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Jennifer X
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Posted - 2006.02.23 13:04:00 -
[1]
I'm looking into Dreadnaughts at the moment and i cant really get any good info and i know a few of you guys can help me find out a couple of things. Im wondering how these dreads work, what they and the pilot need, if its worth buying or even more important, if its worth training for.
Also i keep hearing "strontium". What is it and why do you need it (going to siege mode i believe?). As much detailed information as you can give is appriciated.
/Jen
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Testy Mctest
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Posted - 2006.02.23 13:21:00 -
[2]
Dreadnoughts are huge ships, capable of mounting some of the biggest weapons Eve has to offer.
As with all weapons as they increase, the signature resolution and tracking / explosion radius and velocity of dreadnought weapons is such that they are designed to shoot at massive, stationary targets; player owned stations. They can also tangle with battleships, albeit less effectively from the outset.
They are also designed to be able to take the massive damage that a PoS can dish out, via a combination of awesome base tanking abilities plus their siege mode, which also increases their weapon damage at further cost to their ability to hit anything that moves. In addition to this, Dreadnoughts are capital ships meaning they cannot use normal jump gates, but instead have their own jump drives.
Dreadnoughts are simply not equipped to operate alone. They should be used as part of fleet operations, with plenty of support to kill opposing ships and apply assist modules for the them (a basic example would be target painters for a Caldari Dreadnought's missiles).
The Moros - Gallente Dreadnought - is somewhat of a freak, as it uses drones as it's primary offense, meaning it's the only Dread truly suited to actual combat and not PoS siege.
Dreads cost in the region of 2 billion plus mods, which, if fitted with full officer loot as the trend is, will come in at another 1 billion or more ISK.
In short, Dreads are generally designed for blowing up PoSes, and not much more.
Wow, I feel like a schoolteacher.
The Eve Guild Wars Project! |

Chain Gang
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Posted - 2006.02.23 13:26:00 -
[3]
Quote: They can also tangle with battleships, albeit less effectively from the outset.
CCP's words .... but what they really mean is that ..
They can get jammed by a single Falcon (unless in siege mode)
They can get warped Scrambled by a single Frigate and cannot jump.
They hit worse that a Tech 1 shuttle against anything less than 400 km wide ...
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Varis
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Posted - 2006.02.23 13:30:00 -
[4]
Hence the need for support to take care of enemy frigates etc...
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Jennifer X
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Posted - 2006.02.23 16:08:00 -
[5]
What shieldbooster does the Phoenix use, surely not the XLarge as those are hardy enough for a Battleship.
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Testy Mctest
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Posted - 2006.02.23 16:10:00 -
[6]
XL is the biggest shield booster available. And they are quite enough for a battleship :P
Unfortunately, XL faction items dont exist yet, so XL Shield Boosters with a good officer amp (low 40%s boost amp) is the best a Phoenix can do.
The Eve Guild Wars Project! |

MOS DEF
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Posted - 2006.02.23 16:13:00 -
[7]
Originally by: Testy Mctest XL is the biggest shield booster available. And they are quite enough for a battleship :P
Unfortunately, XL faction items dont exist yet, so XL Shield Boosters with a good officer amp (low 40%s boost amp) is the best a Phoenix can do.
This is - sorry - totally wrong. The Phoenix uses the capital shield booster of course.
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Sarmaul
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Posted - 2006.02.23 16:21:00 -
[8]
Originally by: Testy Mctest XL is the biggest shield booster available. And they are quite enough for a battleship :P
Unfortunately, XL faction items dont exist yet, so XL Shield Boosters with a good officer amp (low 40%s boost amp) is the best a Phoenix can do.
testy you plonker look up Capital Shield Boosters and Capital Armour Repairers 
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Jennifer X
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Posted - 2006.02.23 17:16:00 -
[9]
Oh cool, i didnt even see those.
But does anyone think its worth it training for them now? Or is it best to wait some more.
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Gaul Cascade
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Posted - 2006.02.23 17:22:00 -
[10]
From the looks of it, you seem pretty inexperienced/new at this game. You might wanna train some more support skills and stick with other shipclasses. Its not just a case of having the biggest ship to be able to kill everything. A battleship or a HAC is probably best for the solo player. ----------------------------------------------------------------- Cascade ááááááááiss NAVY |

