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Demonicus
HootySpoon
0
|
Posted - 2013.12.18 02:23:00 -
[1] - Quote
Hello,
I've been doing Tech 2 module invention and production for awhile. I use BPOs that have no material level research because my understanding is the Tech 2 BPC always comes out at -4 Materiel Level.
My question is: does this same logic apply to ship production, tech 2 cruisers and battle ships?
Thanks, Dem |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2153
|
Posted - 2013.12.18 02:55:00 -
[2] - Quote
All t2 invention works the same way.
So that's -4 -4 blueprints.
With the way that math works, unless you use decryptors, you'll get a single run blueprint. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Demonicus
HootySpoon
0
|
Posted - 2013.12.18 02:59:00 -
[3] - Quote
Steve Ronuken wrote:All t2 invention works the same way.
So that's -4 -4 blueprints.
With the way that math works, unless you use decryptors, you'll get a single run blueprint.
Ok, thanks. So I take that to mean I should not be looking for a researched Augoror BOP in order to build Guardians (for example). It would do me no good in the long run.
I suppose the exception here is if I plan to build my own Augoror's for the Guardian then I should build them off a researched BPO, but otherwise from the Tech 2 point of view I'm stuck with -4 / -4. |

Demonicus
HootySpoon
0
|
Posted - 2013.12.18 03:55:00 -
[4] - Quote
After a little research it looks like one would need to research the BPC to preserve a profit margin. Can anyone comment if this is status quo on larger items like cruisers and battleships? |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2153
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Posted - 2013.12.18 04:01:00 -
[5] - Quote
for building materials, you should generally research the material bpo.
Some ships are generally worth not making, just buying, due to the changes in materials needed. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Gianath
Gallentian Legitimate Businessmen
111
|
Posted - 2013.12.18 04:01:00 -
[6] - Quote
Demonicus wrote:Steve Ronuken wrote:All t2 invention works the same way.
So that's -4 -4 blueprints.
With the way that math works, unless you use decryptors, you'll get a single run blueprint. Ok, thanks. So I take that to mean I should not be looking for a researched Augoror BOP in order to build Guardians (for example). It would do me no good in the long run. I suppose the exception here is if I plan to build my own Augoror's for the Guardian then I should build them off a researched BPO, but otherwise from the Tech 2 point of view I'm stuck with -4 / -4.
You aren't stuck with -4 -4. Low-end decryptors are pretty cheap these days and modify many attributes of the BPC, it's worth doing the math to see if they will help your bottom line on manufacturing costs.
The problem with Tech 2 ships is, everybody else wants to make them too and the barrier to do that is pretty low... so, it'll often be cheaper to buy the ships your competition is dumping on the market than to build them yourself. |

Elena Thiesant
Sun Micro Systems
750
|
Posted - 2013.12.18 05:56:00 -
[7] - Quote
Demonicus wrote:After a little research it looks like one would need to research the BPC to preserve a profit margin.
You can't research a BPC. Many ships should be invented with a decryptor.
As for researching the BPO, depends whether you're planning on buying or building the required T1 ship
|

Selaria Unbertable
POS Mortem Renegades Of Silence
12
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Posted - 2013.12.18 09:11:00 -
[8] - Quote
Using decryptors for ships is almost always worth it. They are quite cheap thanks to the exploration changes in Odyssey, and increasing the ME/PE/Runs on a T2 BPC can increase its profit by quite a bit. As for researching the T1 BPCs, it depends on whether you use them to build the final T2 ship. If you do so, research them, reducing the waste with higher ME becomes more important, the bigger the actual ship is. But do a little research before you start inventing ships. Not all are worth it, I tend to use EVE ISK per Hour to determine which to build, which also allows you to play around with different decryptors and see the outcome. |

Batelle
Komm susser Tod
665
|
Posted - 2013.12.18 15:52:00 -
[9] - Quote
Demonicus wrote:Steve Ronuken wrote:All t2 invention works the same way.
So that's -4 -4 blueprints.
With the way that math works, unless you use decryptors, you'll get a single run blueprint. Ok, thanks. So I take that to mean I should not be looking for a researched Augoror BOP in order to build Guardians (for example). It would do me no good in the long run. I suppose the exception here is if I plan to build my own Augoror's for the Guardian then I should build them off a researched BPO, but otherwise from the Tech 2 point of view I'm stuck with -4 / -4.
exactly. however not all t2 invention works the same way, there are some important variations when it comes to inventing modules vs ships. But what is consistent is that the research level never matters for the actual invention part. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
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