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Lyra Gerie
Bareback Pornstars Carthage Empires
16
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Posted - 2013.12.16 07:28:00 -
[1] - Quote
One of the biggest problems in medium to large sub cap fleets is the fear of bombers suddenly ruining your fun for the night. Or making a large battle one of paranoia wondering where the harassing bomber fleet will strike next.
That problem with the small destroyer class opens the possibility of a new destroyer ship class and role.
This new destroyer would have minimal offensive capabilities but would have impressive sensors and targeting systems allowing it to help screen incoming damage from the fleet. Most importantly, defending fleets from bombing runs.
These destroyers would be notable for having a higher tank then current destroyers, and a slower speed then current dessys.
Their role bonuses would be to optimal and falloff ranges to guns as well as a ROF increase on them as well. They would max out at 6 turrets (likely with no utilities but one of them breaking that mold could be interesting)
Not sure if these should be T1 or T2 ships so I won't get into racial bonuses for the ship. It seems however that it might work better as a T2 ship allowing leveled bonuses to things like scan resolution and flavor depending on racial preference ie caldari getting interesting defender missile bonuses or gallente getting Ewar drone bonuses or something.
Low slots would have to likely stay low in number, even for armor tanking races to prevent overpowering their guns and pulling the ship out of it's defensive role.
The idea is that the low scan res +range and ROF bonuses make for a ship that can quickly target and remove bombs as a problem. Even more so if they split their guns to a 3x3 set up or even a 2x2x2 set up. The extra bonuses would provide additional support to the fleet like a low grade Ewar frigate.
A few of these in such a scenario could likely pop 2-4 bombs before they pop if they had a properly set up overview. If CCP wanted t otake it a step further they could add something similar to FOF missiles as a module meant for this ship (or retool the defenders and FOF missiles to fit the bill) to further their ability to stop bombs.
It would be difficult to tool this ship with current stats alone to work properly unless it also had a skilled pilot, which is the reason for the recommendation that CCP add a new module or weapon system for this ship to fit this role. I love a good bombing run as much as the next guy but I feel a ship in this role is nessisary to allow for some defense from |

Janna Windforce
EVE University Ivy League
35
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Posted - 2013.12.16 07:50:00 -
[2] - Quote
Instacane can already do this, why do you need new ship? You have whole 10s to shoot something that's coming straight at you with 400mm (battleship size) sig and there will be 7-8 of them at once. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2010
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Posted - 2013.12.16 12:54:00 -
[3] - Quote
Smartbombs do this to the bombs.
No other ship can lock onto bombs, why should this thing? It'd be easier to just nail the bombers as Janna said, which canes, destroyers and interdictors do already. |

Lyra Gerie
Bareback Pornstars Carthage Empires
16
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Posted - 2013.12.16 15:23:00 -
[4] - Quote
Because despite the fact insta canes can do this would you really mix them into a fleet to screen for bombers? No you would mix fleet doctrine canes with the fleet and use them for combat.
There is a huge difference between being made for that role and being jerry rigged into a role. Why should they? Because seeing a fight end in a sea of bombs is never all that interesting. Plus by the time you typically pop a bomber they've already released a bomb so a lot of good that does you unless it's a long engagement in which case they could just reship.
Also I was under the impression you actually CAN lock on to bombs, one of the only weapon systems you can target. If I am wrong on this I still feel as though allowing a ship to do it doesn't break anything and adds some new types of gameplay.
That and smartbombs are not entirely that effective against incoming bombs, especially when the bombers tend to decloak and bomb right away giving nearly 0 time to intercept said bomb with your battleship weighed down with a bunch of smart bombs and cap boosters.
There is nearly 0 counter to bombs in their current state that you can use effectively and consistently other then being aligned and warping away the instant they uncloak. There should be more then this one option. |

Batelle
Komm susser Tod
647
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Posted - 2013.12.16 17:56:00 -
[5] - Quote
screening can be done with smartbombs. At least thats what we did when i flew fleet scorps as anti-logi in support of maelstrom fleets back in the day.
Also, interdictors already do this very well, because they were made to do it. Bubbling outside of your fleet is a tactic that can disrupt bombers, and interdictors are destroyers and are tailor made to quickly lock and take down bombers.
You say there are zero counters to bombs as they exist now, but that's wrong. You can blow up the bomb with smartbomb, and more commonly, you can blow up the bomber before the bomb goes off. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Praesus Lecti
Society of Enterprising Partnerships LTD INC LLC Garys Most Noble Army of Third Place Mediocrity
24
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Posted - 2013.12.16 18:03:00 -
[6] - Quote
Lyra Gerie wrote:Plus by the time you typically pop a bomber they've already released a bomb so a lot of good that does you ...
You've clearly never lived in 0.0 nor dealt with bombers if you believe that. Kill the bomber even after the bomb launches and it does not explode.
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Lyra Gerie
Bareback Pornstars Carthage Empires
16
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Posted - 2013.12.16 23:24:00 -
[7] - Quote
Praesus Lecti wrote:Lyra Gerie wrote:Plus by the time you typically pop a bomber they've already released a bomb so a lot of good that does you ...
You've clearly never lived in 0.0 nor dealt with bombers if you believe that. Kill the bomber even after the bomb launches and it does not explode.
Well that's just silly. Also not in 0.0 but WH space. |

Janna Windforce
EVE University Ivy League
37
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Posted - 2013.12.17 07:29:00 -
[8] - Quote
Lyra Gerie wrote:Because despite the fact insta canes can do this would you really mix them into a fleet to screen for bombers? No you would mix fleet doctrine canes with the fleet and use them for combat.
So rigging few Hurricanes to do the job spoils the doctrine, but having dedicated ship, otherwise unusable in combat (your words), is ok? Eh. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2010
|
Posted - 2013.12.17 13:25:00 -
[9] - Quote
Lyra Gerie wrote:Because despite the fact insta canes can do this would you really mix them into a fleet to screen for bombers? No you would mix fleet doctrine canes with the fleet and use them for combat.
Err...yes actually. Most fleets want an instacane or two along for anti-bomber duties... |

Lyra Gerie
Bareback Pornstars Carthage Empires
16
|
Posted - 2013.12.18 07:02:00 -
[10] - Quote
Janna Windforce wrote:Lyra Gerie wrote:Because despite the fact insta canes can do this would you really mix them into a fleet to screen for bombers? No you would mix fleet doctrine canes with the fleet and use them for combat. So rigging few Hurricanes to do the job spoils the doctrine, but having dedicated ship, otherwise unusable in combat (your words), is ok? Eh.
Rather they would be better then the insta canes. But I've already kinda figured this idea isnt working so you're just beating a dead horse at this point. |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
159
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Posted - 2013.12.18 09:10:00 -
[11] - Quote
Maybe a ship with a resist bonus to smartbomb damage and a range bonus to smartbombs?
CCP Veritas senses a disturbance in the force... |
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