Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

JackDonkey
|
Posted - 2006.03.17 19:11:00 -
[1]
Due to the cyno fields there is no chance to gank indys as they come thru 0.0 like in the days of old.
Outposts still take freighters but 5 pos can be setup in one night with a few of the bigger ships that are meant for pos destruction.
Please Discuss.
|

CelticKnight
|
Posted - 2006.03.18 10:54:00 -
[2]
Are you suggesting someone is going to use a DREADNOUGHT to haul a POS? or stuff a indy would normally haul?! ok. they have a large bay. can a dread pilot tell me how much FUEL hes gonna hold??
Secondly. what self respecting dread pilot is going to use his 2B ship to haul stuff for you?
Also, titans have the ability to bring other ships into jump with them, wether this applies to industrials, thats a dev Q.
Also. i think having a titan haul you along would be a rather large waste of jumpdrive fuel. Another thing. Im not aware there are any titans in game curently 
|

Dark Shikari
|
Posted - 2006.03.18 11:42:00 -
[3]
Edited by: Dark Shikari on 18/03/2006 11:42:18 Actually I believe this has already been done.
In times of war, supply lines can be cut off and it might be impossible to refuel that last POS holding sovereignty. I believe dreads have been used at least once for this purpose.
Imagine a revelation with 8 local hulls 
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
|

Myrk Reinhart
|
Posted - 2006.03.18 11:56:00 -
[4]
It is a fact that SA destroyed an Tribal Souls Revelation in Stain that was sent unprotected to refuel a POS... and it had only cargoexpanders so it could defend itself :P
And You mr. Tribal Soul : Why do you jump in a dread to a location away from your POS?
this was 2 weeks ago if i'm not mistaken.
|

Logan Xerxes
|
Posted - 2006.03.18 14:06:00 -
[5]
Originally by: Myrk Reinhart It is a fact that SA destroyed an Tribal Souls Revelation in Stain that was sent unprotected to refuel a POS... and it had only cargoexpanders so it could defend itself :P
And You mr. Tribal Soul : Why do you jump in a dread to a location away from your POS?
this was 2 weeks ago if i'm not mistaken.
We're getting quite the reputation arn't we?
All for the good of many! |

Richard Stryker
|
Posted - 2006.03.18 16:12:00 -
[6]
Moros with expanders works well for this. you can get it so that you can hold enough fuel for the jump and back as well as about 33k m3 cargo.
Why would someone do this? because hauling pos fuel etc.. from empire is not fun mmmkay. Moving a pos, pos equipment and 6 months of fuel to a 0.0 location in about 1 hour makes for much more time to pvp rather than haul fuel.
As far as this goes though, Should this be allowed? why not, as some have mentioned it seems you can hit some dreads not jumping in at the pos this way. As for those that jump right into the pos shield, well get the firepower to go and take out the pos then the dread can't jump in safe.
Honestly i think its sad that CCP go just short of making ships like carriers useful for logistics that players resort to using expanded dreads to do their hauling. I know until the pos factory modules came out, my corps biggest problem was fearing the fight in 0.0 but rather the long trek back to empire to get refitted. Hauling != fun :)
|

JackDonkey
|
Posted - 2006.03.23 21:28:00 -
[7]
I was kind of hoping I'd get more like
its ok because or its not ok because
|

Dianabolic
|
Posted - 2006.03.23 23:53:00 -
[8]
Yes, they should.
Why?
It's our ship, we built it, we'll use it how we want to - those that know me won't be surprised to learn that until I realised I could haul just under 48k m3 in a dread I had no intention of building any ;)
This way they have a daily use purpose, not just that special op pos kill purpose.
Originally by: Thomas Jefferson A society that will trade a little liberty for a little security will lose both and deserve neither
|

Two step
|
Posted - 2006.03.23 23:57:00 -
[9]
G has been using carriers to haul POSes and fuel to fight us in D7. I see no reason to prevent this, though it would be more interesting if cyno fields could only be created far away from POSes. Would make jumping in with fuel a lot more risky.
|

Jon Hawkes
|
Posted - 2006.03.24 09:09:00 -
[10]
I agree with that point: it would be interesting from an RP point of view. Something like "harmonic frequency of nearby forcefield prevents a cynosural field from being activated here".
|
|

pshepherd
|
Posted - 2006.03.24 12:31:00 -
[11]
Originally by: Jon Hawkes I agree with that point: it would be interesting from an RP point of view. Something like "harmonic frequency of nearby forcefield prevents a cynosural field from being activated here".
i'm not sure, being able to bring in a secure supply-line in a time of war is a very useful feature. If you want to stop them refueling, you'll be forced to take on their POS's.
|

Mallik Hendrake
|
Posted - 2006.03.24 12:35:00 -
[12]
It seems a valid use of game mechanics to me.
Wait until POS's can have warp gates, and Titans start being used =) -------------------------------------------- "A plan is just a list of things that don't happen." -- Parker, _The Way of the Gun_
Mallik Hendrake E X O D U S [I do not speak for E X O or IRON] |

Jon Hawkes
|
Posted - 2006.03.24 13:05:00 -
[13]
Personally, I love setting Cynosural Fields up inside a POS, then waiting to see if any hostile Covert Ops are stupid enough to warp in to check it out. We've managed to acquire a couple of valuable Cloaking Devices that way! 
|

KempoKenshi
|
Posted - 2006.03.24 14:12:00 -
[14]
YES!
For empire carebeares this may not seem so obvious, but for 0.0 Alliances dreads and carriers are quite frankly the only feasible means of supplying a POS in 0.0.
The distances can easily reach 50+ jumps through mostly hostile and pirate infested territory. In addition, the needs of roughly 30k m^3 of expendibles and 30k m^3 of moon materials per large POS per week make it a truely logistical nightmare to keep em running efficiently.
So you either have the choice of moving 2 haulers per POS per week through pirate infested territory, or you mine your own Ice in 0.0, or you use 0.75 of a dread or carrier for this.
Ice Mining is usually out of question because the cost of opportunity for this is absolutely prohibitive. It is about 10x more profitable to spend that time ratting.
The opportunity cost of moving a big hauler fleet plus escorts through to empire is also pretty big, but the biggest problem is one of human resources. You gotta find 30 or so odd pilots with enough time at hands to be capable of doing a 5hr return trip. Pushing a hoarder through is even crazier in terms of time investment.
Now, add carriers or dreads into the equation. These ships can simply bypass all of that trouble by jumping directly through space. Make a few bribes or NAP treaties for your mid-point jumps and you are golden. Travel time is reduced, the number of necessary personel is reduced.
Jump costs are quite frankly trivial for a 0.0 alliance. The decrease in personel will pay for the travel itself since these guys will be ratting instead of hauling.
Even the loss of one or two carriers or dreads doing that hauling is trivial to a 0.0 Alliance since 0.0 space is just so incredibly profitable.
The war part is quite frankly irrelevant since the cyno fields will be detected well in advance and can be intercepted by a defender fleet. Unless a Titan is doing a cyno field for pushing a defense fleet through, these dreads/carriers are practically defenseless. If the victim alliance cannot repulse such an attack, they were doomed anyways from the start.
|

Juggernot
|
Posted - 2006.03.28 22:32:00 -
[15]
Side question here. Don't mean to hijack the thread. How far can a dread jump? I am assuming that it is the same as a carrier?
|

Villa
|
Posted - 2006.03.29 11:29:00 -
[16]
dread with local hulls 4tw, up to 60k m3 cargo space on a revelation.
Get's buggy as hell though, and ofcourse if you get caught by anything you die since you speed i negative at this point, that's the bug btw, you get stuck in warp. so you can't move.
|

KempoKenshi
|
Posted - 2006.03.29 12:04:00 -
[17]
Edited by: KempoKenshi on 29/03/2006 12:04:38
Originally by: Juggernot Side question here. Don't mean to hijack the thread. How far can a dread jump? I am assuming that it is the same as a carrier?
You asketh, and you recieveth:
http://www.eve-icsc.com/jumptools/jumpplanner.php
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |