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Sorrento
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Posted - 2006.03.06 22:08:00 -
[1]
Just had my backside handed to me in my ferox doing this mission......
the 2nd section, i was jammed and scrambled from a long distance away and the sentry guns tore me to peices!!!!!
I dont want to go back to mining but guess i'll have to hehe
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Mogubu
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Posted - 2006.03.06 22:10:00 -
[2]
You are not the first, and prolly not the last.... That sent me back to mining/getting supportskills up to par for 2 weeks I think....
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Cade Morrigan
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Posted - 2006.03.06 23:12:00 -
[3]
Edited by: Cade Morrigan on 06/03/2006 23:12:58 Don't go in there! :) Or, put on a tank something like this first:
Heavy missiles up top 3x Large shield extender (tech 2 if you can), Thermal Hardener, Kinetic Hardener Mix of Power Diagnostic and Ballistic Control down low. Maybe a Shield Power Relay.
Take out the missile and sentry towers first, the Nullifier is the only one who is jamming on that level so you might even kill him first if your tank isn't up to taking a beating while you're waiting for the jamming to time out.
/edit - oh, you want to be using kinetic missiles on these guys, in case you didn't know.
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Mike Yagon
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Posted - 2006.03.06 23:23:00 -
[4]
I was very glad I had just trained Hull Upgrades 4 and got active hardeners when I first did that mission. Managed to kill off the tacklers and warp out on 90% hull. Had to repair and warp back in another 3 times. Did get it finished on time for my bonus though. ;)
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Marilea
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Posted - 2006.03.07 00:33:00 -
[5]
I don't accept this mission any more. Not because of the difficulty, but the tedium.
Just who *is* responsible for placing the acceleration gate to the second phase 97km from the warp-in beacon? Even with an AB that's 5 minutes of travel time for a Ferox every time you have to warp out.
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Ghoest
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Posted - 2006.03.07 02:30:00 -
[6]
That is 1 of my 2 favorite missions(I fly a ferox)- I do the my best RP per time in it.
It pays as good as extravaganza but takes about 1/3 as long.
Wherever you went - here you are.
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Sylaan
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Posted - 2006.03.07 09:53:00 -
[7]
I never understood why people dont use a warp core. Well, of COURSE you will get scrambled ;) As a rule of thumb, NPCs wont overlap their scramblers thus 1 warp core will get you out. There are NPCs that have +2 warp scramblers equiped (Zor and certain types of strain rogue drones) but not in a level 3 mission.
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Forkrul
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Posted - 2006.03.07 10:10:00 -
[8]
Originally by: Sylaan I never understood why people dont use a warp core.
Cause serps will then whine about how something's gotta be done about wcs and the missions channel will be full with wcs threads as is the ships and modules channel atm.
   
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Brain Basher
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Posted - 2006.03.07 11:04:00 -
[9]
Edited by: Brain Basher on 07/03/2006 11:04:30
Originally by: Cade Morrigan Edited by: Cade Morrigan on 06/03/2006 23:12:58 Don't go in there! :) Or, put on a tank something like this first:
Heavy missiles up top 3x Large shield extender (tech 2 if you can), Thermal Hardener, Kinetic Hardener Mix of Power Diagnostic and Ballistic Control down low. Maybe a Shield Power Relay.
Take out the missile and sentry towers first, the Nullifier is the only one who is jamming on that level so you might even kill him first if your tank isn't up to taking a beating while you're waiting for the jamming to time out.
/edit - oh, you want to be using kinetic missiles on these guys, in case you didn't know.
I had similar setup, and breezed through it :
5 x Adv Limos/Arbalest Heavy Launcher 2 x Medium Diminishing Nos 3 x Large named Shield Extender (or Tech II) 1 x Domination Thermal Hardner 1 x named Kinetic Hardner 1 x Ballistic Control II or Powerdiag II 3 x named Shield Power Relays
5 x Light Drones
The shield recharge rate is just uber - Without having to boost it hrhr
Yes, use Scourge Missiles on these buggers, I think that with this setup you cannot go wrong
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Lorette
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Posted - 2006.03.07 11:41:00 -
[10]
Edited by: Lorette on 07/03/2006 11:43:04 Pre-RMR it was hardish, ie required 3-4 warp outs. Post RMR i have never come close to needing a warp-out.
Infact id though id just add that no angel mission has challenged me at all since RMR, they seemed to have been uber-nerfed at least to my ship/setup/resists/dmg. I think alot of them switched from howies to AC's which basically means they now die before they get a chance to shoot.
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StealthDil
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Posted - 2006.03.07 11:55:00 -
[11]
I have never had trouble with this mission I use a fox with the following
5 Malkuth Heavies (with 1 Thunderbolt, 2 Scrouge, 2 Widowmaker0 2 250mm Carbide guns 1 Kniectic, 1 Thermal, 1 explosive hardner, 1 large shield booster, 1 large shield extender 1 guritas BCU, 3 PDUS
I kick the S**T out of them
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Cade Morrigan
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Posted - 2006.03.07 14:18:00 -
[12]
Originally by: Sylaan I never understood why people dont use a warp core. Well, of COURSE you will get scrambled ;) As a rule of thumb, NPCs wont overlap their scramblers thus 1 warp core will get you out. There are NPCs that have +2 warp scramblers equiped (Zor and certain types of strain rogue drones) but not in a level 3 mission.
On the EVEinfo web site, Gallente Navy Officer and Gallente Navy Detective are both listed as having strength 2 scramblers, so be careful on those Illegal Activity and Tech Secrets missions if you're relying on WCS to save you.
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Sylaan
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Posted - 2006.03.07 16:20:00 -
[13]
I fly missions for Caldari so I usually get to kill Guristas. They dont really have a +2 scrambler. Anyway, I make a point in looking up the rats I will encounter in a mission I am not so sure about. +2 scrambler ? 2 warp cores! Better safe than sorry, especially when you fly a ship worth hundreds of millions ISK ;) And even if you don't.
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GlimmerMan
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Posted - 2006.03.07 17:25:00 -
[14]
Originally by: Marilea I don't accept this mission any more. Not because of the difficulty, but the tedium.
Just who *is* responsible for placing the acceleration gate to the second phase 97km from the warp-in beacon? Even with an AB that's 5 minutes of travel time for a Ferox every time you have to warp out.
Ditto.
That, plus since the Pithum Nullifiers started scrambling you for two thirds of the time, until they're all dead, the mission became *even* longer.
A really a crap mission to accept in terms of LP and ISK per minute.
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Roche Pso
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Posted - 2006.03.08 12:56:00 -
[15]
Originally by: Marilea Just who *is* responsible for placing the acceleration gate to the second phase 97km from the warp-in beacon? Even with an AB that's 5 minutes of travel time for a Ferox every time you have to warp out.
My Brutix will cover 97km in well under 4 minutes 
How many times did you warp out? Tried this mission for the first time last night, warped out twice on each part, the few minutes it took for me to get back in gave the shield time to recharge, so no great probs.
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Sorrento
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Posted - 2006.03.08 13:33:00 -
[16]
After loosing both a harpy and a ferox to this mission, i then tried it with a moa....... and finished it :-)
took loads of warping in, shooting, wearping away again hehe ... and several hours but got it done :-)
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Nykolas
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Posted - 2006.03.08 14:12:00 -
[17]
You think this mis could be done in a Prophecy ? i use 6 beam with range from 15km to 45km, and have 5 light t2 drone.
I started yesterdaay lvl 3 mis but didn't get this mission yet, but my corpmate told me to skip it, was too hard for amarr (but he's caldari)
Anyone ? P.S. Sry for typo, aint english |

Hehulk
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Posted - 2006.03.08 15:02:00 -
[18]
Edited by: Hehulk on 08/03/2006 15:04:22 It's more than possible to do with a BC. I've not done it in a while, but last time I did my cyclone was set-up thus:
5 X 720mm Prototype I Siege cannons 3 X SV2000 Assault Missie bays
1 X T2 Medium Shield Booster 1 X T2 Kinetic Hardener 1 X T2 Thermal Hardener 1 X T2 Large Shield Extender 1 X Shield Boost Amp
2 X T2 Gyrostabiliser 1 X T2 Tracking Enhancer 1 X Reactor Control Unit
I managed the whole thing without warp out :) Trick is to align and get some distance before you start firing as one on the first stage you open up, everything goes for you. Second stage just tank like a nutter and go for the sentry guns. They're the ones dealing all the damage. ----------
Chief Patronising Officer - Black Sea Industries Shareholder In O'Mara Shipyards |

Topodo
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Posted - 2006.03.08 19:18:00 -
[19]
Edited by: Topodo on 08/03/2006 19:22:49 I finally managed to take this mission in my Brut last night without warping.
Have an EM and explosive hardener going to help against the heavy cruisers and missiles.
In stage 1, don't shoot the towers or you'll agro everything. When you agro the mass of 15 frigates and cruisers, move away to delay their arrival, picking them off as they approach.
In stage 2, immediately move towards the nearest missile tower and start firing at it when you get into range. Move away from the approaching frigates when they agro. After the tower is down, fire everything at the approaching frigates, then take out the light cruiser, then one of the heavy cruisers. Once the fight is down to 1 heavy cruiser and the 3 remaining towers, hopefully you can handle the damage enough to finish off the last cruiser, then get the reports.
That's how my Brut did it.
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Marilea
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Posted - 2006.03.08 19:37:00 -
[20]
Originally by: Roche Pso
Originally by: Marilea Just who *is* responsible for placing the acceleration gate to the second phase 97km from the warp-in beacon? Even with an AB that's 5 minutes of travel time for a Ferox every time you have to warp out.
My Brutix will cover 97km in well under 4 minutes 
How many times did you warp out? Tried this mission for the first time last night, warped out twice on each part, the few minutes it took for me to get back in gave the shield time to recharge, so no great probs.
First part is easy--one warpout after they all swarm and jam me, then on return it's possible to separate them into groups and not be jammed constantly.
Second part, 4 or 5 warps, depending on how hard I want to push it. I admit that in large part it's my boat and skills at fault. My missile Ferox had a max heavy missile range of only about 50k, so the sentries start out of range, and there's too much concentrated fire to make it worthwhile tanking through to take them out at the start.
There's no danger, it just takes me longer to kill those few targets than it does to kill everything in the first section :P
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