| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

PinkKnife
Future Corps Sleeper Social Club
433
|
Posted - 2013.12.18 00:24:00 -
[1] - Quote
So, this one seems pretty obvious after you think about it for 2 seconds. Guns have ammo counters so you know how many before a reload. Why not have a the same counter for Siege and triage cycles? They both work off a consumable item in the cargo hold, though Siege/Triage is altered by skills, it can't be that hard to have it look at your skills and then produce a number of possible cycles remaining. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1470
|
Posted - 2013.12.18 00:31:00 -
[2] - Quote
The key difference here is that siege modules take directly from the cargo hold whereas guns require that the ammo be loaded into them. The ammo counter is only addressing how many rounds of ammunition are left in the module itself.
If you want to suggest that siege and triage modules should be loaded with fuel then you might be able to make an ammo counter work. |

Styledatol
Future Corps Sleeper Social Club
40
|
Posted - 2013.12.18 00:37:00 -
[3] - Quote
I'm sure it's possible to make it so the siege counter would read the amount from the fuel bay instead of itself, like guns do. It's a small addition, but I'd be nice to have in the next expansion. One of those barely noticeable things that are still nice when you see them implemented. |

PinkKnife
Future Corps Sleeper Social Club
435
|
Posted - 2013.12.18 00:40:00 -
[4] - Quote
Alvatore DiMarco wrote:The key difference here is that siege modules take directly from the cargo hold whereas guns require that the ammo be loaded into them. The ammo counter is only addressing how many rounds of ammunition are left in the module itself.
If you want to suggest that siege and triage modules should be loaded with fuel then you might be able to make an ammo counter work.
Yeah, and I'm currently discussing that in corp, I'm not suggesting changing the number of cycles or the amount, so it may end up being that you load a siege module with one or all the strong, and it counts down, or they could just have it read off of the amount in the hold. I imagine jump calculations are done in a similar way. |

James Arget
Future Corps Sleeper Social Club
229
|
Posted - 2013.12.18 00:46:00 -
[5] - Quote
Damn, that would be sexy. CSM 8 Representative
http://csm8.org |

PinkKnife
Future Corps Sleeper Social Club
446
|
Posted - 2014.01.30 20:25:00 -
[6] - Quote
Bumping for hopeful point release addition. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |