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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
A Brr
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Posted - 2006.03.10 07:13:00 -
[31]
The missions 'Illegal Activity (x of 3)', all parts, have a serious negative influence on your faction standing. You gain nothing towards any empire, and i lost 6x -0.8% faction towards Gallente. Check Mission IDs 2013322271, 2013518681, 2013707819 on this char for details on that mission.
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Joshua Deakin
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Posted - 2006.03.10 08:13:00 -
[32]
Edited by: Joshua Deakin on 10/03/2006 08:13:56 Most bugged and annoying drone bug: The drone stats don't change to actually show the skills and modules applied to them. A related issue, does omnidirectionals have a stacking penalty? Does the max range affect optimal range?
Return to drone bay seems to be a bit worse for light drones than heavys (and I'm using sentrys more often where I don't have the problem since I'm always in scoop range). In many occasions the lights might be converging in tight group when returning to drone bay (Dominix), and they ALL will stop outside the scoop range...
The most improved thing is that they seem to always for me engage with MWD. I would guess that the drones have also a MWD active time, which sometimes leads that they are still orbiting the target with their MWD's. Most will stop in a short while and start doing damage.
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Tayira
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Posted - 2006.03.10 08:41:00 -
[33]
Originally by: A Brr The missions 'Illegal Activity (x of 3)', all parts, have a serious negative influence on your faction standing. You gain nothing towards any empire, and i lost 6x -0.8% faction towards Gallente. Check Mission IDs 2013322271, 2013518681, 2013707819 on this char for details on that mission.
i can confirm this, and therefor, the only winning move for me is to decline this mission
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Lotte
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Posted - 2006.03.10 11:15:00 -
[34]
I try to sell TII aurora chrystals on the market, but i cant seem to repackage them.
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Tas Devil
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Posted - 2006.03.10 12:25:00 -
[35]
Originally by: Lotte I try to sell TII aurora chrystals on the market, but i cant seem to repackage them.
You can't ...which is a feature as they degrade... used crystals must be sold on escrow only... The best Laugh ever ... Credit goes to TheKiller8 for this :) |
Treher
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Posted - 2006.03.10 13:20:00 -
[36]
Please remove the freight containers from the mission rewards. I usually would get a 1.4 mil bonus from doing large couriers, now my eifyr agent is giving me 10 freight containers which refine to about 150K total. Nice bonus for a 120,000m3 mission...
It seems like every single bonus for other missions is a freight container. I can't move them, I can't sell them, and I can't use them, yet I have nearly 30!
DOWN WITH FREIGHT CONTAINERS ______________________________________________________ I forget which station container has my memory implants. |
Lo Pann
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Posted - 2006.03.10 16:54:00 -
[37]
[ 2006.03.10 02:38:03 ] (notify) Autopilot jumping to XXXXXX [ 2006.03.10 02:38:05 ] (notify) Unable to perform because you are warp scrambled.
What is that about??? since when did jumping through gates get stopped by warp scramblers???
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Shinnen
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Posted - 2006.03.10 18:19:00 -
[38]
oh yeah, really bad bug, you cant put a cloak and a cyno generator on at the same time :o ---
A Selfdestruct Proposal My sig is good now?-Shinnen |
Ch'tok
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Posted - 2006.03.10 18:55:00 -
[39]
Originally by: Lo Pann [ 2006.03.10 02:38:03 ] (notify) Autopilot jumping to XXXXXX [ 2006.03.10 02:38:05 ] (notify) Unable to perform because you are warp scrambled.
What is that about??? since when did jumping through gates get stopped by warp scramblers???
Er, yeah, I don't recall that happening before.
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Naal Morno
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Posted - 2006.03.10 19:59:00 -
[40]
Originally by: Lo Pann [ 2006.03.10 02:38:03 ] (notify) Autopilot jumping to XXXXXX [ 2006.03.10 02:38:05 ] (notify) Unable to perform because you are warp scrambled.
What is that about??? since when did jumping through gates get stopped by warp scramblers???
Customs laid warp scrambler on you maybe?
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Nizar
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Posted - 2006.03.10 20:20:00 -
[41]
after few jumps i get a very annoying bug in local chat window. i dont see any text. CCP plz fix or i might kill some friendly alts in shuttles and haulers by mistake when they enter alliance space hehe ;-) and i really dont wanna convo every single neutral pilot i see.
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Ch'tok
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Posted - 2006.03.10 20:25:00 -
[42]
Originally by: Naal Morno
Originally by: Lo Pann [ 2006.03.10 02:38:03 ] (notify) Autopilot jumping to XXXXXX [ 2006.03.10 02:38:05 ] (notify) Unable to perform because you are warp scrambled.
What is that about??? since when did jumping through gates get stopped by warp scramblers???
Customs laid warp scrambler on you maybe?
His question was whether or not warp scramblers used to prevent you from using a jump gate, not whether or not he had been scrambled.
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Lo Pann
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Posted - 2006.03.10 22:59:00 -
[43]
it wasnt a npc that did it, this happened in 0.0 space in pvp.
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Verite Rendition
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Posted - 2006.03.10 23:10:00 -
[44]
Speaking of scrambling, there may be a problem with NPC's scrambling in general. I was scrambled earlier by 2 Dire Guristas Invaders, there was absolutely no notification of this until I tried to warp out. There should be something, either being all glowy, a bar, or at least text. ---- FREEE Explorer Lead Carebear |
Imhotep Khem
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Posted - 2006.03.11 11:51:00 -
[45]
Originally by: Razin Edited by: Razin on 10/03/2006 02:27:12 The drones are much better now then pre-Blood (in that they actually use their MWD reliably to travel to assigned targets and back to the ship), but still have ways to go before being acceptable.
Some of the worst (IMO) drone problems left to resolve (edit: in addition to aggro on frendlies problem mentioned above):
1. Having received the "return to drone bay" command drones will not dock to a moving ship. You have to specifically move towards your drones for them to comply, otherwise they'll lag behind at a distance just far enough away so that you can't scoop them, and theyÆll stay at that distance even if you slow down and stop (once you stop theyÆll creep to your ship at approx. 10 m/s, but still wonÆt dock when in range until a second command is given).
2. There is a 1 to 3 seconds lag when deploying or scooping drones; during this time the client locks. ThatÆs a long time in combat.
3. All or some drones moving to a target, or following a target, will loose interest in that target and attack something else (or just stop if there is nothing else to attack). This usually happens if the pursuit is 20-30 km or longer.
4. Drones will sometimes orbit a target at MWD speed not inflicting any damage due to insufficient tracking.
1. I have seen the super slow drone problem. I think it does not occur on all races drones. Which one were you using?
2. I dont have this problem.
4. Did you train Drone Navigation before you trained Drone Sharpshooting? ____ If your not dyin' your not tryin'. |
Helison
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Posted - 2006.03.11 11:53:00 -
[46]
Kieron, is there any ETA for another bugfix-patch? I¦d really like to see a fix for the chat-channels bug. The known problems with jamming and drones would also need a patch soon.
Further there are still many BPOs bugged from the problem with not returning BPOs correctly to the corphangar from lab. I¦ve a petition open, but no useful answer till now.
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Bex Beere
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Posted - 2006.03.11 12:44:00 -
[47]
Cancelling research jobs.
Please tell me this isn't how it is supposed to work.
I cancelled a time research job at our corp's mobile lab yesterday, as it had been put in for too many runs by another corp member, and restarted it for the correct number of runs. However, the slot it was using still displayed the original job and will not let another job start in that slot for 20 days. This was the only job in that slot at the time.
If this is how it is supposed to work what is to stop someone or some corp griefing by locking up research slots in npc stations like this. I waited until after downtime to see if it would clear then but no such luck.
When cancelling a job it gives a warning about loss of any materials and research done so far, it does not say that you will also lose the use of the slot until the job would have completed if you hadn't cancelled it.
Bex Beere Director Ominous Corp
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Mimio
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Posted - 2006.03.11 15:00:00 -
[48]
Language support is broken now. Instead of individual labguage layout settings on per window basis now we have global setting for all windows in Eve(as pre-RMR). Most stupid featured bug in new patch. When it will be fixed?
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Razin
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Posted - 2006.03.11 20:04:00 -
[49]
Originally by: Imhotep Khem
Originally by: Razin Edited by: Razin on 10/03/2006 02:27:12 The drones are much better now then pre-Blood (in that they actually use their MWD reliably to travel to assigned targets and back to the ship), but still have ways to go before being acceptable.
Some of the worst (IMO) drone problems left to resolve (edit: in addition to aggro on frendlies problem mentioned above):
1. Having received the "return to drone bay" command drones will not dock to a moving ship. You have to specifically move towards your drones for them to comply, otherwise they'll lag behind at a distance just far enough away so that you can't scoop them, and theyÆll stay at that distance even if you slow down and stop (once you stop theyÆll creep to your ship at approx. 10 m/s, but still wonÆt dock when in range until a second command is given).
2. There is a 1 to 3 seconds lag when deploying or scooping drones; during this time the client locks. ThatÆs a long time in combat.
3. All or some drones moving to a target, or following a target, will loose interest in that target and attack something else (or just stop if there is nothing else to attack). This usually happens if the pursuit is 20-30 km or longer.
4. Drones will sometimes orbit a target at MWD speed not inflicting any damage due to insufficient tracking.
1. I have seen the super slow drone problem. I think it does not occur on all races drones. Which one were you using?
2. I dont have this problem.
4. Did you train Drone Navigation before you trained Drone Sharpshooting?
1. IÆm using Min and Gal drones of all sizes (I sometimes mix them, but keep them the same size within the groups), and this happens to all of them every time (to clarify #1 in my list above: by ômoving shipö I mean a ship moving away from the drones). HereÆs a reliable way to reproduce this: deploy drones, activate an AB (or MWD) and move away from the drones. Notice the drones stopped orbiting and started following lagging a couple or more km behind. Issue the ôreturn to drone bayö command. The drones may move closer to the ship but will still be outside scoop range. If you slow down, so will they, until you stop and the drones will creep into scoop range.
2. I suspect that this may be the Overview problem in my case. My overview pauses when ships appear on it or disappear from it. This is off course most noticeable around busy gates or stations.
3. IÆm pretty sure I did train Drone Navigation before Drone Sharpshooting, though IÆve deleted the evemail notifications. Do you have some data that shows this to be important in this context?
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Yeihon
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Posted - 2006.03.12 01:51:00 -
[50]
Edited by: Yeihon on 12/03/2006 01:55:22 I think I will try my own hand at commenting on two of the glaring drone problems.
1) The "return to drone bay" command does work properly...the problem is the actual drones all getting to the bay at the same moment. It seems like they get to the ship and 2 or so will be able to engage the scoop command, and the other two cant get the command accepted on the server side. So they stand outside of range, usually at absurdly close range like 1578m, which is incredibly annoying, especially when trying to scoop and run. I believe some attention needs to be paid to the orbiting/returning ranges. Perhaps if the drones all attemped to orbit when returning (ie making themselves all available at orbit range, since the orbit command seems to work slightly better) and then quickly do the scoop command since it works perfectly when they are idly orbiting. This could eleminate people scrambling to get away, yet still having to approach those last 70m to grab those two drones. Heavy drones seem to have less difficulty with this, im assuming because they don't come in at such a blinding speed and bounce off the ship and hang out at 1503m, taunting the command.
2) There are still specific drone types that have difficulty returning to the ship. Most notable the Berzerker Web Drone. It definately engages targets readily, but the return to ship commmand is something that specificly does not work for it. This is testifiable, and im forced to leave them behind often when fleeing tight situations as they are still 30km off, while the other drones (heavies) have already returned and scooped.
3) Is it just me or has no one mentioned the "warp to member" button in the overview. It is completely non-functional, and has'nt functioned in some time.
Otherwise, the drone fixes are terrific. I really like them flying rapidly to the targets...makes my drone life a little less frustrating. Thanks for the attention to the drones, just a few more tweaks, and I think they will be a fully realized weapon.
