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Commander Nikolas
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Posted - 2006.03.07 04:09:00 -
[1]
Seriously every bloody pirate/PvPer in eve is carrying 3+ stabs now... I am seriously getting tired of this... since you released RMR it has made low security PvP virtually impossible.
Do any of the devs at CCP understand how frustrating this game is becoming? You needed to release tech 2 scrams ages ago! with how many WCS all wannabe PvPers you will need to release tech 3 scrams for it to change anything!
Seriously... the carebares are carrying less stabs then the pirates now! thanks CCP! Seriously when is this going to end?
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Commander Nikolas
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Posted - 2006.03.07 04:34:00 -
[2]
What do you guys work at CCP? I said low security PvP... interdictors are awesome for 0.0 PvP, however interdictors have no effect on low security PvP since the interdictor sphere can't be used there.
Yes, CCP also needs to fix this log off crap. Where do the ships go seriously? You log in space you should stay in space until you log back on...
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Commander Nikolas
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Posted - 2006.03.07 04:42:00 -
[3]
Stacking nerf has made the damage mod and uber tank configs impossible. Combine that with the new 25% extra ship HP even if they fit no tank and just stab out they live long enough to make it to warp (where as before RMR ships with 90% stabs in lows never stood a chance of living that long).
They released interdictors but for some reason they refuse to let them be used in low-security or release T2 scrams or give low security pilots any serious tools stop pirates or other unskilled PvPers...
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Commander Nikolas
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Posted - 2006.03.07 07:45:00 -
[4]
I don't know how to PvP eh? Look either this char or Mandabar up on podbase.
Seriously... you realize that we have no choice but to go 10 vs 1 now... all you do is make the "blob" bigger. Before RMR we used to run around in 2 man pairs and have lots of fun fights (sometimes 2 vs 1 sometimes 2 vs 3... either way, OMG us with the disadvantage!).
This post is not directed at carebares jumping through low sec with their ships. This post is directed at PvPers who can fit WCS and decent DPS set-ups. They go kill a few mining barges then warp away. You rant about "oh no it is 10 vs 1", the truth is all of us would fight you 1 vs 1 if you didn't have 5x WCS on your ship!
Since RMR the stab problem has raged out of control. Last night we had a Deimos with 3x BS on top of it. +5 Scram... warped away. This is not unusual. What do people do with the extra CPU of T2 ships? What do people do with their ravens? Stab out... that is the all purpose soloution and with the new HP buffer they make it to warp alive (even if deep into structure)...
Also about there being 3 posts about this subject... maybe that should show how out of control it really is.
In direct comment to Shin Ra... really? Most battleships without NOS are vulnerable to AFs and Ceptors :P
For my final comment... CCP finds the time to introduce new bloodlines, throughly with a hammer "fix" the known issues... but won't address WCS, Blasters, Arty, NOS, Etc...
I personally love my NOS but agree it should be based on signature radius. WCS need to be dealt with just as harshly.
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Commander Nikolas
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Posted - 2006.03.07 07:50:00 -
[5]
Originally by: Gonada omg!!! the sky is falling !!
hey noobs heres a hint, if you want to kill people that screw up their loadout to have more wcs, then that means you have to screw up your loadout and carry more jammers.
and omg!! again, evidentaltally your too mentally deficient to know that you only need half the amount of jammers to equal or better the wcs guys.
quick crying, suck it up,
if soemoen wants to live so bad that they purposly screw up their lodout, then if you want to kill em so bad, change yours.
People don't need to nerf their set-up to fit stabs. Before RMR almost every heavily stabbed out ship (esspecially battleships) had to pray they made it to warp before they went down. With the new HP buffer (and damage nerf) it is virtually impossible to kill them before they get to warp (even when they are getting ganked)
The same reason the 30 second agression timer is rarely enough to kill someone before they re-dock now.
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Commander Nikolas
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Posted - 2006.03.07 20:35:00 -
[6]
Ok to clear this up yet again, this isn't about gate ganking. This has nothing to do with Indies or travel configed BSs jumping through low security. This thread has nothing to do with NPCers and miners. Even before RMR those people all carried stabs and with very good reason. It seemed perfectly balanced.
