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Culmen
Posted - 2006.03.06 20:39:00 -
[1 ]
For every new module that comes out there are dozens that the Devs cut, usually these disappear forever. Never even getting to the test server. However I have aquired a list of modules that didnÆt make it. So here we are. The modules CCP didnÆt want you to have100mm Rolled Duct tape plate Duct ape armor, boosted the effectiveness of your armor repairers, but made your ship look like a floating pile of garbage Partially implemented as minmatar shipsPassive Aggressive Targeter Sure lots of players wanted a module that combined the functionality of a passive targeter and a sensor booster. But the Devs in their infinite wisdom decided not to. You would think they would explain why, but nooooo. They got better things to doDrone Bay Expander Like cargo expanders, just for your drone bay. However, more drones = more lag. CCP hates lag, so CCP hates drones The endEnergy Holy symbols Energy Nosferatus got you down? then you need the Energy Holy Symbols. With the skill "Turn and Rebuke Energy Undead", you can use this module to cause energy nosferatus to go running unfortunately, this module kinda infringed on a number of copyrights, so it was rejectedPod Carriers Mounted to a ship, this would allow your ship to carry a few other pods with you, enabling you to start passenger services for other pod pilots you just have them dock and start on your way unfortunately there was the possibility that some alliances would use this to kidnap n00bs in high sec and bring them back to their respective homes to work as slave miners, forcing them to work the arknor belts or face podding. DidnÆt seem too niceBovine-Methane Power core Thinking of uses for commodities, the Bovine-Methane Power core (BMPC) would essentially act as a cap booster, using livestock as charges, genetically engineered live stock would provide more cap. But PETA protested, and got it cutTow Beam You see that n00bship parked outside of your local station? How bout the dozens of shuttles? Based on the coding of the tractor beam, the tow beam would allow you to drag those ships away from the station and into your hangar, thus reducing lag and getting you some free trit. Unfortunately the devs could not figure out how to implement this module, without pasting blinking yellow lights onto your ship. Furthermore it would have brought ship thieving to new heights imagine the implications of someone being able to drag away that newly created dreadnaught?Doomsday Miner Tapping in to the player need to turn every ship into a miner. CCP devised the ultimate weapon when it comes to resource extraction. Capable of pulverizing entire roid belts, this weapon would turn every asteroid into a jet can filled with the respective bugs, and could be deployed on a cyano field to boot Unfortunately there was an unresolved bug which cause every single player rat within 20 jumps to teleport right next to the titan, so it was cut at the last minute --------------------- The ASCN Titan Screenshot Right Here
Culmen
Posted - 2006.03.06 20:40:00 -
[2 ]
Edited by: Culmen on 06/03/2006 20:44:26 Edited by: Culmen on 06/03/2006 20:42:28 and finallyKamikaze Bomb Originally slated for release with the new blood patch, (afterall you cant have Japanese without kamikazes) this module would redefine ôsuicide kessieö . This module would have low skill requirements, and be available in up to dreadnaught size. Activating it would immediately pod you, but would make a smart bomb explosion seem like a torn rocket. Frigates would explode like cruise missiles, cruisers like citadel torpedoes and battleships? DonÆt even want to go there. Its appeal and ultimate rejection is illustrated in the following dramatic description A mighty capital fleet bears down on its target, a POS guarding the sole entry way into empire space. 