| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vacuole
|
Posted - 2003.09.04 07:04:00 -
[1]
Here's the setup:
I'm in a Megathron (+14 magnetometric)
I have 2 alumel sensor boosters -- +3 each to sensor strength, and this little lo slot gadget called a "sealed magnetometric backup cluster -- gives +1 to magnetometric strength.
So, total, with the 2 boosters going, I have +21 mag sensor strength.
Now comes my corp buddy with his Raven.
He has 6 multispectral jammers, each produce -4 jamming strength across the board.
So, with 4 going, his jam strength is -16. If he's aiming that thing at me, then my magnetometric strength falls to +5. So, I can still lock him.
If he adds a 5th, his jamming strength becomes -20. If he turns all 5 of those things on me, my magnetometric strength falls to +1.
Now, THIS is where it gets weird.
Since I have +1 sensor strength (with both my boosters going and all 5 of his multispectral jammers running), I should still be able to lock him, and I can.....
.....for exactly 6 seconds. Then the lock breaks.
Range does not matter.. I can be 20km from him, or 100m off his side.
Is that normal operation? Is +1 supposed to be "weak", in that it only locks for a moment?
I was testing this with a corp buddy, and he was not using any burst jamming, adding jamming modules, or anything else.
We tried other configurations that got my sensor strength to +1, and there was the same result: I could lock him for exactly 6 seconds.
As an aside, here's wht else I found:
0 sensor strength or below: Not able to lock anything at all. System says "You are unable to lock because you are being target scrambled."
+1 sensor strength: Was able to lock the target for 6 seconds or so. Then the lock breaks and I had to relock, for another 6 seconds.
+2 or above sensor strength: Successful target lock
That EVE-I.com ECM/ECCM guide seems to contradict these findings. It said that, in order to jam, the jammer must have 1 more in strength than the target. That seems partially true, but there's more. It also seems that a ship must always have +2 or better to maintain a coherent lock.
Any input on these findings would be great. That +1 strength behavior seems weird -- possibly a bug. Not sure.
Thanks!
|

darth solo
|
Posted - 2003.09.04 11:29:00 -
[2]
Hello. Think you have maybe answered your own question here. If you have tried it in two different scenarios, and had the same outcome in both, im sure this must be the way it was meant to work.
It sounds fair enough though, i never knew this either, and will try it out later.:)
|

Outlaw
|
Posted - 2003.09.04 13:55:00 -
[3]
@Vacuole;
Are these boosters active or passive if they are passive its probably lag causing you to lose lock once there cycle is over and they start a new one.
|

Vacuole
|
Posted - 2003.09.04 17:52:00 -
[4]
Outlaw:
Hmm, not sure I know the difference between 'active' and 'passive' boosters.
The two medium slot boosters simply boost my magnetometric sensor strength by +3 each, when activated.
The lo slot booster boosts the mag. strength by +1 at all times (does not have to be activated).
I considered the lag issue, but it was consistent over about 2 hours of testing, around 1am CTS last night (9/3/03).
Anytime I had a sensor strength of +1, then I could maintain a lock on anything for exactly 6 seconds.
Btw Outlaw, great ECM/ECCM article at eve-i.com :)
Thanks
|

Outlaw
|
Posted - 2003.09.04 20:28:00 -
[5]
Vacuole:
Active means its on all the time and passive means you have to activate it to make it work.
I have never come across this as most of my testing was done with a Cruiser. I'd write CCP maybe its a bug or something else.
|

John Zeppe
|
Posted - 2003.09.04 22:03:00 -
[6]
Quote: Vacuole:
Active means its on all the time and passive means you have to activate it to make it work.
Active means you have to activate it, passive means it's on all the time? 
|

QBall
|
Posted - 2003.09.04 22:41:00 -
[7]
Other way around guys, Passive mean's it always on, while Active means you have to Activate it.
For example Shield Booster = Active Mod
Multisensor Backup Array = Passive Mod
hope that clear's stuff up a bit for yah  -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Striker IV
|
Posted - 2003.09.05 00:40:00 -
[8]
active = you right click it and have it on auto repeat, you will lose your lock each time it cycles.
Team work is essential... It gives the other team something ELSE to shoot at!
|

Vacuole
|
Posted - 2003.09.05 02:49:00 -
[9]
Stryker:
That doesn't seem accurate.
With a sensor strength of 2 or higher (when using active boosters on autorepeat), the lock will never break.
Now, if my sensor strength is only 1, then it will break after a few seconds.
|

Striker IV
|
Posted - 2003.09.05 03:31:00 -
[10]
ill have to re-read exacly which modules your using
Team work is essential... It gives the other team something ELSE to shoot at!
|

Striker IV
|
Posted - 2003.09.05 03:58:00 -
[11]
ok , megathron 14 strength sealed magnetometric backup cluster +1 =15 15 active all the time, no interruptions.
if those are medium slot items they must be activated. which means they turn off.
your base strenght of 15 is constant. [q] He has 6 multispectral jammers, each produce -4 jamming strength across the board.
So, with 4 going, his jam strength is -16.[q]
true, they also cycle however ( not needed in this experiment )
if that was correct, your lock should drop with the 4 multis going against your 15. , not +5 i dont have the items you mention to test with)
now, if your adding in med slot items to boost your mag, they will cycle on and off, i posted a similar post a while back , about this, and your lock will drop.
sorry to ramble , but i hope this helps
Team work is essential... It gives the other team something ELSE to shoot at!
|

Vacuole
|
Posted - 2003.09.05 04:02:00 -
[12]
Noaw, that really doesn't help.
Please re-read my original post. :)
|

Striker IV
|
Posted - 2003.09.05 04:06:00 -
[13]
Edited by: Striker IV on 05/09/2003 04:07:10 my post ya, ecm not eccm in that post - i was newer :) heres my older post as well, it will give me time to retry and k.i.s. your cycling modules shouldnt come into play here, he would need to fire up his 5th and 6th multi to knock you down again, but the base sounds incorrect though , your 15 shoulnt lock to his 16 on autorepeat
in my testing E would boost his strength, and the it would cycle, and he would drop lock. same thing should apply here. Team work is essential... It gives the other team something ELSE to shoot at!
|

Xenos
|
Posted - 2003.09.05 05:28:00 -
[14]
I have come across this similiar affect and my conclusion is when you are only +1, there is a timing cycle offset with your boosters and their ecms. If you get to +2, than no problem.
|

MaiLina KaTar
|
Posted - 2003.09.05 15:08:00 -
[15]
check your active sensor boosters. See if the activation time is within or exactly 6 seconds. If they are then you know what the problem is.
Mai's Idealog |

Goldar Hektu
|
Posted - 2003.09.05 20:14:00 -
[16]
Hmm, i thought the multispectral jammer was a burst, rather than a targeted item. At work so can't check. Is 6 seconds perhaps the interval between the burst ending and reactivating? Your 150mm Railgun II perfectly strikes Serpentis Drug Baron, wrecking for 192.8 damage. |

MaiLina KaTar
|
Posted - 2003.09.06 09:46:00 -
[17]
Multispectral jammers donŠt burst. Additionally you canŠt use EW-burst on battleships since the burst itself only has a strength of 8 and the bursts donŠt stack.
Mai's Idealog |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |