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Nihlat
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Posted - 2006.03.06 14:55:00 -
[1]
high 3x150mm rail 2xMed NOS Med 1x10MW AB 1xWeb 1xWarp jammer Low 1x800mm plate 1x thermal hardner 1x kinetic hardner 1xMed repair
5xMed drones
any idea's for improvement... also do you think that not having a explosive hardner will hurt in PvP?
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Miklas Laces
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Posted - 2006.03.06 15:05:00 -
[2]
Instead of therm/kin hardeners I would use 1x explosive hardener, 1x adaptive nano.
Or, even better, 2x adaptive nanos, if you have compensation skills.
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Nihlat
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Posted - 2006.03.06 15:10:00 -
[3]
the nano gives much less resistance also will the Penalty allow me to use more then one of them?
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TheTaintedOne
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Posted - 2006.03.06 15:49:00 -
[4]
Edited by: TheTaintedOne on 06/03/2006 15:49:30
Originally by: Miklas Laces Instead of therm/kin hardeners I would use 1x explosive hardener, 1x adaptive nano.
Or, even better, 2x adaptive nanos, if you have compensation skills.
armour compensation skills affect adaptive nano or energized adaptive nano? Can someone clarify this? Just because it is not nice, doesn't mean it is not miraculous. |

Laythun
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Posted - 2006.03.06 16:06:00 -
[5]
Originally by: TheTaintedOne Edited by: TheTaintedOne on 06/03/2006 15:49:30
Originally by: Miklas Laces Instead of therm/kin hardeners I would use 1x explosive hardener, 1x adaptive nano.
Or, even better, 2x adaptive nanos, if you have compensation skills.
armour compensation skills affect adaptive nano or energized adaptive nano? Can someone clarify this?
new armour compensation skills affect both... a MUST for the armour tanker

ISD leave my sig alone for the last fking time. you screwed up my sig so face the consequences. |

Charon Loki
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Posted - 2006.03.06 16:25:00 -
[6]
HIGH 3x Small Blasters (whichever best you can fit) 2x Medium Nos
MED 1x Medium Cap Injector (best named if you can, fit it with 800 charges) 1x 10mn MWD 1x Disruptor
LOW 1x Medium Armor Rep 2x Hardeners (your choice) 1x Small Armor Rep/Whatever
5x Med Drones 5x Light Drones
Cap Injector is vital, you'll not run out of cap fast so long as you have charges with this setup running non-stop. The med nos isn't so vital, just nice to have - you won't need it for your own cap, but sucking intys dry is handy. Remove the nos and replace with more blasters and a 800 plate if you want.
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Auman
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Posted - 2006.03.06 16:55:00 -
[7]
If you're in a small gang I'd be tempted to fit ewar modules in your mids. Let someone else do the tackling. If you're taking on multiple ships at the same time jamming one or two ships would probably be more useful to your gang.
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Tomsudy
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Posted - 2006.03.06 17:32:00 -
[8]
in gangs i use
2 med nos 3 small nos
1 warp disruptor 2 jammers
800mm 2 energized adaptives 1 med armor 2
full set of drones ________________________________________
Warlords corp Core Collective council member |

TheTaintedOne
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Posted - 2006.03.06 18:55:00 -
[9]
Originally by: Laythun
Originally by: TheTaintedOne Edited by: TheTaintedOne on 06/03/2006 15:49:30
Originally by: Miklas Laces Instead of therm/kin hardeners I would use 1x explosive hardener, 1x adaptive nano.
Or, even better, 2x adaptive nanos, if you have compensation skills.
armour compensation skills affect adaptive nano or energized adaptive nano? Can someone clarify this?
new armour compensation skills affect both... a MUST for the armour tanker
does that mean energized adaptive nanos are affected by all four armour compensation skills and other engergized membranes (reactive etc.) are only affected by one armour compensation skills?
If that is the way it works then that is fantastic. Just because it is not nice, doesn't mean it is not miraculous. |

Zysco
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Posted - 2006.03.06 19:05:00 -
[10]
Originally by: TheTaintedOne
Originally by: Laythun
Originally by: TheTaintedOne Edited by: TheTaintedOne on 06/03/2006 15:49:30
Originally by: Miklas Laces Instead of therm/kin hardeners I would use 1x explosive hardener, 1x adaptive nano.
Or, even better, 2x adaptive nanos, if you have compensation skills.
armour compensation skills affect adaptive nano or energized adaptive nano? Can someone clarify this?
new armour compensation skills affect both... a MUST for the armour tanker
does that mean energized adaptive nanos are affected by all four armour compensation skills and other engergized membranes (reactive etc.) are only affected by one armour compensation skills?
If that is the way it works then that is fantastic.
Yeah... no offense but isn't that kind of obvious? I mean why would explosive comp skill affect a kin energized membrane?
callon > I don't like traveling much, i think its cause my father used to beat me with a globe.
http://oldforums.eveonline.com/?a=topic&threadID=300438New vid: "we're back |

TheTaintedOne
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Posted - 2006.03.06 19:19:00 -
[11]
Originally by: Zysco
Originally by: TheTaintedOne
Originally by: Laythun
Originally by: TheTaintedOne Edited by: TheTaintedOne on 06/03/2006 15:49:30
Originally by: Miklas Laces Instead of therm/kin hardeners I would use 1x explosive hardener, 1x adaptive nano.
Or, even better, 2x adaptive nanos, if you have compensation skills.
armour compensation skills affect adaptive nano or energized adaptive nano? Can someone clarify this?
new armour compensation skills affect both... a MUST for the armour tanker
does that mean energized adaptive nanos are affected by all four armour compensation skills and other engergized membranes (reactive etc.) are only affected by one armour compensation skills?
If that is the way it works then that is fantastic.
Yeah... no offense but isn't that kind of obvious? I mean why would explosive comp skill affect a kin energized membrane?
Well, the second point is obvious I only mentioned it as point of comparison, but I was surprised that energized adaptive nanos are affected by all four armour compensation skills, making it exceptionally good. Just because it is not nice, doesn't mean it is not miraculous. |

Nihlat
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Posted - 2006.03.06 19:58:00 -
[12]
well, just a quick question will the armor compensation skill affect both energized adaptive nanos and will it be worth it to fite two of them becaues of the penalty?...
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Bellum Eternus
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Posted - 2006.03.06 22:40:00 -
[13]
Originally by: Nihlat well, just a quick question will the armor compensation skill affect both energized adaptive nanos and will it be worth it to fite two of them becaues of the penalty?...
short answer: yes, and yes.
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Dog Food
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Posted - 2006.03.07 11:22:00 -
[14]
I use this:
3 X Dual 150MM IIs 2 X Medium Nos
1 X 10MN AB II 1 X 20KM disrupter (named) 1 X X5 Webber
1 X medium repairer II 1 X Explosive Active hardnener 1 X Passive Thermal Hardener 1 X Passive Kinetic Hardener
Yaharr. I know it has no plate, but I just like dual 150s :)
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Sicex
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Posted - 2006.03.07 11:33:00 -
[15]
Hmm why do 80% of the Vexor setups I see with Med Nos, have 2 med nos fitted?
I figure, rely on your drones for damage (especially with the Drones Interfacing skill) and use your blasters as added damage. That being said, I use 3 med nos and 2 neutron blasters.
Any reason why most fit only 2 med nos?
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Swethren
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Posted - 2006.03.07 11:37:00 -
[16]
Edited by: Swethren on 07/03/2006 11:37:19
Originally by: Sicex Hmm why do 80% of the Vexor setups I see with Med Nos, have 2 med nos fitted?
I figure, rely on your drones for damage (especially with the Drones Interfacing skill) and use your blasters as added damage. That being said, I use 3 med nos and 2 neutron blasters.
Any reason why most fit only 2 med nos?
Mind posting a full slot layout, cause I have no idea how you can fir 3 NOS + 2 Blasters (unless they small), as with a standard setup of 3 NOS, AB, Armour rep I'm left with something stupid like 120 - 80 PG left. Hardly enough for 2 Electron Blasters.
------------------------------------------------------------------
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Sicex
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Posted - 2006.03.07 11:55:00 -
[17]
Edited by: Sicex on 07/03/2006 11:54:54 Trying to do this from memory, Ill fill in after DT.
Hi: 3x Med Nos 2x Blasters (Neutrons, I'm pretty sure)
Med: 1x 7.5km Scramb (named) 1x Webber (named) 1x named 10mn AB
Lows: 1x 800mm Nanofiber 1x Explosive hardener 1x Kinetic hardener 1x Small Repper 2
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Segmentor
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Posted - 2006.03.07 12:12:00 -
[18]
I use:
2x Med Knave NOS 3x Small Modal Neuthrons 1x 10mn MWD 1x Langour Web 1x Named Cap Recharger 1x Med Repairer II 3x Hardeners (usually kin/therm/exp, em/therm/exp against lasers) 1x Named CPR
1x Ogre I 4x Hammerhead I Sig removed. Please keep sigs to 120x400 pixels. -Kaemonn |

Swethren
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Posted - 2006.03.07 12:22:00 -
[19]
Originally by: Sicex Edited by: Sicex on 07/03/2006 11:54:54 Trying to do this from memory, Ill fill in after DT.
Hi: 3x Med Nos 2x Blasters (Neutrons, I'm pretty sure)
Med: 1x 7.5km Scramb (named) 1x Webber (named) 1x named 10mn AB
Lows: 1x 800mm Nanofiber 1x Explosive hardener 1x Kinetic hardener 1x Small Repper 2
This really work? Why are you using a 7.5km scram when you don't have a mwd? Wouldn't a 20km be better?
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Wei duGuifierre
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Posted - 2006.03.07 20:52:00 -
[20]
Originally by: Segmentor Edited by: Segmentor on 07/03/2006 12:19:43 I use:
2x Med Knave NOS 3x Small Modal Neuthrons 1x 10mn MWD 1x Langour Web 1x Named Scrambler 1x Med Repairer II 3x Hardeners (usually kin/therm/exp, em/therm/exp against lasers) 1x Named CPR
1x Ogre I 4x Hammerhead I
Last time I checked, the Vexor only had 4 lowslots, buddy.
__________________________ Pie, good scotch, and women, what more does a man need? |

Wee Dave
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Posted - 2006.03.07 20:55:00 -
[21]
Originally by: TheTaintedOne Edited by: TheTaintedOne on 06/03/2006 15:49:30
Originally by: Miklas Laces Instead of therm/kin hardeners I would use 1x explosive hardener, 1x adaptive nano.
Or, even better, 2x adaptive nanos, if you have compensation skills.
armour compensation skills affect adaptive nano or energized adaptive nano? Can someone clarify this?
adaptive nano II + good compensation skills = yay
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Segmentor
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Posted - 2006.03.07 20:57:00 -
[22]
Originally by: Wei duGuifierre
Originally by: Segmentor Edited by: Segmentor on 07/03/2006 12:19:43 I use:
2x Med Knave NOS 3x Small Modal Neuthrons 1x 10mn MWD 1x Langour Web 1x Named Scrambler 1x Med Repairer II 3x Hardeners (usually kin/therm/exp, em/therm/exp against lasers) 1x Named CPR
1x Ogre I 4x Hammerhead I
Last time I checked, the Vexor only had 4 lowslots, buddy.
Sry, made an error. Corrected now.
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