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Felxia
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Posted - 2006.03.13 13:32:00 -
[1]
Edited by: Felxia on 13/03/2006 13:46:01 I'm just curious as what is better, as I'm going to be buying some implants that give either %5 rof or 5% damage?
Which would be better for solo work? Gallante race ships close range.
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Jon Hawkes
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Posted - 2006.03.13 13:34:00 -
[2]
It would depend what kind of setup you would be using. If you are going for alpha strike burst damage, a 5% damage bonus would be better to try to do as much damage as possible in one volley. If you are looking for close range or sustained combat, a faster rate of fire may be preferable.
~Free production, refining and POS resouces site~ |

Har Ganeth
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Posted - 2006.03.13 13:34:00 -
[3]
If you do 100 damage in 9.5 seconds, or 105 damage in 10 seconds, the RoF one is ever-so-slightly better (10.52 dps vs 10.5). However, it depends what kind of damage you are trying to do - artillery cannons designed for alpha strike would be better going for max damage rather than RoF. Also consider that a lower RoF means you go through ammo slightly quicker. :)
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Felxia
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Posted - 2006.03.13 13:39:00 -
[4]
Originally by: Har Ganeth If you do 100 damage in 9.5 seconds, or 105 damage in 10 seconds, the RoF one is ever-so-slightly better (10.52 dps vs 10.5). However, it depends what kind of damage you are trying to do - artillery cannons designed for alpha strike would be better going for max damage rather than RoF. Also consider that a lower RoF means you go through ammo slightly quicker. :)
Gallante
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Felxia
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Posted - 2006.03.13 13:40:00 -
[5]
Originally by: Jon Hawkes It would depend what kind of setup you would be using. If you are going for alpha strike burst damage, a 5% damage bonus would be better to try to do as much damage as possible in one volley. If you are looking for close range or sustained combat, a faster rate of fire may be preferable.
Thing is I was thinking aout nossing ships and if i have a faster rof it would take more cap up and leave me more dead? or?
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Jon Hawkes
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Posted - 2006.03.13 13:44:00 -
[6]
Good point. The advantage to a faster RoF though, is that if you are attacking a NOS-setup ship from range, it will make it harder for your target to get under your optimal range before your next salvo is fired.
~Free production, refining and POS resouces site~ |

Fi T'Zeh
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Posted - 2006.03.13 13:46:00 -
[7]
RoF is a double edged sword as it uses more cap / ammo. A pure dmg bonus doesn't come with the same disadvantages. ....
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Felxia
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Posted - 2006.03.13 13:46:00 -
[8]
Originally by: Jon Hawkes Good point. The advantage to a faster RoF though, is that if you are attacking a NOS-setup ship from range, it will make it harder for your target to get under your optimal range before your next salvo is fired.
Here I go again, oops. I'm gonna be up close and personal 
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Felxia
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Posted - 2006.03.13 13:49:00 -
[9]
Originally by: Fi T'Zeh RoF is a double edged sword as it uses more cap / ammo. A pure dmg bonus doesn't come with the same disadvantages.
So wich is better? 
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Sarmaul
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Posted - 2006.03.13 13:55:00 -
[10]
Originally by: Felxia
Originally by: Fi T'Zeh RoF is a double edged sword as it uses more cap / ammo. A pure dmg bonus doesn't come with the same disadvantages.
So wich is better? 
if one was better than the other, there would be no point in having both in the game. use whichever fits your purposes - the pros and cons of both have been given, it's up to you to see which is better for you
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Farjung
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Posted - 2006.03.13 13:56:00 -
[11]
5% damage implant increases your damage over time by 5%, as well as your alpha strike.
5% RoF implant increases your damage over time by 5.36% assuming you don't have to reload, and does nothing to your alpha strike. It also increases your ammo consumption and your cap use.
The longer the fight, the more important damage over time becomes, but it does take quite a while for the RoF increase to overtake the straight damage increase. An example:
A maxed skills electron blaster cannon I with two damage mods fitted, on a megathron, has a base rate of fire of 2.64 seconds. For the sake of keeping numbers relatively simple, let's say it has a damage mod of 5.0 before implants, and a cap use of 4 cap per shot with void.
With a 5% damage implant, the damage mod would go up to 5.25. With a 5% RoF implant, the RoF would go down to 2.508.
After 60 seconds of continuous firing, total damage with void from each case:
5% damage implant: 23 shots fired, total damage = 23 * 5.25 * 60 = 7,245, 92 cap used 5% RoF implant: 24 shots fired, total damage = 24 * 5 * 60 = 7,200, 96 cap used
After 60.5 seconds of continuous firing:
5% damage implant: 23 shots fired, total damage = 7,245, 92 cap used 5% RoF implant: 25 shots fired, total damage 7,500, 100 cap used
After 61 seconds of continuous firing:
5% damage implant: 24 shots fired, total damage = 7,560, 96 cap used 5% RoF implant: 25 shots fired, total damage 7,500, 100 cap used
After 300 seconds of continuous firing:
5% damage implant: 114 shots fired, total damage = 34,200, 456 cap used 5% RoF implant: 120 shots fired, total damage 36,000, 480 cap used
As fights rarely last more than 90 seconds, I'm personally inclined to go for the direct damage implant.
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Video: Wave of Mutilation |

