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visegrip
Meltem Down Mining Corp.
0
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Posted - 2013.12.14 17:43:00 -
[1] - Quote
Im seeing a problem with alot of abandon POS's. Flying around from moon to moon looking for a spot to erect one. There was alot of moons that have one anchored there but not in service. I understand that u can wardec and shoot it. But was woondering if maybe like the new mobile units they would or could be fired upon with out concord if you come across one thats not in use. By not in use i mean No shield around it protecting it. That way they would have to at least maintain it with fuel to keep it from being blown up. And might free up some moons for people that really are looking to expand. Thoughts on this?? |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
373
|
Posted - 2013.12.14 17:57:00 -
[2] - Quote
It is a bit of a strange one - when I first started the game - over 4 years ago now there was a domination large POS at one of the moons in the system I base out of when in highsec - at the time it was offline with dozens and dozens of faction POS mods - to this day its still sitting there offline though at some point the POS mods dissappeared.
EDIT: I once checked the owning corp and none of the players even had the new avatars, etc. let alone a killboard history - obviously completely inactive. |

Pipa Porto
1389
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Posted - 2013.12.14 18:34:00 -
[3] - Quote
Wardec the corp and shoot the POS.
If there's no fuel, it will not go into RF, and if they're actually inactive, there's no risk to you.
If you want real estate that someone else already owns, either convince them to leave or force them to leave. EvE: Everyone vs Everyone
-RubyPorto |

Karma Codolle
Federal Navy Academy Gallente Federation
61
|
Posted - 2013.12.15 09:31:00 -
[4] - Quote
Pipa Porto wrote:Wardec the corp and shoot the POS.
If there's no fuel, it will not go into RF, and if they're actually inactive, there's no risk to you.
If you want real estate that someone else already owns, either convince them to leave or force them to leave.
That really should only apply to active POS's.
I don't understand why any group should have to waste hours to burn down an inactive/offline pos.
It's taking up real estate at 0 cost to the owner.
If they aren't paying upkeep as in fuel to protect it, I see no reason why any single player or group should have to burn hours of play time to remove it. If they want to keep that real estate they need to maintain it via fueling it. None of this AFK real estate owning B.S.
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Pipa Porto
1390
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Posted - 2013.12.15 17:43:00 -
[5] - Quote
Karma Codolle wrote:That really should only apply to active POS's.
I don't understand why any group should have to waste hours to burn down an inactive/offline pos.
It's taking up real estate at 0 cost to the owner.
If they aren't paying upkeep as in fuel to protect it, I see no reason why any single player or group should have to burn hours of play time to remove it. If they want to keep that real estate they need to maintain it via fueling it. None of this AFK real estate owning B.S.
The cost to the owner is the risk that someone else will burn down their expensive space asset. Leaving it unfueled makes that more likely, as there's no RF timer to deal with. In HS, of course, there's the wardec notice, but you can easily go and find places where that doesn't apply.
If you want something that someone else has, why shouldn't you have to fight for it? EvE: Everyone vs Everyone
-RubyPorto |

Malphas Inanis
Brave Newbies Inc. Brave Collective
0
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Posted - 2013.12.18 01:46:00 -
[6] - Quote
Here is my idea for offline stations.
After 1 week of being offline they can be hacked (using the minigame difficulty based on the tower type) and if successful the tower becomes capture-able with the station mods acting as if the tower was destroyed.
If you fail there is a large explosion as the tower is destroyed damaging or destroying everything in a radius! |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1470
|
Posted - 2013.12.18 01:52:00 -
[7] - Quote
Pipa Porto wrote:If you want something that someone else has, why shouldn't you have to fight for it?
I would like to turn that question back on you, if I may.
If you aren't going to maintain something that you own, why shouldn't someone else be able to take it from you? Or rather, why should someone else have to fight if you aren't even doing the basic upkeep in the first place?
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Pipa Porto
1399
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Posted - 2013.12.18 04:02:00 -
[8] - Quote
Alvatore DiMarco wrote:Pipa Porto wrote:If you want something that someone else has, why shouldn't you have to fight for it? I would like to turn that question back on you, if I may. If you aren't going to maintain something that you own, why shouldn't someone else be able to take it from you?
They can. By the same mechanics they can take anything else in space that you own.
POCO => Shoot down, erect your own TCU/iHub => Shoot down, erect your own Station => Shoot down, claim POS => Shoot down, erect your own
Notice the pattern? How every single structure has to be shot down, whether or not the defender chooses to put up a defense? You get to decide if the thing you want is worth the effort of taking it, then the defender gets to decide if the thing they have is worth the effort of keeping it. If you both decide it's worth it, you have some fun. If the defender decides it isn't worth it, you still have to put in the basic amount of effort to get your reward.
Trying to imply that a requirement that you shoot something to take land means you cannot take land is simply dishonest.
Quote:Or rather, why should someone else have to fight if you aren't even doing the basic upkeep in the first place? Basic upkeep for a POS, like every other structure, is having an open corp. If you don't have one (meaning you've disbanded the corp), anyone can send the GMs a petition and they'll remove the POS. Fueling it simply provides you with the ability to do things with it. EvE: Everyone vs Everyone
-RubyPorto |

