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ClawHammer III
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Posted - 2006.02.22 19:21:00 -
[1]
I just read the patch notes and see that you are increasing the volume of the Drone Control Modules but I read nothing about the Advanced Drone Interfacing skill being seeded... Kinda pointless as no one can use the modules without that skill.
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Mathias Zealot
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Posted - 2006.02.23 06:04:00 -
[2]
Originally by: ClawHammer III I just read the patch notes and see that you are increasing the volume of the Drone Control Modules but I read nothing about the Advanced Drone Interfacing skill being seeded... Kinda pointless as no one can use the modules without that skill.
The problem here isn't the lack of skills. The problem is that the minerals for building one drone control module take up approximately 44k m3, and the module only takes up 5 m3. So a certain clever minority figured out that this was an awesome way to save some work.
Since the drone control modules have a compression ratio of 880, it meant that by instead building drone control modules, moving those, and then reprocessing them into minerals, one could save an incredible amount of time moving minerals around if it wasn't urgent.
The patch is fixing this.
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Lyking
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Posted - 2006.02.23 11:53:00 -
[3]
any eta on the patch
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Virtuozzo
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Posted - 2006.02.23 12:23:00 -
[4]
Give us the Advanced Drone Interfacting skill in the patch please - it is rather crucial for those who waited a long time to make use of the new capital ships and by now have maxed out their fighter skills ^^
I trust it will be in the patch. I hope.
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

Hectic
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Posted - 2006.02.23 14:35:00 -
[5]
ye they hve released the ships and not the skills to properly outfit them ( This skill i vital nd needs to be put in ASAP.
Wanted Contracts
Originally by: ParMizaN i am a pink power ranger.
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Tao Zero
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Posted - 2006.02.23 15:43:00 -
[6]
Please for the love of god make sure that the skills necessary to USE these modules are put in game. We need the Advanced Drone Interfacing skills seeded to the market to even use these modules.
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ClawHammer III
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Posted - 2006.03.18 08:05:00 -
[7]
Still waiting... sigh 
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nlun
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Posted - 2006.03.18 12:10:00 -
[8]
me too 
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Khirion El'Laputa
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Posted - 2006.03.18 16:14:00 -
[9]
signed....
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Nachtjaeger
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Posted - 2006.03.19 11:31:00 -
[10]
Edited by: Nachtjaeger on 19/03/2006 11:31:49 Please can this skill be seeded and if not, at least could a dev comment on why not?
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ClawHammer III
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Posted - 2006.03.19 19:28:00 -
[11]
Originally by: Nachtjaeger Edited by: Nachtjaeger on 19/03/2006 11:31:49 Please can this skill be seeded and if not, at least could a dev comment on why not?
And if not I'd also like a refund for the Drone Control Unit BPO that I bought...
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Ebedar
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Posted - 2006.03.23 00:08:00 -
[12]
I believe the reason this skill has not been seeded is because of a worry that the module could be used to make the Moros overpowered.
If that is the case and a dev confirms it, I think I have a possible solution that would allow the release of the skills to use this module.
The Dominix: A Documentary Mindset |

Epsilon 1
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Posted - 2006.03.23 09:00:00 -
[13]
So...many gallenteh in this thread 
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Nachtjaeger
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Posted - 2006.03.24 09:27:00 -
[14]
The most extra drones a moros could use thanks to this module is 3 and still fit a siege module (don't think many dreads would want to ditch that). At the same time it would not be able to fit any turrets. Seems a fair pay off.
On the other hand my nidhoggur could fit 4, plus a gang mod, giving me control of 13 fighters (carrier4, advanced drone interfacing 4). Means i can choose between a combat carrier and a support carrier (shield transfers and remote reppers). ATM i'm stuck with the support variant.
Drone control unit = 1 extra drone per unit, 1 drone control unit per level of skill not 1 drone per level of skill per unit
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Ebedar
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Posted - 2006.03.24 12:06:00 -
[15]
Originally by: Nachtjaeger The most extra drones a moros could use thanks to this module is 3 and still fit a siege module (don't think many dreads would want to ditch that). At the same time it would not be able to fit any turrets. Seems a fair pay off.
On the other hand my nidhoggur could fit 4, plus a gang mod, giving me control of 13 fighters (carrier4, advanced drone interfacing 4). Means i can choose between a combat carrier and a support carrier (shield transfers and remote reppers). ATM i'm stuck with the support variant.
Drone control unit = 1 extra drone per unit, 1 drone control unit per level of skill not 1 drone per level of skill per unit
The Moros gets a bonus to drone damage. With maxed skills, each extra drone will be equivalent to 5 drones (assuming my maths is right).
With 3 drone control modules, you'd essentially be giving it additional firepower equivalent to 5 heavy drones on a Dominix (on top of the 5 drones the Moros will use as standard, which put out the same damage as 25 drones with maxed skills).
Putting out the equivalent of 40 drones' worth of damage with 8 drones would make it more than a little overpowered against any nearby battleships.
~ Intel for sale The Dominix: A Documentary Mindset |

