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Lloyd Roses
Blue-Fire
353
|
Posted - 2013.12.15 18:13:00 -
[31] - Quote
If there is no local to indicate people jumping into system, I believe gate fire should be somewhat recognizable from afar. For example, said cloaky didn't show up in local - but the ratter's/miner's dscan still has chances to pick up gate-fire on xy-gate if he was actively looking in that direction or simply close enough to that gate.
With a bomber and it's whole hunting-specialization, it surely should have a formidable *passive sensor thingy*. Would be cool to suddenly see a green battleship-icon pinging in an anomaly on your system scanner!
To the submarine analogy, isn't dscanning itself the passive thing - and launching probes the active version? "I honestly thought I was in lowsec" |

Tryaz
Improvised Tactics
33
|
Posted - 2013.12.15 19:46:00 -
[32] - Quote
Lloyd Roses wrote:If there is no local to indicate people jumping into system, I believe gate fire should be somewhat recognizable from afar. For example, said cloaky didn't show up in local - but the ratter's/miner's dscan still has chances to pick up gate-fire on xy-gate if he was actively looking in that direction or simply close enough to that gate.
With a bomber and it's whole hunting-specialization, it surely should have a formidable *passive sensor thingy*. Would be cool to suddenly see a green battleship-icon pinging in an anomaly on your system scanner!
To the submarine analogy, isn't dscanning itself the passive thing - and launching probes the active version?
Really interesting idea Lloyd. Gate-fire registering on D-scan would certainly do something to offset the removal of Local. I'll add it to the OP
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden |

Tryaz
Improvised Tactics
33
|
Posted - 2013.12.15 19:51:00 -
[33] - Quote
This is great stuff Nikk! Have a read of Batelle's idea (reply #6, p.1) for displaying Dscan results using the sensor overlay, personally I think that's preferable to cluttering up the overview.
Really interesting suggestion - and a fair one I think - to allow active scanning to reveal cloak-use nearby. I love the dichotomy that it presents PvE pilots with: do I active scan and reveal my presence or do I risk that there's a cloaker nearby? :D :D brilliatly evil!
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden |

Tryaz
Improvised Tactics
33
|
Posted - 2013.12.15 20:04:00 -
[34] - Quote
Humang wrote:This is interesting, could it be something like being able to see if people are actively d-scanning? hi-jacking their d-scan results, though at less accuracy, would be pretty cool.
Yea that was my idea, that some aspect of clicking Scan on your D-scanner would be detectable by the passive scanning of other ships. Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden |

Tryaz
Improvised Tactics
33
|
Posted - 2013.12.15 20:17:00 -
[35] - Quote
MonkeyMagic Thiesant wrote:Perhaps what's needed is a third state of local for NS? WHs have no local, but for various reasons pointed out elsewhere, that's no use in null.
Off the top of my head: make NS local a constellation wide channel. Gives more longterm warning (ie someone in the area), but less precise and less immediate warning (someone in your system).
This would further distinguish the three areas of space in terms of the dynamics of local: empire space, null and whs, all very different.
Great! Constellation wide Local is really interesting. Is a Region-wide local too much?
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden |

Arwen Ariniel
Shaolin Legacy Preatoriani
21
|
Posted - 2013.12.16 13:31:00 -
[36] - Quote
Nikk Narrel wrote: D-scan results being added to the overview, which is already your ship's list of known items sorted by player preference.
Wow! Great write-up you made! Am truly loving how you worked it out. Except for the dscan results being added to the overview :p
We allready have a dscan window, so imho it's best to show all shipcontacts in that window, and not clutter up the overview. Added bonus, if you click on one of the contacts, the camera swings around, to show you the direction of the contact on the overlay ;)
|

Arwen Ariniel
Shaolin Legacy Preatoriani
21
|
Posted - 2013.12.16 13:49:00 -
[37] - Quote
Tryaz wrote:MonkeyMagic Thiesant wrote:Perhaps what's needed is a third state of local for NS? WHs have no local, but for various reasons pointed out elsewhere, that's no use in null.
Off the top of my head: make NS local a constellation wide channel. Gives more longterm warning (ie someone in the area), but less precise and less immediate warning (someone in your system).
This would further distinguish the three areas of space in terms of the dynamics of local: empire space, null and whs, all very different. Great! Constellation wide Local is really interesting. Is a Region-wide local too much? Well, the entire idea of this discussion is to find a way to remove the intel gathering function from local, so it becomes again what it was supposed to be. A comms channel. And making local operate as in wormholes is simply the best solution to that.
Removing the possibility to hail someone in local is just bad. a lot of ppl autoreject chat invititations, so when ransoming someone, you still need a way to talk, and preferably without alerting the entire constellation or region about the fact that you're ransoming someone.
Now what we do are trying to invent with this thread, is a tool, that gives you that same information as local did. But not automatically, you'll have to play the game to get the intel. Play the minigame to identify an unknown target. Set up mobile sensors to get more acurate information faster.
And on a sidenote, those mobile sensors could even be used to get early warnings. Making it possible to scan from out of system, and have the information displayed on the maps. It would even add a new tactic to war. If you want to travel unnoticed through enemy space, you'll have to take out the sensors first. Alltho imho this is outside of this topic. |

ll Kuray ll
Brave Newbies Inc. Brave Collective
1
|
Posted - 2013.12.16 14:02:00 -
[38] - Quote
It's almost like an ideal opporunity for some sort of mobile unit. a mobile unit in a system will open up a chat window to those in corp/alliance. One window will report each system that contains a mobile unit. Mobile unit can be placed anywhere in system including a pos. Unit is a small destoyable item (no reinforce) and has small HP. Things that it will report: Name, standings (excellent, good, neut, terible, bad, war target), corp, alliance, Ship, location (belt x1-v...), and warp to.
Intention is to create bring back the hit and run fleets. Replace local and the number of intel channels Provides corps/alliances at war intel on targets Provides SOV holding alliances info on incursions Provides attacking fleets positions of ratters/miners and also numbers in system perhaps Can be although not inclusive to, placement in a pos
Perhaps unit also has a timer? higher anchoiring skill increases duration of unit... meaning the actual gathering of intel becomes a task. |

Nikk Narrel
Moonlit Bonsai
3562
|
Posted - 2013.12.16 14:09:00 -
[39] - Quote
Arwen Ariniel wrote:Nikk Narrel wrote: D-scan results being added to the overview, which is already your ship's list of known items sorted by player preference.
Wow! Great write-up you made! Am truly loving how you worked it out. Except for the dscan results being added to the overview :p We allready have a dscan window, so imho it's best to show all shipcontacts in that window, and not clutter up the overview. Added bonus, if you click on one of the contacts, the camera swings around, to show you the direction of the contact on the overlay ;) This, like anything else on the overview, would be optional based on the filters you pick.
You would always be able to use the existing window for D-Scan, if you preferred, and not display these contacts there. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Nikk Narrel
Moonlit Bonsai
3562
|
Posted - 2013.12.16 14:12:00 -
[40] - Quote
ll Kuray ll wrote:It's almost like an ideal opporunity for some sort of mobile unit. a mobile unit in a system will open up a chat window to those in corp/alliance. Each system that contains a mobile unit will report any intel to this chat channel. Mobile unit can be placed anywhere in system and will provide intel to the owners. Unit is a small destoyable item (no reinforce) and has small HP.
Intention is to create bring back the hit and run fleets. Replace local and the number of intel channels Provides corps/alliances at war intel on targets Provides SOV holding alliances info on incursions Provides attacking fleets positions of ratters/miners and also numbers in system perhaps Can be although not inclusive to, placement in a pos
Perhaps unit also has a timer? higher anchoiring skill increases duration of unit... meaning the actual gathering of intel becomes a task. This is basically an automated sensor buoy.
I would spin it to be divided into two types, an active that broadcast sensor energy for more information, in exchange for being easily spotted as a beacon you could warp to and destroy... Vs a passive one, that relied on things entering grid with it, or detecting energy broadcast by others using active type detection methods. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

ll Kuray ll
Brave Newbies Inc. Brave Collective
1
|
Posted - 2013.12.16 14:16:00 -
[41] - Quote
Nikk Narrel wrote:ll Kuray ll wrote:It's almost like an ideal opporunity for some sort of mobile unit. a mobile unit in a system will open up a chat window to those in corp/alliance. Each system that contains a mobile unit will report any intel to this chat channel. Mobile unit can be placed anywhere in system and will provide intel to the owners. Unit is a small destoyable item (no reinforce) and has small HP.
Intention is to create bring back the hit and run fleets. Replace local and the number of intel channels Provides corps/alliances at war intel on targets Provides SOV holding alliances info on incursions Provides attacking fleets positions of ratters/miners and also numbers in system perhaps Can be although not inclusive to, placement in a pos
Perhaps unit also has a timer? higher anchoiring skill increases duration of unit... meaning the actual gathering of intel becomes a task. This is basically an automated sensor buoy. I would spin it to be divided into two types, an active that broadcast sensor energy for more information, in exchange for being easily spotted as a beacon you could warp to and destroy... Vs a passive one, that relied on things entering grid with it, or detecting energy broadcast by others using active type detection methods.
Like that idea. |

Tryaz
Improvised Tactics
38
|
Posted - 2013.12.16 19:19:00 -
[42] - Quote
Thank you all for your continued contribution to this thread. Especially Nikk Narrel and Arwen Ariniel Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden |

Teckos Pech
The Executives Executive Outcomes
2319
|
Posted - 2013.12.17 18:16:00 -
[43] - Quote
Tryaz wrote:Thank you all for your continued contribution to this thread. Especially Nikk Narrel and Arwen Ariniel
Just caught up on the ideas presented. Lots of interesting ideas, and lots of possibilities here.
Great work guys.
And I also like the great attitudes.
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
706
|
Posted - 2013.12.17 19:29:00 -
[44] - Quote
I've always supported getting rid of local in null sec and replacing it with the seldom used constellation chat so you know there's people about but you don't know (without d-scan and intel) exactly where they are in a given constellation. Dumbing down of Eve Online will result in it's destruction... |

Barbara Nichole
Cryogenic Consultancy
451
|
Posted - 2013.12.17 19:33:00 -
[45] - Quote
"GÇóLocal chat to operate as in Wormholes - suggested several times "
I would like to see a graduated shift to wormhole local : leave hi-sec local like it is... in low sec only remove the cloaked... in null sec use the wormhole model.
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Teckos Pech
The Executives Executive Outcomes
2356
|
Posted - 2013.12.21 23:28:00 -
[46] - Quote
Tryaz wrote:The first level of access should give you the last 15 minutes of activity (the length of a criminal flag) and should be very easy to obtain for t2 Recon hulls. I also think sov-holding alliances should have free access to the gate and station logs of their own systems, probably from the Infrastructure Hub.
Do you envisage higher levels of access and would they hold older records or more information on the last 15 minutes?
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Tryaz
Improvised Tactics
41
|
Posted - 2013.12.21 23:30:00 -
[47] - Quote
Teckos Pech wrote:Tryaz wrote:The first level of access [...] Do you envisage higher levels of access and would they hold older records or more information on the last 15 minutes?
Yes I think so, holding older records. Perhaps going as far back as the last downtime Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden |

Teckos Pech
The Executives Executive Outcomes
2356
|
Posted - 2013.12.21 23:33:00 -
[48] - Quote
Little Dragon Khamez wrote:I've always supported getting rid of local in null sec and replacing it with the seldom used constellation chat so you know there's people about but you don't know (without d-scan and intel) exactly where they are in a given constellation.
Wouldn't this be a substantial boost for AFK cloaking and even possibly active cloaking? Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Tryaz
Improvised Tactics
41
|
Posted - 2013.12.21 23:38:00 -
[49] - Quote
That's definitely something people are worried about Teckos. The counter argument I've heard proposed is that if you widen the scope of Local (in terms of distance) you force people to deal with a certain amount of traffic and thereby lessen the power of AFK cloaking because people will prettly quickly just learn to get on with it. What do you think?
PS. thanks for your interest in this thread Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden |

Teckos Pech
The Executives Executive Outcomes
2356
|
Posted - 2013.12.22 05:34:00 -
[50] - Quote
Tryaz wrote:That's definitely something people are worried about Teckos. The counter argument I've heard proposed is that if you widen the scope of Local (in terms of distance) you force people to deal with a certain amount of traffic and thereby lessen the power of AFK cloaking because people will prettly quickly just learn to get on with it. What do you think?
PS. thanks for your interest in this thread
I guess it depends on how people do their risk-reward calculus. I've been told that PvE pilots default to assuming the guy cloaked in system is always there and poses a threat. Switching this over to constellation wide chat if PvE pilots default to the guy being active and in their system, then they'll dock up.
Of course, one guy can't be in every system in a constellation, so a more reasonable approach would be to rational risk-reward calculus....but then people don't always do what is most rational. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Nikk Narrel
Moonlit Bonsai
3574
|
Posted - 2013.12.22 14:51:00 -
[51] - Quote
Teckos Pech wrote:Tryaz wrote:That's definitely something people are worried about Teckos. The counter argument I've heard proposed is that if you widen the scope of Local (in terms of distance) you force people to deal with a certain amount of traffic and thereby lessen the power of AFK cloaking because people will prettly quickly just learn to get on with it. What do you think?
PS. thanks for your interest in this thread I guess it depends on how people do their risk-reward calculus. I've been told that PvE pilots default to assuming the guy cloaked in system is always there and poses a threat. Switching this over to constellation wide chat if PvE pilots default to the guy being active and in their system, then they'll dock up. Of course, one guy can't be in every system in a constellation, so a more reasonable approach would be to rational risk-reward calculus....but then people don't always do what is most rational. The frequently heard complaint recently heard, was that local was being spoofed by AFK cloaking.
This had the impact, VERY specifically, on those pilots who refused to undock with a hostile presence. They would not take chances with an unknown factor, and considered adapting defensively to be pointless. Pilots who were willing to risk activity, on the other hand, found this challenging. Pilots who sometimes owned second accounts, and set up cloaking to scare away supposedly friendly competition, were also making bank on it.
What? Never heard of that second one?
Welcome to EVE, the grand sandbox, where betrayal and metagaming are features even CCP advertises it with.
How it works: You are in a large alliance. Your space has limited mining or ratting opportunities, and your alliance mates are either too numerous, or simply log on before you have a chance to get enough to satisfy you. You get that second account. You either buy a notorious ganker, (what? people sell these once they get a bad reputation? REALLY?), or you just make one of your own. You steal time from your life, set the alarm, whatever. You log in your new cloaker into the system of your choice. Make sure its a good safe spot. Mention in alliance forums / chats how you heard this guy was the scout or cyno agent for whatever nasties are popular. Heck, set yourself up for a token gank if it helps. A scarecrow isn't effective if it doesn't scare the crows away.
When you log in later, leave the big bad in position. Curse and complain in chat, and talk about how you share the pain of lost opportunity mining or ratting. Mine and rat like crazy.
On a side detail, having the scarecrow up can possibly cause real problems to go elsewhere, since they will observe this space is already camped. Honor among thieves, etc...
And now you know. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

supernova ranger
ARCH DOWN
94
|
Posted - 2013.12.22 14:59:00 -
[52] - Quote
The solution is to remove peoples names from local when they are cloaked and only add them back in when they talk. Of course the cloakys can still watch local but this way null-bears probably won't be aware of them and likewise couldn't complain about them. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2088
|
Posted - 2013.12.22 16:38:00 -
[53] - Quote
supernova ranger wrote:The solution is to remove peoples names from local when they are cloaked and only add them back in when they talk. Of course the cloakys can still watch local but this way null-bears probably won't be aware of them and likewise couldn't complain about them. Brilliant idea. Kill off PVE in null, and thus kill off PVP in null. I like it.
Don't worry though, Nikk will still mine in a venture, so all those titans and stations will still get built... Apparently. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Teckos Pech
The Executives Executive Outcomes
2357
|
Posted - 2013.12.23 00:13:00 -
[54] - Quote
Lucas Kell wrote:supernova ranger wrote:The solution is to remove peoples names from local when they are cloaked and only add them back in when they talk. Of course the cloakys can still watch local but this way null-bears probably won't be aware of them and likewise couldn't complain about them. Brilliant idea. Kill off PVE in null, and thus kill off PVP in null. I like it.
Admittedly there is some truth to this, make the risk-reward calculus skewed too much towards the risk end of the spectrum, then it could reduce null sec PvE (ratting, mining, exploration, etc.) too much.
While the above changes for the directional scanner are good, "removing" local in the sense that it stops reporting people in system could be too much, as per this article,
http://themittani.com/features/dont-touch-local
It does raise a valid point regarding local. Remove it and making the risk-reward calculations might be too difficult or could lead to a result where lots of PvE pilots leave null.
Also the issue regarding deploying capitals, super capitals, etc.
The ideas here in this thread strike me as a good start, but not sufficient. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Rowells
Unknown Soldiers Against ALL Authorities
206
|
Posted - 2013.12.23 01:23:00 -
[55] - Quote
the only problem i have with replacing or removing local is the information from the starmap. It can tell you a lot of things that you really shouldnt be able to know as a hostile entity, without actually being there yourself. My favorite examples are: sovreignty levels (including indy and military), NPCs killed, and number of people active in system (that one could be chjanged a bit without removing it completely). I feel that at least in nullsec, this information should not be as availible to everyone with a map browser (which is everyone). |

Teckos Pech
The Executives Executive Outcomes
2359
|
Posted - 2013.12.23 01:39:00 -
[56] - Quote
Rowells wrote:the only problem i have with replacing or removing local is the information from the starmap. It can tell you a lot of things that you really shouldnt be able to know as a hostile entity, without actually being there yourself. My favorite examples are: sovreignty levels (including indy and military), NPCs killed, and number of people active in system (that one could be chjanged a bit without removing it completely). I feel that at least in nullsec, this information should not be as availible to everyone with a map browser (which is everyone).
In the sense of "free intel is not good" you are correct, but given that FCs often rely on things like local to tell if somebody is about to drop the hammer on them, removing all "free intel" sources could be too extreme. The "free intel" sources that I see in game are:
Local, Contacts list, In game map (i.e. avg. number of active pilots) Dotlan's data (granted this one is not in game, but it does rely on game data and is very handy)
Note: "Free" is not meant to imply effortless, but that it is a source of intel available to all players at extremely low or zero cost. You have to spend nothing on local, for example, even though watching local closely while ratting is at least an expenditure in effort.
Don't get me wrong, I love alot of the ideas in this thread. Just not convinced it is sufficient to keep people wanting to do PvE in null. Or to put it another way, the ideas in this thread would be welcome changes to the game (provided they don't impact server performance), but while they are good they might not go far enough. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

fudface
ACME-INC
5
|
Posted - 2013.12.23 09:21:00 -
[57] - Quote
local in null? get rid of it, hack it or make it like wormholes
local in losec? hack it, destroyable local transponders, discontinuous coverage.
local in hisec should be left as it is. thats why its hisec.
you want to operate in hisec then you have to work around the rules. dont like it move to losec. |

Tryaz
Improvised Tactics
43
|
Posted - 2013.12.23 09:24:00 -
[58] - Quote
Great discussion going on here guys, sorry I've been absent, I had to do this annoying thing called sleep Eve is not real As a player who mostly doesn't PvE, and when he does it's in Low-sec where the presence of other hostiles is just a given, I'm fascinated by the discussion around AFK cloaking, local and null-sec PvE. I have this to submit for the consideration of the group: what if the quantity of PvE opportunities scaled with the population of the Null-sec space (a little off topic I know but bare with me)? After all I find it hard to believe that a player Alliance holds sovereignty over a constellation when there is <5 capsuleers in it the majority of the time but several dozen anomalies and countless tens of belt rats. Surely that becomes Faction NPC space?
I digress, my point is: if you stop encouraging ratters to spread out, chopping the number of PvE opportunities in low populion Null, you decrease the power/relevance of AFK cloaking (or the presence of one hostile in Local). I'm not exactly sure what the wider impact to the game would be, apart from a shortage of faction mods, if Null-sec ratters docked up anyway? My understanding is - correct me if I'm wrong - that they just blitz these sites for the bounties, bpcs and faction mods leaving hundreds of unsalvaged, unlooted wrecks lying around: resources that would actually be felt if they made their way back to high-sec.
Teckos Pech wrote:Don't get me wrong, I love alot of the ideas in this thread. Just not convinced it is sufficient to keep people wanting to do PvE in null. Or to put it another way, the ideas in this thread would be welcome changes to the game (provided they don't impact server performance), but while they are good they might not go far enough.
Teckos, I suspect I've got the wrong end of the stick here but are you saying that your agenda is to dissuade people from wanting to PvE in null? Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden |

Tryaz
Improvised Tactics
43
|
Posted - 2013.12.23 09:26:00 -
[59] - Quote
fudface wrote:local in null? get rid of it, hack it or make it like wormholes
local in losec? hack it, destroyable local transponders, discontinuous coverage.
local in hisec should be left as it is. thats why its hisec.
you want to operate in hisec then you have to work around the rules. dont like it move to losec.
Bam, bam, bam! Love the punchy delivery style I really like the idea of discontinuous coverage in Low-sec, I'll ad it to the OP. Can you elaborate on your idea of Local transponders? Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
952
|
Posted - 2013.12.23 09:31:00 -
[60] - Quote
Teckos Pech wrote:Little Dragon Khamez wrote:I've always supported getting rid of local in null sec and replacing it with the seldom used constellation chat so you know there's people about but you don't know (without d-scan and intel) exactly where they are in a given constellation. Wouldn't this be a substantial boost for AFK cloaking and even possibly active cloaking?
I dont knoiw how somethign can be a boost to an activity with ZERO effect. Zero multiplyed by anythign is still zero. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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