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Navi Yarg
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Posted - 2006.03.04 21:12:00 -
[1]
I am interested in all information on covert ops ships, setups, how to use etc. If you know of any webpages, strings in the formus etc. I would like to read up on these interesting ships.
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Erik Pathfinder
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Posted - 2006.03.04 21:20:00 -
[2]
They cloak, and sneak around...
That's about it...
They're hidden scouts basically. ---------------
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Tiridus
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Posted - 2006.03.04 21:26:00 -
[3]
They rock, especially stelth bombers. The covert cloak allows you to warp in and out cloaked, you appear attack disappear and bugger off. I also think you can scout and gang members can warp to you while you are stealthed, if you're hunting... __________________________________________________ Tiridus D'Furte
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Word
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Posted - 2006.03.04 21:38:00 -
[4]
Yeh , they're great fun. I explore hostile 0.0 all the time in one doing mineral surveys.
train Covert Ops to LVL 5, and cloaking to atleast LVL 4, makes a big difference.
Covert ops Cloak II is the best module, but costs 20-35mil. Insurance will NOT even come close to covering loss of a Cov ops ship.
Main weakness is the warp disruptor bubble that can be deployed in 0.0 space. Prevents you from warping away cloaked. RMR has excellent improvements to Cov ops and stealth bomber. (note: stealth bomber can only use improved cloak II which is vastly inferior to Covert ops cloak II)
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Jet Calhoun
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Posted - 2006.03.05 14:47:00 -
[5]
What sort of fittings do you guys apply to your CovOps ships? There's not much in the ship fittings sticky, and what there is is mostly for the Stealth Bomber series.
I can only confirm the sage words above about training CovertOps up as this makes dramatic differences to the CPU availability, which means you can have large changes in ship configs between each level trained. I've just hit Level III and it's really only now starting to allow me some flexibility. But it's still very, very tight indeed.
At the moment I'm stuck between choosing more nano-fibers over WCS. I haven't got any form of tank on yet, although I'm wondering whether or not it's worth it. Get caught, you're busted in this anyway?
-- Lose != Loose
Lose (v) - To suffer loss. Loose (adj) - Not fastened, restrained, or contained. |

Dieneces
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Posted - 2006.03.07 10:45:00 -
[6]
S'cuse the noobish-ness but I'm totally new to covert ops vessels. I'm wondering exactly what level of stealth they give you. Obviously they visibly cloak your ship but what about your name in local chat? Does it still appear to give away that you are at least in system? And what about scanners? What counter measures are there to look out for? Under what, if any, circumstances can a person target you when cloaked? does it de-activcate at any point of normal ship operatons? (ie: warping, does it leave you vulnerable for any amount of time?) does speed affect your cloak? If so to what extent and can it be countered by any mods/skills? If Spock and McCoy are on board an enemy vessel can they rig a torpedo to follow your vapour trail? Do you have to quote Shakespear as it does? |

Corovus
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Posted - 2006.03.07 12:10:00 -
[7]
Originally by: Dieneces S'cuse the noobish-ness but I'm totally new to covert ops vessels. I'm wondering exactly what level of stealth they give you. Obviously they visibly cloak your ship but what about your name in local chat? Does it still appear to give away that you are at least in system? And what about scanners? What counter measures are there to look out for? Under what, if any, circumstances can a person target you when cloaked? does it de-activcate at any point of normal ship operatons? (ie: warping, does it leave you vulnerable for any amount of time?) does speed affect your cloak? If so to what extent and can it be countered by any mods/skills? If Spock and McCoy are on board an enemy vessel can they rig a torpedo to follow your vapour trail? Do you have to quote Shakespear as it does?
You do appear in local. No getting away from that. You just can't be targetted when cloaked. Because you are cloaked... CovOps ships can warp when cloaked and are the only ships able to do so. The stealth bombers must cloak after droping out of warp. You can't be seen on scanners whilst cloaked. You will be decloaked by any object within 2 km of your ship and also by smartbombs. The speed at which you can recloak is based on lvl of skill (5 secs with CovertOps lvl 5 I think) That Startrek crap does not apply fortunately 
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Sara Finn
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Posted - 2006.03.07 12:14:00 -
[8]
Originally by: Dieneces S'cuse the noobish-ness but I'm totally new to covert ops vessels. I'm wondering exactly what level of stealth they give you. Obviously they visibly cloak your ship but what about your name in local chat? Does it still appear to give away that you are at least in system? And what about scanners? What counter measures are there to look out for? Under what, if any, circumstances can a person target you when cloaked? does it de-activcate at any point of normal ship operatons? (ie: warping, does it leave you vulnerable for any amount of time?) does speed affect your cloak? If so to what extent and can it be countered by any mods/skills? If Spock and McCoy are on board an enemy vessel can they rig a torpedo to follow your vapour trail? Do you have to quote Shakespear as it does?
I'm not great sage by any stretch, but here I go anyway:
- You're name still appears in local chat. While this would mean that others in local know you're their, as long as you are cloaked, there's no way for them to actually find your ship. - Scanners cannot find cloaked ships. - People cannot target you while cloaked. However, if (for some reason) you are not cloaked, you cannot re-cloak if someone is even attemptingto target you. While this doesn't mean that dampeners are useless (because they still help you run and not get locked down) agility is the best ally of a uncloaked Covert Ops. - While cloaked you cannot use any other modules (i.e., guns, AB). - You're ships speed doesn't effect the cloak. That said, some cloaks have speed penalties (90% to 75%). The Stealth Bombers have specific bonuses that can counter this. The Covert-Ops cloak has no speed penalties. - If Spock and McCoy get aboard my ship, I'll gas their asses, a la what the holo-doctors did to the Romulans. - Playing System of a Down or some other thrash-metal band at volume 11 is always a good counter to The Bard.
Assuming no lag (lag can always kill) and the pilot is on the ball (i.e., not sleeping or using auto-pilot)there is no effective counter to the Covert Ops frigate (or Force Recon as they have the same cloak). The only external mechanism that can force you to de-cloak is getting to close to a foreign object (a ship, gate, station, 'roid, can). In addition, the 'natural' cloaking that using a gate does deactivate the covert ops cloak. However, that is only milliseconds long and doesn't give anyone long enough to lock.
The Covert Ops frigate is not a combat ship, it's a scout ship. Treat it as such. If you have tactics that you use when transporting materials through low security space (i.e., no autopilot, not warping directly from gate to gate) in any other ship, it may not be a bad idea to employ the same tactics. You're only advantage is that no one can see you or find you if you're hiding.
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Loobzer Smoothpate
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Posted - 2006.03.08 17:50:00 -
[9]
I am particularly curious about using the cloaking device (covert ops cloak II) with my covert ops ship when jumping between systems. I would like to be able to transport some of my illegal contraband between star systems without getting hit by customs. Is this achievable when cloaked, or will that quick de-cloak on the other side get me tagged by customs?
Another use of this I'm interested in is transporting items from 0.0 space back to based in Empire for example. Would it be safe for me to do this?
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ImmortaL ZoorZ
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Posted - 2006.03.08 17:58:00 -
[10]
Ive found two manticore's gate camping by pure chance by fidlying with my scanner in 0.0, absolutley shat myself..
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baRRelina
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Posted - 2006.03.08 17:59:00 -
[11]
How do you fit covert ops frigs anyway? (not stealthbombers)
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slothe
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Posted - 2006.03.08 18:38:00 -
[12]
covert ops frig - scout / probe ship. you need to be able to fit covert cloak and scan probe launcher which is hard without decent skills. dont need armour or shield reps because it will either die or not. fit for speed i.e. nanofibers in low to help speed when cloaked. can warp when cloaked. learn how to use probes and scanner to really use ship to fullest. VERY USEFUL SHIP IN GANGS.
covert bomber - limited use ship. can launch cruise missiles but needs to be in a pack of similar ships or as part of a gang. can uncloak fire then recloak without delays. difficult to fit. nice toys. if shot at wont last long and are expensive to replace. LESS USEFUL
covert recon ships multi roled [potentially very useful- (1)can be used as scout / probe ship like covert ops frig. (2) ability to fit cynosural field generator + bonuses mean excellent use in conjunction with capital ship fleet. (3) also have ew inherent cruiser bonuses which enable them to be useful in mid sized gang / wolfpack (eg arazu has disruptor + sensor dampner bonus, rook has ew bonuses). -can warp while cloaked, versatility makes them excellent ships. only downside is current cost of 150 - 200 mill / ship -no recommended fittings as potentially to many ways - use your imagination, but also use ship bonuses for maximum effect.
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Jacinto Naysmith
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Posted - 2006.03.08 18:54:00 -
[13]
Originally by: ImmortaL ZoorZ Ive found two manticore's gate camping by pure chance by fidlying with my scanner in 0.0, absolutley shat myself..
Cloaked ships don't show up on the scanner.
Originally by: baRRelina How do you fit covert ops frigs anyway? (not stealthbombers)
Cov ops cloak II and a probe launcher. Thats about it.
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ImmortaL ZoorZ
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Posted - 2006.03.08 23:49:00 -
[14]
Originally by: Jacinto Naysmith
Originally by: ImmortaL ZoorZ Ive found two manticore's gate camping by pure chance by fidlying with my scanner in 0.0, absolutley shat myself..
Cloaked ships don't show up on the scanner.
Originally by: baRRelina How do you fit covert ops frigs anyway? (not stealthbombers)
Cov ops cloak II and a probe launcher. Thats about it.
Well it had to have been bugged then as my scanner picked them up being 19km away and they werent on the overview
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Sadayiel
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Posted - 2006.03.09 00:13:00 -
[15]
Edited by: Sadayiel on 09/03/2006 00:14:40 i even fit a covert ops with as much EW mods i can, due the low chances of supervivence if someone engage them i try to avoid enemy, and try to warp out if things goes bad, so asap the ship is warping u can cloak again then vanish from the danger.
my common fit is 3 warp stabs in lows and 2 or 3 med slots for jam enemy ships ( usign helios)
Keep in mind this setup is for pure scout, also comes really handy if fit a probe launcher too =)
P.S: someone estated that due some settings in the overview u can actually find cloaked ships, even in the overview i think, but im not sure at all wich settings are or if was just a joke.
-------------------Sig----------------------- S.S.E. currently recruiting new players. Acces to low sec, minning contracts and crazy girls
Suicide it's man way to tell God. You can't fire me so |
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