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Sans Safebuster
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Posted - 2006.03.18 05:43:00 -
[1]
Hello,
Been playing EVE for 1.5 years and wish to share my secrets for living in 0.0
Not to brag or anyting, but I am VERY good at surviving in 0.0 because I have learned some hard lessons in 0.0.
TOP TEN RULES FOR SURVIVING IN 0.0
1. DONT TALK IN LOCAL
2. DONT WARP DIRECTLY TO GATES IF NEUTRAL IS IN LOCAL (WARP TO GATE @ 100 FROM NEAREST PLANET)
3. DONT EVER FLY A SHIP THAT YOU CANNOT AFORD TO LOSE
4. DONT WORRY ABOUT HOW MANY SKILLS YOU HAVE FOR 0.0, IF YOU CAN PILOT A SHIP, YOU CAN GO TO 0.0 - DONT LET ANYBODY TELL YOU OTHERWISE
5. BUY CLONE THAT ALLOWS ROOM FOR GROWTH AND SET CLONE FOR STATION IN EMPIRE
6. DONT JOIN A CORP THAT REFUSES TO HELP YOU IN 0.0 (MORE ABOUT THIS LATER)
7. DONT MINE ALONE IN 0.0
8. DONT AFK IN SAFESPOT
9. MAKE A SAFESPOT FOR EACH AND EVERY SYSTEM YOU EVER VISIT IN 0.0
10. DONT GOTO 0.0 WITHOUT INSTAS UNLESS YOU WANT TO DIE
Now every veteran knows the above rules and some will mock me for posting them.
But what most of the veterans DONT want you to know is that 0.0 is EASIER than an Empire War and SAFER than low sec (0.4-0.1).
More about Point#6 - I have been in MANY corps in EVE. The most important thing to consider in EVE is teamwork. I have witnessed selfish corps who dont want to help their members enter 0.0 safely. This is the biggest reason why 0.0 is a PITA to enter.
If you join a corp and they live in 0.0, then it is their DUTY to help you live in 0.0. If they never logon and dont help you, then leave your corp IMMEDIATELY and find one that is willing to help you.
I have seen too many people die in 0.0 because they were in a crappy corp that didnt care about their members and nobody helped each other.
Now I really dont care if I get flamed or this thread is locked or removed. As long as help 1 person with my tips and follows them, then I did a good deeed today.
LIFE IN 0.0 IS NOT IMPOSSIBLE. There is a conspiracy amonst alliances who want you to believe 0.0 is for 20M Skillpoint veterans. They want 0.0 for themselves.
I hope to see more people in 0.0 soon.
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Nyphur
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Posted - 2006.03.18 05:48:00 -
[2]
#1 is pointless for survivability as pirates and combat-ready folk keep a close eye on local in 0.0 at all times. This would only be helpful if you're a pirate after a few newbie kills on people who aren't paying attention.
#8, the exception is if you're cloaked. And to reiterate what is said in #9, make sure your safespots are not compromised (i.e. make your own, don't use any from instas sets).
11. Don't type in all capitals :).
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

BoinKlasik
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Posted - 2006.03.18 05:53:00 -
[3]
#3 is fairly easy to deal with as 0.0 as long as you're not in constant war (aka can get a few hours of ratting/mining) basically prints money at a phenomical rate O.o
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Sans Safebuster
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Posted - 2006.03.18 05:53:00 -
[4]
It would figure that an ISS Navy guy would reply to my post.
You guys have the most pathetic fighting force I have ever seen.
You freely admit to safespoting in ISS Margins while locals who come to your space to trade are getting blown up by the local pirates. Pretty sad to say the least.
Maybe I should add a point #11 - ISS Navy is useless. Dont expect them to protect their space. And avoid ISS Margins unless you have a fleet escort. lol
My point about #1 is simple, DONT TALK. Talking gives away your personality. Talking indicates you are watching local which might indicate your scared of the local threat.
And your other points are useless like your NAVY.
