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Posted - 2011.11.04 13:54:00 -
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Every Caldari hybrid ship needs a look. (more drones, more speed)
Every Gallente ship with an active tanking bonus needs a change also (though not necessarily the tanking bonus) Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.05 04:04:00 -
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Some thoughts from 6 hours on the test server today...
Blasters: Increase the tracking boost from 20% to between 40% and 50%. Increase the drone bay of all blaster orientated ships by 25m3 including the Talos. Why? Surviviblity through utility drones will improve the risk vs reward ratio most pilots asses when choosing a tool for the job.
Rails: Javelin should be the only t2 ammo with a tracking increase (again, it should be 40% at current optimal, or 20% at antimatter optimal with increased cap usage) VERY IMPORTANT! - Quake needs to be changed so that it has -30-50% fall off. The current tornado has 125km fall off with Quake, combined with a 25% tracking speed is nuts! I've said this before and I'll say it again... T2 ammo should accentuate the differences between the races, instead of homogenising them. - Quake - 25% increase to Artillery alpha, 5% Less damage than RF EMP and 33% less range and fall off. - Gleam - Increases damage - 15% more damage than Navy Multifreqency and 33% less tracking and 33% less optimal range. - Javelin - Increases tracking by 50% - 5% Less damage than CN Antimatter and 50% increased capacitor usage.
For the benefit of Rails, I still recommend increasing the base damage of of spike by 25% - Why? Rails should = high dps, and high range. As it stands, tachyons out damage rails at almost all ranges when a damage bonus is applied. Not good enough.
Eos and Astarte should switch roles.
Myrmidon should lose turrets, grid , again drones, be less like the vexor, and more like the really fun ship people flew back when gallente was still cool....
Hyperion should be completely re-tasked. Even mission runners don't make use of it's tanking bonus. New slots, new bonuses (ewar boat perhaps to deal with the new BC's?) - I personally think the megathron with the current changes (mostly power grid increases) and speed, is fine, although a little extra speed via rig penalty change wouldn't go amiss)
Deimos probably either needs to be a nano boat, ehp brick or have a substancial DPS increase - the fundamental problem with it is survivability, HAC's are too expensive to be risked for so little gain in those point blank situations.
The Talos needs drones, extra CPU for most rail fits. It's also currently un-usable with blasters. (mostly due to it's the speed/ehp coefficient) and it's tenancy to be two volleyed by Tornados... Using quake.
Could you maybe decrease the powergrid usage of medium and large electron blasters and lower tier rails by another 5% please? Would make various fits (ishtar, Phobos, Proteus, Deimos, thorax, talos, domi) that currently use autocannons not need to use autocannons any more. Alternatively, could you look at a 5% PG increase on those ships?
The moros is very much OP in it's current config. Best dread at every range, due to the way the fall off mechanic works.
Tomorrow i'll be looking more at the Caldari side of things although I don't really think much has changed. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.05 17:19:00 -
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I think Pinky Denmark's point is that we don't need to over boost hybrids when the reality is the ships themselves are broken. It was the same deal with minmatar, decent enough line up with poor BS's and Caps... Boosted weapons and now we have Abaddons with 1400mm's as the top fleet ship.
Beyond a few changes (ammo, blaster tracking) I feel it's time to move on and focus on specific ships. I mean, most of the comments have been that Gallente need more speed, which has very little to do with the weapons themselves.
Would blasters be broken with 10% more damage and even more tracking? No, but I fear there will be several ships that will be no better after this change and that's the problem. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.06 18:00:00 -
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No to 40-50% more damage. Most of these comparisons ignore the drone bays of ships. And also forget that any damage increase is a range increase due to the nature of fall off.
After some time in caldari rail boats I can only suggest a few things. The 10% per level optimal range bonus should become 20% per level - if so, having them as slow as they are with as little tank as they have would be acceptable. In addition, the Moa and Eagle need an additional Turret, a lot more grid.