Felxia
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Posted - 2006.03.13 14:10:00 -
[12]
Originally by: Sarmaul
Originally by: Felxia
Originally by: Fi T'Zeh RoF is a double edged sword as it uses more cap / ammo. A pure dmg bonus doesn't come with the same disadvantages.
So wich is better? 
if one was better than the other, there would be no point in having both in the game. use whichever fits your purposes - the pros and cons of both have been given, it's up to you to see which is better for you
That was my question, I know there would be no point in them both if 1 was just "better". But I'm going for blasters, short range. So one of these has to be better than the other.
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Jin Entres
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Posted - 2006.03.13 14:11:00 -
[13]
While more damage allows for more burst damage, it also means less DoT, and you may never get your next volley in time, or at all.
Say your target uncloaks and aligns for warp. With higher damage you might have enough damage to take him out with your first volley. With higher RoF you might get an additional volley of damage dealt, resulting in higher overall damage aswell.
Because it's not that clear cut, I would go for the one with better numbers, and that is RoF. Cap use is not an issue for missiles or projectiles, so if you're using either, then the choice is even easier.
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Caya
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Posted - 2006.03.13 14:12:00 -
[14]
U want more DOT? Go for RoF bonus. If u want to see big hits, go for damage :-P.
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Felxia
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Posted - 2006.03.13 14:12:00 -
[15]
Originally by: Farjung 5% damage implant increases your damage over time by 5%, as well as your alpha strike.
5% RoF implant increases your damage over time by 5.36% assuming you don't have to reload, and does nothing to your alpha strike. It also increases your ammo consumption and your cap use.
The longer the fight, the more important damage over time becomes, but it does take quite a while for the RoF increase to overtake the straight damage increase. An example:
A maxed skills electron blaster cannon I with two damage mods fitted, on a megathron, has a base rate of fire of 2.64 seconds. For the sake of keeping numbers relatively simple, let's say it has a damage mod of 5.0 before implants, and a cap use of 4 cap per shot with void.
With a 5% damage implant, the damage mod would go up to 5.25. With a 5% RoF implant, the RoF would go down to 2.508.
After 60 seconds of continuous firing, total damage with void from each case:
5% damage implant: 23 shots fired, total damage = 23 * 5.25 * 60 = 7,245, 92 cap used 5% RoF implant: 24 shots fired, total damage = 24 * 5 * 60 = 7,200, 96 cap used
After 60.5 seconds of continuous firing:
5% damage implant: 23 shots fired, total damage = 7,245, 92 cap used 5% RoF implant: 25 shots fired, total damage 7,500, 100 cap used
After 61 seconds of continuous firing:
5% damage implant: 24 shots fired, total damage = 7,560, 96 cap used 5% RoF implant: 25 shots fired, total damage 7,500, 100 cap used
After 300 seconds of continuous firing:
5% damage implant: 114 shots fired, total damage = 34,200, 456 cap used 5% RoF implant: 120 shots fired, total damage 36,000, 480 cap used
As fights rarely last more than 90 seconds, I'm personally inclined to go for the direct damage implant.
thank you, that was the perfect explination 
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Gariuys
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Posted - 2006.03.13 14:24:00 -
[16]
Get both. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Farjung
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Posted - 2006.03.13 14:28:00 -
[17]
Originally by: Gariuys Get both.
5% to all turret damage and 5% to all turret rof are both slot 9, hence the initial question I imagine ;).
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Video: Wave of Mutilation |

LUKEC
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Posted - 2006.03.13 14:31:00 -
[18]
actually you can get 5% dmg implant for large guns which is 10. slot. However forget about that if you fly thron.
Originally by: Commander Nikolas People like Lukec are the problem and they know it. Shin Ra's Raven has 4x WCS, Lukec's Dominix has 5x WCS & Ishtar has 2x WCS.
Antipiracy is causing brain damage |

Bryan Durl
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Posted - 2006.03.13 14:33:00 -
[19]
Just a fast fire question, what exactly does alpha strike mean? is it that you make the first move?  -------------------
How did i get here?
Originally by: Chode Rizoum kill or die trying
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Sarmaul
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Posted - 2006.03.13 14:35:00 -
[20]
Originally by: Bryan Durl Just a fast fire question, what exactly does alpha strike mean? is it that you make the first move? 
alpha strike is how much damage you do in a single volley
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Felxia
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Posted - 2006.03.13 14:37:00 -
[21]
Originally by: LUKEC actually you can get 5% dmg implant for large guns which is 10. slot. However forget about that if you fly thron.
I'm not just gonna use a battleship 
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Farjung
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Posted - 2006.03.13 14:43:00 -
[22]
Originally by: LUKEC actually you can get 5% dmg implant for large guns which is 10. slot. However forget about that if you fly thron.
Sure, but I imagine the question was asked on the premise that he was debating over which one to use for a particular slot ;p.
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Video: Wave of Mutilation |

Felxia
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Posted - 2006.03.13 14:49:00 -
[23]
Just noticed that I'm gonna have %5 medium/large dmg, so...
Is it better to have 2x 5% dmg implants or 1 5%dmg implant and 1 5% rof?
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Farjung
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Posted - 2006.03.13 14:57:00 -
[24]
Originally by: Felxia Just noticed that I'm gonna have %5 medium/large dmg, so...
Is it better to have 2x 5% dmg implants or 1 5%dmg implant and 1 5% rof?
Exactly the same arguments as before apply ;p
When I said "let's say it has a damage mod of 5.0 before implants", the argument is equally valid for if the base damage mod is 5.25.
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Video: Wave of Mutilation |

Deja Thoris
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Posted - 2006.03.13 14:58:00 -
[25]
Originally by: Felxia Just noticed that I'm gonna have %5 medium/large dmg, so...
Is it better to have 2x 5% dmg implants or 1 5%dmg implant and 1 5% rof?

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Sarmaul
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Posted - 2006.03.13 14:59:00 -
[26]
Originally by: Deja Thoris
Originally by: Felxia Just noticed that I'm gonna have %5 medium/large dmg, so...
Is it better to have 2x 5% dmg implants or 1 5%dmg implant and 1 5% rof?

 
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Felxia
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Posted - 2006.03.13 15:01:00 -
[27]
Originally by: Farjung
Originally by: Felxia Just noticed that I'm gonna have %5 medium/large dmg, so...
Is it better to have 2x 5% dmg implants or 1 5%dmg implant and 1 5% rof?
Exactly the same arguments as before apply ;p
When I said "let's say it has a damage mod of 5.0 before implants", the argument is equally valid for if the base damage mod is 5.25.
kk so you'd go for dmg :P
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Imhotep Khem
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Posted - 2006.03.13 15:20:00 -
[28]
Alpha strike is a term that needs to be phased out as its not very useful at all. Its good if your in a BS shooting a T1 frigate or cruiser. Thats pretty much it.
I'd go for ROF as it increases your DOT more. The tough part of the question is the wrecking shots. increasing your ROF is really unlikely to get you any extra wrecks over the course of a fight, but increasing your DM will get you bigger wrecks. That may counter the higher DOT of the ROF plugin... ____ If your not dyin' your not tryin'. |

zevex
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Posted - 2006.03.13 17:56:00 -
[29]
Just fly a Rupture or Muninn and you get a bonus to both. 
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Ryysa
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Posted - 2006.03.13 18:45:00 -
[30]
Originally by: Jon Hawkes Good point. The advantage to a faster RoF though, is that if you are attacking a NOS-setup ship from range, it will make it harder for your target to get under your optimal range before your next salvo is fired.
Just as a note, it is not possible to get under a ship's optimal range. An optimal range of 100km means that the optimal is 0 to 100km.
The reason that large guns start missing close up is due to bad tracking and high(er) transversal velocity.
Common misconception...
All about target jamming |
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