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novellus
Aliastra Gallente Federation
14
|
Posted - 2013.11.15 21:37:00 -
[1] - Quote
The problem:
EVE is a beautiful game, and has a really cool immersive "space" feel. Planets are AU apart. A kilometer is actually a kilometer. Planets orbit their respective star, and moons orbit their respective planets (albeit, they don't move *sadface*).
One thing that feels like a major break from this "space exploring" feel (read: immersion) is the asteroid belts. Simply put, the asteroid belts in EVE don't make any sense. You have hundreds of small rocks within a 50km radius, that respawn, and that's considered a belt. Wait, what?? That's just weird :x
Where are the grand vistas of asteroid belts stretching off into the endless horizon? Where are the massive chunks of space-rock with veins of veldspar, omber and plagioclase hidden underneath its surface?
Since the original conception of asteroid belts, EVE has dramatically changed. With the Odyssey expansion, scanning is now common-place, and has a very low barrier to entry. Which leads me to...
The idea:
Asteroid belts would be literal "belts" that encircle that system's star, with an orbital path similar to a planet.
Q: So what would being at an asteroid belt look like? A: Instead of a 50km arc of depletable space-rocks, instead, you'll see a line of asteroids that may be 10km wide, stretching off into the infinite horizon, complete with rocks of varying density and size. You can quite literally travel down this line, and asteroids will be procedurally generated / removed from the grid as you travel.
Q: What about the current belts that exist in a system? A: Static belts in a system would be converted to warpable "belt beacons" that take you directly to the asteroid belt, at a particular point in the belt's orbit. You do not need to scan down these sites.
Q: What about scan-able sites? A: Yes! Because of density/gravity fluctuations over millions of years, asteroid belts have regions where certain types of ore tend to cluster together (or some other semi-reasonable explanation). Let's call them "density cluster" sites. A density cluster site can be scanned down much like how an anomaly can be scanned down, and certain types of ore can be found in its highest abundance.
Q: Can I just warp to some random point on the belt and just mine to my heart's content? A: You can! It's just that the ore to be found there is decent (good), compared to the known warpable beacon sites (better), or the scan-able density cluster sites (best). As always, combat scan probes can uncover your sorry mining butt.
Q: Wouldn't procedurally generated asteroids affect performance? A: Not if it's done right. A new "endless" asteroid belt such as what I'm proposing would be more spread out, especially compared to what is currently found in EVE. To compensate, asteroid size would be increased, and the spacing tweaked accordingly. This smallish number of large, procedurally generated asteroids would be created/removed from grid as someone travels and its path. Most of these "filler" asteroids would be empty husks of useless material, or some form of cheapish generic material (veldspar veins, anyone?).
Q: If asteroids are larger, how are they depleted, to keep in balance with what currently exists? A: Asteroids would have "veins" that would be depleted; the actual asteroid itself wouldn't disappear. Multiple veins can exist on a single asteroid, so you would manually need to switch veins as you deplete them. Almost exactly the same gameplay process that currently exists, but more interesting and realistic.
Q: Could you sneak in a mini-game here? A: I never thought you would ask! With the implementation of asteroid "veins" on larger asteroids, you could follow a vein with your mining laayyzzaars, or you can uncover new veins, that gives you additional bonuses as you mine (so "active miners" are more generously compensated over afk miners).
Q: Why hasn't been posted before / Wasn't this posted before? A: It has, of course--no idea is completely new. But I tried to present this in a unique, refreshing light.
Thanks for reading! |

Sarah Stallman
International Unification
59
|
Posted - 2013.11.15 21:55:00 -
[2] - Quote
This would actually be a lot of fun. If the minigame worked in a way so as to dramatically reward people who pay attention to what they're doing over people who don't, we could greatly reduce the tendency to ISBox huge mining fleets. I would imagine that the reduction of massive alt-fleets would be enough to counteract the flood of minerals we would otherwise endure.
Even better, if we can drive the price of minerals down while simultaneously increases mining yield everyone would come out ahead. |

novellus
Aliastra Gallente Federation
14
|
Posted - 2013.11.15 23:07:00 -
[3] - Quote
Yep -- people paying attention would be a huge step up. I think mining needs a little bit of love. It's currently the most boring, terrible aspect of the game and could use a facelift. |

PotatoOverdose
Handsome Millionaire Playboys
625
|
Posted - 2013.11.15 23:22:00 -
[4] - Quote
This is a cool idea, and I don't even mine. I doubt it will ever happen, but I'll give it a +1. |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.11.15 23:29:00 -
[5] - Quote
its not terrible its a job i do i f i like to relax or like some income and read a book at the same time ( in empire)
some people have reached the perfect miner they like mining and cant get more yield per skill or imp and the find new ways to perfect mining
aka not managing 1 ship a fleet of ships
without is boxer even 6 accs is possible if mining changes to a playstyle were multiboxing isnt possible many people leave eve or many accs cant be used anymore |

novellus
Aliastra Gallente Federation
15
|
Posted - 2013.11.15 23:32:00 -
[6] - Quote
I'm not advocating removing multi-boxing mining. I do, however, think that rewarding active-play (with additional bonuses) might be interesting. |

Sarah Stallman
International Unification
61
|
Posted - 2013.11.15 23:47:00 -
[7] - Quote
Zerlestes wrote: without is boxer even 6 accs is possible if mining changes to a playstyle were multiboxing isnt possible many people leave eve or many accs cant be used anymore
As presented, mining via IS Boxer would still be possible, but the yield would drop off dramatically. |

Zella Polaris
Pitchfork Militia Catastrophic Uprising
40
|
Posted - 2013.11.15 23:49:00 -
[8] - Quote
A hundred, no, a thousand -- no, A MILLION TIMES THIS.
I WOULD MINE. I would become the biggest carebear the universe had to offer if this actually happened. Please, CCP. This is a fighter for the Pitchfork Militia corporation. Threat level: Meh |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.11.16 00:01:00 -
[9] - Quote
fly a hulk thats aktive mining or a Covetor more yield and aktive mining
better belts hell Yeah other mining mechaniks No
miners need more long term content its not ok that a char can reach the yield of a mack in under 2 weeks |

Sobaan Tali
Caldari Quick Reaction Force
201
|
Posted - 2013.11.16 00:06:00 -
[10] - Quote
First, you are welcome for reading your idea.
Second, this is really cool. The asteroid "belts" in Eve feel more like a series of rouge asteroids that got clobbered by the gravity of a passing planet rather than actual belts; and that has always bothered me. This actually makes them into belts.
Third (concerning the whole "reward the active players" idea), it gives incentives to a desired play-style (actively mining) rather than cutting out an undesired play-style (afk mining). No, I don't afk mine nor do I multi-box a fleet of exhumers, but I would rather a system that gives players a reason to mine actively at keyboard than one that kills it for those that do afk mine/multi-box mine just cause I don't.
+1 |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.11.16 00:19:00 -
[11] - Quote
the whole reward the active players idea need to be balanced t cant be that 1 aktive player makes more than 2 or 3 players using the not so aktive way |

Sarah Stallman
International Unification
61
|
Posted - 2013.11.16 00:26:00 -
[12] - Quote
Zerlestes wrote:the whole reward the active players idea need to be balanced t cant be that 1 aktive player makes more than 2 or 3 players using the not so aktive way
Why not? Do we want to rebalance it so a less attentive player is as good at other activities, like station trading or plexing? |

BeBopAReBop RhubarbPie
Desperado-Enforcement LLC
26
|
Posted - 2013.11.16 00:33:00 -
[13] - Quote
If even a tiny portion of this was implemented it would be an improvement. You've described performance as not a problem, but even with lower density, the number of 'roids needed to fill a belt would be immense. I could see this being implemented at a limited scale with belts that orbit planets instead of the star, but having a belt diameter of over 100,000km is not feasible. (set up an interceptor with mwd and do a fly by of a planet, you'll see what I mean, at 5 km/s you can travel 432000km per 24 hrs). Some fancy grid loading mechanics could be used to cover for dynamic generation of asteroids, but it would be pretty strange to implement.
Mining needs an overhaul, and including some of the exploration mechanics would be a good way to do that. Also, having the ability to mine off grid from any easy warp ins other than probing would give a significant amount of protection from griefers without preventing ganks all together. I hate to disagree with you,-ábut there is nothing subjective about "boring" in connection to "mining". -á-á-á-á -- Solstice Project's Alt |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.11.16 00:43:00 -
[14] - Quote
nope only that the main point off mining the reason many players mine and like to mine is that its not so aktive if anyone likes to mine aktiv there are more then enought ways time the lasers use the survey scanner fly a Covetor
my main point is lets say i play with 2 accs
(and multiboxing is in eve more than common i think in the statistik every eve player has 2,5 accs)
and mine the not so aktive way with 2 accs and have the same ammount or more work than one aktive miner if i dont have more yield i think then is something wrong |

Taoist Dragon
Bastion of Mad Behaviour
681
|
Posted - 2013.11.16 00:46:00 -
[15] - Quote
What we'd need for this to work is the planet beacons to be actually placed at the centre of the planet. but have the diameter of the planet +10% so that when you warp to the planet you end up in whatever belt surrounds it.
Not having people war from different sides of the system to land in exactly the same spot as now.
Each planet could say have multiple belts at different 'depth zones' from the planet. one at 0 for example would be 10000km from the planet etc and maybe one at 100000km from the planet. It would take a rework of some of the warp to mechanics but I reckon could be done.
This would actually afford a lot of surprise gank protection as to reliably gank a miner you'd have to know exactly where they warped from and to what belt they warped to to land anywhere near them. Of course you could still scan them down with probes etc to get a pinpoint but then you risk them seeing the probes and warping off.
I like it. Bring back some of the feel of the original Frontier game I played decades ago. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Arthur Aihaken
The.VOID
581
|
Posted - 2013.11.16 01:02:00 -
[16] - Quote
Can we put more NPC rats in the belts to make mining somewhat more challenging? Hostile NPC miners would also be an interesting touch to add some competition.  I am currently away, traveling through time and will be returning last week. |

Sarah Stallman
International Unification
62
|
Posted - 2013.11.16 01:52:00 -
[17] - Quote
Zerlestes wrote:i think its not fair to bind the yield to things like miningames
I also mine with three accounts, but I find the current system dull and pointless. It's an easy way to slowly make **** for money, yes, but I could honestly get more value for my time flipping burgers at McDonald's and buy PLEX. The only reason anyone mines is because the game depends on it, not because any significant number of people actually enjoy it.
Now, this is not to say the mini-games need to be particularly hard or involved. I am not at all opposed to multi-account mining, but there should definitely be some serious diminishing returns. |

Caviar Liberta
Moira. Villore Accords
213
|
Posted - 2013.11.16 02:39:00 -
[18] - Quote
Arthur Aihaken wrote:Can we put more NPC rats in the belts to make mining somewhat more challenging? Hostile NPC miners would also be an interesting touch to add some competition. 
Someone sits there cloaked for the NPC hauler. Pop the hauler and thanks for doing the minning NPC.
Not sure if they are still in game but some npc use to drop minerals. |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.11.16 02:48:00 -
[19] - Quote
there are people who enjoy it i love mining and i know i m one in 10.000 but there are hardcore miner who do nothing else then mining seeking the last % yield in there setup |

Sarah Stallman
International Unification
62
|
Posted - 2013.11.16 02:59:00 -
[20] - Quote
I too am one of the strange people who enjoy mining, but by that I mean I enjoy getting ISK to play something else. The total amount of minerals being pulled after any change needs to be about stable for the market's sake. So anything that reduces the number of alt mining fleets must be offset by an increase in individual production. So you'll be seeing a lot more corp ops and less solo alt fleets. This is good for almost everyone. |

Arthur Aihaken
The.VOID
582
|
Posted - 2013.11.16 03:07:00 -
[21] - Quote
Caviar Liberta wrote:Someone sits there cloaked for the NPC hauler. Pop the hauler and thanks for doing the minning NPC. Not sure if they are still in game but some npc use to drop minerals. I was thinking more along the lines that they compete with player miners by actively deplete any minerals - I wasn't necessarily thinking they'd drop vast amounts of loot (if any). I was also thinking they'd be more heavily armed and armoured, so as to pose a bit more of a threat to miners (especially AFK ones).  I am currently away, traveling through time and will be returning last week. |

FlinchingNinja Kishunuba
Crunchy Crunchy Zero Hour Alliance
218
|
Posted - 2013.11.16 03:21:00 -
[22] - Quote
The problem is that if CCP get anything wrong and miners are put off and shift activity or leave Eve would suffer massively. The only option I see is similar to the current POS method, rather than a major change of existing mechanics start adding new parts. You can then shift from a legacy active method to a new active method. You can then review and dial down the legacy carefully with more control and reduce shock.
Planet ring mining is a method for this in my opinion. It could do what you suggest in parallel with the current system and allow a controlled active-active shift with close review. You can then refresh the asteroid belt system with a fallback to the ring system if required. |

Arthur Aihaken
The.VOID
583
|
Posted - 2013.11.16 04:52:00 -
[23] - Quote
FlinchingNinja Kishunuba wrote:The upside is that if CCP get anything wrong and bots are put off and shift activity or leave Eve would benefit greatly. Fixed it for you. I am currently away, traveling through time and will be returning last week. |

FlinchingNinja Kishunuba
Crunchy Crunchy Zero Hour Alliance
219
|
Posted - 2013.11.16 05:00:00 -
[24] - Quote
Arthur Aihaken wrote:FlinchingNinja Kishunuba wrote:The upside is that if CCP get anything wrong and bots are put off and shift activity or leave Eve would benefit greatly. Fixed it for you.
Agree bots are an issue but this thread isn't about that. |

Sarah Stallman
International Unification
62
|
Posted - 2013.11.16 05:06:00 -
[25] - Quote
Well, except that it kind of is. Mining is a simple enough activity that I suspect it is exceedingly hard to find. Just need enough random variation to pretend to be human, but on the whole it's just emulating three mouse clicks per rock. Having the interaction be slightly more complex would assist in finding these bots. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1085
|
Posted - 2013.11.16 05:11:00 -
[26] - Quote
I hate mining. I hate miners. I do like admiring scenic vistas. This sounds like something I would visit. Even with miners floating about, picking at the ore.
If mining requires more intelligence than that of a potato (it currently does not) then perhaps it would encourage a new type of miner. One who I wouldn't hate and one who would not inspire me to keep the Catalysts rolling off the production line.
+1 for scenic vistas of majestic space-rocks glittering in the harsh unfiltered light of an active star.
+1 for a change to mining that will make it more interesting.
+1 for putting zombified ISBotter fleets at less of a staggering advantage compared to living breathing 1- or 2-account humans. Being successful in EVE should require fewer alts, no matter what you're doing. |

Isis Dea
State Protectorate Caldari State
368
|
Posted - 2013.11.16 07:21:00 -
[27] - Quote
+1 CCP should endorse. |

Will Harold
Derelik Mining Coalition
10
|
Posted - 2013.11.16 07:36:00 -
[28] - Quote
I will support this. +1 |

Anomaly One
30
|
Posted - 2013.11.16 08:31:00 -
[29] - Quote
-1 from me, there are many ways to add to active mining, having to use explosives for the rock, explosive roids, random comets landing on grid to be mined, better drones etc. this one isn't good.
also Quote: You can quite literally travel down this line, and asteroids will be procedurally generated / removed from the grid as you travel. this doesn't add to immersion at all, seeing rocks appear as I travel down the line, I pretty much rather they keep it this way, warp to belts etc. and add NEW rare belts or something that can be discovered from scanning, along with the other changed proposed to mining a long time ago, using mines, explosives... no more "minigames" especially for mining. *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Arthur Aihaken
The.VOID
585
|
Posted - 2013.11.16 08:32:00 -
[30] - Quote
Alvatore DiMarco wrote:+1 for putting zombified ISBotter fleets at less of a staggering advantage compared to living breathing 1- or 2-account humans. Being successful in EVE should require fewer alts, no matter what you're doing. CCP needs to introduce roving drone fleets that suicide-gank mining bot fleets. I am currently away, traveling through time and will be returning last week. |

novellus
Aliastra Gallente Federation
22
|
Posted - 2013.11.16 09:10:00 -
[31] - Quote
Anomaly One wrote: this doesn't add to immersion at all, seeing rocks appear as I travel down the line . . . It was more of a technical point I was making about spawning/despawning objects and how that could be feasible. The idea would be to have it visually appear seamless. |

Reznik Pollard
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.11.16 09:21:00 -
[32] - Quote
I think that this would add significantly to the realism and immersion of the game. At present the asteroid belts are just these strange fairy rings floating in space, it may be somewhat of a technical challenge, but I feel that it is nothing that CCP couldn't handle. +1 |

Axloth Okiah
Future Corps Sleeper Social Club
169
|
Posted - 2013.11.16 09:31:00 -
[33] - Quote
I don't mine, but +1 for real belts (and comets). W-Space Realtor |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
4
|
Posted - 2013.11.16 10:26:00 -
[34] - Quote
nope you are not like me every isk i make is for mining nothing else i mean people who mine and only mine in eve every skill ship etc is for mining i dont enjoy getting isk the isk is only for plex skills and barges and if your idea is so implementet i cant maintain my accs and my playstyle is not possible
i enjoy manage a fleet alone and not getting simply more isk per hour i enjoy getting more yield out of my fleet setup and getting more accs up for mining
in my eyes your idea is more than bad for these who enjoy multiboxing |

Droidyk
Maniacal Miners INC No Safe Haven
41
|
Posted - 2013.11.16 11:18:00 -
[35] - Quote
+1 I would like to see more cooler environments such as very different asteroid belts, and not just a line of asteroids, there could be like asteroid belts that has some chemical reactions within them, while there being some bigger asteroids or asteroid (planetoids) around or under the belt itself, they could be remains of some smaller moon or comet that stopped circling its orbit. A cluster of asteroids that still hold a volcanic activity (some smaller, those are the ones that are to be mined) and bigger that would made the scene and environment interesting, with better fog effects and stuff. Maybe you could even fly the ship freely through the huge asteroids while watching out for the volcanic activity or just exploration. These things is what I would love to see in EVE in the future. And the game desperately needs it to make doing anything in space much more entertaining, something that would keep miners going back to mining with excitement. It would make environments much more interesting as or even more than going down to a planet. Anything that exists within eve lore and universe, or anything that we dont know about that exists in eve universe, and there s infinity of stuff there, could be added to the game. CCP said that these things or any features are just being opened to us but they already exist in the EVE Universe itself, some for a long time some may be new. Its known fact for example that with ships its the same thing. The ships that we can use as a capsuleers in EVE arent even 5% of the ships that may exist in the EVE Universe. This is what CCP wants, as much diversity as possible. (EDIT: just posted my opinion on asteroid belts from different thread didnt wanted to post all again.) |

Will Harold
Derelik Mining Coalition
14
|
Posted - 2013.11.16 20:36:00 -
[36] - Quote
As a similar note on the belts themselves, I would love to see them take on a similar role as what we see in real life. Currently our solar system has two kinds of asteroid zones; being surrounding rings and zones. We have two rings in particular. One is an inner ring between Mars and Jupiter, and then the other is the Kupier Belt. The other "zones" are just particular areas near planets that are more centralized. Look up the zones called Trojans, Greeks and Hildas. It would be nice to see an implementation of the real-life system in the game. However, while I understand the line drawn between high-sec vs. null-sec ore, regular ice really would have to be added into the belts, like you can find them in real life.
Asteroid "rings" should also be set-up based on the size of the system. Currently, there are two kinds in our solar system, being the inner and outer rings. Most of the smaller systems should only be given inner rings that are lighter compared to a system that's over 50 AU across. Then, for your systems that are 100 AU and over, give them both inner and outer rings, as well as having them more heavily laden. Size would also affect the types of centralized "zones" occur. That merely takes a modification of the current belts that are in game now. You move them to being focused around the Saturn and Jupiter kind of planets. The same option could be added for ice planets with the re-addition of static ice belts.
CCP really screwed up with converting ice to the depleting sites. As if the null-sec clowns didn't already have enough hold on the market and as if the old ice dynamic and systems weren't camp enough by gankers. Thanks, CCP.
Anyway, this is just a proposal. |

novellus
Aliastra Gallente Federation
29
|
Posted - 2013.11.17 02:55:00 -
[37] - Quote
Will Harold wrote:As a similar note on the belts themselves, I would love to see them take on a similar role as what we see in real life. Currently our solar system has two kinds of asteroid zones; being surrounding rings and zones. We have two rings in particular. One is an inner ring between Mars and Jupiter, and then the other is the Kupier Belt. The other "zones" are just particular areas near planets that are more centralized. Look up the zones called Trojans, Greeks and Hildas. It would be nice to see an implementation of the real-life system in the game. However, while I understand the line drawn between high-sec vs. null-sec ore, regular ice really would have to be added into the belts, like you can find them in real life. Asteroid "rings" should also be set-up based on the size of the system. Currently, there are two kinds in our solar system, being the inner and outer rings. Most of the smaller systems should only be given inner rings that are lighter compared to a system that's over 50 AU across. Then, for your systems that are 100 AU and over, give them both inner and outer rings, as well as having them more heavily laden. Size would also affect the types of centralized "zones" occur. That merely takes a modification of the current belts that are in game now. You move them to being focused around the Saturn and Jupiter kind of planets. The same option could be added for ice planets with the re-addition of static ice belts. That's really cool, actually. I learned something today. |

Will Harold
Derelik Mining Coalition
14
|
Posted - 2013.11.17 04:48:00 -
[38] - Quote
If said belt was put in, it would also be nice to have CCP look into random warp-in points. The belt would be a 360-degree ring around the solar system, well you can't just have everyone warping in on one point of it and it would be a pain in the ass to have a ton of individual warp-in markers all over the HUD, so instead; implement a single HUD mark that you can warp to, only it will warp you in on a random spot every time and never to the same spot. This would also force the use of fleet compositions and force gankers to scan ships down to actually find targets.
However, if you fly a single man fleet there's going to have to be a little leeway for that. The unfortunate fact of the matter is that there's a reason why you've never been able to take a single Retriever, with no boosts, out and mine your way into a PLEX before the month is out. CCP doesn't want everyone being able to take one character and PLEX-play their way through. They want cold-hard cash. That being said, a little leeway would need to be given to the three- or four-toon fleets run by one guy.
I would love to see system surrounding asteroid belts, CCP.  |

dratheon
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.11.17 06:45:00 -
[39] - Quote
Sounds good.
I also think that these belts should contain asteroids big enough that you can draw on with your mining lasers, so that you can grief miners by literally vandalizing the rocks. |

Sarah Stallman
International Unification
64
|
Posted - 2013.11.17 07:11:00 -
[40] - Quote
Will Harold wrote:ICCP doesn't want everyone being able to take one character and PLEX-play their way through. They want cold-hard cash.
CCP doesn't have any reason to care at all. Every PLEX is already paid for, they get their cold-hard cash either way. |

novellus
Aliastra Gallente Federation
31
|
Posted - 2013.11.17 20:59:00 -
[41] - Quote
Overall, a pretty positive response! It'd be good to see this gain some momentum. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
375
|
Posted - 2013.11.17 21:59:00 -
[42] - Quote
It would be nice if it looked like this: https://www.youtube.com/watch?v=K5toQqcxcNc#t=180 Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

novellus
Aliastra Gallente Federation
31
|
Posted - 2013.11.18 00:08:00 -
[43] - Quote
Kirimeena D'Zbrkesbris wrote: ...Wow!! Yeah, this video is somewhat close to what I was propsing :) |

Devlin Shardo
Gallivanting Travel Company Rebel Alliance of New Eden
12
|
Posted - 2013.11.18 00:24:00 -
[44] - Quote
+1 Love it, CCP make it so. I love everything that makes it more realistic \o/ |

Viaharo Musa
United Evian Peace Corp Veterans United Evian Peace Nation
16
|
Posted - 2013.11.18 02:35:00 -
[45] - Quote
+1 to this as well. It has bugged me from day one playing eve about the shape and mechanics of the belts. Not realistic compared to the rest of the mechanics in game. Actual belts that act much like the OP stated.... Dear god yes yes yes yes. |

Nevyn Auscent
Broke Sauce
537
|
Posted - 2013.11.18 03:02:00 -
[46] - Quote
I actually would much rather belts be entirely removed as objects to do that kind of thing. Instead just do continually respawning grav anomalies. (Possibly not instantly, but on a fairly short timer at least) Then you only need three or four in a system, rather than 20 or 30 belts. So you can significantly reduce the number of grids in use for mining, as well as removing the time zone bias involved in mining.
This also turns mining more active since you can't just have 10 anchored containers you dump it into and warp to the same bookmark every time, but have to go to a new site each time.
You could easily use the few larger asteroids with veins and some form of yield finding to focus & improve yield as well (I'd say up to 50% yield increase sounds reasonable). But.... Would have to give mining barges real cruiser fittings if you want them all to have to choose how to fit. And just limit strip miners & MLU's the same way as command links are limited on command ships. That way they have enough fitting options to choose from, rather than the current 4 slots total to pick fittings from which are what make for such obvious fits. |

Sarah Stallman
International Unification
66
|
Posted - 2013.11.18 04:45:00 -
[47] - Quote
The time zone bias is seriously a thing. I knew I was getting too heavily into mining when my sleep schedule was adjusting so I would wake up at 3:30 AM so I could be ready to do as soon as the system came online. |

Onslaughtor
Alexylva Paradox
60
|
Posted - 2013.11.18 05:44:00 -
[48] - Quote
One of my friends who have been playing from the beginning once said that the belts used to be like the old ice belts. (ie a big line.) They were several hundreds of km long and very often covered multiple grids. Because of the grids and the terrible scanning system then, a person could hide in the belt at a off grid of the main warp in and be greatly protected from people trying to hunt them. Needless to say people were all upset and CCP changed it.
Now I don't know if this is true. But It would explain a lot.
The whole mining system needs a full overhaul and everyone knows it. |

novellus
Aliastra Gallente Federation
35
|
Posted - 2013.11.18 14:30:00 -
[49] - Quote
Onslaughtor wrote:One of my friends who have been playing from the beginning once said that the belts used to be like the old ice belts. (ie a big line.) They were several hundreds of km long and very often covered multiple grids. Because of the grids and the terrible scanning system then, a person could hide in the belt at a off grid of the main warp in and be greatly protected from people trying to hunt them. Needless to say people were all upset and CCP changed it.
Now I don't know if this is true. But It would explain a lot.
The whole mining system needs a full overhaul and everyone knows it. How far back was this? I've been playing since late 2004 and don't remember seeing ye olde asteroid belts of awesomeness. |

Debora Tsung
The Investment Bankers Guild
617
|
Posted - 2013.11.18 15:36:00 -
[50] - Quote
Zerlestes wrote:its not terrible its a job i do i f i like to relax or like some income and read a book at the same time ( in empire)
some people have reached the perfect miner they like mining and cant get more yield per skill or imp and the find new ways to perfect mining
aka not managing 1 ship a fleet of ships
without is boxer even 6 accs is possible if mining changes to a playstyle were multiboxing isnt possible many people leave eve or many accs cant be used anymore
No. the OP never said that muliboxing shouldn't or wouldn't be possible with the suggestion he made.
Just because the attentive miner is being rewarded doesn't mean that the ISBoxer with his 6, 8 or 95 ships is worse of.
How much can you improve the yield of a miner with a mini game before it is considered broken?
10 - 20%?
If you pilot just as much as 2 ships, you'll already be at 200% compared to the single toon guy.
I honestly do not see or understand your problem. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Elsbeth Taron
Brutor Tribe Minmatar Republic
12
|
Posted - 2013.11.18 16:05:00 -
[51] - Quote
Like a lot of ideas this is a good one but won't be easy to implement software-wise. Remember EVERY object in eve needs to be tracked by the server; roids are the same as ships in that respect, in that they are interactible objects. Each sun having a belt like our (real life) sun would not be good for the server.
The current system isn't perfect, nor even lifelike, but it IS manageable. |

novellus
Aliastra Gallente Federation
38
|
Posted - 2013.11.18 18:34:00 -
[52] - Quote
Elsbeth Taron wrote:Like a lot of ideas this is a good one but won't be easy to implement software-wise. Remember EVERY object in eve needs to be tracked by the server; roids are the same as ships in that respect, in that they are interactible objects. Each sun having a belt like our (real life) sun would not be good for the server.
The current system isn't perfect, nor even lifelike, but it IS manageable. Which was why I proposed making the asteroids larger and further apart. Naturally, larger asteroids would come with their own set of issues, so I figured, in order to keep mining mechanics similar to what currently exists, multiple veins per 'roid would be a fair compromise. |

Batelle
Komm susser Tod
363
|
Posted - 2013.11.18 18:56:00 -
[53] - Quote
this is a really cool idea. Make current asteroid belts be warpable beacons along the belt. However you don't need to reintroduce scannable ore sites, just make them anomalies along the belt.
Lastly, through on grid travel or expired anomalies, you would end up with mineable ore in a location that can only be reached through combat probes. This would be okay, as the ore here would be less good than at the anomalies along the site.
This would make way more sense than the current asteroid belt system. Fighting is Magic |

