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Suren Segolia
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Posted - 2006.03.10 00:26:00 -
[1]
OK,
Which one is better. I know that the nutralizer removes more energy from the target than a vampire (about 3 times or so much) but the vampire gives you that energy while the nutralizer drains your own cap by the same about as the opponent.
Now, if you have more cap than your target, that's fine, but if you have two Dominix's going at it, which would you use and why?
And, would you run more than one vampire/nutralizer if you could?
Thanks
Suren
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Ralus
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Posted - 2006.03.10 00:28:00 -
[2]
if you've got more than 1 slot free for vamp's then use a couple of noss's and a neutraliser. i.e. use the vamp's to power the neutraliser, uber effective that is
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Kaathar Rielspar
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Posted - 2006.03.10 01:41:00 -
[3]
dont forget that with higher levels in Energy Emission Systems will decrease the activation cost of your neutralizers by 5% per level, thus making them more efficient.
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Kard Fater
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Posted - 2006.03.10 10:24:00 -
[4]
capbooster+neutralizer=4TW imho
[HUN] j=munkßsk÷zlegTny
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Testy Mctest
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Posted - 2006.03.10 10:27:00 -
[5]
I tend to operate by a ratio of 2 Nos : 1 Neut, as a very broad rule of thumb.
However, I find heavy neuts are a waste, since their fiting is huge, and they're overkill against anything smaller than a BS. For example, a Dominixes highslots could be 4x Heavy Nos, 2x Medium Neut.
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Sicex
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Posted - 2006.03.10 10:31:00 -
[6]
I'd say it depends...
If you need the cap to sustain your own weapons and tank, don't fit a neut. Nosferatus will transfer their cap to you, but if you have a Neut killing their cap at the same time then your Noses are going to become obsolete in a battle.
If you fit Nos to sustain cap, don't fit Neuts along with it. If you fit Nos to drain your opponent as fast as possible, then Neuts do a much better job.
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Testy Mctest
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Posted - 2006.03.10 10:41:00 -
[7]
Originally by: Sicex I'd say it depends...
If you need the cap to sustain your own weapons and tank, don't fit a neut. Nosferatus will transfer their cap to you, but if you have a Neut killing their cap at the same time then your Noses are going to become obsolete in a battle.
If you fit Nos to sustain cap, don't fit Neuts along with it. If you fit Nos to drain your opponent as fast as possible, then Neuts do a much better job.
I think you're dead wrong to be honest.
You dont fit nos to drain cap, or to feed yourself. You fit it to do both. Nowadays, you sometimes fit it almost simply to counter your opponent's nos.
Comparing Nos and Neut, and saying one goes with the other if kind of a fallacy, and I do it too. They're really seperate modules. They do different things, and as such saying that you shouldn't use a neut because it obviates the cap you're draining with nos, is like saying you shouldn't tank and nos because the tank eats your extra cap.
The only reason they tend to get lumped together is that people are obsessed with 1v1s, and sometimes too much nos is a waste, when you can achieve total cap domination by mixing them with neuts. Still, they're seperate modules with very different uses. Hence saying one can't or shouldn't fit with another is incorrect.
The Eve Guild Wars Project! |

smallgreenblur
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Posted - 2006.03.10 10:51:00 -
[8]
They are actually useful in combinations of say 4 nos and one neut, as this allows you to insta drain the cap of most ships. To the op - if you are going to use neuts, train energy emission skill up high, since that reduces the cap they need from you.
sgb
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Butter Dog
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Posted - 2006.03.10 10:54:00 -
[9]
Yeah I agree with small... If you're going to run neuts combine them with nos so they are self-sustaining. Either that or combine them with a cap injector. Or ideally both so you can nos, neut, cap inject, and feed your tank :)
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See this thread for further details.
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Forsch
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Posted - 2006.03.10 11:02:00 -
[10]
Also you cannot use neutralizers to keep the cap of your opponent down (after it's drained). Using 2 cycled nos on them is alot cheaper on your own cap.
________________________________________________________________
- Forsch
Defender of the empire
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Sveny
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Posted - 2006.03.10 11:06:00 -
[11]
my nix setting had 1 large neut, 3 large nos and a couple of mediums iirc... never got to test it out properly, but i know it would nuke a bs's cap in about 4 cycles, and my own cap wasn't too badly damaged by the neuts, also flying with a cap injector on incase of major fk ups lol
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Yaro
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Posted - 2006.03.10 11:11:00 -
[12]
on a sacriliege i use 2 med neutralizers and cap injector...it will kill most cruisers cap in 20 sec or so
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Imhotep Khem
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Posted - 2006.03.10 14:06:00 -
[13]
Originally by: Kard Fater capbooster+neutralizer=4TW imho
QFT.
THis will own someone trying to use your cap to power their modules.
Neuts + booster is a nice counter to Nos. Of course if the enemy also has a booster you end up dying because its costed you more to fit your Neutralizer.
For this reason I might actually train a few levels of controlled bursts eventhough I use projectiles. ____ If your not dyin' your not tryin'. |

Naughty Boy
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Posted - 2006.03.10 14:09:00 -
[14]
Originally by: Imhotep Khem Neuts + booster is a nice counter to Nos.
It doesn't counter nos, it counters bad nos setup.
Sincerly Yours, The Naughty Boy.
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Donna Divine
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Posted - 2006.03.10 14:11:00 -
[15]
I only fin them usefull in two cases:
1. cap draining is your primary weapon, but you dont rely on it to power your fitting (as in : using 3 nosses and one neut. The nosses cover the energy usage of the neut, and by adding the neut you drain the target twice as fast).
2. If you fit undersized. (When I can't fit a large nos but want some defence against close range frigs I could fit a medium neut that has the same effect on the target's cap whiel not inconveniencing me too much).
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