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Shinnen
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Posted - 2006.03.04 00:14:00 -
[1]
I have a few proposals for s/ding
sorry if this has been mentionned before.
1. It should be instant, no 120s delay 2. It doesnt give you insurance ISK 3. It should work like a smartbomb but with all damage types and different radii depending on the ship size.
my idea is that a battleship s/ding should do around a total of 10000dmg, say 2500dmg of every damage type. The reason being that one battleship selfdestructing should be able to do significant damage to another as a last resort to kill, or as an empire suicide.
The reason it should be instant is so the above works effectively, but also to save your enemy from getting any of your faction/officer loot seeing as for t2 ships the insurance is worthless anyway. (might be someone's reason :/ )
what are your views? --- 400x120@24000 bytes Maximum please. -Capsicum would you like some cheese with that whine? - Shinnen
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Dragon Slave
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Posted - 2006.03.04 02:09:00 -
[2]
Unfair to the killers IMO, especially if they're closerange based. If they take you down in a 1vs1, it means they had the best setup and best skills (well, many cases). If so, aren't they worth winning the battle? Nah, just self-destruct and kill him with you, creating a draw. If this change would happen, players would have to start using lame longrange setups and get into bigger groups, and is that a change you want in the game? No, honestly, the loser in the battle should loose no matter what, no last suicide defence that will create a draw in many cases, that would just be wrong.
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Shinnen
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Posted - 2006.03.04 09:25:00 -
[3]
Quote: players would have to start using lame longrange setups and get into bigger groups
This is already what happens, I'd be lucky to get a fight, and then the enemies warp in at 300-500km... --- 400x120@24000 bytes Maximum please. -Capsicum would you like some cheese with that whine? - Shinnen
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Verone
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Posted - 2006.03.04 12:46:00 -
[4]
Originally by: Dragon Slave No, honestly, the loser in the battle should loose no matter what, no last suicide defence that will create a draw in many cases, that would just be wrong.
Well if you force someone to self destruct, they already accept they have lost the fight, and their is nothing more in their power they can do to defeat you besides giving up and denying you the final blow.
Veto Member Movies
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Shinnen
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Posted - 2006.03.04 13:31:00 -
[5]
Originally by: Verone
Originally by: Dragon Slave No, honestly, the loser in the battle should loose no matter what, no last suicide defence that will create a draw in many cases, that would just be wrong.
Well if you force someone to self destruct, they already accept they have lost the fight, and their is nothing more in their power they can do to defeat you besides giving up and denying you the final blow.
Too true, parhaps if u selfdestruct then the kill mail should go to the one that laid the final blow before the selfdestruct?
--- Selfdestruct Proposal 400x120@24000 bytes Maximum please. -Capsicum would you like some cheese with that whine? - Shinnen
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CptEagle
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Posted - 2006.03.04 13:35:00 -
[6]
10k dmg!! 
Lol thats gonna ruin alot of mining ops... Right after the bs selfdestructed also selfdestruct a cruiser and you'll have the pod kills as well. 
I like the idea, but 10k dmg is just WAY to much.
FatBalls > CCP just checked their logs and no lag ever came from EvE |

Copine Callmeknau
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Posted - 2006.03.04 13:42:00 -
[7]
So let me get this straight I'm playing EVE while drunk/tired/busy, and I accidently self destruct my ship instead of stopping it. I instantly explode, also taking out a corpies hauler/new ship I get no insurance
Wow! What a fantastic idea! Why hasn't this been implemented sooner? 
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With five million sheep in this army I seem to be the only one fit to command
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Shinnen
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Posted - 2006.03.04 13:51:00 -
[8]
Originally by: CptEagle 10k dmg!! 
Lol thats gonna ruin alot of mining ops... Right after the bs selfdestructed also selfdestruct a cruiser and you'll have the pod kills as well. 
I like the idea, but 10k dmg is just WAY to much.
10k damage shouldnt kill a BS just like that --- Selfdestruct Proposal 400x120@24000 bytes Maximum please. -Capsicum would you like some cheese with that whine? - Shinnen
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Shinnen
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Posted - 2006.03.04 13:55:00 -
[9]
Originally by: Copine Callmeknau So let me get this straight I'm playing EVE while drunk/tired/busy, and I accidently self destruct my ship instead of stopping it. I instantly explode, also taking out a corpies hauler/new ship I get no insurance
Wow! What a fantastic idea! Why hasn't this been implemented sooner? 
if you Quote: accidently self destruct
then you deserve to have this happen --- Selfdestruct Proposal 400x120@24000 bytes Maximum please. -Capsicum would you like some cheese with that whine? - Shinnen
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Copine Callmeknau
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Posted - 2006.03.04 15:35:00 -
[10]
Ah, but you see it doesn't happen, because CCP have put a nifty little 120 second timer in , and I can say 'o****o****o****' and cancel the explosion 
What's more, it doesn't do splash damage that is likely to get you blasted by sentries when you accidently hit a can.
Oh, and what's even better than that is that none of my loot gets instantly destroyed, so now carebears don't just have an "I win" button when it comes to piracy.
Isn't it amazing what we can come up with when we exercise the old grey matter? 
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With five million sheep in this army I seem to be the only one fit to command
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Kichae Chandramani
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Posted - 2006.03.04 15:39:00 -
[11]
Originally by: Shinnen
if you Quote: accidently self destruct
then you deserve to have this happen
Except that it's actually very easy to accidentally hit the self-destruct button. People hit the wrong button in right-click menues all the time. It's not like there's some obscure and difficult to hit-by-chance key combination that does it. It's a two click operation.
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BravoFox
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Posted - 2006.03.04 15:47:00 -
[12]
In order to self destruct you have to confirm your wish in the pop-up prompt that asks if you are sure you want to self-destruct. Even if you are drunk and "accidently" use the self-destruct command. You would have to consciously confirm your command in the pop-up window. I don't quite see how you could slip up twice in a row and I am have been quite plastered a number of times while playing EvE.
If you enter self destruct command by accident and then confirm it amazingly by accident as well. Then you deserve to lose your ship/pod.
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Shinnen
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Posted - 2006.03.04 17:56:00 -
[13]
Originally by: BravoFox In order to self destruct you have to confirm your wish in the pop-up prompt that asks if you are sure you want to self-destruct. Even if you are drunk and "accidently" use the self-destruct command. You would have to consciously confirm your command in the pop-up window. I don't quite see how you could slip up twice in a row and I am have been quite plastered a number of times while playing EvE.
If you enter self destruct command by accident and then confirm it amazingly by accident as well. Then you deserve to lose your ship/pod.
Yes, exactly!!
Now lets get back to the topic of selfdestructbombing.
k thx bai --- Selfdestruct Proposal 400x120@24000 bytes Maximum please. -Capsicum would you like some cheese with that whine? - Shinnen
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Darth Karl
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Posted - 2006.03.04 18:08:00 -
[14]
How about adding a corbomite charge type item you can carry in your inventory that explodes when you get blown up? The more you have the bigger the explosion and damage.
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Shinnen
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Posted - 2006.03.04 19:06:00 -
[15]
Edited by: Shinnen on 04/03/2006 19:09:18
Originally by: Darth Karl How about adding a corbomite charge type item you can carry in your inventory that explodes when you get blown up? The more you have the bigger the explosion and damage.
This is just as good, added to the main article --- Selfdestruct Proposal 400x120@24000 bytes Maximum please. -Capsicum would you like some cheese with that whine? - Shinnen
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Filan
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Posted - 2006.03.04 20:11:00 -
[16]
if SD killed the pod inside as well sending the pilot to the tubes well then i could see some fun with pirates, here here take the whole freighter..... then like startrek 3 eject and swap when there is only 30 seconds on it. new pilot boards and KABOOM just like kirk did the the Klingons.......
Please resize image to a maximum of 400 x 120, not exceeding 24000 bps, ty - Cortes |

BravoFox
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Posted - 2006.03.04 20:13:00 -
[17]
Ok... someone rename this thread to "A Carebear's Revenge" please. If you are getting blown up because you are not setup correctly or simply can not win the battle... you want to be able to self destruct and kill your attacker? lol... GET REAL... stop being a carebear and if you are in a system where you can be attacked without police intervention... LIVE WITH THE CONSEQUENCES.
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Shinnen
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Posted - 2006.03.04 23:50:00 -
[18]
Originally by: BravoFox Ok... someone rename this thread to "A Carebear's Revenge" please. If you are getting blown up because you are not setup correctly or simply can not win the battle... you want to be able to self destruct and kill your attacker? lol... GET REAL... stop being a carebear and if you are in a system where you can be attacked without police intervention... LIVE WITH THE CONSEQUENCES.
This is not only about getting revenge, also about being able to inflict serious damage in high sec by selfdestructing. But a retaliation is part of it. --- A Selfdestruct Proposal 400x120@24000 bytes Maximum please. -Capsicum would you like some cheese with that whine? -Shinnen |

Johnathan Roark
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Posted - 2006.03.05 08:54:00 -
[19]
This wouldn't be a bad idea, but I would make it take the pod with it and no self destructing after 25% structure. Kill mails should both be issued to final blow and most damage. I would also make it so this can't be done in empire.
I think it would also be fun to have a special ship type that does this. Weak in armor and shields, but faster.
Corporation Management Improvement |

Espen
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Posted - 2006.03.05 11:42:00 -
[20]
dunno if you said anything about this but. Take 2 rich guys that doesn't really care about isk, get a guy in a covert ops. The covert ops pilot make a warp in point for the 2 suiciders, onto to.. say a 50 bs gang, both suiciders warps in, insta self destruct, b00m, bye bye 50 bs. 
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Shinnen
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Posted - 2006.03.05 12:47:00 -
[21]
Originally by: Espen dunno if you said anything about this but. Take 2 rich guys that doesn't really care about isk, get a guy in a covert ops. The covert ops pilot make a warp in point for the 2 suiciders, onto to.. say a 50 bs gang, both suiciders warps in, insta self destruct, b00m, bye bye 50 bs. 
mwhahahaah!
would be even better/funnier with that cargo hold idea, imagine a freighter full of it    --- A Selfdestruct Proposal 400x120@24000 bytes Maximum please. -Capsicum would you like some cheese with that whine? -Shinnen |

