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Iria Ahrens
Space Perverts and Forum Pirates
271
|
Posted - 2014.01.03 17:13:00 -
[31] - Quote
It's all RNG and competition. But in general the lower the truesec the more containers and the more loot per container, and the harder the hacking game. A high sec data site might have 2-3 containers. A LS might have 4-6. Because you disdained all my counsel, and my reproof you ignoredGÇö I, in my turn, will laugh at your doom; will mock when terror overtakes you; -- Ultimate Griefer's Handbook |

Marcus Avon
New Eden Fedo Lovers Society
23
|
Posted - 2014.01.03 17:45:00 -
[32] - Quote
Cara Forelli wrote:An interceptor would struggle immensely with the hacking mini-game, so you'd mostly just blow up the loot. If you're in NPC null or somewhere you are allowed to dock and switch ships though, having an interceptor to carry your loot out past gate camps can be quite useful.
Yeah that makes sense, I really hate it when the containers explode, especially if I know something nice is inside. I guess low scan strength would also be an issue but at least you can do that while you're cloaked.
Guess I'm just going to have to work on my bubble avoidance skills although I have been toying with the idea of escaping null by following multiple wormhole chains until I find a hi sec exit. Does anyone do it that way or is it even more dangerous than running a bubble camp? I don't plan on saying hi to any sleepers or residents while in WH space, just scanning down other WH's to attempt an exit into back into hi sec. |

Jessi Burns
The Ardency of Faith
17
|
Posted - 2014.01.03 18:12:00 -
[33] - Quote
I would like to add that cloak is not a necessity, only a luxury. I never use cloak and I spend the majority of my time exploring low sec. It is important to note that I also spent quite a bit of time wandering around systems until I found some that were normally lower populated. Also, learn to use a least used route back to your high sec home base. I average about 20 mil+per hour in low sec. I also run both relic and data sites. Blue prints are very profitable when you also take up some manufacturing. I've only ever lost 1 ship and it was because I got lazy. I replaced it within the hour. |

Aeliana Augusta
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.01.03 18:26:00 -
[34] - Quote
Jessi Burns wrote:I would like to add that cloak is not a necessity, only a luxury. I never use cloak and I spend the majority of my time exploring low sec. It is important to note that I also spent quite a bit of time wandering around systems until I found some that were normally lower populated. Also, learn to use a least used route back to your high sec home base. I average about 20 mil+per hour in low sec. I also run both relic and data sites. Blue prints are very profitable when you also take up some manufacturing. I've only ever lost 1 ship and it was because I got lazy. I replaced it within the hour.
So manufacturing is worth investing the time in it if someone is a regular explorer, rather than just selling the blueprints?
Hmm. Might look into that. |

BeBopAReBop RhubarbPie
NEW ORDER DEATH DEALERS CODE.
149
|
Posted - 2014.01.04 00:50:00 -
[35] - Quote
One more thing about cloaks, and a reason to look at cloaking 4 before going for covert ops:
As people have said, t1 cloaks are basically only useful for going AFK in space because of the 90% velocity reduction. Even if your on a t1 ship, you may want to look into a t2 cloak and Microwarpdrive (if you can fit it). This allows you to pulse the mwd and activate cloak when entering a gate camp. If you cancel the cloak and warp when the mwd finishes you will warp instantly making it very hard to target you beforey ou get away. This works because t2 cloaks have a 75% velocity reduction instead of 90%. You ship can warp when it is at 75% of its full speed heading towards the destination. Microwarpdrives give a 500% speed boost. With a mwd and prototype cloak you will only be going at 50% of your full speed when the mwd cycle finishes, but with a t2 cloak you will be going at 125% of your normal speed allowing for the warp.
Obviously with covert ops ships, the covert cloak makes the point moot, but training t2 cloaks takes only three days or so, but training covert ops takes around two weeks. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Aeliana Augusta
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.01.04 01:26:00 -
[36] - Quote
BeBopAReBop RhubarbPie wrote:One more thing about cloaks, and a reason to look at cloaking 4 before going for covert ops:
As people have said, t1 cloaks are basically only useful for going AFK in space because of the 90% velocity reduction. Even if your on a t1 ship, you may want to look into a t2 cloak and Microwarpdrive (if you can fit it). This allows you to pulse the mwd and activate cloak when entering a gate camp. If you cancel the cloak and warp when the mwd finishes you will warp instantly making it very hard to target you beforey ou get away. This works because t2 cloaks have a 75% velocity reduction instead of 90%. You ship can warp when it is at 75% of its full speed heading towards the destination. Microwarpdrives give a 500% speed boost. With a mwd and prototype cloak you will only be going at 50% of your full speed when the mwd cycle finishes, but with a t2 cloak you will be going at 125% of your normal speed allowing for the warp.
Obviously with covert ops ships, the covert cloak makes the point moot, but training t2 cloaks takes only three days or so, but training covert ops takes around two weeks.
Right. I can completely understand the advantages now considering I had my first death after almost half a day of null-sec farming in a fairly quiet region, when I was jumping gate-to-gate in my T1 frig with the basic cloak, and I realized I had warped into a new system where I was suddenly webbed and burnt down because my index finger was in autopilot mode just jumping through systems where I saw too many players and hitting "warp to 0" on the next gate in route. It was a feeling of "wait, why am I not warping away from this gate" and "oh, here's my first death". 
Though looking back, not sure if I could've done anything to survive this situation (best option in a T1 frig is probably turn back toward gate and try to AB and jump through where I came?), I don't think any bookmark methods would've helped that much,I probably could've avoided it if I paid more attention on the star map to my current course more frequently with statistics (pilots in system, traffic, ships destroyed recently). Most guides on T1 frig null sec survival start and end at "stay the f out". 
It's pretty easy to get in a routine of being careless jumping gate to get in remote systems when it's off-hours, and then 4 hours of playing blows by and you're into peek time and you haven't checked the route that was quiet when you plotted it a while ago.
All in all though null sec exploration in a frig seems very doable, just at the cost of being a hunrded times more cautious and alert than being in a cov ops. I've read posts around the web where people say if you're in a cov ops and jump into a camp, who cares, just mwd+cloak burn a path clear of them all up or down to 200km and make a bookmark.
Until then I'll check my route more often with my frig.  |

Cara Forelli
Darkstorm Corporation
218
|
Posted - 2014.01.04 05:24:00 -
[37] - Quote
Aeliana Augusta wrote:It's pretty easy to get in a routine of being careless jumping gate to get in remote systems when it's off-hours, and then 4 hours of playing blows by and you're into peek time and you haven't checked the route that was quiet when you plotted it a while ago.
Gate camps are found most often near high sec and in narrow pipes (several systems in a row with only two jump gates in each). If you spend enough time in a region you will start to learn which gates are camped often as well. Of course, that kind of experience won't keep you 100% safe, but it helps.
You probably already know this, but if there are others in local warp to nearby celestials and check the gate with dscan. It won't help you avoid camps on the other side, but at least you won't warp in to one in the same system. Bouncing from celestials will also help you avoid bubbles, because they are often set up to catch people warping directly from gate to gate. www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |

Omega Sunset
Caldari Roughnecks
114
|
Posted - 2014.01.04 11:31:00 -
[38] - Quote
Aeliana Augusta wrote:As a new player with low SP, I can focus in one of two directions, either solid at exploration relic/data, or toward combat. If I split, I'll be jack of all trades. At least this is how I understand things. A lot of my scanning skills should be pulled up to 3 or 4 first. (archaeology, hacking, the different astronometric ones). ehh I started first with combat and exploration, it all trains pretty fast together (though combat training will seem to never end). Just wait until it's taking over a month for just one skill in other things he-he. I like my T2 Buzzard, still fly it a lot, and having missiles maxed really helps. But once into a T3 explorer, making sure you have some real combat skills is serious business. Exploration is far from void of combat situations, even radar sites in highsec sometimes have battleships.
GÇö+¬GÇö |

Cara Forelli
Darkstorm Corporation
218
|
Posted - 2014.01.04 14:16:00 -
[39] - Quote
Omega Sunset wrote: even radar sites in highsec sometimes have battleships.
Ermm...no. Rats in high/low/null data and relic sites were removed in Odyssey. Wormhole space is the only place where rats spawn in these sites. www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |

Macookta
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.04 19:23:00 -
[40] - Quote
Marcus Avon wrote:
I'm just going to have to work on my bubble avoidance skills although I have been toying with the idea of escaping null by following multiple wormhole chains until I find a hi sec exit. Does anyone do it that way or is it even more dangerous than running a bubble camp? I don't plan on saying hi to any sleepers or residents while in WH space, just scanning down other WH's to attempt an exit into back into hi sec.
This is exactly the route I've been taking lately. I've safely made it out of nullsec with hundreds of millions of ISK worth of exploration loot by following wormhole chains. I think I've made the trip five times so far, and although I always mash d-scan to check for threats, I still haven't even seen another player. For my last two expeditions into nullsec, I even made the trip from high to null with wormholes, completely avoiding the hassle of finding a safe gate.
I think you should be fine as long as you're careful, though other people might have had worse experiences than me. |

Demica Diaz
SE-1
119
|
Posted - 2014.01.06 01:11:00 -
[41] - Quote
Aeliana Augusta wrote:Jessi Burns wrote:I would like to add that cloak is not a necessity, only a luxury. I never use cloak and I spend the majority of my time exploring low sec. It is important to note that I also spent quite a bit of time wandering around systems until I found some that were normally lower populated. Also, learn to use a least used route back to your high sec home base. I average about 20 mil+per hour in low sec. I also run both relic and data sites. Blue prints are very profitable when you also take up some manufacturing. I've only ever lost 1 ship and it was because I got lazy. I replaced it within the hour. So manufacturing is worth investing the time in it if someone is a regular explorer, rather than just selling the blueprints? Hmm. Might look into that.
If you are really serious to have exploration as career then I say no. But it is just my point of view. You see, manufacturing is quite skill point and ISK heavy and you need to put in a lot of time into it. My advice. Focus on one thing at the time, what interests you most. Then you can just branch out for new stuff. |

Marcus Avon
New Eden Fedo Lovers Society
23
|
Posted - 2014.01.06 07:51:00 -
[42] - Quote
Aeliana Augusta wrote:So manufacturing is worth investing the time in it if someone is a regular explorer, rather than just selling the blueprints?
Hmm. Might look into that.
I have a whole container full of blueprints found exploring, about 30 or 40 of them. I have since changed the name of the container from "blueprints" to "Junk" because I cant seem to sell any of them even at half the price they are listed in contracts....
Manufacturing might be the only way to get rid of the bloody things short of scrapping them and I don't really want to do that, not after all the trouble I went through to get them. |

Omega Sunset
Caldari Roughnecks
114
|
Posted - 2014.01.06 11:12:00 -
[43] - Quote
Cara Forelli wrote:Omega Sunset wrote: even radar sites in highsec sometimes have battleships.
Ermm...no. Rats in high/low/null data and relic sites were removed in Odyssey. Wormhole space is the only place where rats spawn in these sites. Did they now? hah probably would have been months befor I'd notice, j-space is aboute all I've probed since before these changes. Well that's kind of kitten to remove them, easy enough as they were. GÇö+¬GÇö |

Cela Kashuken
EVE University Ivy League
18
|
Posted - 2014.01.06 11:53:00 -
[44] - Quote
Marcus Avon wrote:Aeliana Augusta wrote:So manufacturing is worth investing the time in it if someone is a regular explorer, rather than just selling the blueprints?
Hmm. Might look into that. I have a whole container full of blueprints found exploring, about 30 or 40 of them. I have since changed the name of the container from "blueprints" to "Junk" because I cant seem to sell any of them even at half the price they are listed in contracts.... Manufacturing might be the only way to get rid of the bloody things short of scrapping them and I don't really want to do that, not after all the trouble I went through to get them.
Haha that's the conclusion came to as well, though at the beginning the most I can do is to turn a bunch of obsure items into Dread Guristas obscure things for the price of a few isogen. They don't seem to sell, however.
Then again, I can throw these items in the market for months at a time whereas contracts only last up to a week :/ |

Aeliana Augusta
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.01.06 19:05:00 -
[45] - Quote
Well, the null gate camps are definitely unbearable in a T1 frig. It looks like the only way to effectively null sec explore is with a cov ops and a regular route in as quiet of space as possible as one can find, with bookmarks 200km up or down from both every gate you jump into (to burn away from gate camps) and toward your next location (to look for them).
I've had enough of jumping into gates and 3 people are sitting there, and as soon as I go to warp *up comes bubble* 
It was all in NPC null, if that had any effect on the frequency of gate camps, I don't know. And yeah, even with paying attention to statistics on the map (pilots in system, ships destroyed recently, pods killed recently), it helps, but it's still playing roulette if you don't have a cov ops mwd/cloak to burn away or back toward the gate when you realize you just jumped into 3+ guys sitting there waiting for the most exciting form of PvP to ever exist in an MMO. I particularly checked the star map before the last jump and it said no players in system and no pods or ships killed recently neither there or the system before or after it, and yet there they were, 3 players sitting on the gate waiting for dinner. 
I'm not bitter though, I make the "most exciting form of PvP ever" comment just thinking how boring it must be doing gate camps, rather than something like actively roaming. It's part of the game and it's the reason null loot prices maintain their value obviously. I'm just going to wait until I'm in a cov ops with the cloak and a nice set of bookmarks from every gate made in the middle of the night before I go further. |

Marcus Avon
New Eden Fedo Lovers Society
25
|
Posted - 2014.01.06 19:45:00 -
[46] - Quote
Have you tried entering and exiting null by using wormhole chains to bypass those brave souls in the bubble camps? I know WH's can have bubbles too but I don't think they are as predictable and inevitable as the null/low border systems. That's the theory anyway........
The only worry will be if even one of those WH's in the chain collapses I might well be in for a long search to get home.....
Anyway that's what I'll be trying next so hopefully I wont get horribly mauled in the process. |

Sloan Erendil
Commercio Dominata
2
|
Posted - 2014.01.06 20:15:00 -
[47] - Quote
T3 ship, best exploration ship. Fit an interdiction nullifier and laugh at warp bubbles, which is something T1/T2 exploration ships just can't do, don't bother futzing with WH routes in/out -- just slip right through the hisec->null entrance nearest you. :)
Also, with the right subsystems a T3 also gets the same virus strength & probing bonuses as an explo T2. (Which is where CCP failed miserably with the Stratios IMHO..why bother? But I digress...)
What I haven't figured out though is which region of null has the best / most un-run relic sites...stain and paragon soul seem 'ok', but I want moar juicy blueprint drops etc...
|

Aeliana Augusta
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.06 20:30:00 -
[48] - Quote
Sloan Erendil wrote:T3 ship, best exploration ship. Fit an interdiction nullifier and laugh at warp bubbles, which is something T1/T2 exploration ships just can't do, don't bother futzing with WH routes in/out -- just slip right through the hisec->null entrance nearest you. :)
Also, with the right subsystems a T3 also gets the same virus strength & probing bonuses as an explo T2. (Which is where CCP failed miserably with the Stratios IMHO..why bother? But I digress...)
What I haven't figured out though is which region of null has the best / most un-run relic sites...stain and paragon soul seem 'ok', but I want moar juicy blueprint drops etc...
The T3 exploration is something I'm starting to read more about. So, you're saying with the common T3 all-in-one nullified exploration fits, you can literally just go gate-to-gate without care, Warp-to-0 next place -> MWD/Cloak -> rinse/repeat? No messing with bookmarks while doing your nullsec exploration?
That's quite nice. As much nicer cov ops is than the T1 frig exploration, T3 even sounds magnitudes better. "Oh hey, look, there's guys camping this gate I jumped into, I'm nullified though so no kill for you!". 
Well that's a nice goal.  |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
81
|
Posted - 2014.01.07 15:27:00 -
[49] - Quote
Aeliana Augusta wrote:The T3 nullified stuff looks amusing, but it seems like a high price to pay to be a bit lazier in comparison to just running a cov ops
I think the T3's give you a lot more storage space (which is going to become your limitation exploring with the T2 frigate) and the ability to fight.
Also, what do you see as being your longer term plan? An explorer could lead to a career as a scout for a null sec group, or a wormhole resident once you add other skill sets. But it is frequently used as a scout with a dual account setup if you want to stay solo. |

Karl Jerr
Herzack Unit
0
|
Posted - 2014.01.07 15:36:00 -
[50] - Quote
Thanks for your post OP, and for all the good advices in this thread. I am also a new player training this main for covops exploration in low sec / wh to bring back the fun I had when I played Elite/Elite 2 a long time ago, and all these posts are very encouraging. It's a bit long to train but as some said we all need patience  |

Riel Saigo
The Nommo Insurance Fraud.
134
|
Posted - 2014.01.08 02:32:00 -
[51] - Quote
Haven't read all the comments, so if I repeat other advice, oh well...
First off, you don't need a cov-ops to do exploration in low-sec or null-sec. It's just highly helpful. Exploration frigates are cheap. Just insure them, and keep your clone updated and you should be fine if your wallet is any decent size at all. T1 frigates are fine and you can find some good exploration fits on Eve University's wiki. You really should train up enough to use a cheap prototype cloak on your T1 frigate - they are soooo useful for this kind of thing.
Second, don't bother making your exploration frigate combat-worthy. You can look up YouTube videos of some PvPer with a lot of time on his hands taking out a "battle-Heron" for lols, but you really have to specialty fit a Heron to make it do that kind of thing. If you do that, it's going to suck at scanning and hacking and stuff.
Eve is a game where picking a specialty and sticking to it is usually the best move in ship fitting. Trying to do more than one thing at the same time just means you end up sucking at both tasks.
An exploration frigate's best defense is not-getting-caught. Learn to refresh D-scan constantly, make safe spots in all your usual exploration systems, and probe quickly before trouble can show up. If another ship shows up, run for it. You aren't going to be a good explorer and have a combat fit at the same time.
Low sec loot will probably be so much better than what you are used to in high sec, that you will probably be delighted with it for some time. You can store your loot at a nearby space station - same as high sec.
Part of the secret to doing this successfully is picking the right part of low sec to start in. You might be thinking "I don't want to go too far into low sec, I'll just pick one of these border systems that's still close to high sec in case I want to get back in."
Bad idea.
Most pirates are counting on high sec-ers to think this way. That's why they all tend to camp the border systems heavily. If you try to set up operations in border systems, you increase the risk of getting blown up tenfold. Instead, you should try and find somewhere deep in low security space - far away from the high sec choke points. Somewhere 20 jumps or so into low sec.
The biggest challenge will be running your exploration ship past the gatecamps and such on the way in. But once you're that deep in low sec, you'll find the place pretty-much full of signatures and deserted of players, except for a few regular locals who you'll start to recognize by name. Bookmark a good space station out there, and then worry about how you're going to get stuff out again.
Exploration loot is really low-volume. So you can transport most of it out in your little exploration frigate. No hauler needed. And the best way out of low sec is...
Wormholes.
Sure, wormholes are sometimes filled with psychopathic packs of murderers. But other times they are filled with paranoid miners who will run and hide the moment you enter, assuming you are the scout for a pack of psychopathic murderers. Of you'll just find them deserted.
You run your chances. But, in my opinion, your chances are a lot better than trying to fly stuff out through low sec - where you are almost guaranteed gate camps. Scan a wormhole in your low sec neighborhood. Bookmark the entrance, go in, bookmark the exit, warp to a random planet at 70 km, launch your probes, cloak up, and scan out the other wormhole exits. Then bookmark them, go through, and repeat the process until you find an exit into high security space.
Go on YouTube and search for "adhocracy" and "wormhole fundamentals" for a nice beginner's series on how wormholes work. Once you get good at navigating wormholes, you'll have an almost instant exit out of any part of low security or null security space back into high-sec, without having to deal with the increased danger of exiting those kinds of space.
Once you establish temporary wormhole routes, you can start bringing other ships back through into your low sec base of operations. Extra exploration ships, a cruiser for combat sites, maybe a PvP frigate or two. A mining ship... whatever you like. Just be sure not to keep all your assets in low sec. Make it so that not having access to low sec would not hurt you too bad.
Do this, and you should find low sec to be a fun exploration experience. And once you get bored, you'll have many of the skills you'll need to thrive in null sec as well. |

Marcus Avon
New Eden Fedo Lovers Society
25
|
Posted - 2014.01.08 03:52:00 -
[52] - Quote
Riel Saigo wrote:Haven't read all the comments, so if I repeat other advice, oh well... etc.
Great advice! I'm about to attempt to use wormhole chains to explore nullsec myself so I'll soon be putting a lot of your advice to practical use. I only have a T1 Heron and that's all I'll have for several weeks so its good to hear that what I'm about to attempt is doable at my level.
I really like the idea of bringing several assets into a low sec base in order to better exploit the area too, I'll certainly be doing that if I survive. |

Riel Saigo
The Nommo Insurance Fraud.
135
|
Posted - 2014.01.08 05:53:00 -
[53] - Quote
One extra thing to be worried about in Null Sec is that the corporations that control the space out there usually have intel-chat channels and voice com alert systems in place. You can run into it in low sec as well, but not as much, since people out there don't control turf the same way. So the corps out there will often be following your progress from system to system - and they may plan something for you if they feel inclined.
Another thing about low sec - Faction Warfare systems tend to have more PvP activity than non-Faction Warfare. |

Aeliana Augusta
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.10 01:21:00 -
[54] - Quote
Riel Saigo wrote:One extra thing to be worried about in Null Sec is that the corporations that control the space out there usually have intel-chat channels and voice com alert systems in place. You can run into it in low sec as well, but not as much, since people out there don't control turf the same way. So the corps out there will often be following your progress from system to system - and they may plan something for you if they feel inclined.
Another thing about low sec - Faction Warfare systems tend to have more PvP activity than non-Faction Warfare.
Speaking of PvP - and I suppose this is semi-related to exploration, I was wondering what particular PvP roles compliment an explorers skill set? It's obvious I'll have strong scanning skills, frigate and cov ops, probably fair navigation, decent electronics. I'm thinking I'll probably do some FW PvP eventually, but I don't know if any roles borrow from skills. I thought maybe stealth bombers if covops is high anyway , maybe with some added rocket skills?
Of course I'd start with FW in frigates. I don't want to make this a general fw/PvP thread. |

Cara Forelli
Darkstorm Corporation
223
|
Posted - 2014.01.10 03:56:00 -
[55] - Quote
Aeliana Augusta wrote:Riel Saigo wrote:One extra thing to be worried about in Null Sec is that the corporations that control the space out there usually have intel-chat channels and voice com alert systems in place. You can run into it in low sec as well, but not as much, since people out there don't control turf the same way. So the corps out there will often be following your progress from system to system - and they may plan something for you if they feel inclined.
Another thing about low sec - Faction Warfare systems tend to have more PvP activity than non-Faction Warfare. Speaking of PvP - and I suppose this is semi-related to exploration, I was wondering what particular PvP roles compliment an explorers skill set? It's obvious I'll have strong scanning skills, frigate and cov ops, probably fair navigation, decent electronics. I'm thinking I'll probably do some FW PvP eventually, but I don't know if any roles borrow from skills. I thought maybe stealth bombers if covops is high anyway , maybe with some added rocket skills? Of course I'd start with FW in frigates. I don't want to make this a general fw/PvP thread.
Exploration is a pretty direct lead-in to scouting/intel which is a major part of any organized PvP. The ability to fly cloaky ships is invaluable in low sec and null sec and especially in wormhole space. Every fight in wormhole space comes as a direct result of scanning/scouting and is almost always done in cloaky ships because there is no local to give you away. Wormhole corps spend many hours every day mapping out the chain of wormholes they are connected to and lurking in cloaky ships to instigate fights. If you enjoy that style of play, I would highly recommend you to join a wormhole corp in the future.
Stealth bombers are quite fun, if a little niche. They are generally used against industrials, noctis, and mining ships. Things that can't fight back, because they have quite a small tank. They have some use against battleships and other large targets which have trouble tracking them to output damage. Also, they use torpedos, not rockets, which are "large" class missiles. This leads to a unique case where a very small ship is using a large weapon system, so you have the benefit of being difficult to hit, but you also will have trouble applying damage to small targets.
As a long term goal, tech 3 strategic cruisers are generally considered the most effective stealthy PvP ships. They are heavily used in wormhole space, because of the necessity for stealth. www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |

Miriya Zakalwe
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2014.01.10 04:16:00 -
[56] - Quote
Stealth bombers are also heavily used in the Faction War as the de facto Level 4 mission ship. Most Level 4 FW missions involve killing one or two large (BB or large industrial) targets, which SBs are more or less designed for. They are also cheap and easy to move around in enemy space, and since FW missions are usually 5-10 jumps into your WT's area, you don't want to try to wobble a battleship back there and back to do the missions.
BCs work too but really SBs seem the cost effective way to go for them. |

Utsukushi Shi
Pyre Falcon Defence Cadre XV-01A Pyre Falcon Defence Combine
7
|
Posted - 2014.01.10 19:37:00 -
[57] - Quote
Lots of good advice here already, just thought I would throw some extra pieces in.
Open your map and look for out of the way stretches of deep lowsec. Also sections of highsec that are separated from mainland empire by a couple lowsec jumps. There will still be competition for sites but if the tz work out you mind find a nice niche for your self. Get used to flying in a specific area and learn who the locals are. You will soon know who is often docked up, who is your competition and who are local pirates that might pose a danger.
Scan down everything and bookmark it with its alphanumeric code. This way you can return to the system and immediately check off old sites and see what has spawned.
Always check what a wh is. Warp to it at 100 and show info on it. Put the info in your bookmark. Not only can you later use it to scan a chain out you will often find direct connections to other regions of space.
My advice for training is progress from your t1 frig to a coops to a t3. When you have the skills for the covops take a few days and train for a gas mining venture. Start checking out the whs you scan down. You can easily ninja mine a good amount of high value gas from a nice empty system with a cheap ship. When you advance to the t3 you can start training combat skills and look at completing the combat sites you have been passing by and eventually even day tripping in whs.
Feel free to mail me with specific questions, I spent a long time doing explo in deep low and whs and found it to be both fun and insanely profitable :D. |

Aeliana Augusta
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.10 22:30:00 -
[58] - Quote
Utsukushi Shi wrote:Lots of good advice here already, just thought I would throw some extra pieces in.
My advice for training is progress from your t1 frig to a coops to a t3. When you have the skills for the covops take a few days and train for a gas mining venture. Start checking out the whs you scan down. You can easily ninja mine a good amount of high value gas from a nice empty system with a cheap ship. When you advance to the t3 you can start training combat skills and look at completing the combat sites you have been passing by and eventually even day tripping in whs.
Feel free to mail me with specific questions, I spent a long time doing explo in deep low and whs and found it to be both fun and insanely profitable :D.
How exactly is this done? So I would be out and about in my cov ops doing regular hacking/relic, and I'd find some gas sites, bookmark, go get my Venture and come back? You the improved cloak on the venture?
I did notice when I was doing null exploration that there were a few systems with 2-3 gas sites just sitting there nobody seemed to be bothering with. |

Utsukushi Shi
Pyre Falcon Defence Cadre XV-01A Pyre Falcon Defence Combine
9
|
Posted - 2014.01.11 01:11:00 -
[59] - Quote
Sorry I should of been more clear.
Gas sites in null/low are different than in whs. Still can be profitable but especially the ones in null would be annoying to ship out. They are used in the production of booster drugs which is a confusing and long process so the gas is hard to sell even in trade hubs.
The quick money gas is located in scannable sites within wh systems. It is used for various parts of t3 mmanufacturing. The different classes of wh space have different sites in them and various amounts of sleeper rats to guard them. However the way the rats work is they spawn awhile after first warping to the site. As such you can identify the highest value gas and mine it before they get there.
Some of the booster gas is of similar profitability but I would be inclined to grab it only in low so you could store it in a station for later retrieval. Be careful though some sites listed as gas sites are actually combat gas sites with great loot but dangerous rats already on scene guarding them. |

Riel Saigo
The Nommo Insurance Fraud.
135
|
Posted - 2014.01.12 18:51:00 -
[60] - Quote
All gas sites in wormhole space have Sleeper rats defending them - unless someone came in and cleaned them out already, but hasn't gotten around to harvesting the gas yet - in which case, you have other things to be worried about. |
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