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Large Collidable Object
morons.
519
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Posted - 2011.11.05 10:42:00 -
[1] - Quote
tl;dr: keep your sextants shelved.
First off: I like the new nebulae - definitely a visual improvement over the old ones and they add some flavour to the different regions. Transitions between regions are a bit harsh at times, but yeah - there had to be some compromise between download size and eye-candy...
One thing that is a bit of a letdown however is the fact that that gate location/orientation within a system does not relate to eve's new 'geography' at all.
E.g. I loaded up a char on sisi who was located in Orvolle. Nice! I spot a cloud ring in the distance - now given actual system orientation on the map, I would head towards Osmeden if I wanted to get there, but aligning there, I see that osmeden is the exact opposite way.
Knowing the region a bit, I know that in order to get to cloud ring, I would actually fly to Oulley, which would have me face towards black rise - now I don't really know what black rise looks like or which phenomenon I would see looking towards that direction, but actually flying to cloud ring, I can confirm that the direction on the 3d starmap doesn't match with the location of phenomena at all.
Guess there's no easy workaround for this as locations of stargates would have to be redone in every system - it's also okay with the lore, as noone said a stargate leading to a certain location has to be located in the direction of where it is leading within the solar system it originates from.
Anyway - if you were hoping to spot the nebulae of Domain in the distance and hoped to get there by heading that direction, don't be disappointed... morons-áare recruiting. We're good at breeding! |
Tippia
Sunshine and Lollipops
1191
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Posted - 2011.11.05 10:48:00 -
[2] - Quote
I kind of agree.
It would be nice if they could at least realign the regional gates so they point in the right direction. They don't even need to move them GÇö just rotate them so you know into what space cloud they'll fling you. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Avila Cracko
Federal Navy Academy Gallente Federation
70
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Posted - 2011.11.05 10:49:00 -
[3] - Quote
i agree... if you advertise something like "you will have feeling of where you are in space" then do it that way... a "little" things can kill all the immersion that great changes like this can do...
p.s. if you are going to give us some better star map (like that one in DUST) can you make regions more apart from each other so that we have feeling of regions on map too... so that this transitions from one nebulae to next have more cartographic meaning? |
Rasz Lin
4
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Posted - 2011.11.05 10:53:00 -
[4] - Quote
One competent programmer could probably do it with a script in a day (7 hours of figuring out where the data is in the database and in what format, 30 minutes of writing actual script, 5 minutes to run the script and 25 minutes to fix bugs). |
Ishtanchuk Fazmarai
62
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Posted - 2011.11.05 11:05:00 -
[5] - Quote
Yep, it's a minor thing, but I too felt that bit of disappointment... there is no way to "navigate" towards a certain feature just by jumping through the gate in the same direction.
Also maybe it's my computer, but now planets just look like featureless plastic beach balls against the background...
But OTOH now regions have a disctint flavor. Now, "going back to the golden skies of Amarr home" has got a real meaning. Domain's skies are like... wow.
Log in to Sisi, undock, zoom all the way out, press Ctrlf+F9, and look around. When was the last time you noticed how BEAUTIFUL is EVE?
(And the new shadows... jumped through an Amarr gate, and saw how the spires cast their shadows on the stargate's body... I was impressed) So... no affordable NEx store... no full-fledged Incarna... no casual content... no solo content... no PvE content...-á
Why should I keep paying to play this game? |
Logan LaMort
Black Rebel Rifter Club
1069
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Posted - 2011.11.05 11:16:00 -
[6] - Quote
In the official feedback thread for the nebulae blog.
CCP t0rfifrans wrote:Illectroculus Defined wrote:Valeo Galaem wrote: Something that I noticed a long time ago: all stargates and stations have the same orientation - specifically they point "south". Will stargates be realigned (along the X-Y plane at least) to point towards their destination's celestial phenomena? Otherwise it will feel very odd knowing you are traveling north towards Caldari space but always being shot towards Amarr. .
THis is one of my concerns, it's not as if it needs any new technology. hell I could even compute the rotation matrices from the existing data dump. It would be cool, absolutely, their constant alignment along a principal axis is a legacy issue. If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront. Also, since the cube map is a projection on a sphere, identical throughout the nebula, the gates shouldn't rotate towards the actual target gates, rather coordinates on the sky. There is some hand-waving involved, unfortunately...
So yeah, we could have it if people are willing to sacrifice a few bookmarks it seems. |
Dalloway Jones
Republic Military School Minmatar Republic
60
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Posted - 2011.11.05 11:21:00 -
[7] - Quote
One thing that I noticed too is that there are sometimes "arms" of a region extending into another region so flying from Genesis Region toward Dodixie I go from Genesis > Everyshore > Genesis > Everyshore at one point. Kind of jarring that the system changed dramatically back to the Genesis backdrop even though technically I should have been getting closer to Dodixie.
Though maybe not. I didn't look at the route in the 3D map because opening the map crashed the client.
I still like the look of the new Nebulae even though someone else who was in system with me described them as looking like big monsters that had been pinned to the walls. |
Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
25
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Posted - 2011.11.05 11:27:00 -
[8] - Quote
I suggested in another thread that it might just be easier for the Devs to rotate the skybox for each system through phases of 90%, so that the location and direction of stargates bears some relation (albeit a loose one) to the visual direction of the nebulae they will take you too.
That would save moving objects around, and save all the 'my bookmarks are broken!' tears.
Then again, repositioning stargates and orienting them to point in the direction of the system they take you to (including up/down as well as left/right) would be so much cooler. |
Camios
Tribal Liberation Force Minmatar Republic
7
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Posted - 2011.11.05 11:38:00 -
[9] - Quote
Rotating stargates/backgrouunds could be nice for region border ones, not for the ones that link systems inside the same region.
Transition between regions at time does not make much sense, but the reason is not related to the granularity, but to the really random shape of the regions.
For that reason, basing the choice of the backdrop on the region is not, in my opinion.
Take Aridia for example: its southern systems should have a backdrop far more similar to Delve or Khanid, just because its southern systems are basically between Delve and Khanid. The central system of Aridia are in a different position and their backdrop should look different.
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DarkAegix
Blue Republic RvB - BLUE Republic
226
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Posted - 2011.11.05 11:44:00 -
[10] - Quote
Who has WTZ bookmarks to gates anyway? I don't see a purpose for them... |
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Hauling Hal
The Black Ops
3
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Posted - 2011.11.05 12:30:00 -
[11] - Quote
Gates don't have to align to a location. A motorway junction sometimes makes you drive the opposite way to the motorway before you get to the motorway itself. You see that the sign post to London is on the East side of the road, but London is on the West, are you going to complain to your governement that this makes driving unrealistic? Didn't think so.
tl/dr Stop being pedantic |
Large Collidable Object
morons.
524
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Posted - 2011.11.05 12:39:00 -
[12] - Quote
Hauling Hal wrote:Gates don't have to align to a location. A motorway junction sometimes makes you drive the opposite way to the motorway before you get to the motorway itself. You see that the sign post to London is on the East side of the road, but London is on the West, are you going to complain to your governement that this makes driving unrealistic? Didn't think so.
tl/dr Stop being pedantic
Actually, if you had read the entire post, I said just that in my original post.
Still - heading towards a a certain distant location by spotting the nebula in the distance and flying there would have been nice.
It's a minor issue - merely posted it so people who don't log on to sisi are warned to not get their expectations up regarding the issue, since a lot of them seemed to expect just that along with a skybox for each solar system... morons-áare recruiting. We're good at breeding! |
Rakshasa Taisab
Sane Industries Inc.
457
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Posted - 2011.11.05 12:55:00 -
[13] - Quote
They should just do the right thing and add the promised per-constellation skyboxes, even if they are an optional / on-demand download. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |
Amsterdam Conversations
Cheesecake Starshine
36
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Posted - 2011.11.05 12:59:00 -
[14] - Quote
Why does it matter for a stargate to be 20 AU in the right direction, when the other system is lightyears away? |
Morganta
Peripheral Madness The Midget Mafia
259
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Posted - 2011.11.05 13:08:00 -
[15] - Quote
Amsterdam Conversations wrote:Why does it matter for a stargate to be 20 AU in the right direction, when the other system is lightyears away?
there's a point in this
its sort of like taking a trip to the moon and debating the merits of leaving your house via the front door or the back door.
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Large Collidable Object
morons.
