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Theradus
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Posted - 2006.02.26 09:09:00 -
[1]
Edited by: Theradus on 26/02/2006 09:09:39 for those of you that watch the stargate series or other sci-fi space shows. The sound effects from weapon fire is usually so awesome. such as when two goa'uld hatek vessels warp in and immediatly start firing on there target. it just pumps me up. mabey im just a fan of good sound effects from weapons fire but i would like to see the current system reworked. my rail guns sound weak and are slow. i often find my self clicking them 1 second apart so it make its sound more even.
i guess what i am asking is it possible to get the sound effects to get some flow? i cant put my finger on it. but i just dont like the current sounds most guns make in this game. then again i only use rails.
anyone feel the same way i do?
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Nikolai Nuvolari
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Posted - 2006.02.26 09:13:00 -
[2]
Well the RoF of the guns themselves is going to dictate how often you hear the noise, and that is NOT going to be changed for aesthetic purposes. Besides, I find it cooler to hear one loud salvo, than each one going off individually. If anything, I wish the guns would coordinate better, as I have trouble getting more than three guns to go off at exactly the same time.
The actual sound of the guns firing is another issue. If you're using frigate-sized rails, then yes, they aren't going to sound very powerful, that gets better as you move up to larger weapons. Of course, I personally find the railgun sound effects to fit quite well. They're not meant to be deafening explosions like an artillery piece going off, but rather the whine of massive electric circuits dumping power through the conducting rails. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108!
Stop whining about my signature - Wrangler \o/ ~kieron [\"] -Capsicum <3 -eris you wanted colours now you have them :) -eris..again Donuts and cAKe anyone? Jacques' Nikolai can post twice as fast as me, and i'm uber -zhuge liang Uhm, I'm new to this, does this work? *clickety* Oveur |

Arlenik Emmanouelik
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Posted - 2006.02.26 09:13:00 -
[3]
Edited by: Arlenik Emmanouelik on 26/02/2006 09:14:46 The only think I can think of is to get a good sound system if you don't have one, with a good sub. Crank it up and let the show begin.
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Zephirz
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Posted - 2006.02.26 09:17:00 -
[4]
Meh those 1400mm's mega cannons dont have a very imprezzive sound either... Id like to feel the floor shake when one of those fires and i got my subwoofer turned on :P
If I had peanut-butter toenails I would shave them...
Imaran
Santiago Cortes FTW! |

Stan Cunningham
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Posted - 2006.02.26 09:39:00 -
[5]
I just blasted my subs and. well i like it lol but it barely effects my 425 rail guns. but i love how the ship engines sound. problem is when i get hit with multiple missles. its just to loud.
my point is the 425 are more of a trebble sound and not base like i would like
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SengH
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Posted - 2006.02.26 09:54:00 -
[6]
The eve sound effect system is majorly bugged and needs an overhaul. When you have 100+ ships around you firing, the sound from one plays then cuts out as another overlaps it and it sounds awful none of the clips ever play to completion.
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Sentani
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Posted - 2006.02.26 11:09:00 -
[7]
a sharper and more clear noice might be more annoying in the longrun...
think this is why most battlegames have more softer weapon noices then in RL...
ever heard a real artic warfare ? its sharp as hell and you have to wear earplugs if your even near it...
same goes for tanks and what not...
and maybe its a build in safety feature in the capsules to keep you brain from straining to much 
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Rodj Blake
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Posted - 2006.02.26 11:15:00 -
[8]
Edited by: Rodj Blake on 26/02/2006 11:16:04
The sound effects from spaceships in films and TV shows are, generally speaking, quite silly.
A vacuum is not the best medium for sound waves.
At least Eve has an in-game justification for its sound effects.
Dolce et decorum est pro imperator mori |

Saatar Fora
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Posted - 2006.02.26 12:07:00 -
[9]
There's sound in this game?!  ------- "wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I'm off to bed now!" - Draximus Cane |

