Optimal Range Script
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Bastion Module I Salvager II Salvager II Salvager II
Large Hybrid Burst Aerator II Large Hybrid Metastasis Adjuster I
Navy cap booster 800 Hammerhead II x5 Hobgoblin II x5 Salvage drone x5 2x Mobile tractor units
1595 dps with null ammo and drones
Have 2 mobile tractor units in your cargo to pull all wrecks close to you and salvage while you shredd anything apart with your blasters The Cargo expander is to get more space for your loot and the tractor units Tanks any lv 4 and if things get hairy you can always use the Microjumpdrive to get out of harms way. |
IIshira
School of Applied Knowledge Caldari State
237
|
Posted - 2013.11.15 17:44:00 -
[10] - Quote
I agree if you're not going to fit a MJD blasters would be the way to go. Rubicon needs to hurry up and get here! |
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
73
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Posted - 2013.11.15 18:10:00 -
[11] - Quote
With the bastion there is no need for prop mods, just sit back and rock everything, make your rails hit has hard as possbile, and have different ammo for different ranges, anything that get's within 10km have your drones handle. The best PvE ships are the ones you can just move to the gate and rain destruction down on everything, no matter the range. |
IIshira
School of Applied Knowledge Caldari State
237
|
Posted - 2013.11.15 19:17:00 -
[12] - Quote
Thaddeus Eggeras wrote:With the bastion there is no need for prop mods, just sit back and rock everything, make your rails hit has hard as possbile, and have different ammo for different ranges, anything that get's within 10km have your drones handle. The best PvE ships are the ones you can just move to the gate and rain destruction down on everything, no matter the range.
Why would you want tank up close and still use railguns that have less DPS? With the new 50% bonus to falloff you should be able to hit everything with blasters. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
73
|
Posted - 2013.11.15 19:40:00 -
[13] - Quote
You have drones and rails, better to use together. You can hit around 30km with blasters, most NPCs besides drones nad Angels will move away. So they are usually somewhere between 50km to 100km. you could put a MJD, but then you'd have to get in bastion, kill stuff, wait till bastion goes down, jump out bring bastion up kill stuff and so on. Just get good gunnery still and you will be able to kill everything just as fast with rails in bastion. But it's all up to you how you fly. I have a Kronos and a Golem, I think I'll use my Golem. |
passey
BroSquad Corporation
2
|
Posted - 2013.11.17 09:52:00 -
[14] - Quote
This is my setup as it stands now
Low 1 x lar 1 x exp hardener 1 x eanm 4 x mag stabs
mids 2 x tracking comps 1 x mjd 1 x cap rech
highs 4 x 425mm rails 1 x bastion
rigs 2 x ccc t2
drones 5 x hammerhead
tanks 1141dps deals 976 dps
cant really get any more damage from it without using blasters but they have a max range of 60km which isnt really enough |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
336
|
Posted - 2013.11.17 10:41:00 -
[15] - Quote
The trick with the kronos is to not sell your dominix, and use the dominix for anything blasters won't do well.
IMO rail kronos is terrible, because it has dominix dps, but without dominix drone damage type selectability or dominix drone tracking. I used my kronos for the half a dozen missions its was quicker at. The half a dozen missions it is quicker at will change because of bastion, but there will still be at least half a dozen of them.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
366
|
Posted - 2013.11.17 18:09:00 -
[16] - Quote
with rails alone you are lucky to break 1k dps. you will be able to carry 2 wardens 2 gardes and a flight of lights, but that is just a pain in the ass.
this will be my general fit. depending on the mission probably fit a cap booster or MJD. also not 100% sure on the second rig, with the warp speed changes it seems to make sense. maybe a tracking or falloff rig would be better though. I don't know if I like the range of null in missions, haven't had a chance to play with it yet. [Kronos, Blast it] Large Armor Repairer II Imperial Navy Energized Explosive Membrane Damage Control II Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer
Gist X-Type 100MN Microwarpdrive Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Small Tractor Beam II Small Tractor Beam II Salvager II
Large Hybrid Burst Aerator II Large Hyperspatial Velocity Optimizer II
Garde II x2 Hobgoblin II x5
You can trust me, I have a monocole |
passey
BroSquad Corporation
2
|
Posted - 2013.11.18 07:42:00 -
[17] - Quote
I might try this setup with different rigs though.
also fitting the falloff, iptimal range and large hybrid damage implants helps a bit |
Tenga Halaris
Galactic Traders Union
27
|
Posted - 2013.11.18 14:05:00 -
[18] - Quote
I don't know, I'm not happy with the new Kronos / Bastion Mode. Vargur is fine, but for Serp and Guri I'd use a cheap Domi and still be around the damage the Kronos delivers with a Blaster fit.
Sure micro management with drones is a bit of a hassle, but when it comes to cost, a Domi / Drones are still the way to go.
I only use the Domi for Guri/ Serp and the Sisi Kronos doesn't really have a great ISK/ Reward ratio.
