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Jim Raynor
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Posted - 2003.09.10 10:36:00 -
[1]
Quote: Edited by: Jarjar on 10/09/2003 09:27:28 Edited by: Jarjar on 10/09/2003 09:01:16 Since I don't have the skill at chaos...
Do cruise missiles give 5% damage/level yet? 
Edit: Oooh nice drones! Time to train heavy drones op. to level 3.
Edit 2: Oh no. I REALLY don't like that the NPC + icon doesn't disappear when you lock one 
cruise missle skill = STILL broken oh chaos. ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.09.13 20:37:00 -
[2]
The collision change has messed up missles ability to track targets horribly..
I'm kind of peeved that missles can now be shot down with turrets.. TomB, if I want to disrupt turrets I need to use multiple modules to do so.. but now to stop missles all you need is a fast target lock and to shoot them?
What's the point of defenders and smartbombs if someone can just point and click missles dead???
Turrets already have many advantages over missles, for instance, turrets ignore collision, they can shoot through a station or asteroid and hit someone.. missles will instead strike the station. No more negatives for missles, please. :)
Cruise missle skill is still broke, does FOF missle damage bonus work? I don't think it does either, will this be in for patch? ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.09.15 23:27:00 -
[3]
Quote: Missile skills should now all be working.
Raven ROF bonus with seige launchers is apparently broken. ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.09.16 01:33:00 -
[4]
Quote: Pretty sure TomB stated in the missile thread that all missile skills would grant a speed bonus now, which makes sense.
eh? i dont think he did, he said it was a temp thing but it should be damage.. torps > cruise atm, still.. ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.09.16 01:49:00 -
[5]
Quote: Edited by: TomB on 16/09/2003 01:48:10 Light Missiles: 5% speed Heavy Missiles: 5% speed and flight duration Cruise Missiles: 5% speed and damage Torpedos: 10% blast radius Rockets: 5% damage FoF Missiles: 5% agility
Let me know if anything brakes 
Copied from my other post, dunno if you read anything outside this thread:
Missles need to ignore line of sight. When targetting at another ship they should ignore all obstacles and fly at their target.
Why? Because if this is not the case they will hit drones, not be able to hit people hiding in the middle of stations.. behind asteroids, cargo containers.. ect..
This is a huge issue, people with turrets can ignore all the line of sight restrictions on missles and blast you from behind any kind of obstacle, yet a missle user is helpeless in these situations.
This is something that should be a high priority to change. ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.09.16 02:51:00 -
[6]
Quote: Actualy, I'd rather have turrets restricted by line of sight then have missles and turrets unrestricted.
That works too.. ------
ROBBLE ROBBLE |

Jim Raynor
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Posted - 2003.09.16 10:32:00 -
[7]
cruise missle skill no longer appears to be giving speed bonus as per skill description.. might wanna fix that. ------
ROBBLE ROBBLE |
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