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Arlex Veritas
The Red Island Foundation
1
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Posted - 2013.12.11 13:05:00 -
[1] - Quote
So, I really enjoy Dust. Crazy, right? But I do. Every change that adds more interaction with Eve is really great. I know CCP is mostly a babystep company with changes(lets be honest, they take any more than that and they thoroughly damage the game) so I have a babystep idea. I have no idea if it's been brought up (i'm sure it has) but I would like to discuss my own small idea for adding more player interaction between Dust and Eve.
I'm focusing mostly on the agressor right now, but there I feel it would be pretty easy to adapt some of this for the defender.
Troop Transports- (Please follow along before you say "been said, won't work" and then, after reading, you can say that if you still feel it)
New Ship Type: Troop Transport -Destroyer sized -Able to fit "Orbital Deployment Module" (or some similiar name) -Can detect inactive planetary districts within a system (IE the sattelits) Maybe some sort of specialised scan for this. -Maybe a tech 2 version with a small supplment of guns to act as Orbi support as well.
Orbital Deployment Module- Allows a MCU to be loaded and then deployed onto a district of a planet below.
MCUs become a purchasable(and manufcaturable) item in the market. They come fully fitted with- -A clone bay and a full supply of biomass - Full armour and shield fittings - A full load of militia equipment, with extra storage for personal mercenary gear.
When a Troop Transport begins orbitting a beacon it appears on the overview and after X minutes, it opens up as a battle in FW for the battling races that when players join FW matchmaking in Dust is an avilable battle. Obviously if there is a cap on the number of battles than it simply becomes the next battle to be formed, in a queue sort of system (or however that could work with Dust's present system)
The defenders, I assume, already have an MCU deployed to the district and so, at present, this is ONLY to attack districts that the enemy controls (which could include ones in systems you control)
Future Advancments-
Lots of possibilities with adapting this system for other use: -Planetary conquest in null. I have no idea how this would work in the overall control of nullsec systems (I personally picture a basic "you have to control the district to do PI on it" ) and maybe expanding this to include controlling moons. Of course, the dream would be using these to attack PoS's with boarding parties but that'd have to be WAY down the road. Could also mean that alliances can choose to simply blap the planet (give larger ships an ammo that simply obliterates everything targetted) destroying existing infrastructure and reducing the planets resource output for a set period (I'm a nub at PI so this is just logical thinking) or deploying ground troops and investing time and resources into securing the planet the hard way. (I don't think Dust should be mandatory for Eve players to involve themselves in, the same that Dust players should not be required to interact with Eve players)
-With the nullsec planetary warfare idea, the launching player could determine who the contract is open to (corp, alliance, blues, anyone etc.) It could pop up in the fourth tab in Dust(which I cannot remember the name of) or perhaps a new tab. Obviously, if a corporation is hurting for numbers they can open it to anyone, offering more than the standard matchmaking but then run the risk, natuarlly, of spies and randoms mucking up their operation.
-Obviously, for non FW (or maybe even for FW) players could control what the MCU is fitted with. Perhaps they shell out extra for higher tech gear as the avaialble stores, basically adding in mission dropsuit fittings that players can access for free/a fee. As well as vehicles. And have ranking limitiations. Maybe only squad commanders can access the vehicles/advance fitting, or only corp mates or blues.
-Lots of possibilities to open up fitting up the MCU, perhaps with deployable turrets and the like. MCU clone bays and CRUs having their own fuel called BIOMASS. Once it`s out, you have to refill/deploy fresh ones. This could also allow controlling the number of clones in the reanimation unit.
-Of course, more troop transports with varying sizes and purposes.
I feel like this could create more interaction between the two existing games, and solves a lot of the issues that arise from trying to have Eve players deploy Dust players (No FPS player wants to sit in a ship cargo hold for hours/days)
Just an idea I was kicking around to expand the interaction and open Dust up as another method of warfare for us capsuleer overlords of the universe ;) |

Hevymetal
POT Corp Semper Ardens Alliance
148
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Posted - 2013.12.11 13:19:00 -
[2] - Quote
So what happens when you get popped while carrying a cargo bay full of Dust Bunnies?
Oe are you proposing only transporting the MCU giving the Bunnies (located elsewhere) a location to JC into? |