[Kronos, Guri] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Core B-Type Large Armor Repairer Federation Navy Energized Adaptive Nano Membrane
Tracking Computer II, Optimal Range Script Tracking Computer II Cap Recharger II Federation Navy 100MN Microwarpdrive
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Bastion Module I [empty high slot] [empty high slot]
Large Auxiliary Nano Pump I Large Hybrid Burst Aerator II
Hobgoblin II x5 Hammerhead II x5
That's how I flew, still not very convincing... |
IIshira
School of Applied Knowledge Caldari State
250
|
Posted - 2013.11.18 18:23:00 -
[19] - Quote
I can see how some would want rails due to you can't move while in bastion mode. I've tried a rail a while Kronos and wasn't impressed at all. It wasn't horrible but it didn't seem any better than a T1 battleship. Granted this was not on the test server so I'll reserve judgement. |
Dorian Wylde
Imperial Academy Amarr Empire
359
|
Posted - 2013.11.19 03:50:00 -
[20] - Quote
Really no reason to use long range weapons on marauders. The projection from new ship bonuses and bastion mode give you more than enough range, even with close range ammo. |
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Tyrea Gaterau
Universalis Czech
0
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Posted - 2013.11.20 09:42:00 -
[21] - Quote
Hi, I tried to fit Kronos and I can't decide which one is better, both are omni tank (bastion ) one use mainly blasters, second add some drone dmg. EFT numbers are one thing, application of that numbers is different.
What do you think? It works with T2, but these deadspace/factions modules are kinda cheap.
[Kronos, armor blaster LAR] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Centum C-Type Energized Adaptive Nano Membrane Centum C-Type Energized Adaptive Nano Membrane Core X-Type Large Armor Repairer
Federation Navy Tracking Computer Federation Navy Tracking Computer Federation Navy Tracking Computer Large Micro Jump Drive
3x[empty high slot] whatever you want Bastion Module I Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Large Hybrid Burst Aerator II Large Semiconductor Memory Cell I
Hobgoblin II x5 Garde II x2 588 ehp/s sustained tank, 1436 ehp/s peak 1624 DPS with garde
[Kronos, armor blaster LAR with drones] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Drone Damage Amplifier II Corelum C-Type Energized Adaptive Nano Membrane Corelum C-Type Energized Adaptive Nano Membrane Core X-Type Large Armor Repairer
Federation Navy Tracking Computer Federation Navy Tracking Computer Federation Navy Omnidirectional Tracking Link Large Micro Jump Drive
3x[empty high slot] whatever you want Bastion Module I Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Large Hybrid Burst Aerator II Large Semiconductor Memory Cell I
Hobgoblin II x5 Garde II x2 622ehp/s sustained tank, 1436ehp/s peak 1584 dps with garde |
chaosjj
State Enforcement Directive
44
|
Posted - 2013.11.20 10:09:00 -
[22] - Quote
I use this fit for my Kronos, Thoughts?
High 4x 425mm Railgun II Caldari navy antimatter L ( 970 DPS ) 2x small tractor beam II 1x Salvager II
Medium Shadow serpentis tracking computer 100MN MicroWarpdrive 2x cap recharger II
low 1x Core B-type Large Armor repairer 1x Reactive armor hardener I 1x energized adaptive armor plating II 4x Federation navy Magnetic field stab's
Rig 1x T2 damage rig 1x CCC T1
drones 5x hammerhead II 5x hobgoblin II |
Kenpo
61st Angry Angels
23
|
Posted - 2013.11.20 13:05:00 -
[23] - Quote
I refit my Kronos to use Blasters and Bastion module, so far I like it. I have two thoughts on setups, if you want to be a mobile sniper then use Rails and MJD, if you want to be the bunker then use Blasters and Bastion. I have run both setups and they do equally well survival wise. However, fit and run what you like, as long as it works for you its all good
My current setup.
Magnetic Stabilizer II x3 Large Armor Repairer (choose your flavor) Mission specific hardner (choose your flavor) Mission specific hardner (choose your flavor) Damage Control Unit II
Cap Recharger II Tracking computer II (range script) Tracking computer II (range script) 100MN Microwarpdrive (choose your flavor)
Bastion Module Tractor beam II x3 Neutron Blaster Cannon II x4
Exp armor rig EM armor rig
Hammerheads x5 Hobgoblins x5 Warriors x5 Salvage Drones x5
Caution, rubber gloves and faceshield required when handling this equipment. |
I Accidentally YourShip
My Other Capital Ship is Your Mom
183
|
Posted - 2013.11.21 05:50:00 -
[24] - Quote
Do you people ever do missions like Pirate Invasion? How do you honestly think blasters have acceptable projection? Or even autocannons? If you aren't flying a Machariel you aren't fast enough, use a projection weapon system and go to town, rather than wasting precious seconds mitigating the range factor. At a mere 40km the rail kronos is now competitive with the blaster kronos, and the vast majority of engagements happen at around 30-60km. However, some happen at 70km, or farther. The rail fit is already competitive at the average engagement range, and it's significantly better at longer ranges. If you are doing one of the few missions where ships are on top of you on warp in, like World's Collide, just switch to blasters / autocannons. Otherwise, stop shooting yourself in the foot and wasting precious time burning into range.
Edit: Guess who can also legitimately supplement their dps with sentries much of the time? Not the blaster kronos. Rail kronos can burn to a gate while firing, drop sentries and bastion. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
341
|
Posted - 2013.11.21 07:06:00 -
[25] - Quote
I Accidentally YourShip wrote:Do you people ever do missions like Pirate Invasion? How do you honestly think blasters have acceptable projection?
because mission running is entirely composed of pirate invasion, and because an MWD won't move you at 1km/sec to fix range problems, the kronos doesn't have a marauder sized cargo bay to run the MWD on cap boosters all mission, and the kronos doesn't do over 1500 dps when its in range, and I can't possibly use a dominix for missions that the kronos is bad at.
Oh wait those are all wrong.
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I Accidentally YourShip
My Other Capital Ship is Your Mom
184
|
Posted - 2013.11.21 09:34:00 -
[26] - Quote
Tauranon wrote:I Accidentally YourShip wrote:Do you people ever do missions like Pirate Invasion? How do you honestly think blasters have acceptable projection? because mission running is entirely composed of pirate invasion, and because an MWD won't move you at 1km/sec to fix range problems, the kronos doesn't have a marauder sized cargo bay to run the MWD on cap boosters all mission, and the kronos doesn't do over 1500 dps when its in range, and I can't possibly use a dominix for missions that the kronos is bad at. Oh wait those are all wrong.
World's Collide, Pirate Invasion, Dread Pirate Scarlet, Smash the Supplier, The Assault, The Blockade, Gone Berserk, Intercept the Saboteurs, Massive Attack, The Score, Silence the Informant, Vengeance (Serpentis) all have groups at 60+km and many of which are in different directions. Many of them have groups at 80-90km. Please tell me more about all those missions out there that don't have enemies that are spread out and far away.
Dominix is a good ship, but this is not about the Dominix. This is about marauders, specifically the Kronos and how rails are not the inferior weapon system on this ship. You can get 1004 dps with a rail kronos and 2 wardens, sentry dps is permitted in a rail build, you'll be hard pressed to apply drone dps consistently enough for it to matter with a blaster boat. Null does 1074 with the same damage profile, antimatter does 1348. Void is for battleship shooting, but for completeness provides 1510 dps at 12km. That's with bastion active. I wonder how many rats will burn away to just 17km in that time, bringing you down to antimatter dps levels with void. No bastion, you get antimatter dps at 15km.
Spending 30+ seconds to burn into antimatter range while shooting null, swapping to AM for 5 seconds of zero dps time plus server tick delay for reactivating the modules after reloading all the while you are getting out damaged by rails for the large portion of the travel time sounds like a waste of time.
Since apparently solutions seem to be use another ship, how about you use a machariel. 1153 turret dps with the same damage profile, 50% faster with an MWD, and selectable damage type. Amusingly enough the blaster kronos has better projection with null at all ranges compared to a machariel shooting fusion/emp etc however the speed should offset that advantage by a large margin. Especially since it accelerates to top speed a lot faster as well.
Oh right, that's not relevant because this thread isn't about Machariels or Dominixes, it's about a Kronos.
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
343
|
Posted - 2013.11.21 12:53:00 -
[27] - Quote
It does 1684 dps with 2x5% implants. Obviously with that huge slant to gun dps, you get a lot more value out of the implants.
1684 is a sufficiently interesting number to make up for movement. Off you go. Come back when you realise its fun to fly that way, and it isn't fun to fly it like a dominix tending sentries.
Dread pirate is actually ok by the way, because the packs won't split far, the extra spawn is right on top of you (nobody does the last pocket, best value is to loot the implant and go). WC you use a hackers card. Damsel is a rush. There are other missions where it works, and if you put your mind to managing the NPCs you'll find they won't have gone far. If you don't bastion, you can float after a bs with no transversal as it tries to get away, and you can angle it at the next one.
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
343
|
Posted - 2013.11.21 12:59:00 -
[28] - Quote
also the targets are tanked, if I take 20 seconds less to actually kill a gurista or mordus battleship, it will generate 1000-3000 less hitpoints.
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DaRiKavus
Expendable Assets
22
|
Posted - 2013.11.21 15:52:00 -
[29] - Quote
Kronos with a mobile fitting module in cargohold so you can refit from MJD/MWD or Blaster Rails is clearly a concept that is blowing peoples minds for some reason.
Lows 2 x EANM/Reactive Hardner and LAR II (faction if you like though not needed) 3 Magstabs.
Mids MJD or MWD TC II with Optimal Range Script Cap recharger II Fed Navy Web
High Slots Heavy Neutrons Bastion Module 3 x Whatever
Rigs 2 x CCC
Use MWD to get into range quick with blasters. If futher away use MJD. Bastion up and profit.....its not hard.
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
105
|
Posted - 2013.11.21 16:06:00 -
[30] - Quote
With nuetron blaster, 2 tracking computers with range scripts and 1 ro 2 tacking enhancers what is the range with NUll and Void? |
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DaRiKavus
Expendable Assets
22
|
Posted - 2013.11.21 16:23:00 -
[31] - Quote
Well in Bastion with a single TC II and Optimal Script loaded you can hit to 59Kms using Null and 36 Kms with Navy Anti-matter.
I am at work right now so I cant tell you Level V stuff or exact figures on your proposal I am sure someone will though. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
105
|
Posted - 2013.11.21 16:33:00 -
[32] - Quote
What type of range and DPS do 425mm rails do? |
I Accidentally YourShip
My Other Capital Ship is Your Mom
184
|
Posted - 2013.11.21 21:14:00 -
[33] - Quote
Tauranon wrote:It does 1684 dps with 2x5% implants. Obviously with that huge slant to gun dps, you get a lot more value out of the implants.
1684 is a sufficiently interesting number to make up for movement. Off you go. Come back when you realise its fun to fly that way, and it isn't fun to fly it like a dominix tending sentries.
Dread pirate is actually ok by the way, because the packs won't split far, the extra spawn is right on top of you (nobody does the last pocket, best value is to loot the implant and go). WC you use a hackers card. Damsel is a rush. There are other missions where it works, and if you put your mind to managing the NPCs you'll find they won't have gone far. If you don't bastion, you can float after a bs with no transversal as it tries to get away, and you can angle it at the next one.
Fun to fly this way? I've been flying that way for years with my Machariel. It gets old, perhaps to people who are used to sitting and watching this may be entertaining but it gets very old.