Breed Love
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Posted - 2006.02.26 13:03:00 -
[10]
Originally by: Saatar Fora There's sound in this game?! 
This is old. Get a better sound card .
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Vorphalak
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Posted - 2006.02.26 19:09:00 -
[11]
Well, ok, normally there's no sound in space...
but speaking of realism, the movement should have to be quite different too, and so on...
But there's always a reason for some things not being realistic in games (or movies, at that): to make it cooler and simply more fun to play/watch. (Although I really love Babylon 5 for the realistic movement in space! But in EVE this would probably be unbearable.)
Back to the sound-topic, just sit back and watch for example the battles in the last few Star Trek movies...and then watch them again, without sound. You'll agree in no time that the sound HAS to be there, no matter what.
And yeah, I too would love the guns in EVE to sound more bombastic! I don't care how firing a magnetic accelerated projectile in space would sound like in real life...if it's my ship in a game that fires it, I want it to sound really cool 
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Zolofine
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Posted - 2006.02.26 19:12:00 -
[12]
Originally by: Zephirz Meh those 1400mm's mega cannons dont have a very imprezzive sound either... Id like to feel the floor shake when one of those fires and i got my subwoofer turned on :P
Then get a bigger subwoofer...
When me (blasters) and a friend of mine (1400mm) are out hunting i have the neighbours banging the walls ^^ |

Meeko Gloom
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Posted - 2006.02.26 19:34:00 -
[13]
Edited by: Meeko Gloom on 26/02/2006 19:36:04
Originally by: Theradus Edited by: Theradus on 26/02/2006 09:09:39 for those of you that watch the stargate series or other sci-fi space shows. The sound effects from weapon fire is usually so awesome. such as when two goa'uld hatek vessels warp in and immediatly start firing on there target. it just pumps me up. mabey im just a fan of good sound effects from weapons fire but i would like to see the current system reworked. my rail guns sound weak and are slow. i often find my self clicking them 1 second apart so it make its sound more even.
i guess what i am asking is it possible to get the sound effects to get some flow? i cant put my finger on it. but i just dont like the current sounds most guns make in this game. then again i only use rails.
anyone feel the same way i do?
yea my 250mm rails sound more powerful than my 425mm , When i first got large guns i thought it was going to be a big deep whoossh, but its a short pop
but larges ions sound and look great when they are shooting, ccp did a good job on those. now its time to lower the cpu --------------------------
Gun dont Kill People Drones Do |

Vorphalak
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Posted - 2006.02.26 19:52:00 -
[14]
Originally by: Zolofine Then get a bigger subwoofer...
When me (blasters) and a friend of mine (1400mm) are out hunting i have the neighbours banging the walls ^^
Louder = Better ? WRONG!
So when the sound itself and/or your speakers and subwoofer suck (Bigger = Better isn't the way to go either!) you just turn up till the pain barrier is reached? Great...
Sorry I'm so excitable about these things, no flame intended! But being an audio engineer and generally an audiomaniac it really pains me to hear or read such comments.
Only when you've heard really good produced audio (be it music or anything else) with really good hardware on a low volume, and still felt it all around you and inside you, you'll know what I'm talking about.
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Flash Landsraad
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Posted - 2006.02.26 19:56:00 -
[15]
Originally by: Zephirz Meh those 1400mm's mega cannons dont have a very imprezzive sound either... Id like to feel the floor shake when one of those fires and i got my subwoofer turned on :P
Tempest + 6x 1400s. Preactivate all weapons and click on target.
Sure gets my room shaking . My parents have actually had complaints from the next door neighbours once or twice  
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Brastagi
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Posted - 2006.02.26 19:58:00 -
[16]
Hmm I think Firefly/Serenity portrayed very well that there's no sound in space. I remember the scene where Alliance Cruiser (It's more like a giant floating city to me) blow up a derelict ship (remember the episode where they found a crazed survivor?). Hardly any cool "Pew pew pew KAbooom" noise at all. Even though we see streams of lights and ship blowing up.
back to topic; The rail sounds is okay with me, but the beam and pulse laser sound need minor adjustment. ---------
OranjeKonijn. Obey the rabbit. OranjeKonijn. Obey the rabbit. OranjeKonijn. |

Flash Landsraad
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Posted - 2006.02.26 19:59:00 -
[17]
Originally by: Vorphalak
Originally by: Zolofine Then get a bigger subwoofer...
When me (blasters) and a friend of mine (1400mm) are out hunting i have the neighbours banging the walls ^^
Louder = Better ? WRONG!
So when the sound itself and/or your speakers and subwoofer suck (Bigger = Better isn't the way to go either!) you just turn up till the pain barrier is reached? Great...
Sorry I'm so excitable about these things, no flame intended! But being an audio engineer and generally an audiomaniac it really pains me to hear or read such comments.
Only when you've heard really good produced audio (be it music or anything else) with really good hardware on a low volume, and still felt it all around you and inside you, you'll know what I'm talking about.
That's like when I'm playing guitar with my amp or my clavinova piano, you can feel it with the piano and even if it's just a slow piece rather than rock (with the guitar) you can feel it and it's beautiful .
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Alexis DeTocqueville
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Posted - 2006.02.26 20:01:00 -
[18]
I would personally like to be able to configure EVE Online to play a .WAV file of Homer Simpson screaming "SWEET MERCIFUL CRAP!", whenever someone with a -5.0 sec rating shows up on my Overview.
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MellaRinn
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Posted - 2006.02.26 21:39:00 -
[19]
Originally by: Nikolai Nuvolari If you're using frigate-sized rails, then yes, they aren't going to sound very powerful, that gets better as you move up to larger weapons. Of course, I personally find the railgun sound effects to fit quite well. They're not meant to be deafening explosions like an artillery piece going off, but rather the whine of massive electric circuits dumping power through the conducting rails.
Apart from the fact that 250mm Railguns sound so much more powerful than 425 or any other Large railgun, everything else is not too bad...
But yeah - I'd love to hear more powerful sounds :)
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Cerberal
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Posted - 2006.02.26 21:42:00 -
[20]
Interestingly, my 425mm autocannons scare the **** out of my alliance members when i fire them, "Cerb, what the hell guns are those?"
Whereas my 800mm autocannons sound like...well.. me throwing a lighter on the ground with enough force to make it explode (tiny explosion).
I wouldnt mind a change in the sound effects, or maybe new weapon effects alltogether (maybe being able to see my bullets a bit more somewhat).
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Cerebral Pares
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Posted - 2006.02.26 22:22:00 -
[21]
There is no way of getting soundwaves in vacum but as the cannon is fitted to the ship and the ship is made of some sort of metal i suppose so if you are in the ship you should hear your cannon firing. So saying that the sound is not supposed to be heard is not a very good response.
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Zolofine
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Posted - 2006.02.26 22:22:00 -
[22]
Originally by: Vorphalak
Originally by: Zolofine Then get a bigger subwoofer...
When me (blasters) and a friend of mine (1400mm) are out hunting i have the neighbours banging the walls ^^
Louder = Better ? WRONG!
So when the sound itself and/or your speakers and subwoofer suck (Bigger = Better isn't the way to go either!) you just turn up till the pain barrier is reached? Great...
Yes i can clearly see in my comment that i stated that... NOT 
Louder is not better, because even some 20$ 'computer speakers' can produce lots of noise (note the choice of term). You want better quality you need more pump period. And you aren't going to get the 'pump' you need (escially on the lower frequencies) out of some tiny little subwoofer with a built in cheappo amp. You get very decent quality out of a standard 10-12" woofer, the only thing that sets one asside from another is the frequency it can effectivly produce sound at and ofc the max output without distortion. Everythign else is dependant on pre-amp and quality of the sound itself.
Tiny little 20$ speakerset < big properly installed speakerset and amp
Now tell me again how wrong i am... |

