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Morlocke
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Posted - 2003.09.04 07:29:00 -
[1]
I just popped a 2-run session on a cruiser today, and noticed the factory wanted somewhere around 25% more minerals than the blueprint required!
What the heck is up with that??? Who's the rocket scientist that coded this pile of crap?
Needless to say, I cancelled the run immediately, and despite being only thirty seconds into the process, it still ate 70% of my mineral load.
I am REALLY ****ed about this. Someone at CCP, get your numbers right, and get 'em right YESTERDAY. Ship prices are already sucking wind, I can't make margins on these fancy blueprints you sold me on if you can't give me accurate readings of material quantities I need.
This is a REALLY stupid error. But then, it's coming up par for the course among some glaring issues I've seen so far.
Someone, please tell me this is something I've done, and not another crappy code issue I'm going to have to wait MONTHS to see a fix on.
M
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Enderweeks
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Posted - 2003.09.04 08:36:00 -
[2]
Unfortunately due to previous problems the bp's show requirements as if you had production efficiency 5 (roughly the 25%). If you go here there is information on a lot of bp's
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Morlocke
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Posted - 2003.09.04 15:28:00 -
[3]
Edited by: Morlocke on 04/09/2003 15:38:06 Thanks for the heads-up.
I still feel this is a bug that really smacks of stupidity - very visible, very wrong, very misleading.
Problem is, the numbers on the page referenced there are also wrong - for example, it claims 287.1 zydrine for a vexor, while the factory wants 321.
CCP, this stuff is WAAAAAY wrong. Repairs are in order, and in a hurry. At the very least, publish the CORRECT numbers somewhere we can get to them so we'll know whether we're building at a loss to begin with.
How did this pass from unit test to system test and out from QA? What's up with this?
M
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Enderweeks
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Posted - 2003.09.04 16:02:00 -
[4]
Do you have a researched BP and/or production efficiency? I agree it is somewhat weird but if you go into the blueprint info here you will see there are various factors relating to the quantities of minerals.
Hope this helps.
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Morlocke
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Posted - 2003.09.04 22:04:00 -
[5]
Yes on both counts - I'll check into the link and see what I can find.
At present, I'm establishing what I need for my accounting by running jobs on empty hangars and writing down the resources the factory itself states as being required.
M
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Freeop
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Posted - 2003.09.05 17:18:00 -
[6]
You must have just started playing Eve. This has been an on going problem since the first patch back in May.
What the problem all comes from is Production Efficiency. The original BPs were in fact correct and the numbers were all correct. But due to an exploit, people were gaining PE 5 and not having to provide any high level minerals. Or would make the items with none of the Mega/Zydrine and recycle the items and gain the minerals in question.
So instead of changing the BPs, they just automagically added 25% to the required numbers and thus the problem with the quanity. Now if you have PE 5, the number are correct.
So either 2 things can be done. Get PE 5 or add the 4% per level of PE you do have to the numbers on the BPs.
I know it would be easier to just add the numbers to the BPs, but that was too easy. 
************************************ "In Space no one can hear you snore"
(c)Braq 18:30 28 July 2003 ************************************ |

Yvonne Pyros
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Posted - 2003.09.09 12:07:00 -
[7]
On the day in question several skills didnt work in certain systems. I was in Luminaire (laggy at the time), and noticed I could only use 1 factory, rather than the 3 my skills supported When it did allow me to build it built at pe 0 rather than me pe 4 I had set it up for multiple maller builds and spotted the total minerals required was too high. After asking people on the help channel if you got your minerals back from cancelled builds, (reply was some.... :-( ), I just removed the minerals for the additional builds, and let the first one finish.
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Ezra
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Posted - 2003.09.09 14:09:00 -
[8]
Quote: You must have just started playing Eve. This has been an on going problem since the first patch back in May.
What the problem all comes from is Production Efficiency. The original BPs were in fact correct and the numbers were all correct. But due to an exploit, people were gaining PE 5 and not having to provide any high level minerals. Or would make the items with none of the Mega/Zydrine and recycle the items and gain the minerals in question.
So instead of changing the BPs, they just automagically added 25% to the required numbers and thus the problem with the quanity. Now if you have PE 5, the number are correct.
So either 2 things can be done. Get PE 5 or add the 4% per level of PE you do have to the numbers on the BPs.
I know it would be easier to just add the numbers to the BPs, but that was too easy. 
Slightly off there.
Multiply the numbers by 1.25 Then take 4% per level off of that new number. 0.8*1.25 = 1 (PE 5).
PE can also be considered as reducing the initial penalty by 5% per level. (4% of the increased number is the equivalent of 5% of the original numbers.) ------------ Ezra Cornell pe0n, Xanadu Corporation |

Terack
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Posted - 2003.09.12 02:30:00 -
[9]
I was under the impression that the prodution efficiency skill was broken,,, I have P.E. 4 and a corp mate that doesn't even have the skill can make things for the same amount of minerals as me.....
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Ezra
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Posted - 2003.09.12 14:52:00 -
[10]
Quote: I was under the impression that the prodution efficiency skill was broken,,, I have P.E. 4 and a corp mate that doesn't even have the skill can make things for the same amount of minerals as me.....
Works fine for me.
Something sounds weird. Could've been a bugged station, this happens once in a while and usually resets to normality at DT. (And often is followed by the entire system dying within an hour or two... I believe the last Luminaire crash was preceded by wonky things happening at the stations, such as Refining skill bonuses not working.) ------------ Ezra Cornell pe0n, Xanadu Corporation |
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