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Riley Craven
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Posted - 2006.03.03 00:03:00 -
[1]
I must say I was elated to find under patch notes that they would be adding a "cancel" button to the manufaturing and researching tab.
But in life, all good things come to end. I was promptly greated with this message on trying to use this new "feature":
If you cancel this job you will get your blueprint back but your entire bill of materials will be lost. Also, whatever progress which has been made in this production job will also be lost.
Are you sure you want to cancel this job?
I was utterly blown away by this implementation. First what would prompt CCP to make it this way.
Even cancling pending jobs brings up this message. If nothing was started, why must you lose all of the materials?
Secondly, why would you loose all progress and further materials under a job that was partly finished. At least under the old system it made since to loose materials if the job was halfway completed. You at least got the stuff that was already built.
The only thing I can think of is that they want to prevent people from micromanging builds to get single items from them. Even then, its such a pain to do something like that, that it seems a bit extreme to continue to force such an retarded way of play. With the new server upgrades I also find this arguement harder to validate as worthwhile. I am finding it much harder to believe that ccp is staffed by logical devs with every patch release.
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Deja Thoris
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Posted - 2006.03.03 00:09:00 -
[2]
It seems like the only reason you would eject a job is when you *have* got to have the bpo back for some reason.
It does seem like a white elephant.
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Ogrim Velothi
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Posted - 2006.03.03 00:11:00 -
[3]
Then don't cancel a job! It doesn't sound too bad to me. At least you can free up your bp if you REALLY want it.
If you contract someone to do a job, then back out, of course there will be consequences.
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Dark Shikari
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Posted - 2006.03.03 00:11:00 -
[4]
A bit silly tbh.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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IRTEHWINTBH
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Posted - 2006.03.03 00:12:00 -
[5]
Originally by: Ogrim Velothi
Then don't cancel a job! It doesn't sound too bad to me. At least you can free up your bp if you REALLY want it.
If you contract someone to do a job, then back out, of course there will be consequences.
Get a clue
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Kerushi
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Posted - 2006.03.03 00:12:00 -
[6]
it would how ever free up pending bpo reseach that was stuck there for 4months ________________ I don't DO graphics, here's a sig anyway, wubwoo - Cortes lol thanks :-) |
Riley Craven
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Posted - 2006.03.03 00:25:00 -
[7]
Originally by: Kerushi it would how ever free up pending bpo reseach that was stuck there for 4months
Yeah and in the meantime you loose all production for 4 months plus the research that was done on it. Seems fair to me.
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Deja Thoris
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Posted - 2006.03.03 00:27:00 -
[8]
Originally by: Ogrim Velothi
Then don't cancel a job!
CCP shouldnt add a useless button.
Originally by: Ogrim Velothi If you contract someone to do a job, then back out, of course there will be consequences.
Yes, lets back out after 99 of 100 units are built and lose all 99 units built so far.
Makes sense to me
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Dimitri Chandler
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Posted - 2006.03.03 00:45:00 -
[9]
If you could canel the jobs without penalty, people would just hog all the slots until they had something they needed to run, like they used to before the new system was put in.
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Sig hijacked by myself cos I am not very cool |
Sarmaul
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Posted - 2006.03.03 00:46:00 -
[10]
it can't be *that* hard to work out how many units/research would've been built/performed between the start of the job and the pressing of the cancel button, can it? ______________________________________________ Hurrah I'm Unbanned \o/ |
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Riley Craven
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Posted - 2006.03.03 00:53:00 -
[11]
Originally by: Dimitri Chandler If you could canel the jobs without penalty, people would just hog all the slots until they had something they needed to run, like they used to before the new system was put in.
Um that makes no since, because you would still need to have something in the lab. Secondly, there is no way to hold labs anymore with the new 30 day max rule. Thirdly, you can always put something after a 30 day build.
Good try tho.
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Ranger 1
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Posted - 2006.03.03 01:33:00 -
[12]
You wanted a cancel button implemented in case you made a mistake. Reasonable I would say, and now you have one.
Now you want a way to circumvent the intent of the new system, which was to reduce server lag through constantly using server resources to do manufacturing based calculations. It also brought with it a system that actually required some strategy to use correctly. The market is much more interesting now, as there tend to be breif shortages now and then due to when a large run of an item hits the market or runs out from a particular manufacturer.
Having to use your brain as a manufacturer is a good thing. A more dynamic market is a good thing. Having a "panic button" now, with a cost involved for it's use, is a good thing.
Hopefully, no one would be stupid enough to stop a 100 run when it hits 99. However, if they are that stupid, they deserve the hit they will take.
If you did not lose the research gained when you hit the cancel button, it would be highly exploitable. Simply load up each research slot available with multiple bp's all set for 30 day runs, then hit cancel when you wanted to get your BP back. You would effectively own the slots, and still be getting your research done.
This isn't that hard a concept to grasp people. Plan your manufacturing and research wisely, it takes a bit of skill and forethought. If you're not up to that, find another way to earn your keep.
[i]Patch day always brings out the same two types of people. 1: "I'm an IT expert in RL, and they have done this all wrong" type. 2: "I'm a paying customer, fix it immediately or I quit" type.[/ |
Ogrim Velothi
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Posted - 2006.03.03 02:03:00 -
[13]
Originally by: Deja Thoris
Originally by: Ogrim Velothi
Then don't cancel a job!
CCP shouldnt add a useless button.
Originally by: Ogrim Velothi If you contract someone to do a job, then back out, of course there will be consequences.
Yes, lets back out after 99 of 100 units are built and lose all 99 units built so far.
Makes sense to me
I didn't say the button was useless. It's only useless to you. It's the backing out at 99% completion that doesn't make sense, not the fact that you can.
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