Void is not viable to shoot at anything but battleships, antimatter will give you better applied DPS against everything else. Switching between the two is a waste of time, especially with the very small engagement profile of void. The antimatter value is more viable at 1486. Still a 35% dps gain over the rail kronos but the application just isn't there 1km/s isn't fast enough to make up for it. Let's not forget that while the blaster kronos is slowboating into range it is vulnerable to jams, damps and tracking disruption. You really think that blaster dps makes up for its poor projection, vulnerability to ewar and inability to apply noteworthy drone dps much of the time?
Okay. |
I Accidentally YourShip
My Other Capital Ship is Your Mom
184
|
Posted - 2013.11.21 21:16:00 -
[34] - Quote
Thaddeus Eggeras wrote:What type of range and DPS do 425mm rails do?
1097 dps at V with 5% implants and two warden sentries. I wouldn't use gardes as even though they look good on paper they can't project without omnis. |
I Accidentally YourShip
My Other Capital Ship is Your Mom
184
|
Posted - 2013.11.21 21:20:00 -
[35] - Quote
Tauranon wrote:also the targets are tanked, if I take 20 seconds less to actually kill a gurista or mordus battleship, it will generate 1000-3000 less hitpoints.
Now this I can understand, though perhaps the better question is why are you missioning against guristas often enough for this to matter? They have poor bounties, they take much longer to kill than any other pirate faction, their engagement range is very far typically and the faction that gives them out the most has the worst LP stores.
Only if it takes slightly over a minute to kill with rails would blasters kill it approximately 20 seconds faster. It doesn't take a minute to kill a battleship with 1100 dps. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
343
|
Posted - 2013.11.21 23:17:00 -
[36] - Quote
I Accidentally YourShip wrote:Tauranon wrote:It does 1684 dps with 2x5% implants. Obviously with that huge slant to gun dps, you get a lot more value out of the implants.
1684 is a sufficiently interesting number to make up for movement. Off you go. Come back when you realise its fun to fly that way, and it isn't fun to fly it like a dominix tending sentries.
Dread pirate is actually ok by the way, because the packs won't split far, the extra spawn is right on top of you (nobody does the last pocket, best value is to loot the implant and go). WC you use a hackers card. Damsel is a rush. There are other missions where it works, and if you put your mind to managing the NPCs you'll find they won't have gone far. If you don't bastion, you can float after a bs with no transversal as it tries to get away, and you can angle it at the next one.
Fun to fly this way? I've been flying that way for years with my Machariel. It gets old, perhaps to people who are used to sitting and watching this may be entertaining but it gets very old. Void is not viable to shoot at anything but battleships, antimatter will give you better applied DPS against everything else. Switching between the two is a waste of time, especially with the very small engagement profile of void. The antimatter value is more viable at 1486. Still a 35% dps gain over the rail kronos but the application just isn't there 1km/s isn't fast enough to make up for it. Let's not forget that while the blaster kronos is slowboating into range it is vulnerable to jams, damps and tracking disruption. You really think that blaster dps makes up for its poor projection, vulnerability to ewar and inability to apply noteworthy drone dps much of the time? Okay.
As a railboat tending sentries with bastion and scripted tracking computer and javelin, 425s have 0.028 tracking, with gardes, a dominix and 1 Omni II, a garde II has 0.062 tracking, and most missions spawn up most of their hitpoints (20-50km) in the ranges where that matters (and if its optimal for the mission, I'll have 3 omnis on the ship). That is why when I make the observation that the kronos is only useful to me for missions it can do usefully faster than a dominix, and there are simply almost no missions that it can truly do that for in a railgun fit. It has similar dps and worse application until you get to the point where you are shooting beyond most of the mission hitpoints.
as for wardens without an omni having "application". yeah right. tracking of 0.012...
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I Accidentally YourShip
My Other Capital Ship is Your Mom
184
|
Posted - 2013.11.21 23:30:00 -
[37] - Quote
Tauranon wrote:I Accidentally YourShip wrote:Tauranon wrote:It does 1684 dps with 2x5% implants. Obviously with that huge slant to gun dps, you get a lot more value out of the implants.
1684 is a sufficiently interesting number to make up for movement. Off you go. Come back when you realise its fun to fly that way, and it isn't fun to fly it like a dominix tending sentries.
Dread pirate is actually ok by the way, because the packs won't split far, the extra spawn is right on top of you (nobody does the last pocket, best value is to loot the implant and go). WC you use a hackers card. Damsel is a rush. There are other missions where it works, and if you put your mind to managing the NPCs you'll find they won't have gone far. If you don't bastion, you can float after a bs with no transversal as it tries to get away, and you can angle it at the next one.
Fun to fly this way? I've been flying that way for years with my Machariel. It gets old, perhaps to people who are used to sitting and watching this may be entertaining but it gets very old. Void is not viable to shoot at anything but battleships, antimatter will give you better applied DPS against everything else. Switching between the two is a waste of time, especially with the very small engagement profile of void. The antimatter value is more viable at 1486. Still a 35% dps gain over the rail kronos but the application just isn't there 1km/s isn't fast enough to make up for it. Let's not forget that while the blaster kronos is slowboating into range it is vulnerable to jams, damps and tracking disruption. You really think that blaster dps makes up for its poor projection, vulnerability to ewar and inability to apply noteworthy drone dps much of the time? Okay. As a railboat tending sentries with bastion and scripted tracking computer and javelin, 425s have 0.028 tracking, with gardes, a dominix and 1 Omni II, a garde II has 0.062 tracking, and most missions spawn up most of their hitpoints (20-50km) in the ranges where that matters (and if its optimal for the mission, I'll have 3 omnis on the ship). That is why when I make the observation that the kronos is only useful to me for missions it can do usefully faster than a dominix, and there are simply almost no missions that it can truly do that for in a railgun fit. It has similar dps and worse application until you get to the point where you are shooting beyond most of the mission hitpoints. as for wardens without an omni having "application". yeah right. tracking of 0.012...
They can apply their damage to battleships at ranges that it matters. And I never said the domi was inferior to the kronos, the domi is my multibox partner to my machariel, and it's probably too strong as is. That however is not relevant, as this thread is not about using domis to make up for blaster kronos weaknesses. It's about the usefulness of blasters vs rails. If you want to bring other ships into it, the paladin is superior to the kronos in all ways as it can apply its close range damage at over double the distance, and the machariel has powerful dps with the speed and damage application to match. Or you can drop tachs on a paladin and laugh.
So instead of using a blaster kronos why not use a paladin or machariel?
You really like watching your ship move into range don't you? What a waste of time. Even 20 seconds puts you behind. Assuming the blaster kronos kills ships about 5 seconds faster per battleship, it takes just 4 ships to break even. After you're done gaining your small lead with blasters do you know what the rail kronos is doing? Hitting the gate for the next pocket.
Aligning to a gate with an MWD marauder if you aren't flying in the direction of the warp is pain. Alignment of a marauder that was sitting at 0 to the gate is much less. The little things add up. You fly the way you want, I will fly the right way. In a machariel.
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Jordanna Bauer
Taylor Swift Fanclub
49
|
Posted - 2013.11.22 02:32:00 -
[38] - Quote
This guy is actually trying to argue in favour of using Void in missions.
Actually. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
343
|
Posted - 2013.11.22 05:50:00 -
[39] - Quote
I Accidentally YourShip wrote:
They can apply their damage to battleships at ranges that it matters. And I never said the domi was inferior to the kronos, the domi is my multibox partner to my machariel, and it's probably too strong as is. That however is not relevant, as this thread is not about using domis to make up for blaster kronos weaknesses. It's about the usefulness of blasters vs rails. If you want to bring other ships into it, the paladin is superior to the kronos in all ways as it can apply its close range damage at over double the distance, and the machariel has powerful dps with the speed and damage application to match. Or you can drop tachs on a paladin and laugh.
Its still unfortunately losing applied dps doing that (ie the dominix is closer to theory dps).
The point is people that fly kronos are generally gallente pilots, and it is a horribly dissapointing cross-grade from a dominix. It is also extremely doubtful when the rail and sentry hyperion puts out more raw dps and can actually work an omni into the fit (so can often make garde IIs reach targets effectively and or make wardens track tolerably).
Quote:
So instead of using a blaster kronos why not use a paladin or machariel?
You really like watching your ship move into range don't you? What a waste of time. Even 20 seconds puts you behind. Assuming the blaster kronos kills ships about 5 seconds faster per battleship, it takes just 4 ships to break even. After you're done gaining your small lead with blasters do you know what the rail kronos is doing? Hitting the gate for the next pocket.
No I don't actually. I'm pointing out that there _are_ missions where a blaster kronos is faster (ie damsel, wc serp/gurista), where as there really do not seem to be any where a rail kronos is faster. if I was to listen to you, I'd believe every single NPC spawned at 60km and flew away from me, and we both know that simply isn't true.
Quote:
Aligning to a gate with an MWD marauder if you aren't flying in the direction of the warp is pain. Alignment of a marauder that was sitting at 0 to the gate is much less. The little things add up. You fly the way you want, I will fly the right way. In a machariel.
So does waiting for bastion to stop after everything dies (or having to change ammo because you know your bastion is going to over run, so you need to shut it early). So does having to change from am to javelin to keep hitting things. So does having a tracking deadspot between 25 and the web. So does having to wait for everything to die to pick up the sentries to begin moving to the gate. So does having to use light drones because cruise missiles won't kill frigates. So does having to jump to the gate minutes early when using an MJD fit so that it will be "up" when you hit the next pocket. So does MJDing to too far away from the rats, because anywhere else won't let you MJD back to the gate effectively. Yada yada yada, every strategy has overhead tasks, whether they are front loaded or back loaded, whether you notice them or not.
again I do not care if you care about all the 1 seconds adding up on a blaster kronos, I use it for the missions where the elapsed time was less than a dominix, which is ample evidence that for some missions, the overheads are less than the advantages. This is not something I can honestly say is really much in evidence for the rail kronos.
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Tenga Halaris
Galactic Traders Union
27
|
Posted - 2013.11.22 08:18:00 -
[40] - Quote
Problem is, that you lose a lot of paper DPS, as soon as the target is 35+km away, if you use Blasters. With Rails, your tracking isn't that great and it will do under 1k DPS and has long cycling time.
A nice thing is the ewar invincibility in bastion mode. On the other hand, drones are shooting without locked targets.
Kronos ist still slightly better than a Dominix, but it also costs 1.5 bil. |
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passey
Alzhara Industries
2
|
Posted - 2013.11.22 09:06:00 -
[41] - Quote
This is my setup with 2 4% damage mods its getting 1006dps with 2 gardes
1 x bastion 4 x 425mm rails
2 x tracking comps 1 x cap rech 1 x mjd
1 x lar 1 x exp hard 1 x eanm 4 x mag stabs
2 x semiconductors
2 x garde |
I Accidentally YourShip
My Other Capital Ship is Your Mom
194
|
Posted - 2013.11.22 12:52:00 -
[42] - Quote
passey wrote:This is my setup with 2 4% damage mods its getting 1006dps with 2 gardes
1 x bastion 4 x 425mm rails
2 x tracking comps 1 x cap rech 1 x mjd
1 x lar 1 x exp hard 1 x eanm 4 x mag stabs
2 x semiconductors
2 x garde
I wouldn't use gardes without omnis, and why waste so many slots on capacitor mods? One heavy cap booster and you're done.
