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Arian Snow
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Posted - 2006.03.14 02:26:00 -
[1]
Edited by: Arian Snow on 14/03/2006 02:26:36 I am a relative noob 1.5M sp who's grown tired of lvl2 missions I did them in my Vexor. But follow this stint into Gallente shipdesigns I want to return to Minmatars... well because of the speed and versatility. I really want to take on lvl3 missions... in a Cyclone! So how should it be fit I wonder I have read several posts but they are generally not very noob friendly the setups I have seen! I think this on might work out for me: HIGH: 5* 720MM 3* Assault Missile Launcher MED: 1* AB 1* Large Shield Ext. 2* Inv Field (or other hardeners?) 1* Med Shield Booster LOW: 3* PowerDiag. 1* Tracking Enh.
I am training like crazy to maximise my skill for a Cyclone. I am used to armor tanking in my Vexor I dont like it since armor units slow your ship down! Being Minmatar I dont like going slow So what are your advise for a Minmatar Noob ... I dont really want to do lvl2's anymore and the firepower and versatility of the Cyclone appeals to me. It just seems quite skill demanding!
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Foulis
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Posted - 2006.03.14 02:47:00 -
[2]
You're only going to be able to even use the 1 large booster, so drop the medium booster in favour of a shield boost amplifier.
On a related note, does anyone have a usefull x-large booster setup for the cyclone? ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Imhotep Khem
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Posted - 2006.03.14 03:09:00 -
[3]
I don't think it has enough cap for an XL Booster to be worthwhile. A Large Booster can work. I normally use a large booster and perhaps a large extender or better a shield boost amplifier. ____ If your not dyin' your not tryin'. |

Grimpak
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Posted - 2006.03.14 03:23:00 -
[4]
Originally by: Arian Snow It just seems quite skill demanding!
Ah.. the crux of the minmatar ship design: versatile, and very skill demanding
belive me. 1,5mil you should still be working out in cruisers or frigs ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Matrices Reborn
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Posted - 2006.03.14 03:28:00 -
[5]
I did all the L3s in my Cyclone at around 1-1.5m SP. Some missions simply require you to go with a short range setup, and for longer and more difficult ones I remember having to warp in and out lots of times to refit. Those god-damn Merc Commanders were a real pain.
Anyway while that setup is fine in the highs (I don't think I could fit 5 720s though), with that mid-slot setup you're not going to get anywhere frankly. Large shield booster is a must. And you also need 1 or 2 hardeners for the kind of damage your specific enemy type does. As I recall it was mostly EM and some Thermal, and they fire explosive missiles but that's already well-tanked by default.
SB amplifier is a waste of space. The game is all about resists, not absolute HP. At BCL4 a SB amplifier would give me about 100 more HP per boost, but if I replace that with another hardener that increases my resists by let's say 15% in EM, after the enemy does just 1000 EM HP damage (which would take no time at all), my resist has proved more valuable than the hardener. And as the damage you take increases, the more useful it is to tank a percentage of incurred damage than some fixed absolute like shield extender or amplifier. I never used a shield extender for L3s, though back then I did use an amplifier.
However, I'm now speaking from the perspective of ratting in 0.0. My preferred setup is also short-range, 5 AC + 3 Nos, so I could feed my tank. Problem with purely long-range setup in missions is that you are hitting AB to get away from the enemy while firing artillery, so by the time he's dead, you've got a long way to go to get to the next gate.
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Arian Snow
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Posted - 2006.03.14 03:38:00 -
[6]
So what you are saying is that a cyclone is too much for me! Well my friend flies a Ferox did it since 1.5M sp he has no problems at all. So are Caldari really so much more powerfull than Minmatar in the noob stage. This is a real nuisance then! I have drone interfacing so my drones deal fine damage and I figured that the firepower of the Cyclone could well take down most ships before they get in range.
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Yurii Chan
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Posted - 2006.03.14 03:50:00 -
[7]
now i dont fly Cyclones but in regards to your friend being better with his ferox at about the same skill level, get used to it. Mataris always had this problem in that we need not only to become Savants of our tools (7-10m in gunnery is not unheard of for the true matari) but we must also be well versed in the other races' tools.
ie: we need shield tanking and missile skills (Caldari), armor tanking skills (Gal/Amarr) as well as a host of other skills which frankly, other races dont really need persay.
I've actually heard good things of the Cyclone as of late and i am tempted to train BC to 5 just to be able to jump back into the lovely ship and wreck havoc!
<<sorry for the alt>>
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Arian Snow
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Posted - 2006.03.14 03:57:00 -
[8]
Well I guess that is why so few Minmatars are born heh...
I think I will take my setup and run with it. Perhaps I will replace my Assault Launchers for Heavy ones to wreck some serious damage on long range. I figure that my powerfull drones will be able to protect me from interceptors... well see though! If I loose it I loose it that is what is so great about Eve there is really something at stake! 
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Matrices Reborn
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Posted - 2006.03.14 04:41:00 -
[9]
Uh, did you miss my post? I did all L3s in a Cyclone with just over 1m SP. Just train it to BCL3 and you'll be fine.
Cyclone is great, I can tank 2 Caracals in it at close range long enough to kill both of them a couple times over, same with Thoraxes.
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Imhotep Khem
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Posted - 2006.03.14 04:45:00 -
[10]
I always recommend the new player to a race of ships other than Minmatar. Some folks thing its cute to have to work harder than everyone else, I think its a waste of real life time and money.
It just means Minmatar get a weaker gaming experience. The only time I see Minmatar get fair shake is the Naglfar. YOu have to train Capital Turrets AND Citadel Launcher which no other race has to do. But you get to use 4 weapons where as the others use 3. Hopefully 3 does more damage than their 3...
Other than that, the extra skills you train makes you equivalent, not superior.
Versatility sucks in video games. Honestly, im not sure whats so varsatile about Minmatar anyway. ____ If your not dyin' your not tryin'. |

Micia
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Posted - 2006.03.14 05:51:00 -
[11]
Currently l'm flying a Cyclone for L3 missions.
4.6 mill SPs, though all Gunnery skills add up to 70k and Missle skills a mighty 35k. 
Hi-slots
5 x 650mm arties (assorted ammo) 2 x Assault Launchers 1 x Med Nos
Mid-slots
1 x 10MN AB 1 x Large Shield Booster 2 x Shield Hardeners 1 x Large Shield Extender
Lo-slots
1 x Tracking 3 x PDU
Hold up to 8 Light Drones; have skills to control 3 at once, to a 20km range.
_______
Lays the smack down on targets with the 650s, when keeping them at 30 - 37 km distance. High-capacity launchers & the drones take out the frigates that zip in really fast to scramble/webbify. The NOS to replenish capacitor, on this shield-tanking setup.
It's not a perfect setup, but it works reasonably well for the relatively low combat skills that I have. Hardeners have to be swapped out for whatever the main enemies turn out to be. (Keep a list of what counters what, in your ingame Notepad) Yah, the active hardeners are great. 
Speed (with the ABs active) is almost 400 m/s.
Hope that helps with your Cyclone setup.  _______ See you in Vegas! |

Grimpak
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Posted - 2006.03.14 18:41:00 -
[12]
Originally by: Micia Currently l'm flying a Cyclone for L3 missions.
4.6 mill SPs, though all Gunnery skills add up to 70k and Missle skills a mighty 35k. 
Hi-slots
5 x 650mm arties (assorted ammo) 2 x Assault Launchers 1 x Med Nos
Mid-slots
1 x 10MN AB 1 x Large Shield Booster 2 x Shield Hardeners 1 x Large Shield Extender
Lo-slots
1 x Tracking 3 x PDU
Hold up to 8 Light Drones; have skills to control 3 at once, to a 20km range.
_______
Lays the smack down on targets with the 650s, when keeping them at 30 - 37 km distance. High-capacity launchers & the drones take out the frigates that zip in really fast to scramble/webbify. The NOS to replenish capacitor, on this shield-tanking setup.
It's not a perfect setup, but it works reasonably well for the relatively low combat skills that I have. Hardeners have to be swapped out for whatever the main enemies turn out to be. (Keep a list of what counters what, in your ingame Notepad) Yah, the active hardeners are great. 
Speed (with the ABs active) is almost 400 m/s.
Hope that helps with your Cyclone setup. 
720's > 650's imho ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Evil Pixie
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Posted - 2006.03.14 19:14:00 -
[13]
I do all lvl 3s easy with this set up.
5x 720s, 3x Assult 1x M T2 SB, 2 Hardners (Mission Specific), 1 Web, 1 Amp 2x Gyro, 2x PDU
5 x Light Drones.
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Zar Dim
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Posted - 2006.03.14 19:53:00 -
[14]
I got cyclone when i had 500k not in learning and i have to say that i was able to solo any lvl3 with such abismal skills. It's that easy on a cyclone. And havn't lost my ship even once apart from odd incedents with lvl4. The devil in details though, you have to to select appropriate fitting for missions, sometimes it's 720 sometimes AC. Select required hardeners or/and boost amplifier (which stacks nicely with cyclone bonus). So select your fitting according to mission, you won't have the best variant. Actually matari ships are versatile use it and you;ll be fine. Advice on hardener it's better not to use invul, fit active 50-55% hardeners instead or boost amplifier.
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Arian Snow
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Posted - 2006.03.14 22:27:00 -
[15]
Originally by: Imhotep Khem I always recommend the new player to a race of ships other than Minmatar. Some folks thing its cute to have to work harder than everyone else, I think its a waste of real life time and money.
It just means Minmatar get a weaker gaming experience. The only time I see Minmatar get fair shake is the Naglfar. YOu have to train Capital Turrets AND Citadel Launcher which no other race has to do. But you get to use 4 weapons where as the others use 3. Hopefully 3 does more damage than their 3...
Other than that, the extra skills you train makes you equivalent, not superior.
Well I do agree with you somewhat, that is why I bought the Vexor and trained gallente shipdesigns to begin with. However it bored me somewhat and irked me to be stuck with non-minmatar shipdesigns.
Still the Cyclone does have 8 highs and better powergrid than the other BC. However it is clear to me that the 'Ferox' for an example is much much simpler. Well I will try my hand at the cyclone all you other posters have given me heart thank you. The Cyclone could potentially harbour more firepower than any other BC in theory at least. And with the appropiate fit lvl3's should be quite possible ahh yes the appropiate fit!!! How naive can a noob be... *sigh*
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Masta Killa
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Posted - 2006.03.14 23:59:00 -
[16]
Always the "you should be flying this ship because of your sp" posts.
If he manages to fly a cyclone and do stuff in it at 1.5m sp then good for him. I just hope he's got enough money for a new one if he loses it, because there are few things as sad as new pilots who go ape**** over not having isk for a replacement ship 
That setup you posted Arian is ok, but I think you should use 2x racial wards (depending on which npc's you fight in your missions) in your meds instead of invul fields.
Personally I'd just use 4x power diags in the lows but maybe the tracking enhancer helps, who knows  --------------------------------------
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Masta Killa
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Posted - 2006.03.15 00:01:00 -
[17]
Btw this Imhotep guy isn't right about minmatar ships.. they're very good in their own way, just like every other race's ships are. --------------------------------------
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Arian Snow
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Posted - 2006.03.15 00:31:00 -
[18]
Thank you ... I know the risk of loosing a bit more than I can handle is there, Ill still have my vexor on standby so Ill live. The very reason why I make posts such as this is to increase my survivability. Also I am gratefull for every constructive posts thrown my way!
On another note Mayhaps you are right I have considered dropping the Tracking Enh for a fourth PDS also. This would enable me to fit Heavy Launchers instead of Assault ones. I know this will stunt my ability to deal with frigates somewhat... still.
I have a setup using AC's as well, but since there will be lots (so I've heard) long range damage dealers in lvl3's I dont really find this plausible unless I know the missions beforehand (which I naturally don't).
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