Vulture needs a shield HP bonus in addition to the resists bonus (losing it's second optimal range bonus)
I think the frigates are more or less fine.
Naga.... Should be a cruise missile and torp ship. Needs a 25% damage bonus to kinetic missiles.
I still strongly recommend these ship changes Myrmidon = -2 turrets, +50mb drone bandwidth Eos = +50mb drone bandwidth
Hyperion = Maybe loses it's damage(or)tanking bonus and drones for a sensor damping bonus and an extra mid?
And yeah, 3 big things your going to need to do during, or before summer...
1) Increase the difference in speed between the classes: Frigates and Interceptors: +1.7km/s to microwarpdrive speed Destroyers and Interdictors: +1km/s to microwarpdrive speed (with thrasher and Sabre getting much less of a speed increase) Cruisers, HAC's and tier 3 BC's: +500m/s to microwarpdrive speed (with cynabel and vagabonds getting much less of a speed increase)
2) Unfuck the commandships: Disable off grid gang boosting. Give all fleet commandships HP bonuses Give field commandships higher command bonuses or bonuses that improve there ability in someway (eg lower cap, the ability to use whilst in warp etc etc)
3) Disable the ability to fit oversized speed mods...
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.06 18:23:00 -
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MeBiatch wrote:the problem with making the optimal range bonus better is A... wtf about spike and B... 250km max targeting.. C. 150km probeming....
i still feel that a rate of fire bonus of 5% per lev would be much much better then the optimal range bonus... For caldari, antimatter will probably be the only ammo they'd need for rails. With blasters they finally become competitive with lasers using null. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.06 19:07:00 -
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Nemesor wrote:How does tracking help a Gallente ship close 30km How does any hybrid boost solve this? At least with additional tracking, the damage that you do have can be properly applied with all the speed everyone wants after rubber banding in web range of the target.
Also, see the link in my sig. Focus on specific ships, increase damage bonuses there if necessary, anything else would just provide another round of mudification. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.08 19:33:00 -
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Blaster tracking increase should be higher than the original one you proposed, though I feel your squeezing out as much improvement to hybrids as your self defined limits can allow?
Time to fix the gallente active tanking bonused ships, caldari hybrid platforms and hybrid ammo...
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.08 19:50:00 -
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Also, would still like a little extra grid for Ishtar, Phobos, Proteus and talos. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.12 15:59:00 -
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AAAAAAAARRRRRRRRRGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHH!
That is the last sound we would like to hear from by our targets as they experiance the full force that will be the new Hybrids...
At the moment, with the changes on SISI it sounds like this...
What's that scratching soun.... oh.
Clearly, this is the most objective way to game balance. Take note CCP Tallest. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.14 10:46:00 -
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Voith wrote:People need to stop thinking up random ass fixes to ****.
CCP will not add a ton of code for handful of ship for one archetype of one race.
Period.
If you can't make the change in a spreadsheet (adjust existing values) it will not happen. People need to stop posting pipe dreams. So much this! Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.14 11:58:00 -
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Would anyone else like to see the Eos become the field commandship?
Drones have a better synergy with small gang warfare (because of falcon) whilst a rails focused astarte would excel way more than a mixed up drone ship ever could in the land where insta-damage is king and drones/sentries struggle to be anything more than a nuisance for the pilots.
Either way, the Eos has always been the solo/small gang ship of choice, it would be great if this was recognised by making it a field commandship with full drone facilities (including damage bonus). This, along with more ammo fixes, a change to the HYPERION, EGALE, MOA, FEROX, VULTURE, MYRMIDON, TALOS, ROKH and DEIMOS and some additional grid to a few other ships (phobos, ishtar) along with the already proposed changes would make me feel somewhat satisfied. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.14 13:51:00 -
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Maybe they should tripple the alpha of Torps and give the megathron 7 launcher hardpoints ftw? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.14 14:19:00 -
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Whats the point of fantastic range if your only giving them a scratch? Rails really need to hurt at range, if at 130km, rails did antimatter or uranium damage where other long range weapons systems had to use in mid range or t2 long range ammo - that would be a REAL significant advantage - one I think you could base a fleet around as an alternative to lolALPHA or Amarr Online. Sure, you'd get out damaged and out tracked by Beams at short range, and out alpha at all ranges, but at long ranges "Not only will you hit... You will Hurt "with rails.
Then you could focus on the caldari problem by just buffing the tank/slots/speed of the hybrid boats to make them tougher, and/or a bit more mobile trading the damage, for projection and durability.
At the moment, I feel CCP Tallest and the balance team is still in 2% mode, looking probably at DPS charts whilst ignoring the various MASSIVE advantages other races have like alpha, speed, tank, etc etc when looking at the ships as a whole. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.14 17:36:00 -
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If only there was a way of keeping the tanking bonus too... Or maybe just add midslots in return for the lost resist bonus... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.15 00:01:00 -
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Add's Cunane Jeran to the ignore list.
The active tanking blaster boats are still made of fail. Eos/Myrmidon still lacking drones. *sigh* Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.16 00:19:00 -
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Phobos kinda sucks. Would be better if it had more grid, could fit 200mm rails with dual 1600mm plates or something. Right now it's in last place interns of stats.
Also, did no one else see the irony of the 4th mid on a cruiser thorax hull going to the ship with high slot point... Potentially the worst dev troll in the games history IMO.  Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.16 01:46:00 -
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RankShipsKills 1Drake54822 2Hurricane47905 3Abaddon34259 4Armageddon 21631 5Zealot15305 6Tempest13981 7Maelstrom13797 8Dramiel13186 9Rifter10627 10Cynabal9963 11Sabre9563 12Rapier8719 13Scimitar8496 14Tengu8312 15Hound8265 16Vagabond7737 17Manticore7276 18Loki 7110 19Harbinger6001 20Capsule 5365
Today in the top twenty we have: 3 Caldari 10 Minmatar 4 Amarr 2 Angel
0 Gallente
Anyone see that changing with the current set of fixes on SISI? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.16 03:04:00 -
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It's not so much speed, but survival. 2 out of the top 3 are build not around being really fast, but around having a great tank, and then again you have the cane with all its power grid capable of fitting a really decent dual plate fit or lse with neuts.
There is 0 viable survival stratergy for Gallente these days, and that's a problem. The EHP disadvantage many gallente ships have isn't evened out by many advantages that realistically work in the game. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.16 03:11:00 -
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CCP Tallest, I know your busy but it would be great if you could answer a few questions:
What have you ruled out? Had a look at implementing but have decided, no, that can't work (eg common player ideas)
Are you satisfied with what you have proposed so far?
Still considering laying down the law on projectiles and lasers (with massive tracking reductions)?
Do you feel that the existential problems surrounding gallente (active tanking, medium > short range, armour vs shield tanking) are fixible? And if so, are they priorities or even many something we'd see in acted upon during winter? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.17 00:26:00 -
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FYI, gallente speed boost is about 5-8% MWD speed increase with the greatest speed increase on the megathron... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.19 20:13:00 -
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Weren't gallente suppost to be the solo race? Niche got smaller, and thus people wanted them to work in fleets?
With minmatar, it was really just a problem with the battleships and caps, most of the other classes were the most useful in thier class. Then the boosts came, and all those great ships became greater, whilst we now see artillery in abaddons.
I've pretty much said from the outset that there was little beyond changes to ammo and tracking that needs to be done to hybrids, however the lack of ship changes, the lack of a meaningful synergy towards how the ships behave is depressing.
Deimos, Phobos, Eos, Astarte, Hyperion, Eris, Brutix and Mymidon all need a look at with specific changes (form fitting tweaks to major redesigns) which I think would give gallente a more competitive line up beyond (for me anyway) the ishtar and the Proteus.