525
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Posted - 2011.11.05 13:23:00 -
[16] - Quote
Morganta wrote:Amsterdam Conversations wrote:Why does it matter for a stargate to be 20 AU in the right direction, when the other system is lightyears away? there's a point here its sort of like planning a trip to the moon and debating the merits of leaving your house via the front door or the back door.
Large Collidable Object wrote: ...It's also okay with the lore, as noone said a stargate leading to a certain location has to be located in the direction of where it is leading within the solar system it originates from.
I'm aware of that - still, with all the chatter about ~awareness of ones position is space~, being able to navigate by sight would have been nice. Personally, I didn't expect it to be that way, but reading the forums regulary, a lot of people seemed to do... morons-áare recruiting. We're good at breeding! |
Hauling Hal
The Black Ops
5
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Posted - 2011.11.10 09:05:00 -
[17] - Quote
Large Collidable Object wrote:
I'm aware of that - still, with all the chatter about ~awareness of ones position is space~, being able to navigate by sight would have been nice. Personally, I didn't expect it to be that way, but reading the forums regulary, a lot of people seemed to do...
Then they are wrong, as you navigate to the stargate, not to the destination.
A better analogy is travelling to another country. You head towards the airport not to the country itself. |
Ciar Meara
Virtus Vindice
242
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Posted - 2011.11.10 09:10:00 -
[18] - Quote
Hauling Hal wrote:Gates don't have to align to a location. A motorway junction sometimes makes you drive the opposite way to the motorway before you get to the motorway itself. You see that the sign post to London is on the East side of the road, but London is on the West, are you going to complain to your governement that this makes driving unrealistic? Didn't think so.
tl/dr Stop being pedantic
I agree, CCP allrady stated that the gates will be oriented towards the right regions. Their placement in a certain system is not an issue since they might be placed their for technological, convenience or plain carelessness when they where build.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Vachir Khan
TriSeq Defence Group
36
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Posted - 2011.11.10 09:13:00 -
[19] - Quote
What?
I would have hoped/expected that it would all line up decently (can't make it fully happen without repositioning gates), the whole concept of backdrops that make sense is futile if you can't actually use it. At least tell me that cyno jumps (where you can see the jumping ship move in a direction) is using the "right" vector?
If they omitted both parts then the whole awesome lvl of the new nebulas dropped but a whole lot. Excellence is not a skill, it's an attitude. |
Hauling Hal
The Black Ops
5
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Posted - 2011.11.10 09:46:00 -
[20] - Quote
Vachir Khan wrote:What?
I would have hoped/expected that it would all line up decently (can't make it fully happen without repositioning gates), the whole concept of backdrops that make sense is futile if you can't actually use it. At least tell me that cyno jumps (where you can see the jumping ship move in a direction) is using the "right" vector?
If they omitted both parts then the whole awesome lvl of the new nebulas dropped but a whole lot.
So when you leave your house to go somewhere, you climb out of the window aligned to your destination and don't go out of the front door?
This problem is the classic example of why players shouldn't always get what they ask for. Sometimes their view of what they think is reality is in fact totally wrong.
P.S. Who said space wasn't curved? |
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pussnheels
Vintage heavy industries
157
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Posted - 2011.11.10 09:56:00 -
[21] - Quote
i agree with the OP and apparantly if you read over the devblog and the commet threads seems CCP is willing to change that aswell, but already have a full workload for this expansion , Who knows maybe the summer expansion or next winter isn't really that long
Love the idea tho I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
March rabbit
Ganse Shadow of xXDEATHXx
34
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Posted - 2011.11.10 10:11:00 -
[22] - Quote
just curious: how do you link star map to system around you? Never though about it. |
Masamune Dekoro
School of Applied Knowledge Caldari State
23
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Posted - 2011.11.10 10:34:00 -
[23] - Quote
If you think about it, it would have made much more sense for the 'gate creators' to plonk all of the gates in one 'gate hub' per system.
Boring, yes. But sensible! |
Shpenat
Pafos Technologies
2
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Posted - 2011.11.10 10:56:00 -
[24] - Quote
The lore actually states the exact points in which the stargate can be located. See EvE-lore page 10 - 11. But it is completely ignored in game. |
Aqriue
Center for Advanced Studies Gallente Federation
28
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Posted - 2011.11.10 11:06:00 -
[25] - Quote
Large Collidable Object wrote: One thing that is a bit of a letdown however is the fact that that gate location/orientation within a system does not relate to eve's new 'geography' at all.
Since space doesn't have up or down, why should it have left, right, back, forward as well? Forward is just what ever direction your going, doesn't mean its going to be at your actual destination intended to go. |
Aqriue
Center for Advanced Studies Gallente Federation
28
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Posted - 2011.11.10 11:24:00 -
[26] - Quote
Shpenat wrote:The lore actually states the exact points in which the stargate can be located. See EvE-lore page 10 - 11. But it is completely ignored in game.
Call me an idiot but....
Quote:Jump gates are built around artificial wormholes, created by exploiting gravitational resonances found in binary systems.
Seems to me its worded wrong.
in a binary system <-- note lack of "s" in the end of system in a system with two suns <-- lack of binary as a word
Now, it could be read as
Quote:Jump gates are built around artificial wormholes, created by exploiting gravitational resonances found in twobinary systems.
Notice the use of "found in two" coupled with "binary systems". That would imply between 2 systems with 2 suns for a total of 4 but there is only 1 sun per system. Thats worded wrong in my opinion
Now to get the tl,dr aspect
Quote:Jump gates are built around artificial wormholes, created by exploiting gravitational resonances found between two star systems.
This is starting to make more sense. You have 2 systems each, with 1 sun each, that are binary in nature together when it comes to the resonance point. Binary as in 2 systems, not 2 suns.
But then you get a system that can jump to 2 other systems and all can jump between each other so thats trinary in nature, but what if you got a 3 system dead end with a forth system to jump out to, so one system of the trinary is actually....quatrinary in nature? Its all how its worded and gets worse when you apply sci-fi ideas
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Reeno Coleman
71
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Posted - 2011.11.10 11:37:00 -
[27] - Quote
agreed.
Nebulae are not a feature, just a texture polish. |
Rina Achasse
Sepulcher Guards
0
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Posted - 2011.11.10 12:13:00 -
[28] - Quote
you have my like there +1 |
Krathos Morpheus
Legion Infernal
44
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Posted - 2011.11.10 12:22:00 -
[29] - Quote
Aquriue, you are an idiot! (Only calling you that because you asked for it, just joking XD)
Read this:
Quote:There are several strict limitations on jump gate travel. First of all, jump gates can only be constructed in systems with two or more suns, because of the resonance nodes. This effectively makes one in every three systems ineligible for jump gate construction. Systems being the actual systems in eve where the stargates are (solar systems) and two or more suns being in those systems. That phrase leaves no room for speculation, lore is wrong or implementation is. Every solar system has a sun, only one in every three has two or more suns, and those are necessary for stargates working. |
Shpenat
Pafos Technologies
2
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Posted - 2011.11.10 12:42:00 -
[30] - Quote
Krathos Morpheus wrote:Aquriue, you are an idiot! (Only calling you that because you asked for it, just joking XD) Read this: Quote:There are several strict limitations on jump gate travel. First of all, jump gates can only be constructed in systems with two or more suns, because of the resonance nodes. This effectively makes one in every three systems ineligible for jump gate construction. Systems being the actual systems in eve where the stargates are (solar systems) and two or more suns being in those systems. That phrase leaves no room for speculation, lore is wrong or implementation is. Every solar system has a sun, only one in every three has two or more suns, and those are necessary for stargates working. PS: Binary system means solar system with two suns, it is the same thing.
That is correct by lore. And if you read deeper you actually get the picture which is not what we see in EvE. According to lore each system would have to have 2 or more suns. Each system will have only one operational jump gate and maybe one more nonoperational. The jump gates will be located in the line connecting the stars either right in the middle between them or 1/3 of the length. Each jump gate will be able to jump you to several other star systems. That is NOT what we see in game! This system would not be in any connection with background.
If we try to bend a lore a bit to accommodate what we really see in game it would work like this: The jump gates are located on the line between two stars (each in different system) in resonance positions. As result jump gates on the same connection are in exact same distance from its respective star (if you are jumping using the jump gate 1AU from sun, you will land on jump gate which is again 1AU form sun). The distance from the star will be proportional to the jump length.
This system would require the jump gate to be precisely positioned within the star system and directly connected to the background. Also you would ALWAYS be jumping (the shot effect) in direction away from the sun. I really don't know how much of this actually holds true in game. If it does, background should be oriented accordingly.
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