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Arakasai
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Posted - 2006.02.24 22:02:00 -
[1]
I am trying to decide between the Raven and the Rattlesnake and I am looking for some guidance. I mostly do PVE mission running, not all that interested in PVP.
Anyone made this choice before me and what were the deciding factors?
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JamesTalon
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Posted - 2006.02.24 22:05:00 -
[2]
I looked at the states for both not long ago, and if your looking for missiles, I believe the Rattlesnake is more set up for them. Would probably be good in PvE, but it depends on the setup
Caldari Navy Surplus
Eris was here ~Eris |

Seto Mazzarotto
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Posted - 2006.02.24 22:08:00 -
[3]
Edited by: Seto Mazzarotto on 24/02/2006 22:09:51 Navy Raven's a better tank and offers better DPS. It's easier to train for. You don't have to mission in Venal for it, which would involve you in PvP whether you want it or not.
The process of acquiring one will likely utterly wreck your standings with the other faction, so you'd have to decide whether you like to refine your loot in Caldari space or in Venal. Or, if your standings sink low enough, if you'll miss ever travelling through high-sec Caldari space again.
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Arakasai
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Posted - 2006.02.24 22:09:00 -
[4]
Edited by: Arakasai on 24/02/2006 22:11:21 Edited by: Arakasai on 24/02/2006 22:10:24 I am currently missile based in my Raven, working towards Tech II Cruise Launchers and all that comes with them :)
Also, to respond to the poster above:
I am looking to purchase one. Unless they come out with a more flexible agent system that is :) My faction is very important to me and to my carebear lifestyle as it were :)
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Necrologic
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Posted - 2006.02.24 22:15:00 -
[5]
Originally by: Seto Mazzarotto Edited by: Seto Mazzarotto on 24/02/2006 22:09:51 Navy Raven's a better tank and offers better DPS. It's easier to train for. You don't have to mission in Venal for it, which would involve you in PvP whether you want it or not.
The process of acquiring one will likely utterly wreck your standings with the other faction, so you'd have to decide whether you like to refine your loot in Caldari space or in Venal. Or, if your standings sink low enough, if you'll miss ever travelling through high-sec Caldari space again.
I disagree. I have not flown either, but here's what i'm seeing from the stats.
Rattlesnake has 10k shields base, navy raven 9k. Raven is 8/6/5, snake is 8/6/6. So the Snake tanks better. Raven has 7 launchers 4 turrets, snake has 6 launchers 4 turrets. But with that extra low slot it fits another ballistic cont and does more damage than the raven.
Raven has 5% rof and 10% velocity per level, snake has 5% rof, 5% large hyb damage and 50% flat velocity per level. So, it tanks better, and 6x launchers, 2x turrets (with bonus) and 1x bcu is way more damage than 7x launchers, and 1x turret (no bonus).
So i'd go rattlesnake over navy raven any day, except Snake is WAY harder to get. If you are thinking to just buy it, snake is worth the extra couple hundred mil. If you want to agent mission for it, go for the raven.
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Arakasai
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Posted - 2006.02.24 22:32:00 -
[6]
I have considered that. The essential differences:
Rattlesnake: +1000 shield, +1 extra low slot
Caldari Navy Raven: +1 Launcher Hardpoint
I am having great difficultly in deciding whether or not the extra low slot is more useful than the additional launcher hardpoint for a missile focused character.
But thanks for he insite, it is definately helpful to see what others think 
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Seto Mazzarotto
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Posted - 2006.02.24 22:36:00 -
[7]
Yeah, my bad. Still shaking off my rust from being inactive, I had the stats of the Rattlesnake from 6 months ago still imprinted in my brain. Didn't know they'd upgraded it to make it worth chasing.
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Necrologic
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Posted - 2006.02.24 22:38:00 -
[8]
Originally by: Arakasai I have considered that. The essential differences:
Rattlesnake: +1000 shield, +1 extra low slot
Caldari Navy Raven: +1 Launcher Hardpoint
I am having great difficultly in deciding whether or not the extra low slot is more useful than the additional launcher hardpoint for a missile focused character.
But thanks for he insite, it is definately helpful to see what others think 
A bcu2 gives 10.5% more rof and 10% damage bonus. A 7th launcher is better than this, but if you run rails too the rattlesnake will do considerably more damage. If you run nos the snake gets 2 and the raven 1, giving the snake still more effective damage. So no matter how you look at it, the snake does more damage unless you don't put an offensive module in your non-launcher high slots.
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Buraken v2
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Posted - 2006.02.24 22:40:00 -
[9]
Originally by: Necrologic
Originally by: Seto Mazzarotto Edited by: Seto Mazzarotto on 24/02/2006 22:09:51 But with that extra low slot it fits another ballistic cont and does more damage than the raven
Not really, this is RMR remember? difference between 5 damage mods and 6 is next to nothing at all, thats why no one fits more then 3-4 dmg mods, but you could fit an extra PDU or something I guess =)
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Spuki
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Posted - 2006.02.24 23:01:00 -
[10]
Edited by: Spuki on 24/02/2006 23:03:54 The Navy Raven only has 20 CPU more than the standard Raven, so you might run into cpu troubles if you fit that 7th launcher.
Edit: Of course another bcu/pdu for the rattlesnake uses CPU as well, but i think you are more flexible with that extra low-slot.
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Necrologic
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Posted - 2006.02.24 23:18:00 -
[11]
Edited by: Necrologic on 24/02/2006 23:19:04
Quote: Not really, this is RMR remember? difference between 5 damage mods and 6 is next to nothing at all, thats why no one fits more then 3-4 dmg mods, but you could fit an extra PDU or something I guess =)
The guy is running missions, not pvping. I'm assuming he has mostly power diags, not bcus.
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Wesley Harding
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Posted - 2006.02.24 23:19:00 -
[12]
Edited by: Wesley Harding on 24/02/2006 23:21:20 As a pure tanker, the Snake wins hands down. It's massive number of shield hps grants her a significant passive shield recharge rate, and the extra low gives her many options.
However, it has grid and CPU issues that I think would keep it from fitting a pair of rails. It has less CPU then the Naval Raven, and matches it for grid, and rails eat alot more grid then siege and cruise missle launchers do. Also, rails would eat cap, and shield tanks cause enough problems with capacitors as is.
Even if you fitted the Snake with a passive shield tank, that still leaves big fitting problems.
The Navy Raven would be much more destructive, and only slightly less powerful a tanker.
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Necrologic
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Posted - 2006.02.24 23:21:00 -
[13]
Originally by: Wesley Harding As a pure tanker, the Snake wins hands down. It's massive number of shield hps grants her a significant passive shield recharge rate, and the extra low gives her many options.
However, it has grid and CPU issues that I think would keep it from fitting a pair of rails. It has less CPU then the Naval Raven, and matches it for grid, and rails eat alot more grid then siege and cruise missle launchers do. Also, rails would eat cap, and shield tanks cause enough problems with capacitors as is.
Even if you fitted the Snake with a passive shield tank, that still leaves big fitting problems.
Hmm. I'm not going to run the numbers, but wouldn't 3-4 power diags give you enough grid?
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Wesley Harding
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Posted - 2006.02.24 23:27:00 -
[14]
Edited by: Wesley Harding on 24/02/2006 23:29:06 Possibly, but then you are sacrificing damage modules, aren't you? No one likes fitting a CO-Processor either and you will absolteuly run into CPU problems fitting even one extra rail.
Whereas, with cruise missle launchers, a Naval Raven would have no trouble fitting 7 of them, a tank, and a couple BCUs.