Boonaki
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Posted - 2006.02.23 17:40:00 -
[11]
The only real reason to have a dread is to kill POS's, they have their use in fleet warfare (mix em with motherships and carriers is pwnage)
In a year I think you'll be seeing mixed fleets with a couple of cap ships thrown in there. Unless your fighting MC then you'll have 10 dreads, 2-3 motherships, and 20 carriers sitting in your home system waiting for you to undock.
Fear the Ibis of doom. |

Sarmaul
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Posted - 2006.02.23 17:44:00 -
[12]
Edited by: Sarmaul on 23/02/2006 17:45:30 dreads are designed for shooting heavily fortified stationary objects for extended periods of time. If that's your idea of fun then go for it. Btw, here's the skill tree to use it properly:
Frig 4 (2 days) Cruiser 4 (5 days) Battleship 5 (40 days) Advanced Space Command 5 (25 days) Capital Ships 4 (14 days) Dreadnought 4 (14 days)
Small Turret 3 Medium Turret 3 Large Turret 5 (25 days) or torpedoes 5 (20 days) Capital Turret 4 (10 days I think) or Citadel Torpedos 4 (same) Weapon Upgrades 5 (10 days) Advanced Weapon Upgrades (30 days) Tactical Weapon Reconfiguration 4 (8 days)
Navigation 5 (5 days) Science 5 (5 days) Warp Drive Operatin 5 (5 days) Jump Drive Operation 5 (25 days) Jump Drive Calibration 4 (9 days) Jump Fuel Conservation 4 (8 days)
----
Repair Systems 5 (5 days) Hull Upgrades 5 (5 days) Mechanic 5 (5 days) Capital Repair Systems 4 (8 days)
OR
Shield Operation 5 (5 days) Tactical Shield Manipulation 5 (20 days) Engineering 4 (1 day) Capital Shield Booster 4 (8 days)
----
You will also need at least all support missile/gunnery skills to 4 or 5 (between 20 and 80 days depending on the amount of level 5s you do), maxed cap skills (another 25 days), Engineering 5 (another 5 days), Electronics 5 (5 days), Electronics Upgrades (10 days), and god knows what else.
All of that, just to fly a ship that you will only use should the need arise to take down an enemy POS. Is it worth it? The support skills are something you should be training anyway, but you won't be able to use Interceptors, Assault Frigates, Covert Ops, HACs, Recon Ships, Battlecruisers, Command Ships, Interdictors, and all the other toys available. No T2 guns either unless you take a break from dreadnought training.
The majority of dreadnought pilots are either on alt accounts, or people who have been playing for long enough that they have already got all of the requirements to fly one and just need to train the capital skills. I could fly a minmatar dread in about 90 days time if I really wanted to. However, I have far more important (and useful) skills to train for those 3 months.
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
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Kaylon Syi
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Posted - 2006.02.23 18:31:00 -
[13]
I am sitting on 25mil SP and I just got the ability to train capitol ships.
After testing the 100.ooisk Naglfar on the stress test Sunday and Monday... I have atleast 2-3 weeks of training left until I can fly one decently.
It takes a long time to be a dread pilot. While the Naglfar is sexy and then some... to a new player I would go for the carriers if you wanna go capitol ship route. Needs even more training but you will probably have more fun. If I was you... I'd run. |

Chain Gang
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Posted - 2006.02.23 19:01:00 -
[14]
Quote: dreads are designed for shooting heavily fortified stationary objects for extended periods of time. If that's your idea of fun then go for it. Btw, here's the skill tree to use it properly:
Thats nots CCP's description of a Dreadnaught, so do we take your word for it or theirs ...
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Sarmaul
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Posted - 2006.02.23 19:09:00 -
[15]
Originally by: Chain Gang
Quote: dreads are designed for shooting heavily fortified stationary objects for extended periods of time. If that's your idea of fun then go for it. Btw, here's the skill tree to use it properly:
Thats nots CCP's description of a Dreadnaught, so do we take your word for it or theirs ...
from the item database: "Capital ships created for extended sieges of stationary installations."
you were saying?
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
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ElCoCo
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Posted - 2006.02.23 19:44:00 -
[16]
Originally by: Sarmaul from the item database: "Capital ships created for extended sieges of stationary installations."
you were saying?
He's just sad a pesky frig can scramble him while soloing complexes. |

Hohenheim OfLight
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Posted - 2006.02.23 19:52:00 -
[17]
You will probley get way more use out of a carrier, Its the direction i am goin gnow, but still ogt 3 months of skilling, dam my high intel low perc and will :( minmar bs lvl5 47 days! :( ------------------------------------------------- Max sig image dimensions are 400w x 120h and 24,000 byte filesize. --Jorauk |

Malthros Zenobia
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Posted - 2006.02.23 21:23:00 -
[18]
CCP needs to add capital sized cruise missiles, then Dreads, or atleast the Caldari one, will be fine.
Capital cruise missiles would be win, or even Assault cruise launchers which launch them 30% faster or so. Oh, and ofcourse Heavy stealth bombers, aka t2 cruisers that can fit 1-3 capital ship weapons.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Sarmaul
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Posted - 2006.02.23 21:26:00 -
[19]
Originally by: Malthros Zenobia CCP needs to add capital sized cruise missiles, then Dreads, or atleast the Caldari one, will be fine.
Capital cruise missiles would be win, or even Assault cruise launchers which launch them 30% faster or so. Oh, and ofcourse Heavy stealth bombers, aka t2 cruisers that can fit 1-3 capital ship weapons.
no to every single one of those ideas
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
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Shamis Orzoz
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Posted - 2006.02.23 22:30:00 -
[20]
Don't waste your time training for a dread unless:
1) you regularly fly with a group 2) you have enough money to buy a dread, or will soon 3) You already have battleship 5 and large weapon 5 for your race.
Even with the above met, think carefully about it. I've been training for dreads off and on for serveral months, and I STILL don't have decent skills with them. And I have nearly 40 mil skillpoints.
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Jennifer X
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Posted - 2006.02.23 22:55:00 -
[21]
Well, first off im not as new as i seem. But for a long time i was not interested in capital ships. Now i achieved my primary training goal, i was looking for a new one. Capital ships. As i think they will replace battleships in a few months.
But reading the comment i rather choose a different goal. Thanks y'all.
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Sarmaul
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Posted - 2006.02.23 23:03:00 -
[22]
Originally by: Jennifer X As i think they will replace battleships in a few months.
ccp have cleverly designed capital ships so that they never render smaller ships obsolete. The skill point investment, the cost factor and the logistics required (remember they can't use jumpgates - you need someone in gang to activate a cyno field in the destination system for the dreads to jump into) help to enforce that.
my current training goal is total minmatar specialization - level 5s on everything, including t2 ships and t2 guns. I have a very long way to go, but it's going to keep me occupied for the next year or 2 :)
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
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Cosmo Raata
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Posted - 2006.02.24 02:17:00 -
[23]
Well, sorry to burst all of you non-dread pilots bubble, but they do fairly well if you fit them right in some pvp cases. 1 Revelation & 1 Moros had over 150 kill mails on the armaggedon night in ourseulot, all against BS's, Cruisers, Frigs, other Dreads, Battlecruisers & inties. Reason they can be that successful is people under-estimate them like you're all doing in here. lol
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Neon Genesis
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Posted - 2006.02.24 02:21:00 -
[24]
They're for killing POS. If this isn;t what you want them for, they can work in smaller situations, but your way better off with a carrier/smaller ship for small engagements.
There, i just contributed nothing to your thread |