2 Dreadnaughts and a few dozen battleships and support ships. Suddenly dropping out of warp, appears a zerglike swarm of n00bships. Countless in number they come streaming out of the gates blotting out the sun with their teaming multitudes. They angle them selves directly for the battleships and dreadnaughts and dirve their ships full speed. The fleet opens fire, scything through their ranks, but for every one that goes down 10 come in to replace them. The interceptors are over taxed, they have killed dozens each, but there are just too many. One of the n00bships reaches the first battleship, it explodes in a ball of fury, taking out a few of its comrades, but damages the shields of the battleship. But it is not the last, more keep coming. soon the shields are gone, then the armor is stripped away, then the structure. The battleship goes down. All around the capital fleet is loosing ships, their weapons are useless against the sheer amount of lag created. Soon the fleet is decimated, it tries to limp back to their alliance, but most of them CTD and are immediately overwhelmed. Mean while, in Jita, there is a player spamming local, yelling ô10000 ISK to kamikaze your ship! Dock in station and ill issue you the bomb and your money!ö --------------------- The ASCN Titan Screenshot Right Here
Winterblink
Posted - 2006.03.06 20:43:00 -
[3 ]
You ASCN boys really are bored, aren't you?Warp Drive Active | Nature Vraie
Wrangler
Posted - 2006.03.06 20:44:00 -
[4 ]
Originally by: Culmen 100mm Rolled Duct tape plate Duct ape armor, boosted the effectiveness of your armor repairers, but made your ship look like a floating pile of garbage Partially implemented as minmatar ships lol[ Read the Rules! ] - [ Contact us ]
HippoKing
Posted - 2006.03.06 20:49:00 -
[5 ]
you forgot a hardener against wrangler-jockstrap damage sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
Winterblink
Posted - 2006.03.06 20:52:00 -
[6 ]
Originally by: HippoKing you forgot a hardener against wrangler-jockstrap damage I believe most countries have it designated as a biological and chemical hazard by now.Warp Drive Active | Nature Vraie
Asane
Posted - 2006.03.06 21:00:00 -
[7 ]
Edited by: Asane on 06/03/2006 21:02:31 The streetmade potatolauncher One would think such a simple and cheap weapon would be perfect for any minmatar, but with the ducttape armor out the window it really had no use Also we must not forget the fact that they removed the Quantum Titan It was great, dirtcheap and didn't use any energy at all as it fueled itself, with itself.. Only problem was the part where you couldn't find it as it was technically everywhere.
Shinnen
Posted - 2006.03.06 21:18:00 -
[8 ]
Originally by: Winterblink Originally by: HippoKing you forgot a hardener against wrangler-jockstrap damage I believe most countries have it designated as a biological and chemical hazard by now. I believe it's all by now... news spreads fast. ---A Selfdestruct Proposal My sig is good now?-Shinnen
Winterblink
Posted - 2006.03.06 21:19:00 -
[9 ]
Originally by: Shinnen I believe it's all by now... news spreads fast. Faster than the smell? That's fast. :)Warp Drive Active | Nature Vraie
Shinnen
Posted - 2006.03.06 21:26:00 -
[10 ]
Originally by: Winterblink Originally by: Shinnen I believe it's all by now... news spreads fast. Faster than the smell? That's fast. :) The smell of wrangler's jock strap? ---A Selfdestruct Proposal My sig is good now?-Shinnen
Uggster
Posted - 2006.03.06 22:21:00 -
[11 ]
Pod Carriers Mounted to a ship, this would allow your ship to carry a few other pods with you, enabling you to start passenger services for other pod pilots you just have them dock and start on your way unfortunately there was the possibility that some alliances would use this to kidnap n00bs in high sec and bring them back to their respective homes to work as slave miners, forcing them to work the arknor belts or face podding. DidnÆt seem too nice You barstuard Our corp came up with an evil plan along these lines but without the pod involvement, it had something to do with BM's and their removal, but close enough.
Liberati
Posted - 2006.03.06 22:31:00 -
[12 ]
Edited by: Liberati on 06/03/2006 22:31:24 Extended Magazines Hate having to wait 10 seconds to reload? Why not double the ammo in that 250 mm Rail Gun? With this weapon upgrade you can carry twice as much ammunition as a normal weapon. Now you are truely a gangsta with your 80 round clip.
Dark Shikari
Posted - 2006.03.06 22:35:00 -
[13 ]
Tachikoma Repair Crew -10% to weapon RoF, +50% to all structure resists, +100 structure regen per second Replaces the Aura ship voice with that of a Tachikoma. Uses two low slots. Only one per ship. [23] Member: Official Forum Warrior What's with the blue robots? Click my sig.
