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Nelia Hawk
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Posted - 2003.09.08 19:46:00 -
[1]
look at my CALL THE POLICE ideas here
Quote:
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CALLING THE POLICE: when you get attacked in a "RACE" controlled sector then it is possible that the police notices the attack!
.............
when the police notices it you get a message like this: The "RACE" Police has noticed aggressive actions to your ship or to an object that you or one of your FRIENDS (GANG) or CORP members has anchored. you have the chance to CALL THE POLICE now!!!"
(the police notices WHAT happenes i.e. a gang member get attacked = "the police notices an attack to one of your gang members...")
you get the option to CALL THE POLICE (right click on your ship -> call police) you can just call the police ONCE for every act of aggression! and you cant call the police when there are already police ships in the area (to prevent calling the police every minute)
..............
---------------------------------- some of my ideas: Very Long Balancing Suggestion !!! and My Ideas for EVE |

Nelia Hawk
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Posted - 2003.09.09 18:11:00 -
[2]
Edited by: Nelia Hawk on 09/09/2003 18:14:14 lol nice ideas peps but it looks like noone reads my link because there i have written alot about calling the police and about how the ploce will act at what standing in a system with X secutity.
for all who are too lasy ill quotecopy it here: and i BET some are to lasy to read it all even when i copy it but here it is (btw HERE is the link to my long post where i have written alot ideas about nearly everything)
ahh the quote is too big plz take a look at the HERE link above and scroll to post NR 9 + 10 there i have written about standing and police calling ---------------------------------- some of my ideas: Very Long Balancing Suggestion !!! and My Ideas for EVE |

Nelia Hawk
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Posted - 2003.09.10 07:19:00 -
[3]
hmm perhaps they could make BOTH!?!
in my topic i talk about that the police has to notice the attack: 100% in a 1.0 system 50% in a 0.5 system 10% in a 0.1 system before you can call the police.
when the police notices the attack then you can CALL THE POLICE to you (costs a bit isk too like i wrote in my topic )
when the police dont notice the attack on you, then there could be the option to YELL FOR HELP (rofl) when you press on the button (call the police and yell for help are both avaible when you rightclick on your ship) then you make a new gang and every other player who is atm in the same system (exept the player/players) who shot at you) gets a "Someone is under attack!! do you want to reponse on his YELL FOR HELP??? YES/NO its like a ganginvite when you press yes you are in the gang and can warp to him when you press no then you can continue whatever you do atm
and even when the police notices an attack but i.e. you dont have enough isk to pay the police to help you or you would like more to yell for help then you dont need to press the CALL THE POLICE button, then you just hit the YELL FOR HELP button. ---------------------------------- some of my ideas: Very Long Balancing Suggestion !!! and My Ideas for EVE |

Nelia Hawk
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Posted - 2003.09.10 11:11:00 -
[4]
Quote:
Quote: Distress call gets an yes from me would make the game more fun add an bit more risk in the 0.5 + places
Which is *exactly* why it won't, and should not, happen. High security space is *supposed* be no-risk.
hehe dont PANIK this CALL THE POLICE & YELL FOR HELP is for the RACES police!!! (Amarr/Gallente/Caldari/Minmatar Police) so when someone/something attackes you (dont need to be a low sec player!)in amarr space they have a chance to notice the shootings and you can call them for help (costs some isk. depends on system sec status. look in my topic for more infos!)
low sec players (pirates) are handeled different!!!!! like i have written in my topic the RACE police checks if there are fights in there sectors. CONCORDE is "used" then to handle pirates!
here another little quote of my IDEAS TOPIC
---------------------------------- some of my ideas: Very Long Balancing Suggestion !!! and My Ideas for EVE |

Nelia Hawk
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Posted - 2003.09.10 11:12:00 -
[5]
Quote:
CALLING THE POLICE: when you get attacked in a "RACE" controlled sector then it is possible that the police notices the attack! the chances that they notice it are: 100% in 1.0 sectors 90% in 0.9 sectors 80% in 0.8 sectors 70% in 0.7 sectors 60% in 0.6 sectors 50% in 0.5 sectors 40% in 0.4 sectors 30% in 0.3 sectors 20% in 0.2 sectors 10% in 0.1 sectors
when the police notices it you get a message like this: The "RACE" Police has noticed aggressive actions to your ship or to an object that you or one of your FRIENDS (GANG) or CORP members has anchored. you have the chance to CALL THE POLICE now!!!"
(the police notices WHAT happenes i.e. a gang member get attacked = "the police notices an attack to one of your gang members...")
you get the option to CALL THE POLICE (right click on your ship -> call police) you can just call the police ONCE for every act of aggression! and you cant call the police when there are already police ships in the area (to prevent calling the police every minute)
but you have to pay some isk to call the police: 5000 isk in 1.0 sectors 10000 isk in 0.9 sectors 15000 isk in 0.8 sectors 20000 isk in 0.7 sectors 25000 isk in 0.6 sectors 30000 isk in 0.5 sectors 35000 isk in 0.4 sectors 40000 isk in 0.3 sectors 45000 isk in 0.2 sectors 50000 isk in 0.1 sectors
and then some "RACE" police ships warp to your position to defend you (and your friends) form the aggressor (and his friends).
how much and what type of police ships arrive depends again on the sector security: so that a battleship warps in a 1.0 sector with some frigates and in a 0.3 system just 2 "RACE" police frigates or 1 cruiser or something like that
when you (and your friends) can handle the aggressor alone than you dont need to call the police and to pay the isk but its your fault when you die then 8-)
(when the agressors are too strong and destroy some police ships too after you called them then it is possible that police reinforcements warp in (the chance that reinforcements come are: 100% in 1.0 sectors 90% in 0.9 sectors 80% in 0.8 sectors 70% in 0.7 sectors 60% in 0.6 sectors 50% in 0.5 sectors 40% in 0.4 sectors 30% in 0.3 sectors 20% in 0.2 sectors 10% in 0.1 sectors how strong the reinforcements are depands again on the security of the sector (but they are a bit stronger then the 1st wing) ) (you just call in "RACE" police NOT concord!) (you cant call the police when theres a war between your and the attackers "race" (citizen))
---------------------------------- some of my ideas: Very Long Balancing Suggestion !!! and My Ideas for EVE |

Nelia Hawk
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Posted - 2003.09.10 11:12:00 -
[6]
Quote:
FACTION & "RACE" POLICE: (btw with "race" i mean A/C/M/G etc) "race" police is there to defend the "race" sectors from aggressors (when in WAR) and Pirates (= players with a BAD standing to that "race" police!!!!!) so you clound be a "friend" of amarr = +4.56 faction to amarr police but have a overall security status of -6.44 !!!!
to gain "RACE" standing you can: -destroy pirates (angels/guistas/...) in the "race" sectors -take part when its WAR and destroy the other "RACE" ships and police -do angent missions for agents of "race" -be a citizen of "race" (then it counts +10% "RACE" standing) -be member of a corp that has its headquater in "race" sector (then again +10% "RACE" standing)
the "end standing" to a "race" police is= (100% overall sec) + (50% (+10% when citizen and again +10% when corp HQ) "race" standing) i.e. when you are citizen and member of a corp that has their HQ in the "race" sector. so you would have: (100% -6.44) + (70% of +4.56) = (-6.44) + (+3.192) = -3.248
(and now i make it completly difficult hehe) when your "END STANDING" is positive to the "race" police then you have a higher chance that the police notices an attack on you: standing to "race" police= +% to chance that police notices an attack to you 0 to +1 = nothing changes +1 to +2 = +1% +2 to +3 = +2% +3 to +4 = +3% +4 to +5 = +4% +5 to +6 = +5% +6 to +7 = +6% +7 to +8 = +7% +8 to +9 = +8% +9 to +10 = +9% over +10 = +10% (the same system with negative standing i.e. -2 to -3 = -3%)
when your "END STANDING" is NEGATIVE then the police dont like you when you enter "RACE" sectors! what will happen depends on your "end standing" and the security status of the system! the chance that something will happen is: 100% in 1.0 sectors 90% in 0.9 sectors 80% in 0.8 sectors 70% in 0.7 sectors 60% in 0.6 sectors 50% in 0.5 sectors 40% in 0.4 sectors 30% in 0.3 sectors 20% in 0.2 sectors 10% in 0.1 sectors
endstanding is used to WHAT will happen: 0 to -2 = nothing happenes -2 to -4 = chance that the police warp in and scan your cargo for smuggle goods. (police frigates) -4 to -6 = chance that the police warp in and follow you (they warp with you, orbit you and attack you when you are attacking something!!!) (police frigates & sometimes police cruisers) -6 to -8 = high chance that they will attack you immediatly when you enter the system (police cruisers with police frigates) under -8 = you shouldnt enter the space of "RACE" anymore !!! high risk to get the whole police attacking you !!! (police battleships with cruisers and frigates)
how much and what type of police ships arrive depends again on the sector security: so that a battleship warps in a 1.0 sector with some frigates and in a 0.3 system just 2 "RACE" police frigates or 1 cruiser or something like that
CONCORDE: concorde is used to defend ALL "race" sectors from pirates (=players with negative overall standing) chance that they will attack you: 50% in 1.0 sectors 45% in 0.9 sectors 40% in 0.8 sectors 35% in 0.7 sectors 30% in 0.6 sectors 25% in 0.5 sectors 20% in 0.4 sectors 15% in 0.3 sectors 10% in 0.2 sectors 5% in 0.1 sectors
overall security: 0 to -1 = nothing changes -1 to -2 = +2% -2 to -3 = +4% -3 to -4 = +6% -4 to -5 = +8% -5 to -6 = +10% -6 to -7 = +12% -7 to -8 = +14% -8 to -9 = +16% -9 to -10 = +18% (under) -10 = +20%
how much and what type of concorde ships arrive depends again on the sector security: so that a battleship warps in a 1.0 sector with some frigates and in a 0.3 system just 2 frigates or 1 cruiser or something like that
---------------------------------- some of my ideas: Very Long Balancing Suggestion !!! and My Ideas for EVE |
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