Zvaarian the Red
Evil Leprechaun Brigade
253
|
Posted - 2013.12.18 07:38:00 -
[9] - Quote
Pipa Porto wrote:Alvatore DiMarco wrote:Pipa Porto wrote:If you want something that someone else has, why shouldn't you have to fight for it? I would like to turn that question back on you, if I may. If you aren't going to maintain something that you own, why shouldn't someone else be able to take it from you? They can. By the same mechanics they can take anything else in space that you own. POCO => Shoot down, erect your own TCU/iHub => Shoot down, erect your own Station => Shoot down, claim POS => Shoot down, erect your own Notice the pattern? How every single structure has to be shot down, whether or not the defender chooses to put up a defense? You get to decide if the thing you want is worth the effort of taking it, then the defender gets to decide if the thing they have is worth the effort of keeping it. If you both decide it's worth it, you have some fun. If the defender decides it isn't worth it, you still have to put in the basic amount of effort to get your reward. Trying to imply that a requirement that you shoot something to take land means you cannot take land is simply dishonest. Quote:Or rather, why should someone else have to fight if you aren't even doing the basic upkeep in the first place? Basic upkeep for a POS, like every other structure, is having an open corp. If you don't have one (meaning you've disbanded the corp), anyone can send the GMs a petition and they'll remove the POS. Fueling it simply provides you with the ability to do things with it.
I'm noticing a very bad pattern. Just because that's the way things are now does not mean that's the way they should be. I personally think bashing structures being the only solution to all those things is **** game design, and hackable dead sticks would be a good first step towards improving that. |

Pipa Porto
1401
|
Posted - 2013.12.18 07:49:00 -
[10] - Quote
Zvaarian the Red wrote:I'm noticing a very bad pattern. Just because that's the way things are now does not mean that's the way they should be.
Ok, why shouldn't you have to fight to take something from someone who currently has it? So far, in this thread and others like it, I've seen what boils down to "Because I don't wanna" and "Because I'm too lazy" which are both pretty terrible reasons.
Quote:I personally think bashing structures being the only solution to all those things is **** game design, and hackable dead sticks would be a good first step towards improving that.
Structure HP is designed to allow for the possibility of battles arising from the time the fleet has to spend on the field. This commitment of time and materiel is a risk you have to take in order to have the chance to take something from someone else. Why shouldn't you have to take that risk and expend that effort? EvE: Everyone vs Everyone
-RubyPorto |
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Elindreal
Planetary Interactors
138
|
Posted - 2013.12.18 08:11:00 -
[11] - Quote
Alvatore DiMarco wrote:Pipa Porto wrote:If you want something that someone else has, why shouldn't you have to fight for it? I would like to turn that question back on you, if I may. If you aren't going to maintain something that you own, why shouldn't someone else be able to take it from you? Or rather, why should someone else have to fight if you aren't even doing the basic upkeep in the first place?
Close. But arguably they took the effort to anchor their tower in the first place. Even if they neglect it. |

Lucy Riraille
Aliastra Gallente Federation
8
|
Posted - 2013.12.18 09:44:00 -
[12] - Quote
Well, sometimes an anchored tower just serves as a spaceholder. Some corporation are willing to sell their Pos spots. Instead of shooting at it, sometimes it might be worth contacting the owner corp. Sometimes corporations are not able to refuel their pos due to some key personnel being offline, a prolongued wardec, asf...
On the other hand, if a corp is "dead" inactive, why should you not wardec the corp, destroy the tower and collect the modules?
I met a pilot who had a two man corp who financed itself by looking for inactive pos towers, looking up the owners and wardeccing the corp, when the corp was esteemed inactive. He made several 100 million ISK a week just with the occasional drop loot... |

