Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
25
|
Posted - 2013.11.20 16:34:00 -
[1] - Quote
I'm a new player, but I think CCP's intention with player owned custom offices is to encourage combat and working as groups in high-sec. I'm not sure the current mechanics are going to make that happen.
1) What about making a special wardec rule to make it easier to attack the POCO? It seems the cost to wardec one of the huge alliances will preclude any combat once they have established a POCO, even if the alliance is unlikely to defend the POCO's. This gives high-sec players a reason to band together in achievable numbers & will lead to a lot more content.
2) What about creating a time delay for changing tax rates? Perhaps a week's notice. While it's encouraging to see tax rates being set at good rates by GSF and RvB, past actions like Ice Interdictions and Burn Jita make it reasonable to think there might be times when the rate is jacked up to 100% to make a point, gain a market advantage, or force CCP's hand.
It seems the above issues will get larger if CCP continues with the player owned direction in high-sec. If you really want to see carebear tears - make all the refineries player owned.
|

Krios Ahzek
GoonWaffe Goonswarm Federation
962
|
Posted - 2013.11.20 16:36:00 -
[2] - Quote
POCOs should be dockable, then we can have PROPER highsec pvp like it was meant to be.
-áThough All Men Do Despise Us |

Batelle
Komm susser Tod
402
|
Posted - 2013.11.20 16:39:00 -
[3] - Quote
1. Reasonable point. Hisec POCOs mean there's much more reason than before to want to wardec a goonswarm. I haven't examined the wardec cost formula for awhile, and it would be unfortunate if large entities were able to discourage people from attacking their POCOs simply by being large entities, when instead owning more POCOs should make it harder to defend. I think special exceptions for POCO warfare is not good. Maybe there just needs to be a cap on the cost to declare war.
2. Sounds like this is an intended feature. It would be good if you got notifications regarding tax rate changes on planets with CCs on them. The potential for rapid volatility in tax prices increases risk overall, and without some in-game mechanism to track poco ownership at a planet or previous rates, you're kind of relying on the brand-name of the owning corp to trust they won't suddenly raise rates. Doesn't seem like a bad thing, at least not yet. Fighting is Magic |

Uma D
Uma D Ltd.
30
|
Posted - 2013.11.20 16:52:00 -
[4] - Quote
Shiloh Templeton wrote:I'm a new player, but I think CCP's intention with player owned custom offices is to encourage combat and working as groups in high-sec. I'm not sure the current mechanics are going to make that happen.
1) What about making a special wardec rule to make it easier to attack the POCO? It seems the cost to wardec one of the huge alliances will preclude any combat once they have established a POCO, even if the alliance is unlikely to defend the POCO's. This gives high-sec players a reason to band together in achievable numbers & will lead to a lot more content.
2) What about creating a time delay for changing tax rates? Perhaps a week's notice. While it's encouraging to see tax rates being set at good rates by GSF and RvB, past actions like Ice Interdictions and Burn Jita make it reasonable to think there might be times when the rate is jacked up to 100% to make a point, gain a market advantage, or force CCP's hand.
It seems the above issues will get larger if CCP continues with the player owned direction in high-sec. If you really want to see carebear tears - make all the refineries player owned.
The problem are not the game mechanics in place... the problem is the mindset of the true high sec citizen, who have been cuddled by ccp for years and for such a long time never really had any motivation to actually work as a team. |

Abrazzar
Vardaugas Family
2142
|
Posted - 2013.11.20 17:04:00 -
[5] - Quote
Increase cargo of command centers and add a skill to reduce launch cooldown? Then you will have the option to export without POCOs at the expense of tediousness and lack of imports. Sovereignty and Population New Mining Mechanics |

Ruskarn Andedare
Lion Investments
283
|
Posted - 2013.11.20 17:21:00 -
[6] - Quote
Uma D wrote:Shiloh Templeton wrote:I'm a new player, but I think CCP's intention with player owned custom offices is to encourage combat and working as groups in high-sec. I'm not sure the current mechanics are going to make that happen.
1) What about making a special wardec rule to make it easier to attack the POCO? It seems the cost to wardec one of the huge alliances will preclude any combat once they have established a POCO, even if the alliance is unlikely to defend the POCO's. This gives high-sec players a reason to band together in achievable numbers & will lead to a lot more content.
2) What about creating a time delay for changing tax rates? Perhaps a week's notice. While it's encouraging to see tax rates being set at good rates by GSF and RvB, past actions like Ice Interdictions and Burn Jita make it reasonable to think there might be times when the rate is jacked up to 100% to make a point, gain a market advantage, or force CCP's hand.
It seems the above issues will get larger if CCP continues with the player owned direction in high-sec. If you really want to see carebear tears - make all the refineries player owned.
The problem are not the game mechanics in place... the problem is the mindset of the true high sec citizen, who have been cuddled by ccp for years and for such a long time never really had any motivation to actually work as a team.
You are assuming that all players should want to work as part of a team when experience has shown that many do not have any interest in working with others at all and many are in high sec purely because that is the only place they can survive without having to work with others.
No change to the game is going to make them want to team up, if it gets to be essential they will simply lose interest. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3651
|
Posted - 2013.11.20 17:34:00 -
[7] - Quote
Bear in mind that if you make it easier for younger, poorer groups to declare war then you also make it INFINITELY easier for older, more wealthy groups to declare war as well.
Quite basically... lowering the bar to delare war would make it easier for randoms to declare war against other randoms for "funsies." Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Ruskarn Andedare
Lion Investments
284
|
Posted - 2013.11.20 19:05:00 -
[8] - Quote
ShahFluffers wrote:Bear in mind that if you make it easier for younger, poorer groups to declare war then you also make it INFINITELY easier for older, more wealthy groups to declare war as well.
Quite basically... lowering the bar to delare war would make it easier for randoms to declare war against other randoms for "funsies."
Unless the current rules were turned on their head so that the bigger the group you wanted to declare war on the cheaper the wardec. |

Unsuccessful At Everything
The Troll Bridge
7453
|
Posted - 2013.11.20 19:14:00 -
[9] - Quote
I guess this will have to do for this weeks Highsec Braveheart / Herding Cats thread.
2/10.
Needs more CAPS and tears.
They can take our POCOs, but they will never take our freeeeeeeeedooooommmmmmmm! Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Samuel Moore Walton
Glorious Nation of Kazakhstan
25
|
Posted - 2013.11.20 19:15:00 -
[10] - Quote
Unsuccessful At Everything wrote:I guess this will have to do for this weeks Highsec Braveheart / Herding Cats thread.
2/10.
Needs more CAPS and tears.
They can take our POCOs, but they will never take our freeeeeeeeedooooommmmmmmm!
Can't have CAPS in high-sec bro |

Andrea Keuvo
Science and Trade Institute Caldari State
46
|
Posted - 2013.11.20 19:28:00 -
[11] - Quote
If they wanted to implement this properly to encourage hisec pvp they should have given hisec pocos 1/10th of the HP that the nullsec versions have |

Nuela
Beacon Light Corporation Beacon Light Alliance
188
|
Posted - 2013.11.20 20:06:00 -
[12] - Quote
Krios Ahzek wrote:POCOs should be dockable, then we can have PROPER highsec pvp like it was meant to be.
I love it! What is hisec "PvP" without docking games?  |

Rhes
GoonWaffe Goonswarm Federation
400
|
Posted - 2013.11.20 21:02:00 -
[13] - Quote
Shiloh Templeton wrote:I'm a new player, but I think CCP's intention with player owned custom offices is to encourage combat and working as groups in high-sec. Why would you think this? High sec players don't like working together as groups. |

PotatoOverdose
Handsome Millionaire Playboys
644
|
Posted - 2013.11.20 21:30:00 -
[14] - Quote
Exploding Pocos in hisec has such a low barrier of entry, it could be done by ten or so trial accounts. One decent "vet" with a half assed understanding of game mechanics and a non-empty wallet could probably do it.
Actually....hmmmmmmmmmm..brb.... |

Krios Ahzek
GoonWaffe Goonswarm Federation
980
|
Posted - 2013.11.20 21:48:00 -
[15] - Quote
PotatoOverdose wrote:Exploding Pocos in hisec has such a low barrier of entry, it could be done by ten or so trial accounts. One decent "vet" with a half assed understanding of game mechanics and a non-empty wallet could probably do it.
Actually....hmmmmmmmmmm..brb....
You've been beaten to it.
-áThough All Men Do Despise Us |

Hasikan Miallok
Republic University Minmatar Republic
19
|
Posted - 2013.11.20 22:09:00 -
[16] - Quote
The main effect for me so far has been corps putting stupidly high tax on the one or two relatively unproductive planets I still had in high, causing me to finally do some housekeeping and delete them and move those last couple into low.
I am assuming that was the point of the high tax of course, clear the planet of non corp extractors so resources will drain less quickly. |

Sura Sadiva
Entropic Tactical Crew
714
|
Posted - 2013.11.20 23:24:00 -
[17] - Quote
Shiloh Templeton wrote: 1) What about making a special wardec rule to make it easier to attack the POCO? It seems the cost to wardec one of the huge alliances will preclude any combat once they have established a POCO
The fun part of this is that wardec restrictions were increased just as requested by HS players.
Sidenote: weren't the POCO attackable and only giving suspect flag? I thought was so.
|