[Kronos, Derp] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Armor Repairer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 Federation Navy 100MN Microwarpdrive
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Bastion Module I [empty high slot] [empty high slot] [empty high slot]
Large Auxiliary Nano Pump I Large Hybrid Burst Aerator II
Warden II x2
Pimp to taste though I'd like to say the fed navy MWD is non negotiable because it's cheap and efficient. Chew through cap boosters slower. |
passey
Alzhara Industries
2
|
Posted - 2013.11.22 17:19:00 -
[43] - Quote
I Accidentally YourShip wrote:passey wrote:This is my setup with 2 4% damage mods its getting 1006dps with 2 gardes
1 x bastion 4 x 425mm rails
2 x tracking comps 1 x cap rech 1 x mjd
1 x lar 1 x exp hard 1 x eanm 4 x mag stabs
2 x semiconductors
2 x garde I wouldn't use gardes without omnis, and why waste so many slots on capacitor mods? One heavy cap booster and you're done. [Kronos, Derp] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Armor Repairer II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 Federation Navy 100MN Microwarpdrive 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Bastion Module I [empty high slot] [empty high slot] [empty high slot] Large Auxiliary Nano Pump I Large Hybrid Burst Aerator II Warden II x2 Pimp to taste though I'd like to say the fed navy MWD is non negotiable because it's cheap and efficient. Chew through cap boosters slower.
Auxilary nano pump is pointless already tanks 1k dps no need for more.
also burst accelerator makes next to no change as already a massive stacking penalties |
Louise-san
Caldari Provisions Caldari State
0
|
Posted - 2013.11.26 16:09:00 -
[44] - Quote
Hi guys,
I want to ask you a question. I am living in 0.0 space with Angel pirates / rats.
I read on the forums that Kronos is not the best but very good against Angel rats. Well but I am no sure. I read that blaster kronos can put 1400+ DPS. But as far as I know the explosive dmg is best against Angels pirates. And Gallente primary dmg is therm/kin. So I am not sure about that 1400+ DPS vs Angel rats/ pirates.
So my question is: Is Kronos really good against Angel pirates in 0.0 ?
My idea of action is something like : Warp to 0 in Angel Sanctum, start bastion , kill all the rats, stop bastion and warp to another angel sanctum.
What are your comments about killing Angles rats with blaster kronos ?
Thanks |
Batelle
Komm susser Tod
506
|
Posted - 2013.11.26 16:28:00 -
[45] - Quote
Louise-san wrote: What are your comments about killing Angles rats with blaster kronos ?
IMO its probably less effective than an AC mach, partially due to damage type and the mach's mobility.
However, the damage type isn't a huge issue for the kronos. Kin and therm are the second and third reistances against angels, whats more important is that the angel BS help you in wandering into blaster range. In bastion mode with null ammo, you should have no trouble killing the few that don't wander into blaster range voluntarily. Blaster Kronos also has excellent tracking, although with an armor fit you'll probably be switching scripts on your TCs, but what else are you gonna be doing while sitting at 0m/s in bastion mode???
Plus salvaging is pretty lucrative for high end anoms, and you can get some salvaging done (if not entirely completed) on the kronos while blapping. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
mama guru
Thundercats The Initiative.
164
|
Posted - 2013.11.26 16:36:00 -
[46] - Quote
Mobile Depot Is kinda nice. Can sync the activation with a Bastion cycle, just scoop it when you are done.
No reason not to have 4x Railguns in your cargohold and start out with 4x Blasters. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |
Inir Ishtori
Perkone Caldari State
44
|
Posted - 2013.11.30 21:25:00 -
[47] - Quote
I wondered, what implant might be better for the Kronos: 5% damage bonus to all hybrid turrets or 5% gun ROF?
The difference between both is about 4 DPS in EFT, both for blasters and hybrids. Faster cycle times are probably nice, but then it's just 1/5 of a second. On the other hand, higher volley damage with 5% damage implant might lead to bigger numbers on good quality hits(penetrating and wrecking), improving dps by a higher margin in the end... |
mama guru
Thundercats The Initiative.
166
|
Posted - 2013.12.01 01:04:00 -
[48] - Quote
5% ROF always. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |
Omnathious Deninard
Novis Initiis
1867
|
Posted - 2013.12.01 09:12:00 -
[49] - Quote
[Kronos] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II(+~30 DPS) / Energized Adaptive Nano Membrane II (+~400 EHP/s) Energized Explosive Membrane II Damage Control II Large Ancillarty Armor Repairer, Nanite Repair Paste
Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 100MN Microwarpdrive II Large Micro Jump Drive
425mm Railgun II 425mm Railgun II 425mm Railgun II 425mm Railgun II Bastion Module I Tractor Beam II Tractor Beam II [empty high slot]
Large Hybrid Locus Coordinator II Large Hybrid Burst Aerator I
Requires a 3% CPU implant.
Cap Lasts 3 Minutes 20 Seconds with out using the Cap Booster or MWD
Tank: 1226.9EHP/s Omni-Tank while in bastion mode.