Zvaarian the Red
Evil Leprechaun Brigade
253
|
Posted - 2013.12.19 05:55:00 -
[13] - Quote
Pipa Porto wrote: Ok, why shouldn't you have to fight to take something from someone who currently has it? So far, in this thread and others like it, I've seen what boils down to "Because I don't wanna" and "Because I'm too lazy" which are both pretty terrible reasons.
Actually in this thread and threads like it we get people like you who don't seem to have the basic logic skills to see that someone shouldn't have to attack an inactive POS to take it. Its defenses are down, therefore it should be vulnerable to other means than simply pointing guns at it and blowing it up. Your argument is on par with the idea that an abandoned home should not be at all recoverable by anyone other than the original owner (even if they are on the other side of the planet and can't be bothered with it), and that instead all abandoned homes should legally require explosive demolition for someone to claim the land they are on.
People who suggest abandoned POS's be hackable are looking for more tools to work with so that the game is more interesting. People like you want nothing but a hammer in the toolbox. It's really not hard to see which would lead to a better game, yet the structure-bashing-for-all-the-things people completely fail to see it. |

Pipa Porto
1418
|
Posted - 2013.12.19 16:42:00 -
[14] - Quote
Zvaarian the Red wrote:Actually in this thread and threads like it we get people like you who don't seem to have the basic logic skills to see that someone shouldn't have to attack an inactive POS to take it. Its defenses are down, therefore it should be vulnerable to other means than simply pointing guns at it and blowing it up. Your argument is on par with the idea that an abandoned home should not be at all recoverable by anyone other than the original owner (even if they are on the other side of the planet and can't be bothered with it), and that instead all abandoned homes should legally require explosive demolition for someone to claim the land they are on.
People who suggest abandoned POS's be hackable are looking for more tools to work with so that the game is more interesting. People like you want nothing but a hammer in the toolbox. It's really not hard to see which would lead to a better game, yet the structure-bashing-for-all-the-things people completely fail to see it.
So, you're saying POSes should be hackable because you don't wanna shoot them and you're too lazy to shoot them.
Anyway, abandoned POSes can be taken down by petition. Offline POSes are not actually abandoned.
Your argument that an offline POS is abandoned is on par with the idea that your house is abandoned because you turned off the lights to save electricity before going on vacation. Anyway, the rules of real life have vastly different design goals than those of EVE (EVE's rules are designed to encourage blowing things up, RL's rules are, well, not).
Now on to the question you've been dodging all thread: Why should you be able to attack someone's stuff without putting any effort into it and without putting your assets at risk? EvE: Everyone vs Everyone
-RubyPorto |

Batelle
Komm susser Tod
676
|
Posted - 2013.12.19 16:47:00 -
[15] - Quote
I think you should only get suspect flag for shooting offline pos, that would be good. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1484
|
Posted - 2013.12.19 18:09:00 -
[16] - Quote
I think the point that Zvaarian is trying to make here is "Why does a structure grind have to be the only answer to everything in EVE?"
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Pipa Porto
1420
|
Posted - 2013.12.19 19:39:00 -
[17] - Quote
Alvatore DiMarco wrote:I think the point that Zvaarian is trying to make here is "Why does a structure grind have to be the only answer to everything in EVE?"
Because structure shoots provide the opportunity for and reason to engage in large battles in a war where all sides have immortal soldiers who can disappear when they're not ready to fight.
When soldiers are mortal and can't go *poof* when they want a nap, attacking your enemy's armies is a reasonable tactic to reduce your enemy's capacity to fight. Battles can happen by finding where your enemy's armies and attacking them.
In EVE, attacking the enemy's armies by finding where they are doesn't work. Because they're logged off. Battles only happen when you attack something that they want to defend, and if you can slap that thing down in one volley and peace out, there's no opportunity for the battle to happen.
Ergo, you need valuable structures (or structures on valuable resources) that have enough HP that they're not trivially destroyed. EvE: Everyone vs Everyone
-RubyPorto |