pshepherd
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Posted - 2006.03.24 12:46:00 -
[16]
Originally by: Ebedar
Putting out the equivalent of 40 drones' worth of damage with 8 drones would make it more than a little overpowered against any nearby battleships.
considering a dread costs 3 billion, while a battleship costs 60-120 million, i'd expect them to be a LITTLE bit stronger 
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Ciranu
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Posted - 2006.03.24 18:57:00 -
[17]
See this post by Tuxford why its not ingame.
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Ebedar
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Posted - 2006.03.25 02:09:00 -
[18]
Originally by: pshepherd
Originally by: Ebedar
Putting out the equivalent of 40 drones' worth of damage with 8 drones would make it more than a little overpowered against any nearby battleships.
considering a dread costs 3 billion, while a battleship costs 60-120 million, i'd expect them to be a LITTLE bit stronger 
It's not about being a little bit stronger, it's about being completely overpowered versus a smaller class of ship. Bear in mind the drone bonuses apply to all drones (not just heavies) so the Moros, with its 500 m3 drone bay, could keep three different sizes of drones on board (including some reserves) and destroy small fleets.
Beyond that, cost is not an excuse for a lack of balance.
~ Intel for sale The Dominix: A Documentary Mindset |

ClawHammer III
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Posted - 2006.03.26 19:57:00 -
[19]
Bah... if they are so damn worried about the Moros why don't they just make it use like 10,000 CPU or whatever and give carriers and motherships a cpu reduction bonus for them like they do with everything else they don't want used on every ship (i.e. gang modules, strip miners, clone vats, etc)?
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Ebedar
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Posted - 2006.03.27 01:13:00 -
[20]
Originally by: ClawHammer III Bah... if they are so damn worried about the Moros why don't they just make it use like 10,000 CPU or whatever and give carriers and motherships a cpu reduction bonus for them like they do with everything else they don't want used on every ship (i.e. gang modules, strip miners, clone vats, etc)?
Wouldn't surprise me if they did do that TBH.
~ Intel for sale The Dominix: A Documentary Mindset |

sr blackout
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Posted - 2006.06.24 05:13:00 -
[21]
well the skill is seeded, and and the bpo's is out... but you cant fit it on a carrier or any other capital ship... because tehre needs to be a bonus to reduce that crazy 7500 cpu req... i dont see what capital ship can fit it
the pg is right in line with the carriers/motherships
and its not a warfare link so it would not get the 99% reduced in cpu...
so here is something that is out but you cant use it  
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Hawk Firestorm
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Posted - 2006.06.24 05:38:00 -
[22]
Yup nice module pity there's no ship in eve that can use em, with 7.5k CPU and 10k pwrgrid.
Nice Job CCP. ;P
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sr blackout
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Posted - 2006.06.24 11:12:00 -
[23]
Edited by: sr blackout on 24/06/2006 11:12:36
Originally by: Hawk Firestorm Yup nice module pity there's no ship in eve that can use em, with 7.5k CPU and 10k pwrgrid.
Nice Job CCP. ;P
its 7.5k cpu and like 75k pg which is meant for carrier/mothership the cpu req is ment to stop other ships from fiting it... but the carrier/mothership need the 99% reduced cpu bonus so that we could hmm use them?
unless the skill seeding was a mistake which sucks cause then they got our hopes up and ppl bought and started to train the skill 
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SolarKnight
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Posted - 2006.06.24 19:41:00 -
[24]
The mods do fit on carriers, one of our guys has them on his thanatos already, most likely they havent added the new bonus onto the description of the ships? The Light in the Darkness
Origin Systems is Recruiting http://Origin.zapto.org |
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