Seleene
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Posted - 2006.02.24 09:39:00 -
[25]
Originally by: Boonaki In a year I think you'll be seeing mixed fleets with a couple of cap ships thrown in there. Unless your fighting MC then you'll have 10 dreads, 2-3 motherships, and 20 carriers sitting in your home system waiting for you to undock.
I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships.
    -
See the MC in action in our latest vid! Sig Hijack!11 - Imaran  |

KIAEddZ
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Posted - 2006.02.24 10:04:00 -
[26]
Originally by: Seleene
Originally by: Boonaki In a year I think you'll be seeing mixed fleets with a couple of cap ships thrown in there. Unless your fighting MC then you'll have 10 dreads, 2-3 motherships, and 20 carriers sitting in your home system waiting for you to undock.
I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships. I am not obsessed with cap ships.
   
Yes you are. As am I. We need to start a support group. ;(
KIA Piccys
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Filan
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Posted - 2006.02.25 15:59:00 -
[27]
Dreads work pretty simple, think of driving an old 1960s or 1970s Caddy Deville and you get an idea of size(though i think the dread is infact smaller then the old school caddy....)
Please resize image to a maximum of 400 x 120, not exceeding 24000 bps, ty - Cortes |

Sarmaul
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Posted - 2006.02.25 19:26:00 -
[28]
Originally by: Cosmo Raata Well, sorry to burst all of you non-dread pilots bubble, but they do fairly well if you fit them right in some pvp cases. 1 Revelation & 1 Moros had over 150 kill mails on the armaggedon night in ourseulot, all against BS's, Cruisers, Frigs, other Dreads, Battlecruisers & inties. Reason they can be that successful is people under-estimate them like you're all doing in here. lol
firstly that was the test server, where every man and his dog were flying the biggest ships they could.
secondly, as you said this was limited to one system. for roaming fleets having to wait a minute to jump in a dread is generally unfeasable if the enemy begins to attack you.
finally, the moment someone sees you are moving dreads around, they will come equipped with the tools to turn it into a sitting duck, i.e. nos/neut.
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
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smallgreenblur
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Posted - 2006.02.25 19:32:00 -
[29]
Originally by: Kaylon Syi I am sitting on 25mil SP and I just got the ability to train capitol ships.
After testing the 100.ooisk Naglfar on the stress test Sunday and Monday... I have atleast 2-3 weeks of training left until I can fly one decently.
It takes a long time to be a dread pilot. While the Naglfar is sexy and then some... to a new player I would go for the carriers if you wanna go capitol ship route. Needs even more training but you will probably have more fun.
Yeah it was a good couple of fights :) But you do need support with a dread tho because as soon as close range bs start orbiting at 5ks then there's f all you can do about it.
sgb
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Nyxus
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Posted - 2006.02.25 19:54:00 -
[30]
Dreads are great for shooting pos, stations, and other dreads.
They are not so good at shooting battleships and smaller ships in general. It's simply the return-on-investment factor. A dread worth 1 billion+ is suprisingly easy to kill with the correct anti-capital ship setups and just a few people. MUCH fewer than you would think. Personally killing several Dreads of several different races has amply demonstrated both thier great strengths and thier great weaknesses to me. But sincerely I do think thats they way they should be.
Thats why in thier current incarnation Capital ships normally don't come into play unless the deploying side fields overwhelming numbers. In which case they are overkill unless taking down a stationary target, a task at which they excel as no other.
Carriers are extremely buggy atm, but I am sure this will be fixed you will see more of these (or rather, thier drones) coming to a battlefield near you SoonÖ.
Nyxus
Macgyver can build an airplane out of gum and paper clips, but Chuck Norris can kill him and take it.
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