Zvaarian the Red
Evil Leprechaun Brigade
258
|
Posted - 2013.12.20 03:08:00 -
[18] - Quote
Pipa Porto wrote:Zvaarian the Red wrote:Actually in this thread and threads like it we get people like you who don't seem to have the basic logic skills to see that someone shouldn't have to attack an inactive POS to take it. Its defenses are down, therefore it should be vulnerable to other means than simply pointing guns at it and blowing it up. Your argument is on par with the idea that an abandoned home should not be at all recoverable by anyone other than the original owner (even if they are on the other side of the planet and can't be bothered with it), and that instead all abandoned homes should legally require explosive demolition for someone to claim the land they are on.
People who suggest abandoned POS's be hackable are looking for more tools to work with so that the game is more interesting. People like you want nothing but a hammer in the toolbox. It's really not hard to see which would lead to a better game, yet the structure-bashing-for-all-the-things people completely fail to see it. So, you're saying POSes should be hackable because you don't wanna shoot them and you're too lazy to shoot them. Anyway, abandoned POSes can be taken down by petition. Offline POSes are not actually abandoned. Your argument that an offline POS is abandoned is on par with the idea that your house is abandoned because you turned off the lights to save electricity before going on vacation. Anyway, the rules of real life have vastly different design goals than those of EVE (EVE's rules are designed to encourage blowing things up, RL's rules are, well, not). Now on to the question you've been dodging all thread: Why should you be able to attack someone's stuff without putting any effort into it and without putting your assets at risk?
Because they have allowed the ******* shield to drop! Am I speaking another language here? Once the fortified aspect of a fortification is gone it should be claimable by anyone unless it is actively defended. This would seem obvious no? If a fortress no longer has its walls and no longer has a garrison, must I blow it to smithereens with tanks and bombs?
Hell if your only concern is that players incur no risk in the endeavor, trigger some kind of timer on the first hack, send a notification to the owning corp, and then after the timer ends allow the hacker to attempt a second hack to take control of the tower. All it would take to cancel the timer would be to put in some fuel and online it. And now you have the risk to the assets of the hacker that you want, and the game has a toolbox that suddenly has a screwdriver as well as a hammer in it. Game improved. |

Pipa Porto
1420
|
Posted - 2013.12.20 03:37:00 -
[19] - Quote
Zvaarian the Red wrote:Because they have allowed the ******* shield to drop! Am I speaking another language here? Once the fortified aspect of a fortification is gone it should be claimable by anyone unless it is actively defended. This would seem obvious no? If a fortress no longer has its walls and no longer has a garrison, must I blow it to smithereens with tanks and bombs?
So, when you turn off the lights at your house, I deserve to be able to walk into it and claim it with no effort or risk on my part?
Anyway, offline POSes do not enjoy an RF timer, so you can almost certainly shoot it down before the defender has a chance to respond. If you have a problem with the wardec requirements, you are free to propose eliminating the wardec timer, or you are free to avail yourself of areas of the games outside of CONCORD's jurisdiction.
Quote:Hell if your only concern is that players incur no risk in the endeavor, trigger some kind of timer on the first hack, send a notification to the owning corp, and then after the timer ends allow the hacker to attempt a second hack to take control of the tower. All it would take to cancel the timer would be to put in some fuel and online it. And now you have the risk to the assets of the hacker that you want, and the game has a toolbox that suddenly has a screwdriver as well as a hammer in it. Game improved.
1) Why are you trying to give offline POSes their RF timer back? 2) Oh no, I'm risking my precious Heron!!!111oneoneeleven
Having to shoot it means that you have to decide the value of the thing you're fighting for compared to your valuation on your time and assets. Value your time highly, and you bring a more expensive fleet (more or bigger ships). Value your assets highly, and you bring a less expensive fleet (but spend more time).
What is the game mechanical reason that taking real estate from someone else needs to be easier than it is? "I want to be able to press a hack button and empty your in game wallet. This will make the game better because it's adding a tool to the game's toolbox." See how the "This is a new tool, and thus will improve the game" argument is flawed? EvE: Everyone vs Everyone
-RubyPorto |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
465
|
Posted - 2013.12.20 04:16:00 -
[20] - Quote
Zvaarian the Red wrote:Because they have allowed the ******* shield to drop! Am I speaking another language here? Once the fortified aspect of a fortification is gone it should be claimable by anyone unless it is actively defended. This would seem obvious no? If a fortress no longer has its walls and no longer has a garrison, must I blow it to smithereens with tanks and bombs?
Yup, you are speaking different language here. While POS is inactive (forcefield down) it still has its shields and armor up (consider structure HP as part of armor) for its protection.
Why should i pay for research POS when i'm not doing any researches? POS is an asset, place where it is anchored is also an asset that was won by shooting previous owner's assets down (or you were 1st to claim). Why should anybody be able to take over my assets (proposed hacking) without risking their own? Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
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Cy Berg
Native Freshfood Minmatar Republic
0
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Posted - 2013.12.20 22:09:00 -
[21] - Quote
I think the a POS without fuel should experience orbital decay and drop out of orbit, get sucked into the planet and pop.
You should not be able to use it as a place marker for the future. No fuel, no orbit, no tower. |

Zvaarian the Red
Evil Leprechaun Brigade
260
|
Posted - 2013.12.20 22:18:00 -
[22] - Quote
Cy Berg wrote:I think the a POS without fuel should experience orbital decay and drop out of orbit, get sucked into the planet and pop.
You should not be able to use it as a place marker for the future. No fuel, no orbit, no tower.
I think that's the real root of my feeling that dead sticks should be removable without having to be bashed. The EVE landscape is littered with these things, and forcing people to bash them to get rid of them is why. |

Pipa Porto
1428
|
Posted - 2013.12.20 22:32:00 -
[23] - Quote
Zvaarian the Red wrote:Cy Berg wrote:I think the a POS without fuel should experience orbital decay and drop out of orbit, get sucked into the planet and pop.
You should not be able to use it as a place marker for the future. No fuel, no orbit, no tower. I think that's the real root of my feeling that dead sticks should be removable without having to be bashed. The EVE landscape is littered with these things, and forcing people to bash them to get rid of them is why.
http://upload.wikimedia.org/wikipedia/commons/a/a1/Debris-GEO1280.jpg
Yep, things decay and fall out of the sky if they're unfueled. Oh, wait.
If nobody wants the real estate, why shouldn't they remain? EvE: Everyone vs Everyone
-RubyPorto |

Jason Itiner
Fleet of Fog
46
|
Posted - 2013.12.20 23:23:00 -
[24] - Quote
Pipa Porto wrote:Zvaarian the Red wrote:Cy Berg wrote:I think the a POS without fuel should experience orbital decay and drop out of orbit, get sucked into the planet and pop.
You should not be able to use it as a place marker for the future. No fuel, no orbit, no tower. I think that's the real root of my feeling that dead sticks should be removable without having to be bashed. The EVE landscape is littered with these things, and forcing people to bash them to get rid of them is why. http://upload.wikimedia.org/wikipedia/commons/a/a1/Debris-GEO1280.jpgYep, things decay and fall out of the sky if they're unfueled. Oh, wait. If nobody wants the real estate, why shouldn't they remain?
Moon warpins are at ~5000 km from the moon. At that altitude, active station-keeping should be required to remain in orbit. Therefore, an unfueled POS should, in fact, decay and burn up. Why do you think Mir fell out of the sky once the Russians decided they won't keep boosting it up? Why did Skylab deorbit when the Americans were done with it? Why does the ISS require boosting? |

Zvaarian the Red
Evil Leprechaun Brigade
265
|
Posted - 2013.12.21 09:24:00 -
[25] - Quote
Pipa Porto wrote:Zvaarian the Red wrote:Cy Berg wrote:I think the a POS without fuel should experience orbital decay and drop out of orbit, get sucked into the planet and pop.
You should not be able to use it as a place marker for the future. No fuel, no orbit, no tower. I think that's the real root of my feeling that dead sticks should be removable without having to be bashed. The EVE landscape is littered with these things, and forcing people to bash them to get rid of them is why. http://upload.wikimedia.org/wikipedia/commons/a/a1/Debris-GEO1280.jpgYep, things decay and fall out of the sky if they're unfueled. Oh, wait. If nobody wants the real estate, why shouldn't they remain?
Not sure what you are trying to illustrate with that. I mean your argument up to this point has be the opposite of reality-based. In reality a space station without active defenses could easily be subverted without violence. This is true even today with our very limited technology. |