RMR did not change stabs, it changed almost every other conventional PvP set-up and gave all ships a very large HP buffer to work with in PvP.
In response to the RHN "flamer", yes we left local. We stopped using it as soon as it was posted on the forums by a moderator that it was an exploit. Also anyone wondering about how well they did during those fights, please check podbase.
People like Luekc and Shin Ra (who posted in this thread) are the problem and they know it. Shin Ra's Raven has 4x WCS, Luckc's Dominix has 5x WCS & Ishtar has 2x WCS.
People that are arguing for WCS are seriously failing to realize how all the changes in RMR and earlier patches have affected PvPers. Try to track down a specific pirate/player in RMR? Ok you have to lock down the gates with tacklers/BSs or they will insta jump out (because CCP didn't remove them in RMR like they promised). You need someone with scan probes (even though they are broken and don't work in 3d... so if the pirate can buy out of scope SSs you won't find him). Then you need a couple tacklers that can tank his fire and scram him if they find him. It takes so many people to try and pin them down that it has gotten rediculus. Now we need to bring +6 scram power with our AFs and Ceptors... Cause they just warp away... or with the new HP increase they just slow boat it too the stargate and jump out...
However! The giant "but"... if they see any of this coming together they simply log out in space and log on another charecter...
The point is CCP has made it virtually impossible to "catch" a mildly aware pirate. The reality is if you do catch someone they either made a mistake or got unlucky. Everything that people who hunt player pirates have at their disposal are very easy to counter. Worse comes to worse they just just SS for 15 minutes then log and their ship "magically" vanishes.
I agree that gate guns need a damage boost (so do fighters). We took out an Archon a couple of days ago with gate guns on his side. The gate guns did pretty meaningless damage and his drones did absolutly nothing (they couldn't even hit the battleships?).
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Commander Nikolas
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Posted - 2006.03.07 20:47:00 -
[7]
Oh also... just as a point: with cold war people complained about the lvl 4 missions requiering more then 1 person to complete so CCP changed it so that the raven could solo them.
The idea people keep suggesting "bring more scrams". Humm... ok give all the AFs and Ceptors an extra mid? Why not just release the T2 scrams? +3 7.5 would be perfect!
I personally don't like the stabs as high slots idea. Stabs as mid slots would be perfect since the Caldari ships are the biggest stab users in PvP. It would also make it virtually impossible for most ships to fit a scram and +2 or more stabs.
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Commander Nikolas
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Posted - 2006.03.08 00:19:00 -
[8]
Originally by: Bertram Vetold
Originally by: Maya Rkell What's REALLY funny is that some of us pointed out that the tanking changes would do this, and were drowned out in a wave of "OMG tanking changes good!"
Whats even funnier was back when we had Scrambler whines all the PvPers and pirates told all the "carebears" to fit more stabs or "stab up" as was the popular reply. But now that people are fitting more stabs all the PvPers and pirates whine the WCS are too good and want them nerfed.
I'd tell them to make up their minds on the issue but I know it will only be a matter of time before they are back in here whining about the next thing that keeps them from getting a easy kill.
Did you read the patch notes in RMR? 25% extra HP to all ships and complete damage mod stacking nerf... Before RMR taking a large number of stabs into PvP would get you killed because you wouldn't be able to make it to warp no matter how many stabs you had because the DPS and less HP would mean your ship would be destroyed to quickly. They didn't change stabs however they drastically increased the effectivness of them by changing everything else.
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Commander Nikolas
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Posted - 2006.03.10 21:30:00 -
[9]
Sorry, haven't looked at this thread for a couple of days.
Do I seriously have to say this again? This thread is not about the caracel pilot!
He really wants it to be about him... but seriously. He only stuck around at stargates and he is not -5. He agroed a single ceptor pilot who was -5 none of the other tacklers he keeps refferencing could agro (gate guns tend to hurt).
If this post is about anyone specific it would be one of these groups:
Burn Eden (oh yeah, the raven dosen't loose any tank to fit 4x WCS) Knights of Chaos (Log in space and back to main kings) Wings of Redemption (They find ways to stab out everything!)
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