Harlon Cordarii
The Black Ops Northern Associates.
7
|
Posted - 2013.11.18 19:07:00 -
[54] - Quote
+1
Would also be pretty cool if you could take damage depending on your ship size if you decide to fly through the most dense part of the fields. |

Punchy McFist
Pitchfork Militia Catastrophic Uprising
0
|
Posted - 2013.11.18 19:18:00 -
[55] - Quote
+1
Would love this. CCP are you listening? |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1119
|
Posted - 2013.11.18 19:23:00 -
[56] - Quote
I learned something very interesting during the CSM8 Town Hall.
"What did you learn, Alvatore?" Well, I'm glad you asked. I learned that while CCP does watch the threads in F&I for particularly good ideas, what really gets their attention is the number of individual accounts participating in a thread. This goes whether they're in support of or against an idea.
I don't think I need to explain much more than that, although I should point out that CCP does have a way to track which accounts share an email so keep that in mind when you interpret what I just said. |

Elsbeth Taron
Brutor Tribe Minmatar Republic
12
|
Posted - 2013.11.18 22:40:00 -
[57] - Quote
novellus wrote: And it's not like the server has to keep track of every single bloomin' asteroid along the belt. Instead, asteroids would be procedurally generated on-grid. Tracking only, say, 30 asteroids on grid versus 100ish (as it is currently). And with procedural generation / removal, the number of 'roids the server has to keep track of would be more than manageable.
Server load wouldn't be as daunting as you'd think -- one person running missions generates all sorts of interactable objects for the server to keep track of. I don't see how this would be much different.
It would need to track them as you're not the only miner out there hitting this big belt, so a roid being out of range of you may be in range of another player. Multiple players in the area would require a LOT of roids to be generated, unless they are all close to you.
Also, once a roid has had some ore removed it can't be handled procedurally; the code can't predict how much ore you removed.
The idea isn't dead; I just think it's not an easy thing to implement. Certainly harder than you appear to believe. |

novellus
Aliastra Gallente Federation
44
|
Posted - 2013.11.18 23:29:00 -
[58] - Quote
Elsbeth Taron wrote:It would need to track them as you're not the only miner out there hitting this big belt, so a roid being out of range of you may be in range of another player. Multiple players in the area would require a LOT of roids to be generated, unless they are all close to you.
Also, once a roid has had some ore removed it can't be handled procedurally; the code can't predict how much ore you removed.
The idea isn't dead; I just think it's not an easy thing to implement. Certainly harder than you appear to believe. You bring up valid points -- but I'm still not convinced that there is a server-load barrier. Solo mission-runners require entire rooms to be instanced, tracked and followed. Sometimes with 200+ objects when multiple rooms, NPCs, decorative structures, and wrecks are all involved. All because of one player. There's a time-out, of course -- wrecks disappear, missions fail, so on and so forth.
That being said, there's no technical limitation to procedurally generating / removing asteroids with quick time-out timers. And with the deep-space (non beacon, non anomaly) 'roids giving mediocre ore, you may not even have to track these. You could probably remove generic 'roids immediately once a grid is vacated. Even the ones that were being mined. Because when you came back, since everything is generic, it doesn't matter what you've been mining before. Now beacon/anomaly sites, with the more lucrative ores, you'd definitely want to track that. As it currently is.
Also, traveling down an asteroid belt would spawn / despawn asteroids at a manageable rate. Server congestion problems tend to occur when things "burst" onto scene. If the fields are relatively sparse, this spawning process could probably occur as soon as you hit warp, with everything spawned by the time you arrive on-field. |

Will Harold
Derelik Mining Coalition
16
|
Posted - 2013.11.19 05:33:00 -
[59] - Quote
Nevyn Auscent wrote:I actually would much rather belts be entirely removed as objects to do that kind of thing. Instead just do continually respawning grav anomalies. (Possibly not instantly, but on a fairly short timer at least) Then you only need three or four in a system, rather than 20 or 30 belts. So you can significantly reduce the number of grids in use for mining, as well as removing the time zone bias involved in mining.
This also turns mining more active since you can't just have 10 anchored containers you dump it into and warp to the same bookmark every time, but have to go to a new site each time.
You could easily use the few larger asteroids with veins and some form of yield finding to focus & improve yield as well (I'd say up to 50% yield increase sounds reasonable). But.... Would have to give mining barges real cruiser fittings if you want them all to have to choose how to fit. And just limit strip miners & MLU's the same way as command links are limited on command ships. That way they have enough fitting options to choose from, rather than the current 4 slots total to pick fittings from which are what make for such obvious fits.
No. Just no. And hell no. Why? The current ice belt debacle. Want proof? Go into one of those systems and mine in one.
No. |

