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Captain StringfellowHawk
Garoun Investment Bank Gallente Federation
72
|
Posted - 2013.12.06 19:46:00 -
[1] - Quote
http://community.eveonline.com/news/news-channels/eve-online-news/exploit-notification-forcefield-access/
If bumping ships behind a shield is now an exploit Then why not put a patch out there blocking these ships that bump there nose just slightly out of it to use skills?
I think if you are going to force age old bumping mechanics to being an exploit then patch the ways that players might get effected accidentally. I think you should release a patch blocking ships from bridging with just partially stuck out of the POS. That should be deemed an exploit as well because that player can quickly state they were behind the POS.
Make A Titan for Example Be Completely Outside of a POS shield in order to Bridge. How about we set X - Distance From all control towers in order for the Bridging mechanic to work. Same with any other Ships, make it so you can't poke your nose out to activate a skill. This will highly reduce the chances of an exploit from occuring. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1982
|
Posted - 2013.12.06 19:53:00 -
[2] - Quote
Isn't this just POS bowling, which was patched out years ago? Bumping if you can get in, with a spy, a leaked password or something, is still fine. Bumping someone out of a POS you can't get through the shield of doesn't make sense anyway. |

Captain StringfellowHawk
Garoun Investment Bank Gallente Federation
72
|
Posted - 2013.12.06 19:57:00 -
[3] - Quote
http://themittani.com/news/pos-ship-bumping-declared-exploit
Yes but if you have a titan just slightly sticking out of a POS shield to Bridge.. then it can still try to claim being behind the shield. Getting his titan back and players Warned or Banned. Either make bridging able to occur behind the shield fully, or make the ship have to come completely out. This goes the same in my opinion to capitals just peeking out to do Triage. Force the ships fully outside of the perimeter this way no possible risk of a ban can occur. |

Ganthrithor
GoonWaffe Goonswarm Federation
789
|
Posted - 2013.12.06 19:58:00 -
[4] - Quote
Came in expecting to be outraged, left pleasantly surprised. |

Kyle Naari
School of Applied Knowledge Caldari State
0
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Posted - 2013.12.06 20:06:00 -
[5] - Quote
How can a frig move something a gazillion times its mass, anyway, huh? Same with freighters on gates, bumping them off. They shouldn't even move; the frig should just splash on the hull and the freighter goes on without shrugging. But nah...that's fine. :/ |

Domanique Altares
Rifterlings Point Blank Alliance
2024
|
Posted - 2013.12.06 20:08:00 -
[6] - Quote
I don't even see why this is a problem. If you accidentally or deliberately leave part of your ship hanging outside the forcefield, the consequences should be squarely on your shoulders. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Kyle Naari
School of Applied Knowledge Caldari State
2
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Posted - 2013.12.06 20:09:00 -
[7] - Quote
Domanique Altares wrote:I don't even see why this is a problem. If you accidentally or deliberately leave part of your ship hanging outside the forcefield, the consequences should be squarely on your shoulders.
^^ Hear hear |

Captain StringfellowHawk
Garoun Investment Bank Gallente Federation
72
|
Posted - 2013.12.06 20:13:00 -
[8] - Quote
Domanique Altares wrote:I don't even see why this is a problem. If you accidentally or deliberately leave part of your ship hanging outside the forcefield, the consequences should be squarely on your shoulders.
Fully Agree... but now it seems they deem it an Exploit. So I push for them removing the ways this could "Accidentally" Occur. Remove mechanics that let players Force exploits like that to occur. Triaging just slightly out of the shield or Bridging for example. Countless times those massive ships just squeeze out to light with no risk at all. Now if you bump it they can claim you exploited a mechanic... Force these skills to be done fully outside of the shield. This also Increases Content for all the Null corps AND increases Conflict as the game got a lot more deadly for that capital.
As for the bumping of frieghters.. I would LOVE to see Physics brought to the game, but it never will to many accidentals could occur. But I will be the first to laugh my ass off when I see that patch and watch a Atron or Ares Explode of the side of a massive ship. |

Domanique Altares
Rifterlings Point Blank Alliance
2024
|
Posted - 2013.12.06 20:19:00 -
[9] - Quote
Captain StringfellowHawk wrote:Domanique Altares wrote:I don't even see why this is a problem. If you accidentally or deliberately leave part of your ship hanging outside the forcefield, the consequences should be squarely on your shoulders. Fully Agree... but now it seems they deem it an Exploit. So I push for them removing the ways this could "Accidentally" Occur. Remove mechanics that let players Force exploits like that to occur. Triaging just slightly out of the shield or Bridging for example. Countless times those massive ships just squeeze out to light with no risk at all. Now if you bump it they can claim you exploited a mechanic... Force these skills to be done fully outside of the shield. This also Increases Content for all the Null corps AND increases Conflict as the game got a lot more deadly for that capital.
Exactly. I'm honestly scratching my head wondering if there's more to this, and people have found a way around the changes that were supposed to fix this old school 'POS Bowling' thing that I'm reading about. Because it doesn't really seem to be much of an exploit to cry about someone being able to bump your ship when you left part of it hanging outside the POS field.
Will it next be deemed an exploit to scram someone who wanders within 10k of you? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Ganthrithor
GoonWaffe Goonswarm Federation
791
|
Posted - 2013.12.06 22:06:00 -
[10] - Quote
Domanique Altares wrote:Exactly. I'm honestly scratching my head wondering if there's more to this, and people have found a way around the changes that were supposed to fix this old school 'POS Bowling' thing that I'm reading about. Because it doesn't really seem to be much of an exploit to cry about someone being able to bump your ship when you left part of it hanging outside the POS field.
It sounds like someone's figured out a way to POS bowl again. I can't imagine them penalizing people for bumping things that aren't inside a pos shield. POS bowling was dumb as hell and should rightly be considered an exploit. |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
812
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Posted - 2013.12.06 22:31:00 -
[11] - Quote
Sounds like the usual "Oops, didn't anticipate that and can't be bothered to find a solution, because 'beertime'" from CCP 
Make it tricky and say the bubble is weakened when breached by a ship hull, would necessarily be so to let a physical object pass. Any damage done to shield from within a cone starting at center of tower, cone central axis intersecting bubble at point of breach and being x km in radius at point of intersection (dependent on tower/bubble size) .. is multiplied by 10-20 dependent on size of ship poking out.
Calculations should be easy enough to incorporate, requiring "only" a vector be added to damage calcs (probably some short -cut available) and meta-game will be hilarious with spies becoming infinitely more deadly to towers.
But makes no difference as POS are hopefully gone from Eve in their current form before long .. modular POS ahoy! The intro of the mobile things cannot possibly mean anything else (knock on wood, fingers crossed etc.) |

Nimrodion
Globaltech Industries Yulai Federation
13
|
Posted - 2013.12.06 22:56:00 -
[12] - Quote
Marking bumping during e-warp an exploit is ok - player has no control during this process and should not be punished for the limitations of the game.
But making bumping of a ship sticking out of a POS shield an exploit?? Players have full control over where they park their ships and RESPONSIBILITY to make sure that place is safe and/or suitable for their class of ship.
Stupidest example: "Buhu, who needs a full size tower, I'll just use this small one. I'm sure no-one will mind if I park my big ass Ragnarok inside."
These things have happened and will continue to do so. It's one of the things that make EVE what it is - a place where player choices have long reaching consequences!! If you tried to park a Jumbo Jet in your suburban driveway, I'm sure the police won't come arrest people who complain you're blocking the street.
CCP, please stop dumbing up this game - stop protecting lazy idiots from the consequences of their mistakes! If they want to keep their ship safe from bumping, there are already a plethora of things people can do to prevent it. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
445
|
Posted - 2013.12.06 23:07:00 -
[13] - Quote
Nimrodion wrote:Marking bumping during e-warp an exploit is ok - player has no control during this process and should not be punished for the limitations of the game.
But making bumping of a ship sticking out of a POS shield an exploit?? Players have full control over where they park their ships and RESPONSIBILITY to make sure that place is safe and/or suitable for their class of ship.
Stupidest example: "Buhu, who needs a full size tower, I'll just use this small one. I'm sure no-one will mind if I park my big ass Ragnarok inside."
These things have happened and will continue to do so. It's one of the things that make EVE what it is - a place where player choices have long reaching consequences!! If you tried to park a Jumbo Jet in your suburban driveway, I'm sure the police won't come arrest people who complain you're blocking the street.
CCP, please stop dumbing up this game - stop protecting lazy idiots from the consequences of their mistakes! If they want to keep their ship safe from bumping, there are already a plethora of things people can do to prevent it. In original dev blog there is not a single word about ships (partially)sticking out of force fields. I guess there is a bug(expliot) that allows a ship outside of FF to bump a ship inside it without password. As CCP dont want to give any details on exploit they have to give only general information ("ship in a force field vs ship outside") and i'm not sure where you got that bumping ship sticking out of FF will be considered exploit too. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Nimrodion
Globaltech Industries Yulai Federation
13
|
Posted - 2013.12.06 23:14:00 -
[14] - Quote
Kirimeena D'Zbrkesbris wrote:Nimrodion wrote:Marking bumping during e-warp an exploit is ok - player has no control during this process and should not be punished for the limitations of the game.
But making bumping of a ship sticking out of a POS shield an exploit?? Players have full control over where they park their ships and RESPONSIBILITY to make sure that place is safe and/or suitable for their class of ship.
Stupidest example: "Buhu, who needs a full size tower, I'll just use this small one. I'm sure no-one will mind if I park my big ass Ragnarok inside."
These things have happened and will continue to do so. It's one of the things that make EVE what it is - a place where player choices have long reaching consequences!! If you tried to park a Jumbo Jet in your suburban driveway, I'm sure the police won't come arrest people who complain you're blocking the street.
CCP, please stop dumbing up this game - stop protecting lazy idiots from the consequences of their mistakes! If they want to keep their ship safe from bumping, there are already a plethora of things people can do to prevent it. In original dev blog there is not a single word about ships (partially)sticking out of force fields. I guess there is a bug(expliot) that allows a ship outside of FF to bump a ship inside it without password. As CCP dont want to give any details on exploit they have to give only general information ("ship in a force field vs ship outside") and i'm not sure where you got that bumping ship sticking out of FF will be considered exploit too.
The way they put it leaves a lot open for interpretation. Even if they didn't include the bumping of exposed parts into the exploit designation, for as long as people don't know that, kills that might otherwise happen won't occur because many will be reluctant to bump exposed ships out of the fear of getting banned. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
445
|
Posted - 2013.12.06 23:20:00 -
[15] - Quote
Nimrodion wrote:The way they put it leaves a lot open for interpretation. Even if they didn't include the bumping of exposed parts into the exploit designation, for as long as people don't know that, kills that might otherwise happen won't occur because many will be reluctant to bump exposed ships out of the fear of getting banned. Fraps/SS it to prove your innocence and proceed with bumping. Not that hard imo. Still clarification from CCP would help alot.
Edit: simple logic: Fact - you cannot use modules inside pos shield. If any ship is able to use bridge, cyno, links (except mining ones), rem reps, weapons - then that ship is considered outside of pos shields by system. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Hesod Adee
Perkone Caldari State
199
|
Posted - 2013.12.07 00:20:00 -
[16] - Quote
As I see it, if CCP declares something an exploit, it is then their responsibility to change the code to make the exploit impossible. Simply because we will stop talking about the exploit after we run out of things to say. Then new players will join Eve. Then one of them will think the exploit is a good idea and do it before anyone tells them it's an exploit. |

Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
210
|
Posted - 2013.12.07 00:27:00 -
[17] - Quote
Hesod Adee wrote:As I see it, if CCP declares something an exploit, it is then their responsibility to change the code to make the exploit impossible. Simply because we will stop talking about the exploit after we run out of things to say. Then new players will join Eve. Then one of them will think the exploit is a good idea and do it before anyone tells them it's an exploit.
Wrong. If there's an known exploit you can do 3 things: 1. Nothing 2. Fix it 3. do #1 but penalize people who use it and close the case. I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |

Hesod Adee
Perkone Caldari State
199
|
Posted - 2013.12.07 00:39:00 -
[18] - Quote
Electrique Wizard wrote:Hesod Adee wrote:As I see it, if CCP declares something an exploit, it is then their responsibility to change the code to make the exploit impossible. Simply because we will stop talking about the exploit after we run out of things to say. Then new players will join Eve. Then one of them will think the exploit is a good idea and do it before anyone tells them it's an exploit. Wrong. If there's an known exploit you can do 3 things: 1. Nothing 2. Fix it 3. do #1 but penalize people who use it and close the case. 3 means penalizing people who didn't know they were doing anything wrong because they didn't start Eve until after it was declared an exploit. That doesn't seem fair on those new players because it's punishing them for breaking a rule they can't be reasonably expected to know about. Even if there is a list of all the things CCP has declared an exploit, I don't see how it can be reasonable to assume that new players read it.
1 is pretty useless for reasons I hope are obvious.
That just leaves fixing the exploit as the only useful course of action. |

Kelsey McClintock
State Protectorate Caldari State
0
|
Posted - 2013.12.07 00:58:00 -
[19] - Quote
Yeah, the ambiguity lies in whether or not "located within password protected starbase force-fields" means partially inside a force-field, or fully inside a force-field. I think this exploit refers to the latter, rather than the former.
However, if the exploit does refer to over sized ships sticking out of force-fields too small for them, or any ship left partially exposed, then this is certainly an unacceptable dumbing-down of the game. |
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