Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Hawk Fireblade
|
Posted - 2006.03.10 21:23:00 -
[1]
There's a major flaw in your design of carriers and fighters.
As many know it's not uncommon to be disconnected, problem being is if this happens while your piloting a carrier you loose control of your fighters, if they are deployed during this unhappy event.
Upon reloging you can't regain control to pull them back.
Disconnected fighters need to reconnect to their owner upon relogging.
|

lofty29
|
Posted - 2006.03.11 11:37:00 -
[2]
I agree, as do regular drones. It's so annoying to warp out because of a CTD and have to go around scooping your drones up, especially when NPCing. I can imagine its even worse to do it in a carrier... ---------------------------
Originally by: Wrangler I see boobies!! \o/
|

Tachy
|
Posted - 2006.03.11 21:35:00 -
[3]
Fighters warp to the place where your ship ends after the emergency warp when you loose connection. They don't react to commands when you log back in. You can't scan for them. You can't bookmark the place because you're offline and already in warp when logging in back to the place you lost the connection at.
Drones are just left behind where you've been when the diconnect took place because they can't follow your ship into emergency warp. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Baun
|
Posted - 2006.03.12 01:18:00 -
[4]
Originally by: lofty29 I agree, as do regular drones. It's so annoying to warp out because of a CTD and have to go around scooping your drones up, especially when NPCing. I can imagine its even worse to do it in a carrier...
Its infinitely worse. They warp to your safespot with you when you crash, then they stay there and you cant even scan for them. That and fighters cost about 20m each ...
The Enemy's Gate is Down
|

Hawk Fireblade
|
Posted - 2006.03.12 09:17:00 -
[5]
Well yes exactly, this behaviour maybe perfectly ok for normal drones it's certainly inadequate for fighters du to their warping ability, and them being able to be spread throughout the system.
|

Kunming
|
Posted - 2006.03.12 15:52:00 -
[6]
There is a simple solution for this, put an option to turn off the emergency warp-off. It is the most annoying thing that never ever helped me with a disconnection, also it is exploited to hell too, so actually completely remove this "feature"!
|

Baun
|
Posted - 2006.03.12 22:18:00 -
[7]
Originally by: Kunming There is a simple solution for this, put an option to turn off the emergency warp-off. It is the most annoying thing that never ever helped me with a disconnection, also it is exploited to hell too, so actually completely remove this "feature"!
Somehow I think that thats relatively extreme
The Enemy's Gate is Down
|

Hakera
|
Posted - 2006.03.13 02:49:00 -
[8]
perhaps code in an automatic return to drone bay command for the drones. When you disconnect the drones make every effort to return to your ship and dock or alternativly if they dont make it will warp back to you when you log in perhaps.
|

Kaaii
|
Posted - 2006.03.13 21:41:00 -
[9]
Ive got a unrelated question about the fighters...
Can they be used in complexs? assigned to ppl and have them follow them thru the gate(S)?
Can a carrier even enter a complex?
Anyone?
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
Tradeing 101 |

Aion Amarra
|
Posted - 2006.03.14 11:18:00 -
[10]
Originally by: Hakera perhaps code in an automatic return to drone bay command for the drones. When you disconnect the drones make every effort to return to your ship and dock or alternativly if they dont make it will warp back to you when you log in perhaps.
This actually sounds pretty good. If the carrier pilot is disconnected, the fighters will warp to the carrier, and dock with it as long as the logout timer didn't yet run out.
Drones will try to dock back with the ship as soon as it starts aligning for the emergency warpout.
In the case of fighters, it'd almost always save all or at least most of them (due to them being able to warp) and in the case of drones it'd at least save those withing scoop range, or lights who are able to return to their ship extremely quickly.
Either way, this implementation sound slike a really good idea to me.
|
|

pshepherd
|
Posted - 2006.03.14 14:44:00 -
[11]
Originally by: Kaaii
Can they be used in complexs? assigned to ppl and have them follow them thru the gate(S)?
most likely
Originally by: Kaaii
Can a carrier even enter a complex?
Dreads can enter complexes, so i don't see why a carrier couldn't.
============== This is a sig O RLY? - Imaran I've only done 4 hours of Tools for 2D graphics, give me a few weeks and i'll be cool, really. |

Steppa
|
Posted - 2006.03.17 07:33:00 -
[12]
Has anyone else noticed their return-to-drone-bay behavior? Or their return-and-orbit?
I used tech 2 heavy drones for months and months, both pre- and post-RMR. I never had any trouble with them at all. The only one's I noticed serious problems with were the light drones and their capacity to stop just outside scoop range.
Now, it seems, this problem is infecting fighters. They seem to (I say seem to because drone velocity was removed for some odd reason) head toward their target at the proper speed and orbit at the proper speed. But, and this is nearly without fail, when you order them to return it takes ages. I think they are returning to the carrier at orbital speed.
|

Steppa
|
Posted - 2006.03.17 07:36:00 -
[13]
One more thing...are sentry drones bugged or just misunderstood?
I have the default 40km range for drone control. The Caldari sentries have a 50km optimal. To me, that means that I can be up to 40km from a sentry drone and it will still respond to targeting commands or engage on its own based on the activation range. To me, that means that I can lock something 90km from me (40km to the drones, plus their optimal of 50km) and tell the drones to attack.
This is NOT how it works.
I had to fit a Drone Link Augmentor to attack a gangmate who was a mere 60km from me.
|

Nybbas
|
Posted - 2006.03.17 08:40:00 -
[14]
I would love to hear a dev response from this... earlier the system i was in with a friend crashed, i logged back in to find my 5 fighters were 1 million km away from me in deep space, completely out of my control and there is no way to use scan probes to find them... sooo lets see im out what, 125 million isk just because i crashed? I would have hoped this bug would have been fixed by now... I am just glad i didnt have all 9 out. ugh.
|

lofty29
|
Posted - 2006.03.19 12:07:00 -
[15]
Ok, maybe its worse than loosing drones on a BS. I feel sorry for you carrier pilots with faulty connections  ---------------------------
Originally by: Wrangler I see boobies!! \o/
|

Aion Amarra
|
Posted - 2006.03.19 23:59:00 -
[16]
Originally by: Steppa One more thing...are sentry drones bugged or just misunderstood?
I have the default 40km range for drone control. The Caldari sentries have a 50km optimal. To me, that means that I can be up to 40km from a sentry drone and it will still respond to targeting commands or engage on its own based on the activation range. To me, that means that I can lock something 90km from me (40km to the drones, plus their optimal of 50km) and tell the drones to attack.
This is NOT how it works.
I had to fit a Drone Link Augmentor to attack a gangmate who was a mere 60km from me.
The target has to be within drone control range. The drone can be wherever in the same grid. Means you can drop out the drones like 90km away, and then move all up close and get touchy feely with autocannons/blasters/whatever, and still have the sentries hammering the bad guys.
|

RoboTronic
|
Posted - 2006.03.20 00:36:00 -
[17]
Originally by: Tachy Fighters warp to the place where your ship ends after the emergency warp when you loose connection. They don't react to commands when you log back in. You can't scan for them. You can't bookmark the place because you're offline and already in warp when logging in back to the place you lost the connection at.
Drones are just left behind where you've been when the diconnect took place because they can't follow your ship into emergency warp.
When you reconnect just force quit eve again and you'll warp away again. Then you'll warp to your first spot where your fighters are.
Sig rule compliant sig \o/ |
|

lickspittle

|
Posted - 2006.03.23 08:15:00 -
[18]
Edited by: lickspittle on 23/03/2006 08:15:24
Originally by: Aion Amarra
Originally by: Hakera perhaps code in an automatic return to drone bay command for the drones. When you disconnect the drones make every effort to return to your ship and dock or alternativly if they dont make it will warp back to you when you log in perhaps.
This actually sounds pretty good. If the carrier pilot is disconnected, the fighters will warp to the carrier, and dock with it as long as the logout timer didn't yet run out.
Yes, it does. Feel free to submit a bug report about fighter drones getting lost in this situation, suggesting this solution.
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |
|

Joerd Toastius
|
Posted - 2006.03.24 00:23:00 -
[19]
In the mean time, is there any way to get them back? For example I'm currently within 100,000km of eight missing fighters and it's going to take me, uh, "a while" to actually get there. I know exactly where they are down to the metre but they're still a long way off in direct flight*. Do I just need to leave my client running for a few days or can they be petitioned or whatever?
*Yes, I know how to make midwarps etc - how do you think I got within 100kk? - but you can't probe for them and they're above-plane
|

Raluque
|
Posted - 2006.03.24 02:02:00 -
[20]
Offtopic: Lickspittle i like the name :P --------------------------------------------------------------------------------
Sign my sig mods :( |
|

AfterShock
|
Posted - 2006.03.24 11:20:00 -
[21]
My corp mate once crashed in his carrier while his fighters were deployed. Same problem. After the next DT, the fighters showed up at the stargate.
|

ChaosOne
|
Posted - 2006.03.24 11:34:00 -
[22]
Edited by: ChaosOne on 24/03/2006 11:34:13
Originally by: Joerd Toastius In the mean time, is there any way to get them back? For example I'm currently within 100,000km of eight missing fighters and it's going to take me, uh, "a while" to actually get there. I know exactly where they are down to the metre but they're still a long way off in direct flight*. Do I just need to leave my client running for a few days or can they be petitioned or whatever?
*Yes, I know how to make midwarps etc - how do you think I got within 100kk? - but you can't probe for them and they're above-plane
get a fast frigate and leave it to run on mwd for a few hours. 6500m/s = 23400km per hour . just over 4 hours and youll be with your 160mil worth of drones.
|

Hesed
|
Posted - 2006.03.25 17:43:00 -
[23]
Well what is the deal with fighter drones disappearing after they are warp scrambled? They stay for a little while, while the others leave, and then the scrambled ones just disappear after they take a little damage.
Do carrier pilots just get a free get-drones-out-of-trouble card if they just get flagged and logoff or something?
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |