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Butcher Bill
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Posted - 2006.02.26 13:18:00 -
[1]
Im in the process of learning Electronics Upgrades 5 and after reading a few posts about diminishing returns made me wonder if there any skills that arent worth the time taking to L5 or a list of them?
Cheers
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Cukogra
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Posted - 2006.02.26 14:55:00 -
[2]
Actually, all skills have huge diminishing returns. When it takes longer to go from IV -> V then from 0 -> IV for the same bonus on each level, then you have huge diminishing returns. I tend to move the skill to III or IV and move on to something I can use immediately.
However, this also does not take into account skills that require another skill at V.
But, I do see your point 
So to answer your question, I find the fitting skills something that I need to have at V (except AWU which I have at III and plan on getting to V over the summer break when I'm on vacation). I also tend to like to get to V the navigation skills. Everything else I tend to get to IV.
Granted, I'm only a 5 million SP character so I have to be a bit more selective of what I train to be more efficient.
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vanBuskirk
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Posted - 2006.02.26 15:20:00 -
[3]
IMHO all of them, unless you simply must have a skill at level 5 to learn another one or use some piece of equipment.
If you really need the extra 5% in combat in exchange for the long training time, then you are pushing your luck too far.
But also IMHO, the exceptions are Production Efficiency and Refinery Efficiency; many producers operate on wafer-thin margins as it is, and the losses from less-than-perfect skills would make a profit into a loss.
---------------------------------------------- "Violence is the last refuge of the incompetent." ---------------------------------------------- |

Farjung
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Posted - 2006.02.26 15:48:00 -
[4]
Edited by: Farjung on 26/02/2006 15:48:47
Originally by: vanBuskirk If you really need the extra 5% in combat in exchange for the long training time, then you are pushing your luck too far.
However, that extra 5% on multiple skills can add up quite significantly. To take an extreme example to illustrate the point;
A 1400mm Howitzer Artillery I with EMP on a tempest with no damage mods:
With large projectile turret 4, minmatar battleship 4, rapid firing 4 and surgical strike 4, gunnery 5 (as it needs gunnery 5 as pre-req), it does:
(5.75 * 1.2 * 1.2 * 1.12 * 44) / (23.63 * 0.8 * 0.8 * 0.9) = 29.98 dps
With all of those at 5, it does:
(5.75 * 1.25 * 1.25 * 1.15 * 44) / (23.63 * 0.75 * 0.75 * 0.9) = 38.00 dps
So, those level 5s instead of level 4s have yielded a 26.8% increase in damage over time.
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Sevrec
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Posted - 2006.02.26 15:57:00 -
[5]
^^^^
At the cost of about two months training time. In that two months you could train a whole lot of other skills that could make your ship more effective.
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Exelsior
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Posted - 2006.02.26 16:05:00 -
[6]
Yes, but a lot of level 5 skills are there to offer a possibility to specialise in a race or profession. I mean, of course if you're starting up, spending two months on some lvl 5 gunnery skills isn't worth it as u still have many support skills untrained. However, what happens when you already have most of those if not all skills at lvl 4 or 5 and u'd like that extra dmg? ------------------------- Thou shalt be dispatched. |

Stogee
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Posted - 2006.02.26 17:35:00 -
[7]
Ok, I think there are certain skills that simply should be trained to level 5. I think it does largely depend on how big a ship you plan on piloting most of the time. Because if your planning on piloting a battleship, that 5% can make a big difference. For example skills like engineering, electronic, mechanic etc etc
Unless the skill is mainly module specific i.e. electronic upgrades. But then training it to level 5 would be important if you were trying to squeeze stuff onto a frigate. If you were to also train say, weapon upgrades to level 5 as well then it would compliment having Electronic upgrades lvl 5.
I think, anyway.
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Farjung
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Posted - 2006.02.26 17:36:00 -
[8]
Originally by: Sevrec ^^^^
At the cost of about two months training time. In that two months you could train a whole lot of other skills that could make your ship more effective.
Meh, it doesn't take all that long to have level 4 in pretty much all skills that are relevant to flying a particular ship, aside from some of the capital ships and command ships. Then it becomes a question of maxing out those skills or moving on to another ship. Personally I'd like to be able to fly one ship to its full potential, rather than fly a multitude of ships mediocrely.
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Hinik
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Posted - 2006.02.26 17:50:00 -
[9]
Originally by: Farjung
Originally by: Sevrec ^^^^
At the cost of about two months training time. In that two months you could train a whole lot of other skills that could make your ship more effective.
Meh, it doesn't take all that long to have level 4 in pretty much all skills that are relevant to flying a particular ship, aside from some of the capital ships and command ships. Then it becomes a question of maxing out those skills or moving on to another ship. Personally I'd like to be able to fly one ship to its full potential, rather than fly a multitude of ships mediocrely.
Listen to the man, he speaks the truth.
chose a ship that you want to be a god in and max all the skills nesecary in order to do so. just set your sights a little higher than a cruiser or you'll never truely own 
LOVES CHARITY REGARD |

Arakasai
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Posted - 2006.02.27 17:05:00 -
[10]
I look at taking a skill to level 5 in the following ways:
1. Is this skill a pre-requisite for an advanced skill I need to have. 2. Is this skill required because it affects fitting requirements. 3. Do I want to specialize in this area, is taking that skill to level 5 really worth it.
As mentioned above it takes the same amount of effort to go from 0->4 as it does to go from 4->5 so I consider each skill I take to 5 VERY carefully.
So, option 1 a good example is the learning skills. I took them all to level 5 so I could get advanced learning. They were a good investment to gain access to a good advanced skill.
Option 2, a good example would be Engineering, Electronics, Weapon Upgrades (this also falls under option 1).
Option 3, a good example of this would be Cruise Missile skill. I am taking this to level 5 as a combined specialization / Option 1.
So it is not entirely grey, some of them fall under multiple areas, but this is how I consider my skills that I potentially want to take to level 5.
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Grimwalius d'Antan
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Posted - 2006.02.27 18:34:00 -
[11]
Advanced Weapon Upgrades 5 Energy Management 5 Heavy Assault Ships 5 (Most HACS has excellent bonuses not to be missed out on) Recon Ships 5 (0 CPU usage for Covert ops cloak) Covert Ops 5 (0 CPU usage for Covert ops cloak) Assault Ships 5 (Ishkur drone bay, anyone?) Interceptors 5
These are all skills that are worth training to level 5, even though they're not prerequisites for anything else. If you're serious about using ships and mods that takes advantage of them, they ARE worth it.
"Only 5% blah blah blah not worth it IMO blah blah Im dumber than the train blah" << Whatever, fictional dude. Im sure your blob is nber already, so don't spray it.
Griefing is to ruin a friendly game, which Eve is not. |
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