Asane
Posted - 2006.03.06 22:37:00 -
[14 ]
Shikari, those didn't make it for the very reason that you wanted them, if I'm not mistaken
Achura Female
Posted - 2006.03.06 22:39:00 -
[15 ]
Originally by: Dark Shikari Tachikoma Repair Crew -10% to weapon RoF, +50% to all structure resists, +100 structure regen per second Replaces the Aura ship voice with that of a Tachikoma. Uses two low slots. Only one per ship. You got some wierd fetishes dude.
Dark Shikari
Posted - 2006.03.06 22:40:00 -
[16 ]
Originally by: Achura Female Originally by: Dark Shikari Tachikoma Repair Crew -10% to weapon RoF, +50% to all structure resists, +100 structure regen per second Replaces the Aura ship voice with that of a Tachikoma. Uses two low slots. Only one per ship. You got some wierd fetishes dude. Its sort of a running gag. Maybe as an alt troll you don't get it? [23] Member: Official Forum Warrior What's with the blue robots? Click my sig.
Culmen
Posted - 2006.03.06 22:51:00 -
[17 ]
Originally by: Dark Shikari Tachikoma Repair Crew -10% to weapon RoF, +50% to all structure resists, +100 structure regen per second Replaces the Aura ship voice with that of a Tachikoma. Uses two low slots. Only one per ship. wouldent this module go permanatly offline if someone fires a nuclear missile at your ship? i mean as a caldari im salvoing off those things and the ability to deflect one missile really isnt all that much ----------EVE Online | EVE Insider | Forums
Culmen
Posted - 2006.03.06 22:51:00 -
[18 ]
Originally by: Dark Shikari Tachikoma Repair Crew -10% to weapon RoF, +50% to all structure resists, +100 structure regen per second Replaces the Aura ship voice with that of a Tachikoma. Uses two low slots. Only one per ship. wouldent this module go permanatly offline if someone fires a nuclear missile at your ship? i mean as a caldari im salvoing off those things and the ability to deflect one missile really isnt all that much --------------------- The ASCN Titan Screenshot Right Here
Dark Shikari
Posted - 2006.03.06 22:54:00 -
[19 ]
Originally by: Culmen Originally by: Dark Shikari Tachikoma Repair Crew -10% to weapon RoF, +50% to all structure resists, +100 structure regen per second Replaces the Aura ship voice with that of a Tachikoma. Uses two low slots. Only one per ship. wouldent this module go permanatly offline if someone fires a nuclear missile at your ship? i mean as a caldari im salvoing off those things and the ability to deflect one missile really isnt all that much EMP? Better hope those chips are EMP hardened. Hell, all of EVE has to have EMP hardened chips or else you'd have single Mjolnir torps disabling whole battleships Waiiiit a minute.... [23] Member: Official Forum Warrior What's with the blue robots? Click my sig.
Nikolai Nuvolari
Posted - 2006.03.06 23:05:00 -
[20 ]
Hormel Factory Technically not a module, but rather POS equipment, this aids the enterprising Forum ***** by churning out Hormel's flagship product, SPAM, 24/7. Scrapped when CCP realized it would be the one thing that could get me to build POSs. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
Dark Shikari
Posted - 2006.03.06 23:13:00 -
[21 ]
Originally by: Nikolai Nuvolari Hormel Factory Technically not a module, but rather POS equipment, this aids the enterprising Forum ***** by churning out Hormel's flagship product, SPAM, 24/7. Scrapped when CCP realized it would be the one thing that could get me to build POSs. Nikolai--a sig related hint--make your sig a GIF and make the background transparent, so its the same color as your post. [23] Member: Official Forum Warrior What's with the blue robots? Click my sig.
