LocoNut Coconut
Science and Trade Institute Caldari State
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Posted - 2014.01.05 14:47:00 -
[1] - Quote
Miasmos wrote:
The server ticks happen in 1 TiDi second. Clicking pod warp takes spam interval plus your lag to server. Clicking the lock on takes your lag plus spam interval. (same as clicking warp, mutually cancelling for many purposes with similiar lag) Locking a pod on a fast lock takes 0.7 seconds.
Rough estimate: 0.7/1 seconds out of the server tick (TiDi makes it easier) ~ 30% chance to get the lock on in the same server tick as the warp command, assuming similiar lag. Might leave something unconsidered here.
Edit: with bad connection / bad computer the pod spam warp lag is higher than a lock spam lag on a good setup, so SSD + good connection wins.
This is what i thought also, the (1/TiDi)Hz server tick is designed to help level the playing field among people with crappy machines, connections or long distances to cover. Being Aussie, I am used to rotten copper phone lines and thousands of kilometers of trunk. I beleive each action you log in the UI is timestamped not just to each server tick but to the milli'second' within that tick
For clarification (or probably not), I thought i'd explain how I see it as a round of pokemon moves.
After the tick, the server recognises the Pikachu Pod was ordered to warp 0.2 into the tick, and would complete say 0.7 ticks later, at t=.9
Unfortunately for him, the Ratatta Stiletto attacks at t=0.1, and takes 0.7 ticks to lock. While locking the pilot presses the scram key ONCE, registering that he wants that activated instantly upon successful lock. the pod pilot was too late, better luck next time.
Interesting point is that you only need spam things a few times to ensure earliest input of the scram/warp/target signal.
I'd like to point out that if this is really how things work (i'm no expert) I think any latency up to half server tick time (oyu need to see AND react in time) would be mitigated by this process. Of course there are still ways you can improve your system, by getting a fast computer, reliable ISP, and minimising client lag from having ALL BRACKETS ON ALL DA TIME among other fun things like inappropriately high graphics.
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