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Meris
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Posted - 2006.03.12 08:03:00 -
[51]
Level 4 Serpentis Spies. 11/3/2006
I am revelling in my reward of cash + 65 civilian mining drones.
Please make the agents stop offering mining drones (or civilian mods in general) and station containers CCP.
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Mallik Hendrake
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Posted - 2006.03.12 11:37:00 -
[52]
There is one fundamental flaw with drones.
They orbit too rapidly or too closely to hit their bloody targets - a heavy drone with 125m signature resolution orbits too closely to reliably hit a 125m signature radius target, instead settling for random missing and so forth due to sig size/tracking.
Either: 1) Introduce a skill to increase drone tracking
or
2) Increase the drone orbit distance
or
3) Decrease drone orbital velocity
I'd vote for #2 since it impacts drone behavior the least, but #1 should definitely be added anyway. -------------------------------------------- "A plan is just a list of things that don't happen." -- Parker, _The Way of the Gun_
Mallik Hendrake E X O D U S [I do not speak for E X O or IRON] |
Megan Ryder
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Posted - 2006.03.12 13:37:00 -
[53]
Originally by: Ankanos Edited by: Ankanos on 10/03/2006 02:16:18
Originally by: Megan Ryder ok, filed a bug report, but just to let you know that I had major issues with my drones in a gang situation.
Both pilots' drones were randomly selecting gang members/gang members drones as suitable targets after dispatching their current target.
I recommend EXTREME caution with this one! I was lucky to only loose drones.
does concord ever intervene when this happens? -that would really bite.
I don't know, they are in the same corp
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Braaage
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Posted - 2006.03.12 19:10:00 -
[54]
Drone assembly array Ammunition Assembly Array
Both the above have no icons only a black box containing !
___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |
DJTheBaron
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Posted - 2006.03.13 00:12:00 -
[55]
Edited by: DJTheBaron on 13/03/2006 00:12:06 recon ships cannot activate their covert cloak if they have a cyno field module fitted __________________________________________________
Scum, your all scum. |
Luther Kincaid
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Posted - 2006.03.13 07:12:00 -
[56]
The client memory leak still hasn't been fixed.. this is proving to be a real pain now
any updates on this issue? I've lost my cerb to it twice now (reimbursed both times thankfully) ------------------------------------------- *sig space for hire,the fee is merely your soul and a buttload of pain*
*warning, this sigspace is fitted with T2 antihijack technology*
Too bad we have Jove technology then, cause this was no match for us - Wrangler I have already won the thread, end of forum boss respawns when Kieron says so - Cortes - - Imaran |
Lori Carlyle
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Posted - 2006.03.13 21:25:00 -
[57]
Drones attack corp mates drones when no hostiles in area... nice to see there firmware update went ok then... PINK PINK PINK PINK PINK ERISGREEN Eris <3 Meh!
Me Need Sig.. |
Reiisha
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Posted - 2006.03.14 02:05:00 -
[58]
I don't know if it's related, but after Bloodlines i got server disconnects, especially while (trying to) make a character. If i don't finish within 10 minutes the game just quits on me.
It sporadically happens while ingame aswell, mostly during session changes or after a longer period of inactivity.
I'm pretty sure it isn't on my side, and my isp hasn't changed, so i'm just wondering whether i have to look harder or whether other people ahve this aswell.
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Sir Juri
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Posted - 2006.03.14 07:09:00 -
[59]
Edited by: Sir Juri on 14/03/2006 07:10:00 had same problem, it turned out for me it was a router issue, not using router or turning DCHP off fixed it, but then I found latest router firmware and now it never disconnects for me, hope that helps
and for memory leak increasing my eve game buffer size took care of that asswell...
Im a noob, bear with me :P |
Sybylle
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Posted - 2006.03.14 14:01:00 -
[60]
Originally by: Sir Juri Edited by: Sir Juri on 14/03/2006 07:10:00 had same problem, it turned out for me it was a router issue, not using router or turning DCHP off fixed it, but then I found latest router firmware and now it never disconnects for me, hope that helps
and for memory leak increasing my eve game buffer size took care of that asswell...
Did the same...Do you have a linksys? :) Site ICEÖ since 373684 AD
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