Minmatar Citizen160812
The LGBT Last Supper
590
|
Posted - 2013.11.21 01:12:00 -
[18] - Quote
Samuel Moore Walton wrote:Unsuccessful At Everything wrote:I guess this will have to do for this weeks Highsec Braveheart / Herding Cats thread.
2/10.
Needs more CAPS and tears.
They can take our POCOs, but they will never take our freeeeeeeeedooooommmmmmmm! Can't have CAPS in high-sec bro
He has to type in Bastion for high sec rage.  |

Shederov Blood
Wrecketeers
574
|
Posted - 2013.11.21 01:56:00 -
[19] - Quote
Sura Sadiva wrote:Sidenote: weren't the POCO attackable and only giving suspect flag? I thought was so. That's the interbus offices. The highsec POCOs that get put up after those are gone will require a wardec or concordokken. |

SurrenderMonkey
Space Llama Industries
143
|
Posted - 2013.11.21 02:08:00 -
[20] - Quote
ShahFluffers wrote:Bear in mind that if you make it easier for younger, poorer groups to declare war then you also make it INFINITELY easier for older, more wealthy groups to declare war as well.
Quite basically... lowering the bar to delare war would make it easier for randoms to declare war against other randoms for "funsies."
And then we would all have to listen to everyone whine about how CCP is favoring Goons with the change to wardec mechanics. 
Actually, the first thing that would happen would be a bunch of idiots gloating on the forum about how sad the Goons are going to be because CCP is fixing wardec mechanics. Many people would point out their folly, but they would brush the criticism aside as Goons trying to maintain their unfair advantage. Then the patch would drop, they would get curbstomped back to the rookie systems, and suddenly Y CCP LUV GOONZ?
Short of implementing a mechanic that arbitrarily penalizes large organizations merely for being large and having resources, you will never satisfy this particular group of players, so it's best to not even try. There's no sense mucking up all of the game's mechanics in an effort to satisfy malcontents who are hellbent on being pissed about something. |

Solstice Project
Red Federation RvB - RED Federation
4622
|
Posted - 2013.11.21 11:29:00 -
[21] - Quote
Yesterday we, RvB, spent a few hours grinding NOCOs. Was pretty fast. Brings wardecs.
op success. |

Susiqueta Muir
Bio-Tech Research
46
|
Posted - 2013.11.21 12:30:00 -
[22] - Quote
My long term issue regarding the whole POCO and PI situation is that it is great we have something more we can fight over from space but POCO's and PI overall has not evolved from it's update soon after release.
I've said it before (and will do again), we need a few things for PI to make a big difference....
1. One launch pad please per planet only. Change the poco to be the top end of a space elevator and the current launch pad mechanic to be the bottom end. 2. Whoever sets up the POCO gets the bottom end under their control as well. 3. Let all people on the planet connect their PI networks to the space elevator, giving them the options to route goods to storage depots on other peoples networks. This could be done so individual members of a corp could import or produce different aspects of the PI chain onto a planet and collaborate together. 4. Tax rates could be set on transfer between individual supply chains between people. 5. A simple interface addition is needed, just a list of players/corps who have storage connected to the planetary network. 6. If you don't want to use the space elevator then that's fine, build your own launch pad but all you can do is fire up cargo rockets into orbit with lower transfer rates (no tax though, just low fixed cost per m3) (maybe room for a new "planetary launch" skill to reduce cost per level or allow bigger rockets?) though there's always the risk of others scanning down your launches and stealing it before you get there etc. 7. Integrate the space elevators with Dust. Let dust mites be hired to take control of the bottom end, so it can be attacked by both ends. Big bad corp camping the poco you want to control? Hire some dusties to attack it from the ground instead. 8. Expand the market to include planets. If someone on a planet has a big stack of something I need, why do we need to haul it into orbit to then trade, only for me to import it back to the planet? Have the market extend to planets so I can buy from other PI sales offices or advertise my goods for sale. 9. As a final extension to this, how black market goods are handled could be integrated. Any goods that are currently traded in station as "black market items" could have high sales costs/overheads (bribes) in station but lower costs on a planet. Maybe start moving certain industries over like this to PI in the future to demarcate legitimate and "dodgy" industry? Allow small scale industries to be set up on worlds, give duties more things to defend or fight over. I.e. You control a space elevator? Best keep the facility stocked with dust clones or drones so it can put up a defence. Would feed into pve type activity for dust alongside the normal pvp etc....
SM. |
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |