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Torsnk
Blue Republic RvB - BLUE Republic
0
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Posted - 2013.12.01 22:25:00 -
[1] - Quote
I know this post is entirely subjective, but I wanted some opinions on what people think is the most fun pvp role to fly in medium sized fleets (50-200ish people).
I started my eve PVP experience with interceptors since tackle is widely perceived as the entry-level pvp role for new players. Since then, I've trained up a lot of other skills and could reasonably fly most roles in a fleet (damage dealer, ECM, logistics, etc.). However, nothing (so far) seems to be as dynamic or engaging as flying interceptors.
I understand there is -some- skill involved in damage dealing, but it sort of seems like the big-picture idea is to lock up the primary, shoot, and hope you aren't primaried by the other fleet (since you can't really do anything about it if you are [except for turn on your reps and call for shield/armor from the logistics ships]).
ECM and logistics seem to be more dynamic then damage dealing since you aren't merely shooting the primary (you are having to monitor/lock up multiple ships and spread your resources out dynamically). But even then, you can't really maneuver very well, and if you are primaried by a large group of the enemy fleet you're kind of screwed.
On the contrary, interceptors seem to offer a whole lot more options when it comes to fighting. Since I am faster than 99% of the other ships (a bunch of skills in navigation and the way I fit my ceptors) I can pretty much dictate the terms of the fight. I can maneuver orthogonally to mitigate cruiser sized guns and above. I can keep range beyond most threats (heavy neuts, destroyer/frigate sized guns, scrams, webs, etc.). Additionally, I can help the fleet out with other niche jobs besides simply tackling (scouting, closing distance to snipers for a warp in, etc.). Furthermore, since I am generally much faster and more maneuverable than other ship types the fight is always more dynamic. For example, I can pick fights with stragglers or go anti-support (instead of just calling primary). I can maneuver quickly to avoid bombs then hook around and point and kill the bomber (if I'm fast enough).
Obviously, there are some threats that interceptors just need to stiff-arm altogether (like missile boats, and ships with bonuses to scram/web range, etc.). But even then it's easy to avoid those threats since you are always faster than they are. All in all, interceptors seem to offer a more dynamic and skill intensive play style than other roles.
Let me know what you think (to include what roles you like to fly and why [specifically what aspects of those roles are the most fun]).
Looking to broaden my horizons. |

Abdiel Kavash
Paladin Order Fidelas Constans
2099
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Posted - 2013.12.01 22:37:00 -
[2] - Quote
Logistics is fun. Being able to very literally decide who is to live and who is to die rules. Keep that in mind next time you smacktalk a logi pilot in alliance chat.  |

Vyktor Abyss
The Abyss Corporation
383
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Posted - 2013.12.02 03:45:00 -
[3] - Quote
The short answer is no.
The long answer is no, but sometimes interdictors. |

LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
30
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Posted - 2013.12.02 18:27:00 -
[4] - Quote
i see your interceptor, and i raise you my cynnabal :)
just as fun, same principle, only stakes are higher :P
But yeah, frigates were always most fun to fly. I get most of my satisfaction from flying t3's, but yeah, interceptor is a lot of fun fun fun, especially now that they cant be caught. |

Torsnk
Blue Republic RvB - BLUE Republic
0
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Posted - 2013.12.03 02:27:00 -
[5] - Quote
LUMINOUS SPIRIT wrote:i see your interceptor, and i raise you my cynnabal :)
just as fun, same principle, only stakes are higher :P
But yeah, frigates were always most fun to fly. I get most of my satisfaction from flying t3's, but yeah, interceptor is a lot of fun fun fun, especially now that they cant be caught.
Forgive my ignorance, but what's fun about t3 ships? (Never flown one so I don't know what makes them unique when it comes to pvp). |

Dan Carter Murray
449
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Posted - 2013.12.03 14:56:00 -
[6] - Quote
Torsnk wrote:LUMINOUS SPIRIT wrote:i see your interceptor, and i raise you my cynnabal :)
just as fun, same principle, only stakes are higher :P
But yeah, frigates were always most fun to fly. I get most of my satisfaction from flying t3's, but yeah, interceptor is a lot of fun fun fun, especially now that they cant be caught. Forgive my ignorance, but what's fun about t3 ships? (Never flown one so I don't know what makes them unique when it comes to pvp).
surprise buttseks http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1708
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Posted - 2013.12.03 15:21:00 -
[7] - Quote
Quote: Is anything more fun than interceptors?
no BYDI recruitment closed-ish |

Liam Inkuras
Chaotic Tranquility Casoff
608
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Posted - 2013.12.03 22:13:00 -
[8] - Quote
Killing masses of them in anti-frigate fit cruisers. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Torsnk
Blue Republic RvB - BLUE Republic
0
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Posted - 2013.12.03 23:28:00 -
[9] - Quote
Liam Inkuras wrote:Killing masses of them in anti-frigate fit cruisers.
Good luck catching me  |

