| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Shamis Orzoz
|
Posted - 2006.03.15 19:04:00 -
[31]
Originally by: Rexy running a 20km scram and orbit with mwd to avoid damage is not something one can keep up for long, so to say that scrambling ceptors at 25km orbit are unbeateable is a bit of a severe take on the proposed change
I can maintain it forever on several ships. In a stiletto I can run 2 20km's for several minutes.
Giving interceptors range bonus's on scrambling/webbing would be great, becuase getting within 20km of a bigger ship makes them die from drones and nos and smartbombs. It also lets them orbit at a higher speed so they can actually survive a few more cruise missles before going pop.
|

LUKEC
|
Posted - 2006.03.15 19:14:00 -
[32]
Originally by: Shamis Orzoz
Originally by: Rexy running a 20km scram and orbit with mwd to avoid damage is not something one can keep up for long, so to say that scrambling ceptors at 25km orbit are unbeateable is a bit of a severe take on the proposed change
I can maintain it forever on several ships. In a stiletto I can run 2 20km's for several minutes.
Giving interceptors range bonus's on scrambling/webbing would be great, becuase getting within 20km of a bigger ship makes them die from drones and nos and smartbombs. It also lets them orbit at a higher speed so they can actually survive a few more cruise missles before going pop.
Intys are ok tacklers, however... interdictors are designed to hold ships there. And FASTER than some intys *cough*, so ... Intys maybe should get bonus to web range, possibly web strengts, but not some tacking bonuses. It is hard enough to counter wolf packs and i don't see any reason of improving it. Nosfs can be countered by nosfs, at least for tackling purpose, drones don't kill inty with plate THAT fast... however precision missiles are something that should not have been released.
Cap is not problem on most intys, running 20km scram+ mwd requires at least 1 cap relay though.
Originally by: Commander Nikolas People like Lukec are the problem and they know it. Shin Ra's Raven has 4x WCS, Lukec's Dominix has 5x WCS & Ishtar has 2x WCS.
Antipiracy is causing brain damage |

Shamis Orzoz
|
Posted - 2006.03.15 19:23:00 -
[33]
Originally by: LUKEC Nosfs can be countered by nosfs, at least for tackling purpose,
If I was in a tackling interceptor you'd never see me anywhere near small nos range, that's a good way to end up in the cloning bay.
|

LUKEC
|
Posted - 2006.03.15 19:25:00 -
[34]
Edited by: LUKEC on 15/03/2006 19:27:06
Originally by: Shamis Orzoz
Originally by: LUKEC Nosfs can be countered by nosfs, at least for tackling purpose,
If I was in a tackling interceptor you'd never see me anywhere near small nos range, that's a good way to end up in the cloning bay.
True. But only way to put more than 2 points on someone. However i don't wander in 5km range usually :P 5.5km on named ones is 4tw. I have orbit set at 4.5km and usually works nice for me. Ok, i must correct myself, worked nice for me. I don't fly intys much these days as taranises are too expensive for me, rest of gallente/amarr is more or less waste. Especially because you need -3 to prevent AFs to warp away, lol.
Originally by: Commander Nikolas People like Lukec are the problem and they know it. Shin Ra's Raven has 4x WCS, Lukec's Dominix has 5x WCS & Ishtar has 2x WCS.
Antipiracy is causing brain damage |

RedWyvern
|
Posted - 2006.03.15 21:30:00 -
[35]
I don't see why the Ares can't be seen as a capable long range damage dealer - despite that people often whine over ships with mixed weapon slots, the Ares recieves bonuses to both missiles and hybrid turrets.
Gives it some use imo. -------------------------------------------------- Loyalty, Integrity, Honour. |

Kai Lae
|
Posted - 2006.03.15 22:32:00 -
[36]
There's nothing wrong with interceptors, other than the ares or raptor. Both of those need +5 grid and the raptor needs more turret slots. That's it.
|

Prestis
|
Posted - 2006.03.15 22:44:00 -
[37]
+10% to total warp scrambling strength per level would be a much better bonus. + Scrambling range isnt that meaningful when you're flying the fastest ship class going. It might get you out of Cruiser NOS range but you'd still catch all BS NOS.
|

Montero
|
Posted - 2006.03.15 22:45:00 -
[38]
Originally by: Kai Lae There's nothing wrong with interceptors, other than the ares or raptor. Both of those need +5 grid and the raptor needs more turret slots. That's it.
this guy is right. JUST GET THE **** OFF MY SIG, K? |

Lygos
|
Posted - 2006.03.15 22:48:00 -
[39]
I like these ideas. Sure, a scram range boost would make a cepter work out to 26-30km. However, they would still pull in to ~13-20km against cruisers. There's not too many cepter based turret systems that work out to 30km.
If it's necessary to nerf a high to get another mid on this class of inferior interceptors (not anticeptors), then that might be ok, but it also might be unnecessary.
Another option is to discard all the damage mods and include a bonus negates the effect of webbifiers 10-15% per level. This is better than a bonus to 7.5km scram cap use wouldn't you say?
What would make all of these changes perfect even without any compromises is the introduction of a cruiser turret weapon with a targetting signature of 50m, same as the light missile, better tracking than it now enjoys, and a 25% decrease to dps.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life. |

Maya Rkell
|
Posted - 2006.03.15 23:16:00 -
[40]
Shaemell Buttleson, the lock range is one of the tradeoffs which I am happy with to keep the raw power of the Claw intact. It is not an easy ship to fly, and should't be because of its potential.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

nmwone
|
Posted - 2006.03.16 08:34:00 -
[41]
One could say there's nothing wrong with the interceptors except the Ares and Raptor. But there is a lot left to be desired by us that want a class of ships that are truly made out to be tacklers. You don't have to change all eight interceptors, just go with the four thats allready a bit "less" than their brothers.
Agreed that the Ares need some more powergrid to fit stuff, and though it was a long time since I sat in a Raptor, I remember it reciving same issues at Cold war with new launcher powergrid need. I've very little experience with the Maldeiction but it atleast seems capable. The Stiletto is good and have a definate role with its 4 med slots, wouldnt mind some more cap on it though.
Compare in each race the both interceptors to eachother, and the lesser used is never going to pull out more damage than their brothers, and should also not be made out to be. Make these ships the tacklers by giving them appropriate bonuses towards it, and leave the others where they are.
The Taranis, Crow, Claw and Crusader are still going to be what they are, and not less if the other interceptors got changed.
|

Shaemell Buttleson
|
Posted - 2006.03.16 12:39:00 -
[42]
Originally by: Maya Rkell Shaemell Buttleson, the lock range is one of the tradeoffs which I am happy with to keep the raw power of the Claw intact. It is not an easy ship to fly, and should't be because of its potential.
Fair enough but I've just seen a few of your setups from killboards and you seem so favour plate and autocannon setup and webbers. I'm not knocking that at all but that setup is more for killing Intis. This setup doesn't need alot of targeting range and would also not really work for tackling and holding other ships very long, especially if they had webbers and nosses.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |