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Thread Statistics | Show CCP posts - 2 post(s) |

Da Ram
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Posted - 2006.03.07 22:45:00 -
[1]
Originally by: Cylynex Not sure if this is a bug or what. You cannot store ships packaged in the ship maintenance bay. When they are in there, they take up their full volume. This means in my Thanatos I can carry practically nothing in the ship maintenance bay. 1 Ferox alone takes up 140km3. There is no chance of stowing anything useful in there for long trips, as we planned on doing.
Can someone explain how the ship maintenance bay is supposed to work? Mainly because I just don't know if this is correct, or a bug, or I'm doing something wrong. As it stands I can't even get 1 BS into there (835km3 Tempest, 500km3 ship maint bay...)
Quoted for importance to be clarified please !
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Da Ram
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Posted - 2006.03.07 22:51:00 -
[2]
Possible bug: A warp scrambled carrier cannot jump out using his jump drive.
I understand this is not supposed to happen.
Please help clearing this up too.
Thank you, Ram
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Da Ram
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Posted - 2006.03.08 08:18:00 -
[3]
Originally by: Juki Lee
Originally by: Da Ram Edited by: Da Ram on 07/03/2006 23:03:30 Possible bug: A warp scrambled carrier cannot jump out using his jump drive.
I understand this is not supposed to happen.
Please help clearing this up too.
Definitive bug: 5 medium size ECM drones manage to jam the lock of a Thanatos after 20-30 seconds !
Thank you, Ram
Neither of these are bugs...
You're not supposed to be able to jump out if you're warp scrambled.
ECM jamming is chance-based now, not strength based. Each of those 5 drones has a small chance to jam you each cycle. Eventually one will get lucky, but it won't last long and I doubt they can sustain the jamming for long.
My biggest beef with fighters and drones in general: If you're already under attack when you launch the drones, they just SIT THERE. They won't fire, won't run to a target, nothing. They just orbit you and ignore all agressors because the agression has already taken place.
Juki: I read some time ago that a Dread could conveniently jump out when scrambled, so it'd be interesting if that is still possible - any Dread pilots can test this maybe ?
As to the jamming - Yes, I am with you but please lets try and do the math on 5 x strength 1 against the 76 sensor strength a Thanathos has.
I could reproduce this is every of three tries I did - in one occassion the drones only took 10 seconds.
Now - if someone can explain me why 5 times 1:76 happens that fast to be true and whether it really is ok I may say - yes this is no bug, but it feels very very wrong never the less.
Ram
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Da Ram
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Posted - 2006.03.12 02:42:00 -
[4]
Have the bugs mentioned in this thread been adressed or has everyone just lost interest in fixing ?
Ram
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Da Ram
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Posted - 2006.03.13 11:34:00 -
[5]
Ok--thats all nice bickering about the hide of the carrier that hasnt been skinned yet.
The carrier - ship model is half broken. Why ?
Because sometimes when you undock from station the screen stays black. Nice huh ? Especially if an enemy fleet is waiting outside.
Because for any reason you have to relog (e.g. above) or you crash and cannot jump out to the cyno field that was already opened by your gangmate and is still open as you rejoin. Not so good.
Because your carrier is scrambled and you cannot jump out - no one is sure if this is as designed. Rumour was that Dreads could indeed jump despite scrambling.
Because you couldnt properly fill up your cargo and corp hangar bay as the former doesnt update correctly and the latter does not even show items that have been put in when in station.
The Developers sure have their hands full and CCP is a good provider, but with "just" 1B ISK cost the carriers will get more and more popular aka used by many.
It'd be very cool to have them work as smoothly as e.g. Battlecruisers, HACs and so many other ships do.
Ram
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Da Ram
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Posted - 2006.03.14 14:01:00 -
[6]
Before even starting to discuss balancing the damn things should be bug free.
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Da Ram
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Posted - 2006.03.21 21:16:00 -
[7]
*Bump*
There are sadly a lot of bugs that will kill a carrier or make it lose its fighter drones very easy.
At least the black screen after redock needs to be adressed to make carrier use somewhat viable please.
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