DPS 5% Large Hybrid Turret Implant and 5% Surgical Strike Implant
Federation Navy Thorium: 674DPS @ 100KM Optimal Federation Navy Uranium: 719DPS @86KM Optimal Federation Navy Plutonium: 791DPS @ 71KM Optimal Federation Navy Antimatter: 863DPS @ 57KM Optimal Javelin: 876DPS @ 28km Opimal Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
120
|
Posted - 2013.12.01 16:42:00 -
[50] - Quote
First off NO PvE ship ever needs a Capacitor Booster, ASB, or AAR. You are just wasting money. If you can get 4min plus on your cap, you are good in ANY Marauder with bastion. Second fitting 4 Mag stabs shouldn't be an issue either. Only need 3 armor modules to keep her going. That will also free up your rigs for CCC and/or one explos resist rig. NEVER should need implants for CPU or PG. No need. You also really don't need a tractor beam anymore, not with the mobile one. I put one on my ship and use a mobile tractor just in case, with one salv and salv drones. Any Marauder should have bastion module now, it's your call to put on a MWD, MJD or AB. I don't really see a reason for them ,but others do. With rails you can hit past your lock range, same with the Golem, and I'm sure it's same with a Paladin and Vargur. I know what baout geting to gates, well easy slow boat while killing everything, usualy takes about the same time to kill everything has itdoes to get to the gate, so it works out. Today I popped every ship cruiser and down with one shot and took 3 to kill the BSs in a room, I killed the last cruiser right when I was 3000km from gate.
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Omnathious Deninard
Novis Initiis
1872
|
Posted - 2013.12.01 22:04:00 -
[51] - Quote
Getting Mixed messages here. First off NO PvE ship ever needs a Capacitor Booster, ASB, or AAR. You are just wasting money. If you can get 4min plus on your cap, you are good in ANY Marauder with bastion. But my rig slots should be used for CCC?
Second fitting 4 Mag stabs shouldn't be an issue either. Only need 3 armor modules to keep her going. That will also free up your rigs for CCC and/or one explos resist rig. 3 tank slot, but use my rigs for Tank?
NEVER should need implants for CPU or PG. No need. You also really don't need a tractor beam anymore, not with the mobile one. I put one on my ship and use a mobile tractor just in case, with one salv and salv drones.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
120
|
Posted - 2013.12.01 23:42:00 -
[52] - Quote
Quote: Getting Mixed messages here. First off NO PvE ship ever needs a Capacitor Booster, ASB, or AAR. You are just wasting money. If you can get 4min plus on your cap, you are good in ANY Marauder with bastion. But my rig slots should be used for CCC?
Second fitting 4 Mag stabs shouldn't be an issue either. Only need 3 armor modules to keep her going. That will also free up your rigs for CCC and/or one explos resist rig. 3 tank slot, but use my rigs for Tank?
NEVER should need implants for CPU or PG. No need. You also really don't need a tractor beam anymore, not with the mobile one. I put one on my ship and use a mobile tractor just in case, with one salv and salv drones.
I say use a CCC because with bastion and a couple tracking computers and 4 mag stabs, putting anything to help falloff, optimal, RofF or damage wouldn't be worth it with the Penalty. So I say get a explos resist rig and/or one CCC or a different resist rep, maybe armor repair amount rig. The point is IF you use Cap booster you have to buy boost charges, so you are wasting money where you don't need to. No idea how this is a mix message. Missioning is about making money, not wasting money of stuff you don't need to.
Again you can put 3 armor modules and be good, but as you don't have much options for rigs, might as well put resist rigs, or CCC rigs, or armor repair rigs. Also rigs and modules aren't the same, so not sure how that is a mix meddage.
You don't need a CPU or PG implant, Maraurders also have more then another of both. Even if you add a couple heavy nose you should be good. I add a tractor beam on both my Marauders to just speed up the salv in the end, but it isn't needed anymore, I do it because there aren't a lot of things to put in the high slots. They do still get a bonus to them so why not? No idea why this is a mixed message.
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The Djego
Hellequin Inc. Mean Coalition
211
|
Posted - 2013.12.02 01:58:00 -
[53] - Quote
Louise-san wrote:Hi guys,
I want to ask you a question. I am living in 0.0 space with Angel pirates / rats.
I read on the forums that Kronos is not the best but very good against Angel rats. Well but I am no sure. I read that blaster kronos can put 1400+ DPS. But as far as I know the explosive dmg is best against Angels pirates. And Gallente primary dmg is therm/kin. So I am not sure about that 1400+ DPS vs Angel rats/ pirates.
So my question is: Is Kronos really good against Angel pirates in 0.0 ?
It was a lot better vs angels before the changes since rails and sentry's did give you null dps as far higher ranges and with the 90% web you had full dps on the target at close range. Compared to the mach, it was actually close in kill speed, the reason for this is that the mach loses some some dps at close to tracking(if you move a lot you lose sentry dps) and a lot at range to falloff(even with 4 TCs on it), while this factors where more or less negotiable on a Kronos with 90% web and 2 TCs(giving it perfect tracking at under 18km, good up to 37km, full dps up to 50km and the ability to hit out to 100km with with sentry's and guns).
Btw the damage types don't matter that much(assuming a good amount of raw dps, like 1200+) except for high end BS(800k+) or elite cruisers, because a big part of the tank has less resists(the non tank layer) and structure got no resists(that is often a huge chuck of EHP on the NPCs). When I have my 1206 dps navy Apoc and my 1280 dps mach next to each other the differences are not that big(like within 2 volleys against big BS, and this is not one sided to the mach, but 50/50 depending on range and resists).
Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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The Spod
Center for Advanced Studies Gallente Federation
125
|
Posted - 2013.12.02 08:07:00 -
[54] - Quote
Kronos: neutron gank with t2 burst aerator and 4 faction magstabs, at least 3 tracking/optimal mods refit to rails after close range rats are done, with mobile depot
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passey
Alzhara Industries
2
|
Posted - 2013.12.02 08:32:00 -
[55] - Quote
This is what ive been using now and seems to work brilliantly
1 x bastion 4 x neutron blaster cannons
1 x micro jumps 2 x tracking comp 1 x cap rech
1 x lar 1 x eanm 1 x tracking enhancer 4 x fed navy mag stabs
2 x semiconductors |
Kadazer
GAZNOROCK Inc. GANOR INC.
45
|
Posted - 2014.01.09 14:34:00 -
[56] - Quote
With a MJD enemies will never be farer away than 50km. |
logic principle3
Knights-of-Cydonia
6
|
Posted - 2014.01.09 18:52:00 -
[57] - Quote
Why so many misunderstood fittings?
[Kronos, New Setup 1] Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Capacitor Power Relay II Corpii A-Type Adaptive Nano Plating Corpus C-Type Large Armor Repairer
Large Micro Jump Drive Prototype 100MN Microwarpdrive I Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Small Tractor Beam II Small Tractor Beam II Auto Targeting System II Bastion Module I
Large Hybrid Burst Aerator II Large Auxiliary Nano Pump I
You can swap the aux pump for something like an ambit extension etc. |
Lina Theist
Rosendal Research and Development
34
|
Posted - 2014.01.10 15:11:00 -
[58] - Quote
[Kronos, Solid] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Armor Kinetic Hardener II Armor Thermic Hardener II Imperial Navy Energized Adaptive Nano Membrane Corpus X-Type Large Armor Repairer
Federation Navy Tracking Computer, Tracking Speed Script Federation Navy Sensor Booster, Targeting Range Script Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 800 Federation Navy Stasis Webifier
425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L 425mm Railgun II, Javelin L Small Tractor Beam II Small Tractor Beam II Salvager II Bastion Module I
Large Hybrid Burst Aerator II Large Hybrid Locus Coordinator I
Bling accordingly. This beast has served me well, keep a mobile depot with tank refits. Lately I've used a mobile tractor structure, so you could just skip the STBIIs. Also, keep the web in your cargo and use a TC instead. |
Sid Crash
60
|
Posted - 2014.01.10 15:17:00 -
[59] - Quote
Really good damage projection with blasters, especially when using Null. And with a tendency of Serpentis to get close it does monstrous dps.
[Kronos, lvl 4] Core C-Type Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Tracking Enhancer II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Magnetic Field Stabilizer II
Core C-Type 100MN Microwarpdrive Large Micro Jump Drive Federation Navy Tracking Computer, Optimal Range Script Federation Navy Tracking Computer, Optimal Range Script
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Corpus B-Type Heavy Nosferatu Corpus B-Type Heavy Nosferatu Small Tractor Beam I Bastion Module I
Large Hybrid Burst Aerator II Large Capacitor Control Circuit I
Hobgoblin II x5 Garde II x2 Warden II x2 |
Noxisia Arkana
Deadspace Knights
36
|
Posted - 2014.01.10 15:54:00 -
[60] - Quote
I don't see why there are so many rail kronos'? My kronos is overtanked for 90% of the missions I pull, with a T2 adaptive, and an A type armor rep.
Kronos:
Highslots: T2 Nuetron Blaster - Null or Faction Antimatter T2 Nuetron Blaster - Null or Faction Antimatter T2 Nuetron Blaster - Null or Faction Antimatter T2 Nuetron Blaster - Null or Faction Antimatter Bastion Module Tractor 2 Tractor 2 Salvager 1
(Alternate highs kept in mobile depot: 1x tractor, 2x salvager)
Mid slots: Tracking computer, optimal range Tacking computer, optimal range Tracking computer, tracking speed (or optimal if I need to hit 70 km) *Tracking computer, tracking speed *(Alternative mids kept in bay for mobile depot: 100MN MWD, MJD, Cap recharger II)
Low Slots T2 Mag Stab T2 Mag Stab T2 Mag Stab *T2 Mag Stab *Damage Control II (generally cap power relay if I have a MWD fit) T2 Energized Adaptive Core-X Armor repair (It works with any A-type as well) *In cargo bay (Cap power relay II, T2 Energized, T2 Exp Hardener)
Rigs: Anti Explosive Pump I Auxilery Nano Pump I
I get about 4-5 minutes of cap with everything running (about 2 minutes w/a MWD and a cap relay). In Bastion I rep 3500 armor per cycle and my explosive hole is partly covered with the rig. My 1x falloff for Null is 67-73km pending scripts in my computer.
I use a MTU and salvage drones (with some lights incase frigs get within 10km of the ship).
I have 1 shot frigs at 90km, and can one shot frigs that are outside of 11km.
This just honestly makes running missions so rediculously easy that it's sad (I'm putting about 950 DPS out with Null, and well over 1100 with antimatter, and 1400 with void - but the range is such **** I don't bother). I flew a sentry domi for the last 2 years, and this ship is just better. It's also better than a blaster vindi or a rail vindi for missions (blaster vindis suck capacitor to close range and run shields & rail vindis just don't put out the DPS that this ship can even with sentries). As a bonus, neither the vindi or the domi can salvage with 1/2 the efficiency of the kronos they don't have the bonuses (plus they need their drones) & they don't have the cargo hold. |
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