Beowulf Scheafer
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Posted - 2006.03.06 22:10:00 -
[22]
this forum is loaded with crap ideas, but yours should win a price. what the hell should this be good for, others than to destroy 10 closerangepirates that tried to gank you? what is definately not wanted at all by no one responsible... so a friendly omg  from me.
http://www.wonderlands.org/file/test1.jpg
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Jones Cirom
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Posted - 2006.03.06 22:41:00 -
[23]
I actually like the idea. Among all the other options, why not the ability to disable, destroy your ship and equipment along with it. I'd say it has to come at a price, the pilot perish along with the ship.
In the world of today, soldiers and alike usually destroy weapons and alike to keep them from being used by the enemy, right?
And yes, I understand pirates mind about selfdestruct, but hey, they were the one hunting and praying on people with smaller and weaker ships than themselves, why give them all the advantage.
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Shinnen
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Posted - 2006.03.07 00:08:00 -
[24]
everyone seems to have mixed thoughts on this idea ---
A Selfdestruct Proposal My sig is good now?-Shinnen |

Adjodlo
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Posted - 2006.03.07 07:06:00 -
[25]
Instead of the I win button, a "We both lose! HAHAHA!" button?
Bad idea.
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Beowulf Scheafer
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Posted - 2006.03.07 07:21:00 -
[26]
Originally by: Jones Cirom I actually like the idea. Among all the other options, why not the ability to disable, destroy your ship and equipment along with it. I'd say it has to come at a price, the pilot perish along with the ship.
In the world of today, soldiers and alike usually destroy weapons and alike to keep them from being used by the enemy, right?
And yes, I understand pirates mind about selfdestruct, but hey, they were the one hunting and praying on people with smaller and weaker ships than themselves, why give them all the advantage.
whats the point giving them all the disadvantage by going the 20 frigs BOOM that managed to *****your bs?
http://www.wonderlands.org/file/test1.jpg
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skedders
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Posted - 2006.03.07 11:45:00 -
[27]
Edited by: skedders on 07/03/2006 11:46:28 NO NO NO, you guys are missing it all, do this :
make it an explosion based on how much of "said Item" example
your BS has 2500 Units of "said Item" in hold, when you get to 50% structure you activate your self destruct (counter changed to 5 seconds) then when you explode your ship explosion causes 2500 Damage, and in a radius of half that (1250)
if you do it this way, then it gives a new role to fleet battles :) BSs and such would not be very effective, niether would any other ship.......save one story to follow:
"said" pirate corp declares war on "said" Industrial Corp the war begins, (everyone knows pirates are more battle hardened and such then miners) you havea few BS/Frigs/Cruisers and such, the indy corp has a fleet of 10, the pirate corp has a fleet of 15-20, the industrial fleet falls fast, but then, whats this, 5 Iteron Mk V's Decloak with Expanders on, and some 12,000+ of "said explosive" the countdown begins, first 20 seconds to recalibrate your sensors, 2 industrials blowup failing to activate there bombs, 3 left, SD Actifvated, 5 seconds remaining, 2 more fall, 1 left.........3........2.........1............KABOOOOOOOOM! Dealing out 12,000 damage in a radius of 6,000m it fails to kill any BS's but does pop all the inties and cruiers and such.
this way its not unballanced, it gives industrials a combat role :P AND it opens up a whole new aspect to EVE......now I know this is not an FPS in sapce, but come on, everyone here that has Played BF2 at one point thought, HAHAHA special ops, bombed up there jeep and killed a tank.........sure it seems unfaur, but in plain and simple fact, it makes the game more realistic, as I think we all know this has happened in real life....Japan WWII, Suicide Bombers in Iraq and so on......and yes, the pilots would get poded and killmails would go to the enemy fleet for killing the industrials, it would just add an exciting new thing to the game, I know I for one (33.9 MSP) would love this Idea, and it also gives all those Industrial Guys a job in the war, that they would otherwise not be involved in, I do not know how many times I have seen industrial corps at war with pirates, and all the pirates are doing is looking for easy prey :/
anyways, feel free to flame, I know your gonna do it anyways lol
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Rod Blaine
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Posted - 2006.03.07 13:02:00 -
[28]
Edited by: Rod Blaine on 07/03/2006 13:03:02 This would make suicide-ganking haulers in 1.0 damn easy I must say.
Alt +bs skill +60m isk BS +no fitting +suicide = ten dead haulers around the jita gates = bad idea.
Sec rating wont even stop you, you just drive a -5 sec pilot there in his pod, drop an empty bs for him to board and immediately self-destruct again. Et voila, the main picks up the loot.
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Lord WarATron
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Posted - 2006.03.07 15:49:00 -
[29]
Here is a better way. Its called Smartbombs. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Jones Cirom
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Posted - 2006.03.07 18:45:00 -
[30]
But smartbombs doesn't render you ship and items useless.
rgds
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