Mr M
Posted - 2006.03.07 03:58:00 -
[22 ]
Originally by: Culmen Drone Bay Expander Like cargo expanders, just for your drone bay. However, more drones = more lag. CCP hates lag, so CCP hates drones nuff said This one is actually real, and it looks like the idea isn't totaly icedEVEgeek Geekulators, Mineral Index, and more
Filan
Posted - 2006.03.07 04:08:00 -
[23 ]
well i know a real module that didnt make it was the Moble Refinery, or so the rumor for why the Badger Mark II has so much CPU and no logical way to expend it.Please resize image to a maximum of 400 x 120, not exceeding 24000 bps, ty - Cortes
Corp Scammer
Posted - 2006.03.07 05:22:00 -
[24 ]
stealth modules reduce youre sig radius where in SISI before the RMR patch never made it out tho CCP requested feature please - quite simple really. For CEOs days since last login details on all members in their Corp. this will help manage inactives and those that dont log in can be removed -
Beowulf Scheafer
Posted - 2006.03.07 07:45:00 -
[25 ]
Originally by: Winterblink Originally by: HippoKing you forgot a hardener against wrangler-jockstrap damage I believe most countries have it designated as a biological and chemical hazard by now. exactly for that reason the world allowed germany to have 1 H-bomb, an 800megatons design... however we are only allowed if he uses some real bad things he hasn't shown up until now, for god sake.http://www.wonderlands.org/file/test1.jpg
Sharcy
Posted - 2006.03.07 07:58:00 -
[26 ]
Edited by: Sharcy on 07/03/2006 07:57:52 Transporters Beam the contents of a container directly to your cargo hold. CCP cut it because it also allowed players to beam other players out of their pods, giving a somewhat unfair advantage in PVP... --Sonnema is recruiting!
TheJanitor
Posted - 2006.03.07 08:57:00 -
[27 ]
250mm Forum Whiner(M) Artillery Hi-Slot. Does very little damage in itself; but when used in conjunction with other weapons automatically posts kill mail of the victim, along with faked kill mails of their entire corp, alliance, and family on EVE General Forums. At the same time, reporting killed 'frigs' as 'battleships', 'cruisers' as 'titans', etc. +25% on reported single shot damage per level. Was dropped during RMR pre-patch process due to devs finding it's already in the game and in well use by most major EVE starlets... like... Chuck Norris, Muffins of the day, etc.Alt-Combobulator Med Slot Module. Requires no skills. Requires only Trial Account. When activated automatically starts a thread disagreeing with the one above it. Regardless of topic. Does so as a meaningless Alt... Like this one.
Corp Scammer
Posted - 2006.03.07 09:15:00 -
[28 ]
removal of alts has never made it in either CCP requested feature please - quite simple really. For CEOs days since last login details on all members in their Corp. this will help manage inactives and those that dont log in can be removed -
Victor Adler
Posted - 2006.03.07 09:28:00 -
[29 ]
Giant Magnet A cheap alternative to the tractor beam. Would have been useable by everyone, took a medium slot but had the disadvantage that when deployed anywhere near stations, stargates, habitats, abandoned drills, ore-bearing asteroids, other ships...in fact anything containing metal, your ship would get glued to the object until you switched off the magnet. Plus it also pulled all the loose change out of peoples' pockets.Smoke Writer A module intended for those people who are constantly writing stuff using cans, this propulsion add-on would have left smoke trails in your ship's wake. Canned (pun totally intended) when it was realised that this would effectively turn the Eve universe into a giant New York subway car.
Mrmuttley
Posted - 2006.03.07 09:46:00 -
[30 ]
Edited by: Mrmuttley on 07/03/2006 09:50:11 Collision Avoidance Disruptor High slot module each one gives a 50% chance of cancelling the other guys collision avoidance system allowing you to ram a ship. Think along the lines of fit a couple to that interceptor and ram a HAC / BS destroying your ship in the process and doing a heavy hit to the target ship small chance that a Crow would destroy a Raven. Item was removed after TomB rammed a station with a Titan and the resulting explosion destroyed every ship in the systemand melted the stargates. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This sig space for sale. Need something advertised? Reasonable Rates.
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