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Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
72
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Posted - 2013.11.27 16:21:00 -
[1] - Quote
So it has come to my attention that, aside form the Venture, industrialists have no viable alternative to the Venture for gas harvesting.
It has also come to my attention that the venture has to t2 variant.
Hence, I suggest a
Quote:T2 Venture: Frigate-sized (aesthetically maybe bordering on destroyer-sized hull)
5 Hardpoints, 5 high slots 2 mids 2 lows
Ore-Hold about the same size as the current Venture PWG/CPU about the same as current Venture 250S / 200A / 325H Tank, resists same as T1 as for other industrials.
Mining Frigate skill bonus per level: 5% bonus to ore hold capacity 7.5% reduction in miner and gas cloud harvester CPU/PWG needs
Exhumers skill bonus per level: 5% reduction to gas cloud harvester and miner duration per level 7.5% increase to scan strength of probes per level
Role bonuses: 100% bonus to gas cloud harvesting +2 warp core strength
So now you have a choice between fitting 5 gas cloud harvesters and harvesting at top speed OR fitting 4 and a probe launcher to sniff out your own gas sites. You can also use it for ninja mining, but all the T1 barges still outmine it by a large margin.
Alternatively, give it 6 highs (destroyer-sized hull) and make the WH-Gas harvesters get a QoL increase. |

Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
74
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Posted - 2013.11.27 17:02:00 -
[2] - Quote
Kirimeena D'Zbrkesbris wrote:Quote:2 mids 2 lows
250S / 200A / 325H Tank, resists same as T1 as for other industrials. yup, with 4-5 gas harversters you'll probably die on 2nd or 3rd cycle from gas explosion. Have fun trying to fit a tank with these slots and 2 rigs.
I think you're mistaking deep-core miners for gas cloud harvesters.
Also, the 2 lows are to prevent fitting a rack of 3 mining upgrades and possibly catching up to the mining barges. |

Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
74
|
Posted - 2013.11.27 18:44:00 -
[3] - Quote
Sarah Stallman wrote:The venture is an amazing gas harvester. Truly unprecedented in it's effectiveness. The venture's 5% reduction to cycle time/level and double yield is awesome. A Gas Cloud Harvester II normally does 2 units every 40 seconds for a cyclic rate of 3 units/minute. At Mining Frigate V, each of the harvesters on the Venture pull in a cyclic 8 units/minue. Given those harvestoes are eight times the cost of the venture hull, each, this economy is brilliant.
-1, no changes need to be made.
We're talking about making a T2 venture here. The entire point is to IMPROVE upon this design and cash in upon the fact no ship can use the 5 T2 GCHs having gas cloud harvesting at V grants you. |

Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
74
|
Posted - 2013.11.27 19:09:00 -
[4] - Quote
Kirimeena D'Zbrkesbris wrote:Scuzzy Logic wrote:Kirimeena D'Zbrkesbris wrote: yup, with 4-5 gas harversters you'll probably die on 2nd or 3rd cycle from gas explosion. Have fun trying to fit a tank with these slots and 2 rigs.
I think you're mistaking deep-core miners for gas cloud harvesters. The Venture mines gas safely with an even thinner tank and 2 GCHs, and I have yet to see the cloud deal damage to my ship. I think you are not aware that some gas clouds in low / null can (if you are unlucky) explode and damage your shipwhen you harvest them.
I have looked into it and have found no mention of Fullerene or Cytoserocin dealing damage when harvested. (The only two instances I could find were two mission gas pockets, one being a highsec lvl 4 mining mission and the other being a nullsec counterpart)
What cloud specifically are you referring to?
I guess we could slap on a shield 10% resist / level bonus of whatever damage type those clouds deal instead of the ore hold bonus, if such is the case. |

Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
74
|
Posted - 2013.11.27 21:09:00 -
[5] - Quote
Sarah Stallman wrote:I do not see why we need a T2 venture
For the same reason we needed the post-balance Mackinaw and Skiff?
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Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
74
|
Posted - 2013.11.28 00:54:00 -
[6] - Quote
Zvaarian the Red wrote:I like the scanning bonus idea. Overall I think the idea has merit. Not so sure about it using the Exhumers skill though. Feels like its own distinct type of ship that should require specific training. Here would be my suggestions: Quote: Structure HP: 400 Shield HP: 450 Armor HP: 350
4 high slots (3 turret hardpoints, 0 launcher hardpoints) 4 mids 3 lows
Standard ore hold replaced by a 10,000 m3 gas hold.
PWG: 55 MW CPU: 280 tf
Same resists as Venture
Max velocity: 250 m/sec (much slower than a standard Venture due to greatly improved tank)
Mining Frigate skill bonus per level: 5% bonus to gas hold capacity 7.5% reduction in gas cloud harvester CPU/PWG needs
Deep Space Harvester skill bonus per level: 5% reduction to gas cloud harvester duration per level 7.5% increase to scan strength of probes per level
Role bonuses: 100% bonus to gas cloud harvesting +2 warp core strength
Overall these changes would make it much tankier than a Venture while being a good bit slower and less nimble, while also making it a bit more reasonable in terms of its tank and the yields it could produce (5 turret slots? really?). It would also be a pure gas harvesting ship with gas hold, which I personally do think is a niche that needs to be filled.
I like the overspecialization (getting a Skiff 2.0 vibe here, CCP won't like but I do), but I think if we allocate 4 mids we should drop the lows by 1.
I was also thinking of giving the hull a T2 shield resist for whatever damage type the booster nullsec gasses apparently do (explosive?) so maybe the 4th mid might not be really essential. (although the possibility of scanning mods appeals to me)
I agree that 10 effective harvesters is excessive. And with 3 hardpoints, the devs could just add a gas canister somewhere on the Venture hull and call it a day with a palette swap since it has 3 blatant hardpoints already on the hull.
Really nice iteration, I'm stealing it and putting it in the OP.
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Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
76
|
Posted - 2013.11.28 16:12:00 -
[7] - Quote
Swiftstrike1 wrote:Scuzzy Logic wrote:We're talking about making a T2 venture here. The entire point is to IMPROVE upon this design and cash in upon the fact no ship can use the 5 T2 GCHs having gas cloud harvesting at V grants you. Any ship with 5 turret hardpoints and sufficient CPU can use 5 gas cloud harvesters when you have gas cloud harvesting V. The venture's skill and role bonuses make its 2 harvesters equivalent to 5 harvesters so you can get the same gas yield as from a much larger and more expensive ship.
Good luck getting through 2 cycles without a hauler, even with all cargo expanders. I use a ferox with 5 T2s because it can tank the C1-C2 rats and the occasional instalocking T3 that pops on grid until I warp out. Still, something with an ore hold that doesnt die instantly when a sleeper looks at it funny would be a godsend. |

Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
77
|
Posted - 2013.11.28 17:37:00 -
[8] - Quote
While they look cool, odds are we'd be getting a palette-swapped Venture with some kind of gas canister sandwiched between its ''arms''. |
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