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Mikesnail
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Posted - 2006.02.28 21:42:00 -
[1]
OK, just got back from the pub and this hit me as soon as i logged in.
The caldario shuttle has a large black window ( what i presume is a window ) then three "slot" like windows below it. I presume shuttles are one person ships.... so why a large window with windows that wrap around under it that go further than the pilot is likely to be able to view from?
and if its a pod... then why the windows at all if there are no crews on a shuttle?
... i will stop now...
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Milodon
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Posted - 2006.02.28 21:48:00 -
[2]
There's no crew on a shuttle, and yes you do use your pod. I've always assumed that the windows were for your homeless/exotic dancers/janitors that you were carrying around with you with your 10 m^3 of cargo space. Passengers need to look out and see space too.
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lofty29
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Posted - 2006.02.28 21:54:00 -
[3]
It's beleived that the ships where taken from old designs (aka, pre New Eden jumphole disaster) and we built all our ships off of those designs, but just implemented the Pod design that the jovians gave us. ---------------------------
Originally by: Wrangler I see boobies!! \o/
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Mikesnail
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Posted - 2006.02.28 21:54:00 -
[4]
Good job people dont pay tax on glass anymore then eh!
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Kifrile
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Posted - 2006.02.28 22:53:00 -
[5]
Originally by: lofty29 It's beleived that the ships where taken from old designs (aka, pre New Eden jumphole disaster) and we built all our ships off of those designs, but just implemented the Pod design that the jovians gave us.
no its because not everyone who flys space ships flys in pods, its just that nowadays most space pilots are in pods, we are the elite, the ones allowed to make millions apon millions of isk easlly, while most people who are not pod pilots can only dream of it, we are the elite, oh and shuttles are mainly created as civilen aircraft for non-pod people, there the car of the day, pod pilots just *sometimes* use them, as for bigger ships having wiondows 2 reasons, A our ships have crews maintaining the ship (crusiers and up), while pod ships have a WAYYY smaller crew than a non-pod ship (Thousands in a non-pod battleship, compaired to high hundreds, MAYBE low 1000's in some cases in a pod battleship), the jovian pod do9en't replace the crews, rather pods make them more effecent (order to warp to planet 9 gets to apporiate crew instantly, and properly, unlike now(RL) or in a non-pd ship how an order may take a few seconds to minutes to reach the proper crew, and can sometimes be screwed up, ie idiot mistakes 9 for an 8) Sorry long post :P
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Buckis Nakedus
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Posted - 2006.02.28 23:02:00 -
[6]
It is said that a submarine captain was on the bridge one day looking around for any nice juicy boats to sink and thought he saw some smoke to the north. He yelled down the conning tower to the chief to 'Steer 3-5-5.' but the chief misunderstood him and proceeded to give the order 'Dive, Dive, Dive.' The captain was not a happy camper and from then on the order given to dive was 'Submerge the ship.' :)
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Hafthor
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Posted - 2006.02.28 23:15:00 -
[7]
Originally by: lofty29 It's beleived that the ships where taken from old designs (aka, pre New Eden jumphole disaster) and we built all our ships off of those designs, but just implemented the Pod design that the jovians gave us.
The New Eden gate disaster was some thirty thousand years ago or so. The shuttles are not based on designs from before then 
-------------------------- "Speak softly and carry a big stick; you will go far" |

Za Po
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Posted - 2006.02.28 23:19:00 -
[8]
Edited by: Za Po on 28/02/2006 23:19:00 The New Eden disaster was a long time ago, but pod technology is recent. I think we're using ship designs from a few decades ago. They have windows and whatnot because they have crew and possibly passengers. And because Eve material science has produced transparent materials that are just as tough as the rest of the ship hull, so there's no point in removing the windows.  -------------------- This solution to BM-related server resource usage can reduce lag with the same interface. |

Usul Faust
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Posted - 2006.02.28 23:39:00 -
[9]
At risk of being deeply sad, i'm sure some of the fluff mentions the ships having crews. I'd always figured the pod sits safely in the bowels of the ship somewhere, with any windows being for the soon-to-be-dead crew's benefit.
I could be horribly wrong, though.
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Exogene
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Posted - 2006.03.01 00:12:00 -
[10]
Edited by: Exogene on 01/03/2006 00:14:28 Would be nice to actually have to hire crew to fly your ship. They could be like drones but with the purpose of flying your ship effectively. e.g. Armageddon needs 500 crew to run at 100% efficiency, 300 crew min. to fly the ship (maybe 40% efficiency), and a max of 750 crew (250 as backup).
Wants to see the day when crew use escape pods just before ship blows, comeon not all crew can be suicidal can they?
edit: Besides, what happened to the old code: "The captain goes down with his ship."
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Dyvim Slorm
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Posted - 2006.03.01 02:48:00 -
[11]
Edited by: Dyvim Slorm on 01/03/2006 02:49:04
Originally by: Exogene
Would be nice to actually have to hire crew to fly your ship. They could be like drones but with the purpose of flying your ship effectively. e.g. Armageddon needs 500 crew to run at 100% efficiency, 300 crew min. to fly the ship (maybe 40% efficiency), and a max of 750 crew (250 as backup).
I've often wondered about this.
I mean, who in their right mind would crew on one of our old tubs, totally unpaid and knowing that they're likely to die at any minute.
You've got a better chance of surviving, pulling out an aching tooth from from a tiger with a pair of pliers without an anaesthetic 
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Gierling
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Posted - 2006.03.01 02:53:00 -
[12]
I believe that shuttles are so simple to fly tat a Pod pilot can actually actually fly them manually for stretches if he desires.
Remember that they may look small but they are large enough to accomodate interior space equal to a small apartment.
PRoposal to fix blobbing and make Charisma useful.
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Milodon
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Posted - 2006.03.01 03:02:00 -
[13]
Edited by: Milodon on 01/03/2006 03:04:03 I've thought about this too and I think it would add more strategy to the game.. as well as making shiploss more painfull which always makes PvP more fun :)
If we could purchase/find/hire our crewmembers for our ships and taylor what type of people we put on them they could add different bonuses. Esspecially for tanking as the crew members would be busy repairing the ship while you're getting shot at. You wouldn't need a system to keep track of each ones names.. just have different crews in general that work together. They could gain skill as a whole, perhaps gaining skill through actual experience rather than RL time like your characters. This provides an incentive to keep your ship alive as long as possible as your crew gets more skillful with that ship and give you more bonuses.
Of course if you implemented this system you'd have to have a system to keep at least some of the crew alive when the ship blows.. probably escape pods that you can return to and loot when you can get back. It'd be difficult to find a good system that allows you to keep track of your crews and what they're good at and also trade them between ships but I think it's deffinately possible. However I don't want to be awash with 1000's of names trying to keep track of who my chief medical officer is and what their skill level is for each one >< . So it'd have to be multiple people as one item.
It'd deffinately make pod-pilots care about the people who make their ship work and we won't see people just wasting Battleships because they have the ISK to do so as often. So it'd be nice from a role-playing perspective as well.
What do you guys think? Any ideas?
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Dyvim Slorm
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Posted - 2006.03.01 03:31:00 -
[14]
You had this in Elite Frontier, buy a new ship and get stuck in a ststion for week or two (gametime) waiting to hire some decent crew.
It would certainly add some realism particularly if it was linked to how often the player lost ships (crew would want higher wages serving under under a captain that lost a lot of ships).
It could add a whole new dimension to Eve and great for those that like to micromanage.
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xStormwingx
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Posted - 2006.03.01 03:32:00 -
[15]
Originally by: Dyvim Slorm Edited by: Dyvim Slorm on 01/03/2006 02:49:04 I've often wondered about this.
I mean, who in their right mind would crew on one of our old tubs, totally unpaid and knowing that they're likely to die at any minute.
You've got a better chance of surviving, pulling out an aching tooth from from a tiger with a pair of pliers without an anaesthetic 
Hands of a Killer
Just to see the stars and for the sheer omg awesomeness of being aprt of a ship's crew travelling the galaxy i guess, since being a pod-pilot is an elite thing :P
:P ---
:O |

Milodon
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Posted - 2006.03.01 03:47:00 -
[16]
I wouldn't neccessarily make it so you'd have to hire crew in order to get your ship running, I'd make it more that crews are bonuses to your ship, small small bonuses at that.
When you buy your ship, it'll already have the basic neccessary crew to run it, and they'll already be specialized in what the ship is specialized in. This is where all the ships are in eve now. In a sense these crew are unimportant and are mostly the grunt workers that are standard issue with each ship.
Then I'd add in the crew that you can actually customize. These would be elite teams that would preform specailized tasks and would gain skill in those tasks. You wouldn't be trading individual people, but teams that work together, say 10 or so in a team. Their bonuses to your ship would be extremely minimal at first, I'm thinking about .5% to 1% bonus to their respective job. This is because they have no experience and are uncertain of their captain. The number of teams that you could fit onto a ship would definately depend on balance issues, but I'm thinking about 10 at most (100 elite people).
The different teams, like I said before, would have different jobs. For example, a scanner team would help with your ships scanning range and probe use. A gunnery team would improve turret tracking or such. If they put in a wide variety they could be used for some things that modules can't do, and could supplement the modules that you have fitted on your ship.
The teams would gain experience depending on how much you used them. Now there'd have to be a system to prevent people from just leaving their armor repairer on and making their armor repair crew unstopable. I don't have any ideas for this atm but I'm sure something could be done. Their respective bonus would slowly raise to about 2.5% to 3% max for the best crews. Additionally the crews would have a loyalty value, something that unifies them when you're flying the ship because they like you. This could be a set bonus that would universally affect their bonuses. If you kill somebody and loot their crew, that crew is going to have negative bonuses if you equip them, because they don't like you much..
Anyways... sorry to ramble on. It would take CCP a long time to even get this into development, as the balancing issues are huge, and like you said nobody wants to wait in dock for a couple years trying to get a crew so you don't get pwned, but I think it could add a lot to the game, esspecially role-players.
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Thomas Torquemada
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Posted - 2006.03.01 06:14:00 -
[17]
Surrounded by green goop in his pod.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

DenBrown
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Posted - 2006.10.08 10:04:00 -
[18]
Removed - Eshtir
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