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Nyphur
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Posted - 2006.03.18 06:01:00 -
[5]
Originally by: Sans Safebuster It would figure that an ISS Navy guy would reply to my post. You guys have the most pathetic fighting force I have ever seen. You freely admit to safespoting in ISS Margins while locals who come to your space to trade are getting blown up by the local pirates. Pretty sad to say the least. Maybe I should add a point #11 - ISS Navy is useless. Dont expect them to protect their space. And avoid ISS Margins unless you have a fleet escort. lol My point about #1 is simple, DONT TALK. Talking gives away your personality. Talking indicates you are watching local which might indicate your scared of the local threat. And your other points are useless like your NAVY.
I'm not in the ISS Navy but thanks for publicly insulting me personally, my alliance and its Navy for adding my own perspective to your thread. I've lived in 0.0 for a fairly long time and know my way about just as well as you do but sure, you just ignore cloaking devices and pretend that keeping your mouth shut in local is going to save your ship.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Tiuwaz
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Posted - 2006.03.18 06:15:00 -
[6]
I've read 2 threads and 3 posts of you, all i can say is delete this alt post with your main
if you really live in 0.0 grow some balls and ***** with your main
you are just another wannabe some flaming/ranting no balls alt
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Sans Safebuster
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Posted - 2006.03.18 06:16:00 -
[7]
I have never seen any good with talking in local in 0.0 unless you are greeting a friendly. I probably should have mentioned this with an asterik.
And I guess I was a little hard on you. Your right, your not ISS Navy. But your Navy still sucks. ISS Margins is a joke. I have seen 20-30 hostiles outside of your station without any Navy intervention. You should simply sell the Outpost to an Alliance that has the firepower to clean up the garbage in system and make the place normal.
Your little tidbits about cloaking are noted. But this is a guide for newer players. Cloaking reduces your locking times and is really only useful for Covert Ops due to the velocity penality against non-covert ops ships.
When you live in 0.0, wasting a high slot and reducing your locking times to fit a fairly useless Cloak device is BAD ADVICE unless you really know what you are doing. Because this is a guide to encourage people to go to 0.0, cloaking was avoided to keep it simple. Besides it is a fairly useless device if you end up in a safespot.
I should have said: While in Safespot for more than 1 minute, JUST LOGOFF
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Sans Safebuster
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Posted - 2006.03.18 06:21:00 -
[8]
Originally by: Tiuwaz I've read 2 threads and 3 posts of you, all i can say is delete this alt post with your main
if you really live in 0.0 grow some balls and ***** with your main
you are just another wannabe some flaming/ranting no balls alt
Dont hijack my thread you noob. And this is a guide for people who want to live in 0.0. And who my main is, is not important unless you think my points are not important.
But you, who are you? Some kind of great PVPer? Why dont you mister great man, go to ISS Margins and see if you can survive there?
I was replying to an ISS guy who criticized my guide but who has a NAVY that CANNOT fight and are one of the prime reasons people are avoiding ISS Margins.
Meh
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Nyphur
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Posted - 2006.03.18 06:30:00 -
[9]
Edited by: Nyphur on 18/03/2006 06:30:38
Originally by: Sans Safebuster And I guess I was a little hard on you. Your right, your not ISS Navy. But your Navy still sucks. ISS Margins is a joke. I have seen 20-30 hostiles outside of your station without any Navy intervention. You should simply sell the Outpost to an Alliance that has the firepower to clean up the garbage in system and make the place normal.
Your little tidbits about cloaking are noted.
So you've gone from insults to thinly veiled insults. I guess it's progress.
ISS marginis, at risk of going off topic by talking about it further, is an extremely profitable outpost, despite what your intelligence is telling you about fleets of ships camping it with no navy response. They're making more isk out of that outpost than any other alliance could. The navy is small and, from what I understand, are usually mostly deployed in empire, tackling war targets as we're constantly at war. They're of more use in empire stopping corps ganking random haulers caught in empire and keeping tabs on enemy fleet locations than they could be sat outside an outpost with a small number of visitors per day.
