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Prometheus Bird
come taste the gasoline
0
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Posted - 2011.11.04 05:28:00 -
[1] - Quote
Short and sweet;
Both highsec and lowsec both have a number of static 1/10 and 2/10 plexes, which are frequently used for small scale frigate/destroyer PVP (often solo). More and more, these are the only places one can find solo frigate PVP in lowsec.
The 1/10s and 2/10s in highsec are all camped, 23.7/7. There'll be someone in them if you log off on the gate and spam login as soon as the server comes up.
Removing the static 1 and 2/10s from highsec, whilst leaving the lowsec ones in place, would reduce the supply of small c and b type modules (which are EVERYWHERE nowadays), thus forcing the price up, and encouraging solo/small gang/small ship PVP.
I don't think players should be rewarded for camping a highsec complex constantly.
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Sylar McIntyr
Konstrukteure der Zukunft The Initiative.
12
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Posted - 2011.11.04 10:22:00 -
[2] - Quote
I too would like to see the problem solved. Not the supply with lowgrade mods but the perma camping. Right now the higsec statics are of no interest to others then the guy camping it. |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
38
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Posted - 2011.11.04 11:41:00 -
[3] - Quote
supported.
The lowsec ones aren't really camped because of the ability to shoot the person. The high sec DED's were meant to be a way to get noobies into exploration and give them some good isk. Thats not what they are used for anymore, might as well relocate them. |

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
64
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Posted - 2011.11.04 13:13:00 -
[4] - Quote
Karl Planck wrote:supported.
The lowsec ones aren't really camped because of the ability to shoot the person. The high sec DED's were meant to be a way to get noobies into exploration and give them some good isk. Thats not what they are used for anymore, might as well relocate them.
So your solution to "New players can't use these complexes people permacamp them" is to remove the complexes (or more accurately, move them to a place new players are even less likely to be able to use them)? That's like punishing your kid because the dog pissed on the floor.
Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

Nick Bison
Bison Industrial Inc Thundering Herd
2
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Posted - 2011.11.04 14:17:00 -
[5] - Quote
I am not in favor of removing these sites from HiSec space.
They are part of the new player experience (except for the campers who need to feed their epeen on new folk). I do agree that there is a problem, that of the perma-campers and n00b-hunters, unfortunately, i do not have a fair solution at this time.
Allowing CONCORD in HiSec DED is a bad idea. Restricting access to players under X time in Eve is an even worse idea. Making a game mechanic to restrict players (campers) from doing as they want is also a bad idea.
No "simple" solution.
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Steve Ronuken
Fuzzwork Enterprises
34
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Posted - 2011.11.04 14:58:00 -
[6] - Quote
Remove them as static, make then scannable like the other plexes, just with a strong signal strength. Farming them becomes harder as you can't just sit in the last room waiting for it to respawn.
Or as Anomlies, rather than signatures. |

Vultirnus
whitlock and associates
4
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Posted - 2011.11.04 15:47:00 -
[7] - Quote
Steve Ronuken wrote:Remove them as static, make then scannable like the other plexes, just with a strong signal strength. Farming them becomes harder as you can't just sit in the last room waiting for it to respawn.
Or as Anomlies, rather than signatures.
That makes a lot of sense to me. "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - The Scriptures, Prophet Kuria, Paladin's Creed |

Corina Jarr
Spazzoid Enterprises Purpose Built
16
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Posted - 2011.11.05 02:26:00 -
[8] - Quote
Vultirnus wrote:Steve Ronuken wrote:Remove them as static, make then scannable like the other plexes, just with a strong signal strength. Farming them becomes harder as you can't just sit in the last room waiting for it to respawn.
Or as Anomlies, rather than signatures. That makes a lot of sense to me. Agreed, make them anomaly-like, in that they spawn and can be picked up with the system scanner.
Though, I've been to 6 sites in the past 2 days and none of them were camped. |

Prometheus Bird
come taste the gasoline
3
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Posted - 2011.11.06 04:52:00 -
[9] - Quote
Vultirnus wrote:Steve Ronuken wrote:Remove them as static, make then scannable like the other plexes, just with a strong signal strength. Farming them becomes harder as you can't just sit in the last room waiting for it to respawn.
Or as Anomlies, rather than signatures. That makes a lot of sense to me.
They already are scannable cosmic signatures in highsec. The lowsec statics make lots of sense; frig PVP enthusiasts use them constantly, and they really are last remaining bastion of lowsec frig fighting.
Seylinn and Oicx, in particular, are hotspots for frigate fighting in plexes:
http://eve.battleclinic.com/killboard/recent_activity.php?searchTerms=Seylinn http://eve.battleclinic.com/killboard/recent_activity.php?searchTerms=Oicx
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Ronan Connor
Hedion University Amarr Empire
0
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Posted - 2011.11.06 11:26:00 -
[10] - Quote
Sylar McIntyr wrote:I too would like to see the problem solved. Not the supply with lowgrade mods but the perma camping. Right now the higsec statics are of no interest to others then the guy camping it. This.
There is no need to remove it. There is a lvl 4 now, where you can enter pocket 2 only with a key.
Make it: - Bound key to that one gate (not transferable) - Dont let a keyholder respawn as long there is someone in the whole plex (either staging area or final pocket) - Dont make the final target respawn in the final pocket as long there is someone - Escalate the final room, if someone is staying in there for longer then 10 minutes or so (after taking out the final target) - like with 25 cruisers at once - Make the spawn of keyholder/final pocket random - as it now seems people stay in there on perma running shields, turning on their alarm clock and come back after 90 minutes or so for the final spawn and its good. |
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Ms Twitch
Skunkwerx Manufacturing
0
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Posted - 2011.11.06 19:27:00 -
[11] - Quote
Since these are mean't to be 'new player' experiences, why can't CCP build in a system that only players under x days old can enter them, make it like the ship restrictions you get in DED plexes? |

FloppieTheBanjoClown
Putz.
258
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Posted - 2011.11.06 21:23:00 -
[12] - Quote
One of my fellow explorers has a route that takes him through past six of these places, and he has timers for each so that he knows just when to arrive to get the respawn.
More randomization would be a good thing in Eve. |

Solo Player
60
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Posted - 2011.11.06 21:33:00 -
[13] - Quote
Steve Ronuken wrote:Remove them as static, make then scannable like the other plexes, just with a strong signal strength. Farming them becomes harder as you can't just sit in the last room waiting for it to respawn.
Or as Anomlies, rather than signatures.
Make it so. And ffs, don't make them spawn right after dt - randomize them thoroughly!
OT@Floppie: what happened to your character picture? 
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