Also Zarak1, you can't accuse me of flying with bads! You know full well that a Mach > Vindi for top damage dealing in almost every situation which is kinda sad. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.24 05:15:00 -
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Here's a very simple, and maybe pervasive final thought for you all to chew on.
Maybe our glass cannons shouldn't be made out of glass?
We fight in the danger zone, yet we are successfully primaried and neutralised long before we actually start laying down the pain.
Outwardly we exclaim and boast about this suicidal nature, but in reality surviviblity is the #1 factor in ship choices, from std missle crows from 2005, to hml drake, abaddons with artillary and the dying embers of the nano age (aka angel).
Drone boats deal with all size classes with utility and arnt completely useless whilst jammed or neuted. And while some are more left field than others, with out realising it every suggestion on how to boost blasters revolves around how do I reduce risk.
If you do not look at the problem "what is the Hybrids Survival stratergy?", your solution will be wrong. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.24 15:36:00 -
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Rip Minner wrote:Pattern Clarc wrote:Here's a very simple, and maybe pervasive final thought for you all to chew on.
Maybe our glass cannons shouldn't be made out of glass?
We fight in the danger zone, yet we are successfully primaried and neutralised long before we actually start laying down the pain.
Outwardly we exclaim and boast about this suicidal nature, but in reality surviviblity is the #1 factor in ship choices, from std missle crows from 2005, to hml drake, abaddons with artillary and the dying embers of the nano age (aka angel).
Drone boats deal with all size classes with utility and arnt completely useless whilst jammed or neuted. And while some are more left field than others, with out realising it every suggestion on how to boost blasters revolves around how do I reduce risk.
If you do not look at the problem "what is the Hybrids Survival stratergy?", your solution will be wrong. Here is a very simple and maybe pervasive final thought for you all to chew on also. Maybe Hybirds should not be as good as Projectiles and Lazers. Maybe just maybe Hybirds are fine and drones on drone ships should be boosted to the same levels as projectiles and lazers. And maybe just maybe are ships need looked at and reworked as well. Changes to ship hulls, bonuses and slots will absolutely be part of the solution. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.25 01:15:00 -
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Strategic Cruisers are really BCs in everything but sig radius. IE, they are all pretty ******* slow. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.11.26 00:53:00 -
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Pinky Denmark wrote:On the other hand Proteus is the single T3 that can get the most insane buffer tank sporting 400k EHP or more - Maybe they accidentally switched a few stats between the Proteus and the Legion? **** with the proteuses buffer tank and toys will be thrown out of the pram in a big way. Remember that survival statergy thing i mentioned? Thats what it looks like. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.12.07 18:48:00 -
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Clearly, this gallente boost was a roaring sucess, not sure what your all whin....
1Drake52592 2Hurricane24497 3Abaddon19255 4Tengu12979 5Armageddon8718 6Scimitar7012 7Tornado6982 8Maelstrom6169 9Tempest5572 10Sabre5237 11Cynabal5144 12Thrasher4384 13Huginn4355 14Loki4175 15Vagabond3817 16Lachesis3730 17Rapier3719 18Rifter3298 19Capsule3156 20Hound2982
...oh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.12.18 10:28:00 -
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Instead of blanket boosts to hybrids, wouldn't mind ships like the Hyperion get 7.5% damage bonus and a slot layout change, maybe the rokh losing a low, gaining a mid and having its resists bonus changed to damage. Etc.
Phobos, Hyperion, Ishtar and talos still need more grid
Tier 1 battlecruisers need improved fittings, extra slots.
Active tanking bonus needs to be dealt with
Myrmidon, Eos, need more drones, improved warfare bonuses. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2011.12.22 15:01:00 -
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A lot of crap posted by both sides...
Proper pvp?
Make tier 3 BC's slower and less agile?
What the **** is this ****. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2012.03.16 00:31:00 -
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pokes thread with stick
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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