Ramona McCandless
Red Federation RvB - RED Federation
1371
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Posted - 2013.12.11 13:22:00 -
[3] - Quote
Should be able to fit Defenders
High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2137
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Posted - 2013.12.11 13:34:00 -
[4] - Quote
Hevymetal wrote:So what happens when you get popped while carrying a cargo bay full of Dust Bunnies?
Oe are you proposing only transporting the MCU giving the Bunnies (located elsewhere) a location to JC into?
Dust bunnies travel by clone jumping. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Xavier Higdon
Wolfbane Hauler Inc
220
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Posted - 2013.12.11 13:37:00 -
[5] - Quote
Hevymetal wrote:So what happens when you get popped while carrying a cargo bay full of Dust Bunnies?
Oe are you proposing only transporting the MCU giving the Bunnies (located elsewhere) a location to JC into?
The latter is what he appears to be proposing.
As for the OP, I like the idea but only if DUST 2 comes to PCs. While the cross platform integration is pretty awesome the problem is that multiplayer console games have shorter life cycles as compared to PC games. I'm a huge fan of large scale ground war games like Planetside 2 but those are generally impossible to maintain on consoles alone. Perhaps with the new generation of consoles we will see more cross platform integration and DUST might become truly viable. Wolfbane Hauler Inc Looking For Combat And Industrial Pilots |

Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
440
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Posted - 2013.12.11 14:48:00 -
[6] - Quote
Hevymetal wrote:So what happens when you get popped while carrying a cargo bay full of Dust Bunnies?
Oe are you proposing only transporting the MCU giving the Bunnies (located elsewhere) a location to JC into? ******* read man.
Arlex Veritas wrote:
When a Troop Transport begins orbitting a beacon it appears on the overview and after X minutes, it opens up as a battle in FW for the battling races that when players join FW matchmaking in Dust is an avilable battle. Obviously if there is a cap on the number of battles than it simply becomes the next battle to be formed, in a queue sort of system (or however that could work with Dust's present system)
Not sure how the fw matchmaking works in Dust, so dunno about this, but the rest sounds cool! Only thing is it's still just alt-work... There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |

Arlex Veritas
The Red Island Foundation
4
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Posted - 2013.12.11 19:43:00 -
[7] - Quote
Yah, Dust coming to PC should be a thing for sure. But I'm glad people generally like the idea :D I, sadly, have no solution about the alt-work thing other than make the game more meaningful and hopefully they will come (and, put it on the PC. Not sure if that was mentioned.) Hopefully, the next-gen consoles are going to help.
Tul Breetai- BTW, Dust 514 FW is just a matchmaking option. You can choose it over standard ops, and even choose which of the four factions you want to fight for. You are then deployed to a planet/district inside of FW. Controlling districts increases/decreases the amount of capture points you need to vulnerable the system. Soon, you'll be getting LP instead of ISK which will be interesting.
Basically, now instead of it being practically random (apparently, Dust is supposed to open more games in systems being PLEX'd but, honestly, it's random) FW players can now control where the Dust bunnies fights open up (again, queue system if there are already too many open battles etc. etc.)
Hevymetal- Basically, the second one as most people have pointed out.
Right now, I agree with most people that Dust is very likely being limited by the technology available to it. But I still feel like meaningful changes to Dust can be done via Eve, until Dust itself can truly be made meaningful.
Any other thoughts or suggestions? |

Garandras
Black Aces Against ALL Authorities
86
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Posted - 2013.12.11 21:59:00 -
[8] - Quote
Is Dust playable on the new console? |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
390
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Posted - 2013.12.11 22:09:00 -
[9] - Quote
I'd rather they added orbital strikes for dreadnaughts. That way I can shoot tanks at my enemies instead of shooting at my enemies with tanks. |

Arlex Veritas
The Red Island Foundation
4
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Posted - 2013.12.11 22:10:00 -
[10] - Quote
Garandras wrote:Is Dust playable on the new console?
I'm assuming the plan is to transfer it over. I mean they had to know PS4 was coming out soon. Dust hasn't been out that long, I'm sure they were aware of the next gen. Hopefully when they transfer it over we get a PC version?
Tauranon wrote:I'd rather they added orbital strikes for dreadnaughts. That way I can shoot tanks at my enemies instead of shooting at my enemies with tanks.
I had an idea for that where Dreads can basically just nuke the district; a board wipe so to speak. Probably would be CONCORD banned in empire space, but maybe for Nullsec warefare, when that eventually becomes a thing? |
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Jill Chastot
Modulated Dreams AAA Citizens
38
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Posted - 2013.12.11 22:21:00 -
[11] - Quote

