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Wesley Harding
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Posted - 2006.03.13 03:57:00 -
[1]
I was just destroyed doing Worlds Collide LIV. I was flying my Raven, shield tanked, and due to some unfortunate circumstances, a gangmate and myself both lost a BS. Deciding to cut my losses, I bookmark the location of our gear and warp to station to cancel the mission.
Once I arrived back to the bookmark, I check our salvage. He's lost most of his gear, leaving only some ammo, a named webber, and some damage mods behind.
I on the other hand, have a pair of siege launchers, most of my hardeners, all but one of my PDU IIs, and the damage module. So about 2 thirds of my modules survive the destruction of my ship. I'm curious to know whether or not having the damage control module caused the chances to be greater for the other modules to have survived the destruction of my ship.
Does anyone know?
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Linavin
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Posted - 2006.03.13 04:06:00 -
[2]
The damage control has no intended effect whatsoever on module survival, so it would be safe to assume that the occurance you expierenced was simply random. ---
Originally by: Sarmaul nm, that says lub not lube
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Malena
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Posted - 2006.03.15 18:37:00 -
[3]
Maybe something left over, since the original purpose of the damage control mods was to add hitpoints to your modules to give them more chance at survivability, was changed with RMR though.
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Commander Nikolas
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Posted - 2006.03.15 19:04:00 -
[4]
Actually it does have a substantial effect if you think about it. Not anything special about the module just a benificial effect of using it:
What survives is detrmined by the amount of overkill the final blow/blows have. So lets just think about this for a second:
You were both killed by roughly the same ships firing on you dealing pretty consistant damage. When X NPC shot you and killed you his final blow was reduced by your 50% hull resists leaving alot less overkill to destroy modules. When X NPC shot your mate and killed him his final blow faced 0% resists leaving alot more overkill to be spread across his modules.
This is of course just to illustrate my point... it is ovbiously alot more complicated then that.
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Haniblecter Teg
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Posted - 2006.03.15 19:14:00 -
[5]
Originally by: Linavin The damage control has no intended effect whatsoever on module survival, so it would be safe to assume that the occurance you expierenced was simply random.
Just cause it doesnt say it on the show info window, doesnt mean it isnt ingame. ---------------------------------------- Friends Forever |

LUKEC
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Posted - 2006.03.15 19:16:00 -
[6]
Originally by: Haniblecter Teg
Originally by: Linavin The damage control has no intended effect whatsoever on module survival, so it would be safe to assume that the occurance you expierenced was simply random.
Just cause it doesnt say it on the show info window, doesnt mean it isnt ingame.
Well all good stuff goes b00m when i kill something... so please, everyone fit dmg control.
My 0.02isk about dmg control & stuff survivability... i don't think they are connected. So it is completely random.
Originally by: Commander Nikolas People like Lukec are the problem and they know it. Shin Ra's Raven has 4x WCS, Lukec's Dominix has 5x WCS & Ishtar has 2x WCS.
Antipiracy is causing brain damage |

Spartan239
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Posted - 2006.03.15 19:40:00 -
[7]
Originally by: LUKEC
Originally by: Haniblecter Teg
Originally by: Linavin The damage control has no intended effect whatsoever on module survival, so it would be safe to assume that the occurance you expierenced was simply random.
Just cause it doesnt say it on the show info window, doesnt mean it isnt ingame.
Well all good stuff goes b00m when i kill something... so please, everyone fit dmg control.
My 0.02isk about dmg control & stuff survivability... i don't think they are connected. So it is completely random.
im my experiance, if a frig gets a final blow vs a bs then much more will surive
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Malthros Zenobia
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Posted - 2006.03.15 21:32:00 -
[8]
I think they need to release T2 frieghters that have 1 lowslot and the grid/cpu to fit a DCU.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Cavy Dan
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Posted - 2006.03.15 23:32:00 -
[9]
One cool thing I noticed:
Separate a lot of ammo before you go ona dangerous mission. If you're lucky, the explosion will mostly take these, since they take som percents of the total cargohold. ----------------------------------------------- My Band's new Demo: Linkage to Torrent |

Sicex
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Posted - 2006.03.16 00:26:00 -
[10]
Edited by: Sicex on 16/03/2006 00:27:07 The best named Damage Control Unit, the Interal Force Shield Array, has nearly the same armor resists as an energized adaptive nano (14% to all), 11% passive shield resists, and 58% hull resists. With armor comp skills its even more effective, of course you pay for its quality with the at least 15mil price tag. But definetly one of my favorite mods. :)
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Farjung
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Posted - 2006.03.16 00:51:00 -
[11]
Originally by: Sicex With armor comp skills its even more effective, of course you pay for its quality with the at least 15mil price tag.
As far as I know, it was made active precisely so it didn't get benefit from the compensation skills (which it doesn't ;p).
They are still very nice modules though, not least because their effect is not affected by the stacking penalty.
---
Video: Wave of Mutilation |

Trek
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Posted - 2006.03.16 01:26:00 -
[12]
Originally by: Cavy Dan One cool thing I noticed:
Separate a lot of ammo before you go ona dangerous mission. If you're lucky, the explosion will mostly take these, since they take som percents of the total cargohold.
Well, if it works that way I would consider it broken!  If I am not mistaken I recall someone saying a loooong time ago that there were a 50% chance that any single module or item in the cargohold would be destroyed when a ship blew up. In other words the amount of items in the cargo hold should have no effect on the statistical chance of a module getting blown up or surviving. But it might have changed, or perhaps it was never the way I thought it was from the beginning; I have been wrong once or twice before! 
--- My other ship is a Reaper
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Cavy Dan
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Posted - 2006.03.16 12:33:00 -
[13]
I noticed it some time ago, when I had quite a few items separated (loot, mostly) and had not pushed Stack All. When the ship went poof, my losses were quite small.
Could be random luck of course. ----------------------------------------------- My Band's new Demo: Linkage to Torrent |
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