Dan Carter Murray
449
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Posted - 2013.12.04 15:03:00 -
[10] - Quote
Santo Trafficante wrote:Killing masses of them in smartbombing battleship corrected http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |
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Torsnk
Blue Republic RvB - BLUE Republic
0
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Posted - 2013.12.04 19:06:00 -
[11] - Quote
Dan Carter Murray wrote:Santo Trafficante wrote:Killing masses of them in smartbombing battleship corrected
THAT is a true statement.
Self-critiquing lesson I've learned in the past: Never warp to zero at a gate if someone else is in local. |

Froggy Storm
Paxton Industries Gentlemen's Agreement
119
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Posted - 2013.12.05 06:52:00 -
[12] - Quote
In the 50-200 range you have limited choices. The F1 drone, the logi swarm, or the tackler/wear heroes. And by heroes I mean cannon fodder.
For my money the interdictor is much fun if your SRP is decient. After that recons can be a good time and make the difference in catching a drop or not.
But keep in mind both of those are likely to be destroyed first so eve rule #1 applies. |

Krooky Sal
Republic University Minmatar Republic
0
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Posted - 2013.12.05 10:58:00 -
[13] - Quote
That guy Santo Trafficante is like a pop icon lately, people just need to start making Santo Norris jokes. |

Desudes
Mul Uga Mushen Industrial Solutions The Watchmen.
67
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Posted - 2013.12.09 09:26:00 -
[14] - Quote
Most fun I've had was in a Hyperion, with a close second being Griffin. Ares is definitely next in line. Excuse me, but what the f*ck are you desu? |

Joan Greywind
No Swag Initiative
205
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Posted - 2013.12.09 09:49:00 -
[15] - Quote
drake |

Vordak Kallager
Mafia Redux Phobia.
542
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Posted - 2013.12.09 13:22:00 -
[16] - Quote
IMO, in 50-200 (what you are calling "medium" sized fleets), anything where you are not the FC or part of the FC team is going to be relatively boring. Individual piloting skill is secondary to going through the motions and listening to the FC's commands and following them to the letter.
If you want an environment where individual pilot skill has a significant impact on the success or failure of the entire fleet, you are looking at small gang PVP. In that kind of environment, it doesn't matter whether you're in DPS, a Logistics ship, tackle or if you're the FC, a scout of just part of the fleet: what you do and how you pilot your ship is going to dramatically impact the outcome of the fight. In that kind of situation, it will be interesting/fun flying anything. Sa souvraya niende misain ye. |

Grandma Squirel
56
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Posted - 2013.12.10 05:14:00 -
[17] - Quote
Vordak Kallager wrote:IMO, in 50-200 (what you are calling "medium" sized fleets), anything where you are not the FC or part of the FC team is going to be relatively boring. Individual piloting skill is secondary to going through the motions and listening to the FC's commands and following them to the letter.
If you want an environment where individual pilot skill has a significant impact on the success or failure of the entire fleet, you are looking at small gang PVP. In that kind of environment, it doesn't matter whether you're in DPS, a Logistics ship, tackle or if you're the FC, a scout of just part of the fleet: what you do and how you pilot your ship is going to dramatically impact the outcome of the fight. In that kind of situation, it will be interesting/fun flying anything.
With the the new nullified ceptors, your FC should be giving you a lot of flexibility to scout and/or make things happen outside of strategic ops. That requires your ceptors to have some competence, be able to quickly and accurately relay intel, and to make judgement calls about what to do in a given situation. But flying an unleashed ceptor is a lot more fun then just F1ing. If your using ceptors for only tackle, your really missing out. Maybe I've just been lucky to fly with alliances that expect their members to help out, rather then keeping it all bottled up with the FC team. |

Miasmos
Aliastra Gallente Federation
15
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Posted - 2013.12.10 07:38:00 -
[18] - Quote
50-200 man interceptor fleet would be quite fun. IMHO it should be FC'ed so that everyone is free to roam in FC called [target constellation], get tackle, watch out specifically for smartbombers, and report tackle in fleet. Then FC calls which tackle to go kill. The constellation route would include gathering up for simultaneous penetration to flood the interceptors in a far constellation from a surprising back entry etc.
Learning process, hilariously good with clever and careful pilots for getting kills on a roam.
I've tried similiar FCing in nanogang long time ago, but it should really shine on Rubicon warp and bubble immunity, and it relies on pilots to look after themselves. Anomaly bingo coordination in wings would be the advanced fleet cohesion to train for. |

Izuru Hishido
Lethal Dosage. Violent Society
23
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Posted - 2013.12.10 07:51:00 -
[19] - Quote
Honestly, I've had a blast flying logi for most of my nullsec careers, and being able to decide if someone was worth saving due to personal grievance was a wonderful vindication to me.
That said, when I flew ceptors regularly, I flew ceptors and dictors and nothing else. Its hella fun, but its all up to you. Might want to check out EAF's now that they've gotten a pass from the devs though, they might be worth something or a decent amount of entertainment at least. |

SFM Hobb3s
Vanguard Frontiers Black Legion.
33
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Posted - 2013.12.10 22:05:00 -
[20] - Quote
I hear using Sentry carriers on undock range is pretty baller. You get some good bonuses to tidi if you can get enough people doing it. And if things start to look back you can always just abandon your drones and crash the node. No harm no foul since you are in docking range :P |
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