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Arakasai
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Posted - 2006.02.24 23:41:00 -
[15]
My current Raven Fittings:
High ---- 6x Arbalest Cruise 2x Heavy Diminishing Nos
Medium ------ 1x XL C5 Emergancy Booster 3x NPC Specific Hardeners Tech II 2x Shield Amp
Low --- 2x BCU II 3x PDU II
I will be jumping up to Tech II Cruise Launchers soon and start suffering CPU issues. This will likely result in some Dread Gear. Prob 2x DG BCU to start, also in the market for jumping up to a DG XL Shield Booster (Does not help CPU, but helps cap drain) in the nearish future. So CPU is controllable on my current Raven and in a CNR ... just. I am not sure how controllable it will be on the Rattlesnake.
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Hellspawn01
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Posted - 2006.02.25 00:01:00 -
[16]
Navy raven if you want gank. Rattlesnake if you want tank.
7x torps on a navy raven kills any BS in notime and is able to tank. A rattlesnake has about 15k shields with 4x power diags T2 and 2x ballistics T2. If you want to mission run, get the rattlesnake. ------ Ö Ship lover
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Cummilla
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Posted - 2006.02.25 00:16:00 -
[17]
I have a CNR. I still have to make tough choices setup wise largely because of t2 fitting reqs on seige's and bcu's and my inate desire to never leave home w/o a cap injector in tow.
That additional lowslot on the Snake is looking golden from my point of view.
One hedge would be I'd like to compare cpu\grid numbers first. The cost of the Snake has always been a deterrent for me mostly because I short of shot my wad with teh CNR purchase hehe.
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Arakasai
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Posted - 2006.02.25 00:55:00 -
[18]
Well, I played around with Quickfit a smidge to see what I could come up with.
Caldari Navy Raven:
High ---- 7x Cruise Missile Launcher II 1x Heavy Diminishing Nos
Medium ------ 1x XL C5 Emergancy Shield Booster 2x Shield Boost Amp I 3x NPC Specific Hardeners - Tech II
Low --- 2x Dreade Gurista BCU 3x PDU II
Rattlesnake:
High ---- 6x Cruise Missile Launcher II 2x Heavy Diminishing Nos
Medium ------ 1x XL C5 Emergancy Shield Booster 2x Copasetic I Particle Field Accelerator 3x NPC Specific Hardeners - Tech II
Low --- 3x Dread Gurista BCU 3x PDU II
Summary The Rattlesnake has tighter fitting requirements (I had to drop in the Copasetics), however it edges out the Navy Raven for dps with the additional BCU. Oddly enough the combination of ROF and damage on that third BCU makes up for the 7th Launcher on the Raven. In this configuration, the Rattlesnake has: 1. More shields hence a higher "Passive Shield Regen" component by about 6/s. 2. Higher dps (just) 3. Higher cap recharge (Additional Nos over the CNR) 4. Added versatility - pull/replace the Nos - sacrifice a little dps by pulling the additional BCU if needed
All in all I think I answered my own question. Assuming you can afford it and you can afford to fit it then the Rattlesnake tanks better than the CNR, delivers more damage and is more flexible.
Thanks for all the input, it help a lot 
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Lucian Alucard
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Posted - 2006.02.25 03:27:00 -
[19]
Originally by: Seto Mazzarotto Edited by: Seto Mazzarotto on 24/02/2006 22:34:55 Navy Raven's easier to get. You don't have to mission in Venal for it, which would involve you in PvP whether you want it or not.
The process of acquiring one will likely utterly wreck your standings with the other faction, so you'd have to decide whether you like to refine your loot in Caldari space or in Venal. Or, if your standings sink low enough, if you'll miss ever travelling through high-sec Caldari space again.
EDIT: My facts were way off. Apologies to those misled.
Or you grab your friends one weekend and run the 8/10 in Dek when IRON is in the middle of a fleet battle then get the heck out with the Snake BPC.
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"Quick, bring me a beaker of wine,that I may wet my mind and say something clever." ~Aristophane
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Embattle
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Posted - 2006.02.25 08:23:00 -
[20]
I've had both and would say the NR offers more damage and the RS more survivability, esp when you use that extra low for another PDS. ----------- That's twice....most probably be three times by next week. |
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