Cloaking is the single greatest asset to 0.0 hauling and also often mining (if you have a spare high slot) next to the jump drive and the POS. Speed is not affected by fitting a cloaking device unless it's active and locking times are not affected by it at all, except for the sensor recalibration delay after you deactivate it. Who are you trying to convince to go into 0.0, Sans Safebuster? From the sound of it, you're neither a miner nor a hauler. You don't make any mention of using scouts (even an alt in a shuttle will do) and completely dismiss the cloaking device as a non-viable way to keep your ship alive. If you have a scout and a cloak, you're practically invulnerable unless people log in on top of you.
But what would I know about staying safe in 0.0, eh? I only run a chain of POS there and make hauls past pirates and hostiles on a regular basis with extremely minimal losses in addition to hunting NPCs there. What would I know about surviving in 0.0? I've only been surviving there successfully for a very long time.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Gamer4liff
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Posted - 2006.03.18 06:39:00 -
[10]
Thank you for your informative and well thought out thread.
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xPreatorianx
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Posted - 2006.03.18 06:41:00 -
[11]
Quote: If you join a corp and they live in 0.0, then it is their DUTY to help you live in 0.0. If they never logon and dont help you, then leave your corp IMMEDIATELY and find one that is willing to help you.
Just to add if u leave that .0 corp in that .0 region that they control or try to control u will probably be shot on sight by locals in that region so it is not wise to leave a corp in .0 . You should go to empire Before leaving any corp in .0
Just my 2 isk other then that great guide 
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Sans Safebuster
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Posted - 2006.03.18 06:43:00 -
[12]
Originally by: Nyphur Edited by: Nyphur on 18/03/2006 06:30:38
Originally by: Sans Safebuster And I guess I was a little hard on you. Your right, your not ISS Navy. But your Navy still sucks. ISS Margins is a joke. I have seen 20-30 hostiles outside of your station without any Navy intervention. You should simply sell the Outpost to an Alliance that has the firepower to clean up the garbage in system and make the place normal.
Your little tidbits about cloaking are noted.
So you've gone from insults to thinly veiled insults. I guess it's progress.
ISS marginis, at risk of going off topic by talking about it further, is an extremely profitable outpost, despite what your intelligence is telling you about fleets of ships camping it with no navy response. They're making more isk out of that outpost than any other alliance could. The navy is small and, from what I understand, are usually mostly deployed in empire, tackling war targets as we're constantly at war. They're of more use in empire stopping corps ganking random haulers caught in empire and keeping tabs on enemy fleet locations than they could be sat outside an outpost with a small number of visitors per day.
Cloaking is the single greatest asset to 0.0 hauling and also often mining (if you have a spare high slot) next to the jump drive and the POS. Speed is not affected by fitting a cloaking device unless it's active and locking times are not affected by it at all, except for the sensor recalibration delay after you deactivate it. Who are you trying to convince to go into 0.0, Sans Safebuster? From the sound of it, you're neither a miner nor a hauler. You don't make any mention of using scouts (even an alt in a shuttle will do) and completely dismiss the cloaking device as a non-viable way to keep your ship alive. If you have a scout and a cloak, you're practically invulnerable unless people log in on top of you.
But what would I know about staying safe in 0.0, eh? I only run a chain of POS there and make hauls past pirates and hostiles on a regular basis with extremely minimal losses in addition to hunting NPCs there. What would I know about surviving in 0.0? I've only been surviving there successfully for a very long time.
If you were so smart, you would realize that my Interceptor orbiting a gate makes your cloaked hauler useless. With my instalock and sensors, you might make it through without me seeing you (very RARE), but I will pop you after you jump in to next system. Thats where haulers usually die.
So Cloaking is useless. In 0.0, you should be fitted to fight period. It is not a friendly place but you dont need to waste a high spot with a cloak. If you dont have friends in 0.0 to help you then cloaking aint doing you much good.
As I said before, Alliances and Veterans are scared of the truth. The truth hurts because they know that a couple of noobs can kill them easy in 0.0. If only more people knew this than 0.0 would be a better place.
I am tired of these elitists Veterans who hijack every guide with useless comments like cloaking which require SOOOOO MANY skill points to use effetively.
To all those people who want to visit 0.0, grab a group of friends and dont be afraid to jump in. Dont worry about alliances demanding you leave or else. If they challenge you, kill their guards. I have rarely seen a system that a few ships couldnt invade and enjoy.
And yes of course this is an alt. Because my main is too famous and I dont want my Alliance to get ****ed off with me for encouraging the very thing they seek to stop. Exodus to 0.0
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Nyphur
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Posted - 2006.03.18 06:56:00 -
[13]
Edited by: Nyphur on 18/03/2006 06:56:17
Originally by: Sans Safebuster If you were so smart, you would realize that my Interceptor orbiting a gate makes your cloaked hauler useless.
I think you're missing the point. If you're hauling in 0.0, you should fit a cloak on the hauler and have a scout, even just a shuttle, one system ahead. If there's someone in that system, you don't jump in. It's as simple as that. Safespot and cloak until the system you're in and the next system along are completely empty, then you're good to go. It's a valid tactic that works extremely well and you can use a trial account or an alt on a second account you might have for scouting with no skills invested. I'm trying to add to this thread of yours and give advice based on my own experiences of surviving in 0.0 and so far you've met me with posts ranging all the way from direct insults to baseless trolls.
I have a question. Before you continue to put down hauling tactics I use, which are used throughout the eve universe, and say they won't work against interceptors or the like (which they do), have you ever done any kind of extended hauling through 0.0? At all. Because I'm speaking from experience and I don't know what you're speaking from.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Tiuwaz
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Posted - 2006.03.18 07:16:00 -
[14]
Originally by: Sans Safebuster
Originally by: Tiuwaz I've read 2 threads and 3 posts of you, all i can say is delete this alt post with your main
if you really live in 0.0 grow some balls and ***** with your main
you are just another wannabe some flaming/ranting no balls alt
Dont hijack my thread you noob. And this is a guide for people who want to live in 0.0. And who my main is, is not important unless you think my points are not important.
But you, who are you? Some kind of great PVPer? Why dont you mister great man, go to ISS Margins and see if you can survive there?
I was replying to an ISS guy who criticized my guide but who has a NAVY that CANNOT fight and are one of the prime reasons people are avoiding ISS Margins.
Meh
I live in Tribute, not really short on enemies here for the last 7 months, thx. While i welcome 0.0 guides for new players, yours isnt done well. and you use nearly every post to flame rant or whine, and doing so with an alt.
I wont comment about ISS but ranting about how weak someone is with an alt while presenting yourself as a 0.0 guide (not a very good one at that) is hilariuos.
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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So'Kar
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Posted - 2006.03.18 08:10:00 -
[15]
I can now see why you advice to not talk in local. With attitude like your its better just shut up. 
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TimeKeepr
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Posted - 2006.03.18 08:16:00 -
[16]
just for the record, some guys in my corp fit cloaks on their haulers when coming out to 0.0. i wouldnt say they're useless.
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MMXMMX
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Posted - 2006.03.18 08:26:00 -
[17]
Originally by: Sans Safebuster Hello,
Been playing EVE for 1.5 years and wish to share my secrets for living in 0.0
Not to brag or anyting, but I am VERY good at surviving in 0.0 because I have learned some hard lessons in 0.0.
TOP TEN RULES FOR SURVIVING IN 0.0
1. DONT TALK IN LOCAL
2. DONT WARP DIRECTLY TO GATES IF NEUTRAL IS IN LOCAL (WARP TO GATE @ 100 FROM NEAREST PLANET)
3. DONT EVER FLY A SHIP THAT YOU CANNOT AFORD TO LOSE
4. DONT WORRY ABOUT HOW MANY SKILLS YOU HAVE FOR 0.0, IF YOU CAN PILOT A SHIP, YOU CAN GO TO 0.0 - DONT LET ANYBODY TELL YOU OTHERWISE
5. BUY CLONE THAT ALLOWS ROOM FOR GROWTH AND SET CLONE FOR STATION IN EMPIRE
6. DONT JOIN A CORP THAT REFUSES TO HELP YOU IN 0.0 (MORE ABOUT THIS LATER)
7. DONT MINE ALONE IN 0.0
8. DONT AFK IN SAFESPOT
9. MAKE A SAFESPOT FOR EACH AND EVERY SYSTEM YOU EVER VISIT IN 0.0
10. DONT GOTO 0.0 WITHOUT INSTAS UNLESS YOU WANT TO DIE
Now every veteran knows the above rules and some will mock me for posting them.
But what most of the veterans DONT want you to know is that 0.0 is EASIER than an Empire War and SAFER than low sec (0.4-0.1).
More about Point#6 - I have been in MANY corps in EVE. The most important thing to consider in EVE is teamwork. I have witnessed selfish corps who dont want to help their members enter 0.0 safely. This is the biggest reason why 0.0 is a PITA to enter.
If you join a corp and they live in 0.0, then it is their DUTY to help you live in 0.0. If they never logon and dont help you, then leave your corp IMMEDIATELY and find one that is willing to help you.
I have seen too many people die in 0.0 because they were in a crappy corp that didnt care about their members and nobody helped each other.
Now I really dont care if I get flamed or this thread is locked or removed. As long as help 1 person with my tips and follows them, then I did a good deeed today.
LIFE IN 0.0 IS NOT IMPOSSIBLE. There is a conspiracy amonst alliances who want you to believe 0.0 is for 20M Skillpoint veterans. They want 0.0 for themselves.
I hope to see more people in 0.0 soon.
Thanks :)
But NO !!! U can have it all :) I dont care about 0.0 anymore . Goodluck and have fun in 0.0
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Gabriel Cascade
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Posted - 2006.03.18 08:37:00 -
[18]
Originally by: Sans Safebuster I am tired of these elitists Veterans
Nyphur is hardly elitist. But you seem to like to take the p!ss on ISS anyway, so nevermind.
Also, we did have pirate problems in KDF-GY the first months. Nowadays, the situation has much improved. I'd love to invite your awesome main character over to come and stay for a few days, but hey, your alliance will probably buy the outpost anyway.
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Nyphur
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Posted - 2006.03.18 08:37:00 -
[19]
Just a little note on talking in local. To date, talking to chaps in local, even enemies, has saved me 400mil and a ****load of hauling time. You might want to find out your enemy's motivations for killing you. One group I assumed were pirates were on a war crusade against BoB and were trying to kill them by attrition - by killing anyone paying them isk. We talked anbout how BoB had kicked us out of their space and not only did they leave my POS tower alone and let me scoop it but they ceased firing on all ISS.
We'd always assumed they were pirates. Nobody stopped to talk to them.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Gaul Cascade
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Posted - 2006.03.18 08:38:00 -
[20]
Damn default character... ----------------------------------------------------------------- Cascade ááááááááiss NAVY |
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Jacinto Naysmith
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Posted - 2006.03.18 09:50:00 -
[21]
All 10 of those points are sound advice.
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Valkazm
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Posted - 2006.03.18 10:00:00 -
[22]
Originally by: Sans Safebuster It would figure that an ISS Navy guy would reply to my post.
You guys have the most pathetic fighting force I have ever seen.
You freely admit to safespoting in ISS Margins while locals who come to your space to trade are getting blown up by the local pirates. Pretty sad to say the least.
Maybe I should add a point #11 - ISS Navy is useless. Dont expect them to protect their space. And avoid ISS Margins unless you have a fleet escort. lol
My point about #1 is simple, DONT TALK. Talking gives away your personality. Talking indicates you are watching local which might indicate your scared of the local threat.
And your other points are useless like your NAVY.
haha yeah i learned that to there useless another one ... Dont go to ISS station they got prats surronding it and ISS will laugh as your hauler goes down in flames ..
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Funk Masta
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Posted - 2006.03.18 10:00:00 -
[23]
well im new to this game and talking in local is the only way im going to make some friends also i want to belive your tips and a few do sound like good ideas.
but heres a tip for you: flaming ppl when tring to help others doesnt make your self look to good. even if others were flaming you to start you should ignore them and keep on the right track.
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Hehulk
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Posted - 2006.03.18 11:06:00 -
[24]
Edited by: Hehulk on 18/03/2006 11:06:48
Originally by: Sans Safebuster And I guess I was a little hard on you. Your right, your not ISS Navy. But your Navy still sucks. ISS Margins is a joke. I have seen 20-30 hostiles outside of your station without any Navy intervention. You should simply sell the Outpost to an Alliance that has the firepower to clean up the garbage in system and make the place normal.
Actually, I'm in the somewhat interesting position to have characters both in and outside the ISS. I can quite happily tell you now that in the last month the ISSN has really started knuckling down on people who go to marganis to just cause trouble instead of safespotting. A good friend of mine was in a gang last night patrolling about marganis, getting kills. This was led by an ISN official, so check your facts before you start flaming if you want pople to even consider taking you serously 
This doesn't mean you'll see the ISSN charging around empire fighting every person who war decs ISS, but that was never their primary aim. ----------
Please choose one signature image, as per the forum rules. - Teblin |

HippoKing
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Posted - 2006.03.18 11:11:00 -
[25]
not a bad guide, but i think deleting every post after nyphurs first reply would make you look less of an asshat, and people would like your ideas more 
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
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BurnHard
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Posted - 2006.03.18 11:16:00 -
[26]
Originally by: Sans Safebuster
If you were so smart, you would realize that my Interceptor orbiting a gate makes your cloaked hauler useless. With my instalock and sensors, you might make it through without me seeing you (very RARE), but I will pop you after you jump in to next system. Thats where haulers usually die.
So Cloaking is useless. In 0.0, you should be fitted to fight period. It is not a friendly place but you dont need to waste a high spot with a cloak. If you dont have friends in 0.0 to help you then cloaking aint doing you much good.
This is a load of old rubbish. A cloak on a hauler has saved me from "orbiting interceptors" flown by Veteran PvP'ers on more than one occassion. You can align enough with a cloak on to make it out before you are locked and scrambled. But the really interesting point you should know is that your insta-set should have "turnaround" marks in it. Instead of warping from A to B, you warp from A to S and then from S to B at your leisure, when the idiot in a ceptor will head right for the gate. You can sit at S with your cloak on all night if you want.
I don't think you should be giving people advice about 0.0 as you don't seem to know too much about it. 
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Usul Faust
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Posted - 2006.03.18 11:19:00 -
[27]
Sans Safebuster, you seem a little.. err.. tense. Deep breaths.
no skills, just luck.
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Kahn Moquil
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Posted - 2006.03.18 11:20:00 -
[28]
Originally by: Nyphur Speed is not affected by fitting a cloaking device unless it's active and locking times are not affected by it at all, except for the sensor recalibration delay after you deactivate it.
Cloaking devices give you a penalty to signature resolution, so they do indeed effect your locking time. Quite dramatically too. Unless this has changed recently.
Not that it matters on a hauler anyway, but on a combat ship they do gimp your ability to fight.
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tamox
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Posted - 2006.03.18 11:24:00 -
[29]
I bet his CEO told him never to post with his main 
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Nyphur
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Posted - 2006.03.18 11:25:00 -
[30]
Edited by: Nyphur on 18/03/2006 11:25:28
Originally by: Kahn Moquil
Originally by: Nyphur Speed is not affected by fitting a cloaking device unless it's active and locking times are not affected by it at all, except for the sensor recalibration delay after you deactivate it.
Cloaking devices give you a penalty to signature resolution, so they do indeed effect your locking time. Quite dramatically too. Unless this has changed recently.
Not that it matters on a hauler anyway, but on a combat ship they do gimp your ability to fight.
Now that I didn't know but for hauling lock time isn't important, thanks :). I wouldn't fit one on a combat ship, though.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
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