Gnadolin
Space Pioneers Greater Western Co-Prosperity Sphere
14
|
Posted - 2013.12.21 10:07:00 -
[26] - Quote
But thats the point. A Starbase is neither defenseless, nor completly inactive just because their shields are down. They are still anchored, meaning they keep the minimum of operation to keep their orbit and have their shield, armor and structure hitpoints supplied. They even recharge shields without the forcefield online. You mistake the difference between the Forcefield and the Tower itself. The forcefield is an optional function of the Tower and only the forcefield requires fuel. like a ship is basicly self powering and requires fiel and ammunition only for certain of its aspects. |

Zvaarian the Red
Evil Leprechaun Brigade
267
|
Posted - 2013.12.21 12:58:00 -
[27] - Quote
Gnadolin wrote:But thats the point. A Starbase is neither defenseless, nor completly inactive just because their shields are down. They are still anchored, meaning they keep the minimum of operation to keep their orbit and have their shield, armor and structure hitpoints supplied. They even recharge shields without the forcefield online. You mistake the difference between the Forcefield and the Tower itself. The forcefield is an optional function of the Tower and only the forcefield requires fuel. like a ship is basicly self powering and requires fiel and ammunition only for certain of its aspects.
Because something going offlne doesn't mean it's actually "offline" right?  |

El Geo
Pathfinders.
185
|
Posted - 2013.12.21 13:38:00 -
[28] - Quote
My Idea:
"Structure degradation"
Over time any inactive or unused structure/deployable should be perishable, and as such should degrade slowly depending on size/type of item. For instance, an anchorable container should degrade faster depending on size, with audit containers degrading slower, POS and even Outposts can be rolled into this equation as well, first they would lose hit points and when they reach a certain point become hackable by anyone, with varying degrees of difficulty (an Outpost needing max skills and an extremely effective hacker).
The degredation process could take anywhere up to 6 months before becoming totally vulnerable but would definatly help to clean the eve galaxy of abandoned rubbish. (or ofc treasure ) path-+find-+er (pthfndr, p+๑th-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Pipa Porto
1432
|
Posted - 2013.12.21 16:54:00 -
[29] - Quote
Jason Itiner wrote:Moon warpins are at ~5000 km from the moon. At that altitude, active station-keeping should be required to remain in orbit. Therefore, an unfueled POS should, in fact, decay and burn up. Why do you think Mir fell out of the sky once the Russians decided they won't keep boosting it up? Why did Skylab deorbit when the Americans were done with it? Why does the ISS require boosting?
Skylab was orbiting at around 450km. MIR was at 350km.
The KEO project was planning to put what is essentially a gold brick into an 1800km orbit, which would take 50,000 years to degrade.
EVE's been around for 10 years. On human timescales, a 5,000km orbit isn't going to decay. At all.
Zvaarian the Red wrote:Not sure what you are trying to illustrate with that. I mean your argument up to this point has be the opposite of reality-based. In reality a space station without active defenses could easily be subverted without violence. This is true even today with our very limited technology.
My point was that expecting POS orbits to decay (assuming they're even in orbit, which is a pretty big assumption for a Submarine simulation) is ridiculous.
In reality, space stations are made of slightly reinforced tissue paper. POSes are pretty clearly somewhat tougher than that, with the whole "can survive getting shot by a battleship for hours" bit.
Now, on to the questions you keep dodging: If nobody wants the real estate the POS is sitting on, why shouldn't the POS remain on it? Why should you be able to take something someone else has claimed without effort or risk? Since when is a house abandoned every time you turn off the lights? EvE: Everyone vs Everyone
-RubyPorto |

El Geo
Pathfinders.
185
|
Posted - 2013.12.21 19:55:00 -
[30] - Quote
My own opinion is there are too many offlined POS in eve which can present an opportunity for content which is why I suggested a degredation* process on a sliding timescale based on the item in question, for a POS I would suggest this process start after 3 months of not being accessed and inactive, with HP sliding down to around 30% over a further 3 months and only then becoming hackable, hacking should flag the player as suspect and be time consuming and difficult process, maybe with multiple layers again dependent on the structure type, all of which should notify the POS owners corporation at each stage.
It's also worth noting that highsec POS require charters, although the factions only seem to care when the tower is online, again there could be content in the form of licences (or a string of other ideas) from the empires that allow for the hacking and removal of POS without charters.
*Houses do degrade over time but not on any reasonable timescale for content purposes, for the sake of gameplay I would think any interesting ideas would be a benefit. path-+find-+er (pthfndr, p+๑th-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
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