Joe Boirele
Wrath of Shadows Orion Empire
1
|
Posted - 2013.11.20 02:40:00 -
[60] - Quote
Yes. I never mine, but it's always bothered me that the asteroid belts aren't belts, just random collections of rock sitting around a planet. Of course, I'd also like to see planets that actually orbited, but that's probably not happening anytime soon. +1 This is my Myrmidon. -áThere are many like it, but this one is mine. Without me, my Myrmidon is nothing. -áWithout my Myrmidon I am nothing. |

Nevyn Auscent
Broke Sauce
543
|
Posted - 2013.11.20 03:00:00 -
[61] - Quote
Will Harold wrote:Nevyn Auscent wrote:I actually would much rather belts be entirely removed as objects to do that kind of thing. Instead just do continually respawning grav anomalies. (Possibly not instantly, but on a fairly short timer at least) Then you only need three or four in a system, rather than 20 or 30 belts. So you can significantly reduce the number of grids in use for mining, as well as removing the time zone bias involved in mining.
This also turns mining more active since you can't just have 10 anchored containers you dump it into and warp to the same bookmark every time, but have to go to a new site each time.
You could easily use the few larger asteroids with veins and some form of yield finding to focus & improve yield as well (I'd say up to 50% yield increase sounds reasonable). But.... Would have to give mining barges real cruiser fittings if you want them all to have to choose how to fit. And just limit strip miners & MLU's the same way as command links are limited on command ships. That way they have enough fitting options to choose from, rather than the current 4 slots total to pick fittings from which are what make for such obvious fits. No. Just no. And hell no. Why? The current ice belt debacle. Want proof? Go into one of those systems and mine in one. No. Those are a single anomaly on a four hour after despawn respawn timer. And if you aren't in a Caldari Highsec System, you can still mine Ice nearly all the time. My Industrial Alt lives right next door to an Amarr Ice spawn, and I very rarely see it gone. The fact it's a 0.5 system may have something to do with it as well. TLDR... Go move out of 1.0.
What I am proposing would be 3-4 on maybe an hour to two hours spawner. So basically there would be ore always available unless a large mining fleet has just gone through the system, in which case you might have to wait 30 mins or go next door to the system they previously mined. And an ore shortage just after a large mining fleet comes through is hardly a bad thing. |

novellus
Aliastra Gallente Federation
49
|
Posted - 2013.11.20 15:10:00 -
[62] - Quote
Joe Boirele wrote:Yes. I never mine, but it's always bothered me that the asteroid belts aren't belts, just random collections of rock sitting around a planet. Of course, I'd also like to see planets that actually orbited, but that's probably not happening anytime soon. +1 CCP is slowly adding more and more immersion into the game. Planets will eventually orbit. Have faith.
Believe. |

Debora Tsung
The Investment Bankers Guild
619
|
Posted - 2013.11.20 15:40:00 -
[63] - Quote
novellus wrote:Joe Boirele wrote:Yes. I never mine, but it's always bothered me that the asteroid belts aren't belts, just random collections of rock sitting around a planet. Of course, I'd also like to see planets that actually orbited, but that's probably not happening anytime soon. +1 CCP is slowly adding more and more immersion into the game. Planets will eventually orbit. Have faith. Believe.
I also belive that the Jita 4-4 Station should be replaced.
Instead of a station (that can never be big enough anyways) I want a hollowed out moon, with a docking bay 300 miles wide that leads directly into the center of the moon, to the largest trade hub in the universe, bathed in light emanating from the huge tradehub megacity that covers it's survace inside and out.
Would be totally awesome. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

novellus
The Special Snowflakes
61
|
Posted - 2013.11.26 02:38:00 -
[64] - Quote
Debora Tsung wrote:novellus wrote:Joe Boirele wrote:Yes. I never mine, but it's always bothered me that the asteroid belts aren't belts, just random collections of rock sitting around a planet. Of course, I'd also like to see planets that actually orbited, but that's probably not happening anytime soon. +1 CCP is slowly adding more and more immersion into the game. Planets will eventually orbit. Have faith. Believe. I also belive that the Jita 4-4 Station should be replaced. Instead of a station (that can never be big enough anyways) I want a hollowed out moon, with a docking bay 300 miles wide that leads directly into the center of the moon, to the largest trade hub in the universe, bathed in light emanating from the huge tradehub megacity that covers it's survace inside and out. Would be totally awesome. I'm not sure if you're mocking me, if you're actually proposing the idea, haha. I made a similar post earlier: https://forums.eveonline.com/default.aspx?g=posts&t=294664&find=unread
Also, this thread totally needs more +1's |

novellus
The Special Snowflakes
78
|
Posted - 2013.11.28 04:05:00 -
[65] - Quote
A bump for great justice. I have a lot of ideas, but I feel a very strong personal attachment to this one. |

Debora Tsung
The Investment Bankers Guild
678
|
Posted - 2013.12.11 11:40:00 -
[66] - Quote
Yeah, it's not the first time I've posted that. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
69
|
Posted - 2013.12.11 13:55:00 -
[67] - Quote
Sounds very good. I approve this in general. |
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