Dreads nuking districts?! BURN IT ALL DOWN! |

Arlex Veritas
The Red Island Foundation
5
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Posted - 2013.12.12 05:36:00 -
[12] - Quote
Jill Chastot wrote: Dreads nuking districts?! BURN IT ALL DOWN!
Yah, it was in the original post as a future ide to this. Basically, when taking a system the planets are not automatically forfitted so can't do PI (or moon mining IMO. Those should be occupied to) So Eve players can either take the time to deploy ground forces and secure the existing infastructure or just burn the district clean. This destroys the exisitng infastructure and damage the resource output of the planet for an extended time (enough to make deploying Dust troops worth it, but not enough to make using Dust mandatory. That continues to be the key, IMO.) Ground troops would still be landed to "plant the flag" so to speak but it would be automatic after deployment. |

Herzog Wolfhammer
Sigma Special Tactics Group
3792
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Posted - 2013.12.12 06:10:00 -
[13] - Quote
I think it's time....
Time for ships that launch MTACs and let you put boarding parties on cap ships, FW plexes, and stations.
C'mon, we know where this is going.
And +1 for Dust on PC. Look, I was playing COD2 up until last year. LAST YEAR. OK? Then one day I hit my usual server and everybody was gone, and then next day the server was gone. 
DUST on PC will last as long as Eve. |

Arlex Veritas
The Red Island Foundation
5
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Posted - 2013.12.12 06:15:00 -
[14] - Quote
Herzog Wolfhammer wrote:I think it's time.... Time for ships that launch MTACs and let you put boarding parties on cap ships, FW plexes, and stations. C'mon, we know where this is going. And +1 for Dust on PC. Look, I was playing COD2 up until last year. LAST YEAR. OK? Then one day I hit my usual server and everybody was gone, and then next day the server was gone.  DUST on PC will last as long as Eve.
Boarding Caps and PoS would be SWEET! |

Arlex Veritas
The Red Island Foundation
7
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Posted - 2013.12.14 12:10:00 -
[15] - Quote
I was hoping to get more input/ ideas >.>
Anyone? :D |

Anomaly One
126
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Posted - 2013.12.14 13:43:00 -
[16] - Quote
Arlex Veritas wrote:I was hoping to get more input/ ideas >.>
Anyone? :D
Dust on PC pls and yea nice idea, I still want my EvE character to jettison to dust and fight when the PC integration comes.. or something.. Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E
http://www.youtube.com/watch?v=5l_ZjVyRxx4
Trust me, I'm an Anomaly. |

ElQuirko
The Scope Gallente Federation
2763
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Posted - 2013.12.14 14:11:00 -
[17] - Quote
Jill Chastot wrote: Dreads nuking districts?! BURN IT ALL DOWN! This used to be the plan. 
Arlex Veritas wrote:I was hoping to get more input/ ideas >.>
Anyone? :D If you want "input/ ideas", go to the "Features & Ideas" forum. GD is notorious for shiptoasting. Dodixie > Hek |

Arlex Veritas
The Red Island Foundation
8
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Posted - 2013.12.15 00:05:00 -
[18] - Quote
ElQuirko wrote:Jill Chastot wrote: Dreads nuking districts?! BURN IT ALL DOWN! This used to be the plan.  Arlex Veritas wrote:I was hoping to get more input/ ideas >.>
Anyone? :D If you want "input/ ideas", go to the "Features & Ideas" forum. GD is notorious for shiptoasting.
Will do, thanks :D |

Lamar Muvila
THE EXP3NDABLES
4
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Posted - 2013.12.15 01:19:00 -
[19] - Quote
Anomaly One wrote:Arlex Veritas wrote:I was hoping to get more input/ ideas >.>
Anyone? :D Dust on PC pls and yea nice idea, I still want my EvE character to jettison to dust and fight when the PC integration comes.. or something.. Yeah, eve characters should be able to clone jump to dust mercs. Maybe though the customs office or even just carry one on your ship for pve at combat sites. |
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