Kylania
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Posted - 2006.02.26 22:36:00 -
[23]
Originally by: Rodj Blake At least Eve has an in-game justification for its sound effects.
From: "Jovian Wet Grave" (page 4)
Quote:
After a while Anu's voice came back: "You're doing very well. Now we are going to activate the audio synthesizers." "Audio synthesizers? What do you mean?" Pirkotan thought. "As you know there is no sound in space, but when we were developing the capsules we found that people wanted to use as many of their senses as possible, thus we added the sound. By letting a computer create three dimensional sound we also add to the awareness you have while in battles, for instance." Several seconds later Pirkotan could hear the audio synthesizers kick in; he could hear the low humming noise of the propulsion system and the sudden hissing sound of course-correctional thrusters. Anu came back on: "Now we'll test the audio system." Suddenly a missile was launched from one of the missile bays. It flew majestically out from the ship and disappeared to the right of Pirkotan's vision. Pirkotan turned the camera and watched it fly away from the ship. Then a stab of green and yellow light came from the Jovian vessel, accompanied by a loud *****ling noise. The weapon burst hit the missile and it exploded. Pirkotan heard the explosion clearly and when he turned the camera to the Jovian vessel he could still hear the explosion's residue in the background. Once again, Anu spoke: "That went very well."
-- Lil Miner |

Vorphalak
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Posted - 2006.02.27 00:34:00 -
[24]
Originally by: Zolofine Yes i can clearly see in my comment that i stated that... NOT 
and so on...
You haven't read my post properly, let alone understood it. That you need the right equipment (and a good "audio event" in the first place, too) is exactly what I said.
All you were saying was basically "When I play the walls are shaking, HUBBAH, HUBBAH...".
So please don't repeat my arguments now and predict they were yours...
Since I, as I already said, don't have a flame war in mind I won't post anything else here. So don't even bother.
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Verone
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Posted - 2006.02.27 00:40:00 -
[25]
I have a whole stereo system, including 2x 300w subwoofers attached to my computer, which eve runs through.
If I turn on the sound when I'm taking torpedo fire, things vibrate across the desk 
Glasses of water look like the one in the T-Rex scene in Jurassic Park 
There's nothing wrong with how Eve's sound is coded or recorded, you just need the right equiptment to fully utilise it.
Veto Member Movies
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Cerberal
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Posted - 2006.02.27 00:42:00 -
[26]
Edited by: Cerberal on 27/02/2006 00:42:50 Edited because what i typed was tasteless >.>
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Zolofine
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Posted - 2006.02.27 01:16:00 -
[27]
Originally by: Vorphalak
Originally by: Zolofine Yes i can clearly see in my comment that i stated that... NOT 
and so on...
You haven't read my post properly, let alone understood it. That you need the right equipment (and a good "audio event" in the first place, too) is exactly what I said.
All you were saying was basically "When I play the walls are shaking, HUBBAH, HUBBAH...".
So please don't repeat my arguments now and predict they were yours...
Since I, as I already said, don't have a flame war in mind I won't post anything else here. So don't even bother.
Please don't presume to know what i understand, kthx.
Ps: if you quote someone in a post they usually respond. Especially if you misinterpret their post and go on to correct them with arguments That are quite obvious to anyone with a brain... |

Nikolai Nuvolari
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Posted - 2006.02.27 02:00:00 -
[28]
Originally by: Stan Cunningham my point is the 425 are more of a trebble sound and not base like i would like
Minmatar projectile artillery should be a low-pitched sound because every time you fire the weapon, it's a huge explosion going off. Railguns are supposed to be a high-pitched treble because they're electric weapons. They fire by dumping power through conducting rails, not by detonating gunpowder.
Originally by: Alexis DeTocqueville I would personally like to be able to configure EVE Online to play a .WAV file of Homer Simpson screaming "SWEET MERCIFUL CRAP!", whenever someone with a -5.0 sec rating shows up on my Overview.
  That could be a cool feature, in fact. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108!
Stop whining about my signature - Wrangler \o/ ~kieron [\"] -Capsicum <3 -eris you wanted colours now you have them :) -eris..again Donuts and cAKe anyone? Jacques' Nikolai can post twice as fast as me, and i'm uber -zhuge liang Uhm, I'm new to this, does this work? *clickety* Oveur |
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