Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jon Hawkes
|
Posted - 2006.02.23 14:02:00 -
[1]
A couple of times since the RMR patch, I've (literally) run into a curious phenomenon whereby warp bubbles, even small ones, can pull you into them from well over 100km away.
On 2 occasions, I've been in a Covert Ops, scanning a gate from a couple of AU away before warping in. Realising that there was a small bubble near the gate, I decided to play it safe and warp in at 100km, in order to get a better look. However, on both occasions, the bubble was anchored 15km or so behind the gate from my approach, effectively putting them 115km away from my intended warpin point. When warping in at that range, I still got pulled right into the bubble's warp disruption field.
Fortunately, I managed to keep my ship (but not my trousers) intact both times, but am more than a little curious as to how this happens. In other instances, I have been able to warp up to a gate with a medium bubble at 60km and avoided being dragged in. Has anyone else experienced this, and are bubbles supposed to work at this kind of range? If this is an intended function, what is the point of using anything larger than a small bubble to camp gates?
~Free production, refining and POS resouces site~ |
Rein Fallow
|
Posted - 2006.02.23 14:21:00 -
[2]
Not quite sure what you said but...They're supposed to pull you OUT of warp. ------------------------------------------------ //////\ /\ ///(------) O-( ^_^ )-O ///(------) ///////|
Yes. Yes, that is Kirby on a uni-cycle. |
Butter Dog
|
Posted - 2006.02.23 14:24:00 -
[3]
I know what he means.
Sometimes I have been pulled 15km to the side of a gate, when warping in at a distance to take a look.
Other times I have instajumped to the gate without being effected by the warp bubble. There doesnt seem to be any consistency to it.
------------------ The viewpoints expressed are my own, not necessarily those of my Corporation or Alliance. |
Jon Hawkes
|
Posted - 2006.02.23 14:29:00 -
[4]
Originally by: Rein Fallow Not quite sure what you said but...They're supposed to pull you OUT of warp.
Yes, but when the bubbles' stats give them an area of affect of 15km radius, pulling ships out of warp from 100+km away seems a little wrong. And sneaking away from the 3 Interceptors who are 5000m away from your cloaked ship is not a great deal of fun!
~Free production, refining and POS resouces site~ |
Shamis Orzoz
|
Posted - 2006.02.23 14:32:00 -
[5]
I don't think the current mobile warp disrupter behavior is what was originally intended, but it is the way they have worked for quite some time, so I wouldn't expect it to change soon.
Interdiction spheres are 10x more buggy than mobile warp disruptors though...which really needs to be looked at.
And the WORST thing ever is how Interdiction spheres and mobile warp disruptors interract together The testers clearly aren't pirates or they would have lever let these bugs through...
|
Jon Hawkes
|
Posted - 2006.02.23 14:36:00 -
[6]
Why, what happens when the 2 work together?
~Free production, refining and POS resouces site~ |
Shamis Orzoz
|
Posted - 2006.02.23 14:43:00 -
[7]
Originally by: Jon Hawkes Why, what happens when the 2 work together?
If there is a mobile warp disruptor on grid, then interdiction spheres do absolutely nothing. Just pretend they aren't there.
I won't get into all of the other interdiction bugs though. Lets just say they make it easy for cheaters to get away. Bug reports have been filed, but I'm not holding my breath...
|
Jon Hawkes
|
Posted - 2006.02.23 14:56:00 -
[8]
Do Interdictor spheres show up on the scanner, like Mobile Warp Disruptors and Scan Probes do? If they don't a cloaked Interdictor could be a very nasty addition to a gate camp.
~Free production, refining and POS resouces site~ |
Lodhi
|
Posted - 2006.02.23 21:55:00 -
[9]
Originally by: Jon Hawkes Do Interdictor spheres show up on the scanner, like Mobile Warp Disruptors and Scan Probes do? If they don't a cloaked Interdictor could be a very nasty addition to a gate camp.
They show up on scan.
|
Cain Bloodlust
|
Posted - 2006.02.23 22:13:00 -
[10]
I believe the behaviour the OP refers to is intentional. Otherwise, you could easily avoid them by warping in at 100km. A very nice thing about bubbles is that they bring attacking fleets out of warp at one spot, where few if any of them are at optimal, and everyone camping the gate is. Allowing people to avoid bubbles by simply warping in at 100km would be teh lame.
|
|
Shamis Orzoz
|
Posted - 2006.02.23 22:18:00 -
[11]
Edited by: Shamis Orzoz on 23/02/2006 22:18:07 By the way, if any CCP employees happen to read this thread:
Please look at interdiction spheres, they have some bugs which make them inferior to mobile warp disruptors, and completely worthless against certain players.
thanks
Shamis
|
Cummilla
|
Posted - 2006.02.23 22:31:00 -
[12]
Like the other guy said, in reference to mobile warp disrupters, that's how they've always worked. They PULL you out of warp IF you are warping in to the gate at any interval in the default right click menu AND you are "lined up" with the bubble itself. When placing a bubble, you simply determine where the traffic is coming from and anchor it directly in line with both the gate and the far celestial object that is the origination point of traffic to be caught.
You can put the bubble behind the gate, but at what range behind it starts to fail I don't know. I know I've anchored bubbles 30km behind the gate and they work like a charm.
How to defeat this? easy. Just determine that a bubble is in place and then take a different vector into that gate. Frequently there will be a planet near the gate anyway. I'll often warp into that planet, scan the gate quick, and then plop down at 15km from the gate and mwd through w/ zero problems.
OR, if you are the cov ops guy tasked with snooping this kind of camp out what you can do is warp in at whatever range to the gate you desire so long as it follows the "use another vector" approach as above. Make it a radically different vector. Don't just vary by a few degrees.
Really bubbles are just traps for the lazy to fall into. They are very easy to avoid.
|
Hinik
|
Posted - 2006.02.24 09:55:00 -
[13]
THe problem with Interdiction Spheres is that you can sick it directly on the gate and it's diameter is large enough to catch anything coming through, to get the same effect from mobile warp bubbles you have to pile them around the gate as you can't set them up within a certain distance of the gate.
so therefore interdiction spheres win eve
LOVES CHARITY REGARD |
k starwind
|
Posted - 2006.02.24 11:53:00 -
[14]
Edited by: k starwind on 24/02/2006 11:54:52 as long as the mobile warp sphere is inline with the gate and the object you want to catch people warping from it will pull you out no matter what range you warp to the gate at.
i have successfully anchored a bubble 175km from a gate, yes it did take 2 hrs of getting it in the exact place but when i finally got it there it worked a treat i had the person warp to the gate at 100km and he ended up 175km behind the gate in my bubble
the further from the gate you put the bubble the more accurate you have to be in where you you put the bubble
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |