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Thread Statistics | Show CCP posts - 1 post(s) |

Victoria Sin
Center for Advanced Studies Gallente Federation
495
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Posted - 2013.12.10 21:39:00 -
[1] - Quote
Mr Epeen wrote:How about game designers all across the MMO board learn to create content rather than time sinks? Then there'd be no need to AFK because the mechanics would actually be engaging rather than mind numbingly boring. Mr Epeen 
All mechanics that require repetition (that is to say, the content developers aren't continually generating new content) becomes a tedious time sink eventually. It doesn't matter how exciting you make it initially. |

Victoria Sin
Center for Advanced Studies Gallente Federation
502
|
Posted - 2013.12.13 08:48:00 -
[2] - Quote
Digital Messiah wrote:Here is an idea, remove mining from the game as it is. Reintroduce it like planetary interaction works in space with the new deployable modules. You have to protect them as they mine asteroid belts. No more afk, no more worry about over crowding the market with resources, and no more complaints about not being able to do something about it.
Additionally this would remove the need to have 3+ accounts to make mining a profitable business and get more players into pvp. It makes zero sense that we have the technology to mine planets, moons, and refine deathstars worth or material. But we still have to float in a belt basically afk shooting rocks.
Hello Digital Messiah.
If you get your deployable mining modules so you don't have to actually engage in an activity to mine, can us miners get a deployable ratting or PvP module, so we can deploy it an an anomaly or gate and have it shoot reds or rats, allowing us to return and collect the loot later?
You see I just want to sit in station whilst my passive deployables do everything for me, occasionally venturing out to loot the contents. |

Victoria Sin
Center for Advanced Studies Gallente Federation
502
|
Posted - 2013.12.13 09:01:00 -
[3] - Quote
Digital Messiah wrote: I think you are missing the point that this system puts a cap on afk mining. Everyone has the capacity to mine like they do. It also allows players the ability to siege the modules putting them in reinforcement unable to mine. You then have to defend the modules. The afk miners lose and the active player base wins. Further more comparing ratting and combat to mining is apples to oranges. they already gave missioners the ability to tractor loot. Not to mention the space and resource war would make hi sec a hot zone of fun content allowing players to pvp and use up otherwise empty systems.
There aren't any "afk miners". The only way you can mine "afk" is by botting and botting is against the EULA and a bannable offence. In order to mine you need to: (1) Watch for your cargo hold filling up, (2) Watch for your crystals dying, (3) Watch for the asteroid depleting. Additionally in null you have to (1) watch local, (2) watch intel channels, (3) deal with belt or anom spawns.
If anyone thinks mining is "afk", they're just being silly.
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Victoria Sin
Center for Advanced Studies Gallente Federation
502
|
Posted - 2013.12.13 09:38:00 -
[4] - Quote
Kaarous Aldurald wrote: Turns out, they were not at their keyboard. They were away from it. AFK, you might say.
And? It's not against the law to be AFK, but if you do you're an idiot who's going to get "bumped". I wouldn't design a game mechanic like deployables because there are idiots that mine AFK. Would you? No, you wouldn't.
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Victoria Sin
Center for Advanced Studies Gallente Federation
502
|
Posted - 2013.12.13 09:49:00 -
[5] - Quote
Kaarous Aldurald wrote:
It is against the law to be AFK. The only law in Empire space that matters.
The Code.
You know this pathetic "code" thing got old months ago. You need to go home and rethink your life. Or come to null and try "the code" where I mine.
Good luck with that. |

Victoria Sin
Center for Advanced Studies Gallente Federation
502
|
Posted - 2013.12.13 10:57:00 -
[6] - Quote
Ramona McCandless wrote:Victoria Sin wrote:
You know this pathetic "code" thing got old months ago. You need to go home and rethink your life. Or come to null and try "the code" where I mine.
Good luck with that.
You already follow the Code in Null Sec, even if you believe you do not. AFK is death there, especially for a miner.
It's actually easier in null than high sec because there are far fewer neuts floating around. In null you know who's friendly and who's definitely a bad guy. In high sec you learn that by experience, but unfortunately there's quite a turnover of players, so you never really know. |
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